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Themes
Making friends
CentralBluey meets Jean-Luc at the campsite and asks 'Do you want to play with me?', starting a new friendship.
Goodbyes & coming home
CentralJean-Luc's family packs up and leaves early, and Bluey learns he is gone.
Camping
CentralFamilies stay in a caravan and tents in the bush, with a campfire scene at night.
Pretend play
CentralBluey and Jean-Luc pretend to live in the forest and hunt a wild pig for winter food.
Friendship
CentralThe two dogs cooperate on their games and Bluey calls Jean-Luc 'my friend'.
Sadness
RecurringBluey looks downcast and asks 'Will I ever see them again?' after her friend leaves.
Nature
RecurringMuch of the play happens in a bush landscape with trees, flowers and a wild pig.
Family
RecurringBluey talks with her mum during a night-time bush wee about why her friend had to go.
Activities
Camping
CentralFamilies sleep in a caravan and tents and gather at a campfire.
Pretend play
CentralThe children pretend to live in the forest and hunt for food.
Chasing
RecurringBluey and Jean-Luc run after the wild pig across the bush.
Gardening
RecurringThey plant a seed and hope it will grow into a fruit tree.
Emotions
Joy
RecurringBluey and Jean-Luc laugh and cheer while chasing the pretend wild pig.
Sadness
RecurringBluey is quiet and tearful learning that Jean-Luc has left.
Love
RecurringMum holds Bluey close during their gentle bedtime talk.
Excitement
RecurringThe dogs shout and run during the wild pig chase.
Wonder
IncidentalBluey looks up at the stars and says 'Ooh, stars, pretty.'
Disappointment
IncidentalBluey says 'You mean they're gone?' when she finds the tent packed up.
Behaviour
Problem solving
RecurringAfter failing to catch the pig, they say they 'need a better plan' and try a new trick.
Trial and error
RecurringTheir first pig-catching attempts go wrong before Bluey uses her dad's trick.
Expressing feelings
RecurringBluey tells her mum 'But I want to keep playing with him. He was my friend.'
Comforting
RecurringMum reassures Bluey that the happy time together was worth it.
Greeting
RecurringBluey and Jean-Luc exchange names and 'See you tomorrow' each day.
Social lessons
Making friends
CentralBluey welcomes Jean-Luc into her game despite him speaking another language.
Friendship
CentralThe two dogs build a warm bond through days of shared play.
Parent child bond
RecurringMum patiently explains loss to Bluey during the bedtime talk.
Emotional support
RecurringMum helps Bluey hold both the sadness and the happiness of the friendship.
Cooperation
RecurringBluey and Jean-Luc split roles to try to trap the pig together.
Accepting differences
RecurringBluey plays happily with a friend who mostly speaks French.
Separation
Bluey's friend leaves without a goodbye and she is sad he is gone.
Sadness
Bluey cries quietly and asks whether she will ever see her friend again.
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
Bluey
Magic Xylophone
recommended age
Unlock
co-watching from 2
Bluey and Bingo discover a toy xylophone that, in their imagination, freezes their dad Bandit whenever a certain note is struck. They use it to direct him around the house and yard, with the rules expanding as the game goes on. The mallet changes hands several times, leading Bingo to end up frozen herself before the sisters figure out how to set each other free. The episode closes back at home with the family game still in full swing.
Bluey
Hospital
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their playroom into a hospital and ask their dad Bandit to be the patient. Across a series of pretend treatments they listen to his heart, take his temperature, scan him with a toy tablet, bandage a leg, deliver a 'baby' and even throw in a birthday celebration. Bandit goes along with every twist, reacting with mock pain and surprise. The game wraps up with the family still together in the same room as the credits roll.
Bluey
Daddy Robot
recommended age
Unlock
co-watching from 2
Bluey and Bingo do not want to clean up their toys, so dad Bandit turns himself into 'Daddy Robot' that the girls can control with commands. The girls have fun ordering the robot around the house, but the commands start going further than they meant, with favourite toys being thrown out and dad's feelings getting hurt. Mum Chilli steps in to remind the girls that they are responsible for their own mess. The family ends together with a hug after the girls take over the tidying themselves.
