Helpsters follows Cody and a team of monsters who run a workshop where they help visitors solve problems step by step. The tone is upbeat and musical, aimed at preschoolers, with problem-solving woven throughout.
- Breaks big tasks into small, clear steps.
- Songs make each idea easy to follow.
- Real outdoor segments link to everyday life.
- Models teamwork and sticking with a challenge.
- Fast, excited speech can feel busy at times.
- Occasional brief flashing lights.
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Some episodes pack several short stories into one video; each story gets its own review.
Season 1
12 episodes
Helpsters
Amazing Alie
recommended age
Unlock
co-watching from 3
Cody and the other Helpsters, monsters who run a workshop for solving problems, welcome a customer named Amazing Alie, an explorer who wants to climb Mount Tallmount but does not know how to prepare. The monsters make a plan and split it into three jobs: sewing a climbing outfit that works in hot and cold weather, building a cheese, lettuce and tomato sandwich in the right order, and finding a backpack to carry supplies. They work through each problem step by step, with songs about the value of a plan. By the end Alie has everything she needs and heads off to climb the mountain.
Helpsters
Robbie & Rhonda Runner
recommended age
Unlock
co-watching from 3
Cody and Heart run a shop where a team of Helpsters solves problems for visitors. Robbie and Rhonda Runner arrive because they have each won ten races and cannot tell who is faster, so the group makes a plan split into three jobs: find a place to race, make a ribbon prize, and get water. They turn the short track into a longer race by looping it twice, sort out a water mix-up, and hold the race. Rhonda crosses the line first while Robbie is celebrated as the best harmonica player, and the episode closes with a song about the difference a plan makes.
Helpsters
Dancer Dave
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, a team of helpful monsters, run a shop where they solve visitors' problems. When Dancer Dave arrives unable to think of a new dance for a special show, the Helpsters make a plan with two jobs: choose a song and create a dance. Scatter narrows a whole room of records down to one by matching Dave's clues, while Mr. Prim builds the dance and learns to repeat moves using a loop. Joined by Heart, Dave performs his new dance for his mom, and everyone celebrates that the plan solved the problem.
Helpsters
Astronaut Amrita
recommended age
Unlock
co-watching from 3
The Helpsters, a team of puppets who run a problem-solving help shop, are asked by astronaut Amrita to deliver a birthday present to her friend Pete before she launches to the moon. They make a plan with four jobs, find out that Pete lives in a red house near the park, read a map, and give step-by-step directions to reach his door. Along the way they travel through a real city and ask neighbours for help. When they arrive, Pete opens the box to find a party, and the group celebrates completing their plan.
Helpsters
Singing Starlett
recommended age
Unlock
co-watching from 3
The Helpsters, monsters who run a shop for solving problems, meet the Singing Starlet, who could not sleep because of construction noise and has a concert the next day. They make a plan and split into three jobs: a custom pillow, a bedtime story, and a bear to snuggle. Along the way they choose a pillow color by ruling out options, reorder the mixed-up pages of a knight-and-dragon story, and sort out which kind of bear she meant. She finally falls asleep, wakes up rested, and is delighted to find she can sing again.
Helpsters
Heart's Family Photo
recommended age
Unlock
co-watching from 3
A customer named Hart visits the Helpsters because he misses his big family and wants a photo where every face can be seen. Cody's team makes a plan with three jobs: gather the family, find a camera, and take the picture. They round up Hart's relatives from a hotel, a pizza place and beyond, then work through several failed attempts as the family follows every command literally. In the end they hit on asking whoever is yellow to turn toward the camera, and Hart finally gets his good family photo.
Helpsters
Rita Reader
recommended age
Unlock
co-watching from 3
Rita Reader visits the helpsters Cody, Scatter and Heart because she dropped her favourite book in the bath and never learned how it ends. The team makes a three-part plan, goes to a large public library, and with a librarian's help sorts books by make-believe versus real, then by space theme, then by the cactus, lasso and balloon on the cover. They find a fresh copy of 'Sunny Rodeo Space Cowboy' and read the finale, in which Sunny throws a second lasso to catch the cactus and save the balloon planet. The episode closes with the group singing softly in the library about high fives and handshakes.
Helpsters
Cody Gets a Cold
recommended age
Unlock
co-watching from 3
The Helpsters, a group of colourful monster friends, run a shop where they solve problems together. When their friend Cody catches a cold, a human doctor named Dr. Devon examines her and advises rest, so the friends make a plan with three jobs: make Cody comfortable, give her something to drink, and help her rest. They work through each job by trying, checking and adjusting, from swapping blankets to squeezing orange juice in a repeated sequence. Cody rests, feels better, and the group celebrates with a song about how a plan made the difference.
Helpsters
Musical Mabels
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, monsters who love to solve problems, run a shop where a band called the Mabels arrives in a panic after a black hole swallows their instruments before a concert. The Helpsters make a plan, work out what each member plays, and build a washtub bass and bucket drums from everyday objects. When the singer loses his voice, a young fan named Scatter overcomes his nerves and sings in his place. The episode ends with the whole group performing together at the concert.
Helpsters
Barbara Birdwatcher
recommended age
Unlock
co-watching from 3
Barbara, a birdwatcher, visits the Helpsters' help shop because she has seen every bird except the yellow warbler. The team makes a three-part plan: learn the bird's call, find where it lives, and call it to them. They practise the call, read that the bird lives near trees, grass and water, and take a walking tour until they find a real park with all three. Waiting quietly behind a bush, they call out and spot the warbler, completing Barbara's list, then celebrate with a song about the difference a plan makes.
Helpsters
Wayne of Wonder
recommended age
Unlock
co-watching from 3
Wayne, a window washer, decides he wants to become a magician but does not know a single trick. The helpsters, a group of problem-solving monsters, make a three-step plan: find a magician, watch a trick, and learn to do it. They meet Dazzling Deandra at a laundromat, who teaches them about patterns and performs the Tube of Wonder before disappearing. By working out the hidden steps together, Wayne performs the trick himself and is invited to join Deandra's show.
Helpsters
Paleontologist Paloma
recommended age
Unlock
co-watching from 3
A paleontologist named Paloma comes to the Helpsters workshop because her new dinosaur fossil, a Herrerasaurus, arrived in many pieces. Cody and his team of monsters make a plan with three jobs: figure out what the fossil looks like, put it together, and display it. They travel to a real natural history museum, use a dinosaur book to guide them, and assemble the skeleton piece by piece. When it will not fit in the elevator, they take it apart, sing a song to remember each part, and rebuild it upstairs just as a school group arrives.