Bluey
Shadowlands
recommended age
Unlock
co-watching from 2
Bluey and her friends Coco, Snickers and Indy invent a game in the park where the grass is dangerous and only the shadows are safe to walk on. Together they work out how to cross open sunny patches, helping each other along the way as they head towards the ice-cream van. The story stays inside one continuous game with no villain and no real danger. At the end, Bluey's mum arrives to collect them and the game ends with the children safely reaching their goal.
Bluey
The Weekend
recommended age
Unlock
co-watching from 2
A weekend morning at the Heeler house unfolds, with Bingo drawing at the breakfast table while Bluey and Bandit launch into a cardboard-armour knight game across the kitchen and stairs. The family moves through several quiet domestic beats, including a longer stretch outdoors where Mum Chilli is shown on her own, looking thoughtful. The episode closes with Chilli on the bed beside Bluey and Bingo at bedtime, with a small doll in view. Closing credits roll over the final shot.
Bluey
BBQ
recommended age
Unlock
co-watching from 2
In this Bluey episode, Bandit fires up the backyard BBQ while the cousins gather and the adults try to relax. When salad is requested, Bingo is put in charge and ends up collecting a real green pepper, then yellow and red flowers as Muffin asks for each colour. Her attempt to make mud 'salad dressing' with the garden hose floods part of the yard before things settle. The family sits down together to eat sausages and Bingo's colourful flower salads.
Bluey
Fruit Bat
recommended age
Unlock
co-watching from 2
Bluey doesn't want to go to bed and wishes she could be a nocturnal fruit bat instead. Her parents move her through rocket ship play, a penguin bath, a bedtime story and lights out, while Mum sits beside her and suggests she try dreaming about being a fruit bat. Bluey then dreams of meeting her dad as a fruit bat on a football field, watching him score a try. She wakes the next morning, tells Mum about her dream, and asks for toast instead of fruit salad.
Bluey
Horsey Ride
recommended age
Unlock
co-watching from 2
Bluey plays with her toy pony when her cousins Muffin and Socks arrive for a family visit with their parents. All four puppies want the pony at the same time, which sparks a series of small disputes and tearful moments. Through trial and error the children invent new games, a horsey ride, a dress-up salon and a pretend pampering parlour, so several of them can take part at once. By the end the cousins leave happily and Bluey hands the pony over for a final goodbye.
Bluey
Hotel
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their house into a pretend hotel and welcome their dad Bandit as the guest. Across the episode they check him in, deliver room service, play out a misbehaving hotel cat, and finally settle him into bed for the night. The story is set entirely inside the family home and is built around sibling cooperation and parent-child play. It ends quietly with the guest tucked in and the game winding down.
Bluey
Bob Bilby
recommended age
Unlock
co-watching from 2
Bingo is chosen to bring the daycare class puppet, Bob Bilby, home for the day. To impress him, the Heeler family agrees to spend the day without any screens and instead cooks, shops, gardens and plays pretend together. Bingo carries the puppet everywhere, showing him family photos and tucking him in at night. The next morning she hands Bob Bilby to another classmate at daycare.
Bluey
Spy Game
recommended age
Unlock
co-watching from 2
At a riverside park, Bluey and a group of friends invent a spy game where 'potion grass' is used to control the grown-ups, while the parents run a barbecue nearby. When Bingo is stuck with the boring grass-gathering job she quits, and the game slowly falls apart without her. Muffin's dad explains that everyone has a place in the pack, and Bluey coaxes Bingo back by promising something fun. The episode ends with Bluey letting Bingo take the first turn, and the spell finally works.
Bluey
Takeaway
recommended age
Unlock
co-watching from 2
Dad takes Bluey and Bingo to the Golden Crown takeaway to pick up dinner, but Mum has forgotten the spring rolls, so the family has to wait. To pass the time the girls invent a string of games, running a pretend restaurant, becoming 'Tap Girl', and flooding the floor with the water tap while Dad tries to read the newspaper and answer their endless questions. After many rounds of 'five more minutes' and a plate of fortune cookies, the spring rolls are finally ready. The family collects the food and heads home for shower time.
Bluey
Butterflies
recommended age
Unlock
co-watching from 2
Bluey, her little sister Bingo and their friend Judo play a game of butterflies in the backyard while Dad hangs a swing and Mum takes in the washing. Judo is bossy and the two older girls sneak away from Bingo because she is slow, leaving her alone. Bluey feels bad, goes to find Bingo, and apologizes for running off. The three agree on a new rule that no one runs away from anyone and go back to playing together.
Bluey
Yoga Ball
recommended age
Unlock
co-watching from 2
At home in suburban Australia, sisters Bluey and Bingo spend the day coaxing their busy, work-from-home Dad into games with his green yoga ball, from a pretend elevator to a chase called Raiders. When Dad bounces Bingo too hard, she goes off upset, and her Mum helps her find her 'big girl bark' to tell him. Bingo speaks up, Dad apologises, and together they practise exactly how rough is okay. The episode closes with a comic beat as the children burst in on Dad using the toilet.
Bluey
Calypso
recommended age
Unlock
co-watching from 2
At Calypso's kindergarten, Bluey and her classmates spend a play session inventing a small town: a fish and chip shop that keeps running out of fish, a home for a gnome, cushion forts, and rooms for rent. Calypso, the teacher, moves among the children, gently guiding their games with questions and reminders to be patient. Indy needs money to rent a room, so she takes a job as Bluey's waitress, while the terriers protect the gnome village from being trampled. The episode ends with a child fishing from a pretend boat as Calypso hints there is someone she would like the fisherman to meet.
Bluey
The Doctor
recommended age
Unlock
co-watching from 2
Bluey, Bingo and their friends set up a make-believe doctor's office, with one child answering the phone as receptionist Edna and another playing the doctor. Patient after patient arrives with wildly invented problems, a crocodile on the head, arms that fall off, a belly full of hippos, while one friend keeps waiting for a turn to be seen. The game plays out in a bright playroom with chairs lined up as a waiting room. It ends on a pun as the still-waiting character resolves to 'just be patient.'
Bluey
The Claw
recommended age
Unlock
co-watching from 2
Bluey and Bingo want to win a toy from a claw machine, first at a shopping centre and then from Dad, who turns himself into the pretend 'Magic Claw' at home. When they need coins, Mum tells them to earn money, so they make the bed for 20 cents and keep playing round after round. Bingo's favourite toy ends up 'stuck', until the kids tickle Dad to make him let it go. The game wraps up with ice cream and Dad's joke about whether anyone learned a lesson.
Bluey
Markets
recommended age
Unlock
co-watching from 2
After the Tooth Fairy leaves her five dollars, Bluey heads to the local markets with her family and her friend Indy to decide what to buy. She weighs up a pony ride, sausages and a toffee apple, gives up her ride so Indy is not left out, and ends up regretting her food choice. Dad explains that once money is spent it is gone, and the coins then pass from hand to hand around the market until they land in a busker's guitar case. The episode closes with Bluey losing another tooth.
Bluey
Blue Mountains
recommended age
Unlock
co-watching from 2
On a family picnic, two dog sisters and a fairy set out beyond the Blue Mountains to find the softest, warmest beds in the whole world, all acted out with the family's own paws and feet. Along the way they climb hills, scratch open a magic wall, and meet a fox who claims to be kindly. The fox turns out to be a trickster and traps the cautious big sister, until her little sister rescues her. They make up, find the warm beds, and the story ends with everyone asleep.
Bluey
The Pool
recommended age
Unlock
co-watching from 2
On a hot day, Dad takes Bluey and Bingo to Uncle Stripe's pool while Mum stays behind. Because Dad skipped the boring packing, the family has no floaties, goggles, sunscreen, towels or snacks, so he improvises to keep the girls happy and safe. Bingo grows increasingly bored, cold and hungry until Mum arrives with everything that was left behind. The day is saved and Dad admits that boring things are important sometimes.
Bluey
Shops
recommended age
Unlock
co-watching from 2
Bluey and her friends set out to play shops in the bushland, turning logs, seeds and berries into a till, money and kitten treats. Bluey keeps inventing new rules and details, so the game never actually starts, which wears out Mackenzie until he walks off. The friends bring him back, and Bluey admits she keeps adding things while Mackenzie admits he rushes, so they promise to meet halfway. They finally play through one complete sale and head off to a new game.
Bluey
Wagon Ride
recommended age
Unlock
co-watching from 2
Bandit pulls his daughters Bluey and Bingo, plus their toy giraffe Jasmine, in a red wagon through their suburban neighbourhood on the way to the monkey bars. Along the route Dad keeps stopping to chat with neighbours, and Bluey grows impatient and interrupts, so Dad teaches her to rest a hand on his arm and wait. Bluey practises the signal and succeeds, while Bingo invents a pretend bus when the wagon 'breaks down.' The episode ends with the family arriving at the monkey bars and Bingo still happily playing bus.
Bluey
Taxi
recommended age
Unlock
co-watching from 2
In this episode of Bluey, the sisters turn their backyard swing set into a pretend taxi, with Bluey as the driver and Dad as a businessman desperate to catch a flight. The game keeps stalling as the taxi picks up a demanding rich lady with a car sick baby, gets lost following a distracted sat nav, ends up at the zoo, breaks down, and runs out of petrol. Eventually the passenger reaches a make-believe airport and boards his plane. The story closes on a joke as the pilot turns out to be one of the players.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Bluey
Pirates
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey, Bingo and their friends turn a playground into a pirate ship for an imaginative game guided by Mum and Dad. A pretend storm and a giant blue whale threaten the crew, while shy Missy hangs back as the lighthouse keeper. Encouraged to be brave when she is ready, Missy finally lets herself be swallowed by the whale and helps the others escape by tickling it until it laughs them out. The pirates land safely back on their ship and set off again to look for treasure.
Bluey
Grannies
recommended age
Unlock
co-watching from 2
Bluey and Bingo dress up as grannies Janet and Rita and play out a world of shopping for beans and driving to the shops. They fall into an argument over whether grannies can do the floss dance, and video-call their Nana to settle it. When Bluey is proven right, Bingo stops playing, so Mum asks whether Bluey would rather be right or keep her sister in the game. Bluey teaches Nana the floss so Bingo can be right too, and the sisters happily return to their granny game.
Bluey
The Creek
recommended age
Unlock
co-watching from 2
Bored with the playground, Bluey, Bingo and their friend Mackenzie ask Dad to play, and he walks them into the bush to a creek. Along the way they navigate bugs, a leech, uneven ground and wobbly stepping stones, with Dad coaxing a nervous Bluey to jump a wide gap. At the creek they watch tadpoles, splash about and set up a pretend mud day spa. They head home tired and happy, with Dad reminding them to check for ticks.
Bluey
Fairies
recommended age
Unlock
co-watching from 2
Two young sisters, Bluey and Bingo, decide that fairies have taken over the house after finding their family's tails mysteriously braided. They invent a game of catching the invisible fairies and figuring out what they want, pulling their reluctant Dad away from a work email and into the fun. Dad eventually performs a big fairy dance around the front letterbox and apologises to Bingo, breaking the spell. The episode ends back home with Bingo surprising Dad with a domino love heart.
Bluey
Work
recommended age
Unlock
co-watching from 2
Two sisters and their young cousin turn the living room into a pretend office where they make drain pipes for pay. Bluey plays the boss and grows increasingly bossy, ordering her workers to be her chair and clean with their bottoms, and firing the cousin's frog character for dancing. Outside, the frog keeps dancing and is spotted by a famous ballerina named Pavlova, who invites Bingo's rabbit to perform. The game ends with a dance on a glowing theatre stage.
Bluey
Bumpy and the Wise Old Wolfhound
recommended age
Unlock
co-watching from 2
While Bingo stays overnight in hospital, her family send a homemade video story called 'Bumpy and the Wise Old Wolfhound', with Bluey playing a girl named Barnicus. Barnicus wishes for a puppy, and when Bumpy falls sick she searches the town for a magic cure from the wise old wolfhound. The task he sets, finding purple underpants from someone who has never been sick, leads her to realise that everyone gets sick sometimes. Bumpy recovers, and the story ends with the family's bloopers and goodbyes.
Bluey
Trampoline
recommended age
Unlock
co-watching from 2
Bluey and Bingo want their dad to stay home instead of going to work, so they invent a game turning the backyard trampoline into a toaster, juicer and frying pan to make him breakfast. Dad plays along through toast, juice and eggs before he finally has to leave, telling Bluey that making up games is an important job of her own. After a sad goodbye the girls keep playing, inventing a salad spinner game and inviting Mum to join. The episode stays in the family's sunny suburban backyard from morning through their imaginative play.
Bluey
The Dump
recommended age
Unlock
co-watching from 2
Dad drives Bluey and Bingo to the local dump, and along the way they play a car-spotting rainbow game, quiz him about the world and invent a wild police escape. When they arrive, Bluey is upset to find Dad throwing away her drawings and calls him a baddie. He puts them back, apologises, admits he is not the best dad or driver and explains that this dump turns old paper into fresh paper for another child to draw on. Understanding this, Bluey lets the drawings go, and the family drives home spotting the final pink car together.
Bluey
Zoo
recommended age
Unlock
co-watching from 2
Bluey asks the family to play zoo, casting herself as zookeeper, Bingo as toddler Snowdrop, Mum as visitor Lady Dabba-Dee and Dad as a cheeky blue monkey. The tour of pretend animals keeps derailing as the monkey grabs Snowdrop again and again, and Bluey tries traps and tickling to win her back. It all plays out across the family home and backyard. The game ends at pretend nighttime, with Lady Dabba-Dee deciding she will not visit that zoo again.
Bluey
Backpackers
recommended age
Unlock
co-watching from 2
Two puppy sisters, Bluey and Bingo, turn a family visit into a game where they become backpacks and their parents carry them on a pretend backpacking holiday. Across the sunny backyard the family acts out arriving by train, buying croissants, hailing a taxi and hunting for a hotel, hitting one funny snag after another. A missing passport is found just in time when everyone empties their backpacks. The game closes with the family checking into their 'hotel' and setting off on a mountain hike.
Bluey
The Adventure
recommended age
Unlock
co-watching from 2
At school, Bluey, Chloe and their friends act out a make-believe adventure where a frightened princess must leave home to find food and face the Greedy Queen who freezes villagers to stone. With encouragement from a fairy grandma and her playmates, the princess finally finds her courage, defeats the queen and frees everyone. The game closes with a celebration of tea and cakes. The episode ends back in everyday life, with Chloe telling her dad she played princesses at school.
Bluey
Copycat
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey spends the morning copying everything her dad Bandit says and does. On his walk the family finds a hurt budgie, boxes it up with a tea towel and drives it to the vet, but the bird dies. Back home, Bluey stages a pretend replay of the whole event with Bingo and her mum, trying to make it end differently before accepting that some things cannot be changed. The episode closes with the copycat game quietly forgotten.
Bluey
The Sleepover
recommended age
Unlock
co-watching from 2
Cousin Muffin arrives for a sleepover overtired after skipping her afternoon nap, just as Bluey and Bingo have been promised they can stay up late. The girls invent a string of pretend games, a restaurant, a chip shop and a police chase, partly to stretch the evening out, while Mum balances her promise against Muffin's need for sleep. Muffin grows sillier and droopier until the girls are finally sent to bed at eight o'clock. The next morning a tired Bluey wakes to find a pretend flamingo tucked into Muffin's sleeping bag.
Bluey
Early Baby
recommended age
Unlock
co-watching from 2
In a sunny kindergarten classroom, the teacher Calypso settles a disagreement after Rusty is accused of ruining a game. As each child tells their side, the episode shows two pretend stories: a baby hospital where Indy cares for her premature baby Polly, and a knight who rescues a king's daughter from a dragon. The confusion turns out to be over Rusty asking for 'crutches' while the girls thought he said something rude. Once everyone understands, Rusty apologises, Indy welcomes him back, and the children carry on playing together.
Bluey
Mums and Dads
recommended age
Unlock
co-watching from 2
At their kindy, a group of puppy friends play a game of Mums and Dads, taking turns as parents caring for a toy baby named Polly. Rusty and Indy fall out when they disagree about whether mums go to work, so a teacher suggests they play with other friends instead. The children move through the playground trying the game with different partners while a pretend baby keeps causing chaos. In the end Rusty and Indy apologise, agree that mums can work if they want, and happily start the game again.
Bluey
Hide and Seek
recommended age
Unlock
co-watching from 2
Bluey wants to play hide and seek, and after Dad jokes about a statue dog 'practising not getting distracted,' she becomes the seeker. She keeps wandering off to play with a rediscovered Chattermax toy, feeding it, hosting a tea party and losing track of the game while her family waits in their hiding spots. Eventually she remembers and finds everyone, then the roles swap so she hides and Bingo counts. The episode ends with a cheerful 'Found you!' as the game comes full circle.
Bluey
Camping
recommended age
Unlock
co-watching from 2
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
Bluey
Mount Mumandad
recommended age
Unlock
co-watching from 2
Sisters Bluey and Bingo turn their parents, sprawled on the couch, into 'Mount Mumandad' and race to plant a flag at the top. Bingo falls behind under a heavy backpack, Bluey cheats to get ahead, and their argument sparks a pretend avalanche and storm. The sisters take shelter in a tent, play card games, and Bluey apologises for cheating. When the storm passes they climb the last stretch together, and Dad explains the mountain is conquered by unselfish teamwork.
Bluey
Kids
recommended age
Unlock
co-watching from 2
In a supermarket, Bandit and his daughters play a pretend game where he is a mum named Mrs Healer shopping with her children, cheeky toddler Snowdrop and naughty older brother Diddums. The make-believe mum keeps taking the toddler's side and even calls Snowdrop her favourite, leaving Diddums feeling unfairly blamed. When she catches Snowdrop being the real troublemaker, she apologises and the two make up. The game ends warmly at the checkout with a friendly exchange and a nursery rhyme.
Bluey
Chickenrat
recommended age
Unlock
co-watching from 2
At bedtime, Bingo cannot find her toy Floppy, so Mum helps her retrace the whole day backwards through the family's suburban home. Each step reveals the imaginative game Bluey and Bingo played, turning Dad into a 'chicken rat' with a magic wand, laying a pretend egg, dressing as ninjas and running a restaurant. Bingo finally remembers she hid Floppy inside the pretend chicken rat egg to keep her safe, and the toy is found. The family settles down with warm goodnights.
Bluey
Neighbours
recommended age
Unlock
co-watching from 2
Bluey and Bingo build houses out of couch cushions and pretend to be neighbours on a make-believe street, soon joined by Mum and Dad. As each sister keeps expanding into the other's space, Bluey learns to solve the clashes by asking nicely instead of arguing. Dad plays a loud, lonely neighbour who admits he just wants company. By the end the animals and pets are traded and rehomed, and the family settles happily onto their pretend street.
Bluey
Teasing
recommended age
Unlock
co-watching from 2
In a suburban Australian home, dog sisters Bluey and Bingo start the morning fighting over a toothbrush, and Dad tells them to stop teasing. The girls counter that Dad teases them constantly, recalling his password guard game, renaming them, pretending to be Mum, and joking about selling them to the monkey house. Dad argues back that the kids tease him too, and the family trades memories of their games. When one of Dad's jokes goes too far, he apologizes and the two sides land on the difference between playing and teasing.
Bluey
Bingo
recommended age
Unlock
co-watching from 2
Bingo, the younger sister in the Heeler dog family, has to figure out how to play on her own while Bluey is at Chloe's house and the adults are busy. She tries games that need a partner (pretend doctor, I-Spy, hide and seek), then asks Dad for a problem and chooses to solve a world map puzzle. She gets stuck on the missing New Zealand piece, decides to make 'missing posters' and stick them on the fridge, and the trick works when Bluey comes home and spots the piece, answering the family's question about what colour kiwi birds are.