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My Hero

Mediocre

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Stimulating

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Oddbods: My Hero | Mediocre

Oddbods: My Hero | Mediocre - Slowscreen

Mediocre. Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel...

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https://slowscreen.com/en/series/oddbods/s1/e20-my-hero

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Oddbods: My Hero | Mediocre - Slowscreen

Mediocre. Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel...

Oddbods: My Hero | Mediocre
Oddbods: My Hero | Mediocre

slowscreen.com

Oddbods: My Hero | Mediocre - Slowscreen

Mediocre. Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel...

Oddbods: My Hero | Mediocre
slowscreen.com

Oddbods: My Hero | Mediocre - Slowscreen

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Oddbods: My Hero | Mediocre - Slowscreen

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Subject Oddbods: My Hero | Mediocre

Mediocre. Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel...

https://slowscreen.com/en/series/oddbods/s1/e20-my-hero

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This program is stimulating. It actively demands attention and can feel intense. For the recommended age, this may be on the more intense side. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is clearly present and regularly draws attention. The visuals are calm and well-organized.
One thread carries the whole episode: Slick wants Newt to see him as a hero, so he keeps arranging situations he can then fix. That thread is easy to follow, and the physical logic is unusually clear, a loosened wheel makes the scooter collapse, an opened cage lets the mouse run off, a cat carried up a ladder ends up stuck in the tree. Because there are no words to lean on, a child has to read every step from the pictures, and some scenes stack several actions on top of each other. The closing stretch also jumps to a completely different place, a cornfield road with a speeding car, without any lead-in.
Slick repeatedly puts his friend in distress on purpose, letting her pet escape, breaking her scooter and stranding her cat, and her panic is played for laughs each time. Faces swing between wide-eyed alarm and smug delight from one moment to the next, and the finale shows Newt tied to the front of a moving car before an explosion. What softens this is that every small crisis is undone quickly, the pet comes back, the scooter is fixed, the cat comes down, and the two end the episode standing together and content. Still, the deception is never named or put right, so the friend who caused the upset is also the one rewarded for it.
Every problem here is started by the characters themselves, and Slick clearly plans: he studies the situation, sets something up, watches how it goes, and adjusts when it fails. A child can see him working with real objects, unscrewing a wheel, carrying a ladder to a tree, opening a cage. The limitation is what all that effort is aimed at. The rescues themselves are single grabs rather than worked-through solutions, and the real issue, wanting to be admired, is never actually addressed.
There is no spoken language in this episode. The characters communicate entirely through wordless sounds, gasps, giggles, groans and a triumphant hum when a rescue lands, and none of it forms words or sentences. Everything a child understands has to come from faces, gestures and what happens on screen. That means the episode offers nothing to build vocabulary or sentence structure on.
The world itself is recognisable: a street of houses with gardens and fences, a scooter, a pet mouse in its dome, a cat that climbs a tree and will not come down. The social situation is also one children know, wanting someone you like to think you are impressive. What limits the takeaway is that most of the visible actions are either exaggerated slapstick or sabotage, taking a wheel off a vehicle, letting a pet loose, carrying a cat up a ladder, none of which a child should copy. The closing daydream, with a caped rescue in the clouds, sits fully outside daily life.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
The cast is a group of colourful, wordless creatures who all share the same rounded body shape, so the only visible difference between them is colour and a few accessories. This episode follows the orange Slick as he tries again and again to impress Newt, the pink character whose house, car and bow are marked out with hearts and flowers. The pattern is familiar: he performs the rescues and grand gestures, she is the one being impressed or saved, ending in a daydream where she is tied up and he swoops in with a cape. Nothing here opens up a wider picture of how people look, live or relate to each other.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode plays out in an everyday suburban setting: front gardens, a parked scooter, a cat stuck in a hedge, a pet mouse that escapes its bubble. The characters themselves are invented, colourful creatures who communicate through sounds rather than words, and the slapstick runs on cartoon logic where a knock from a car leaves no lasting harm. Near the end, Fuse imagines himself as a caped hero rescuing Newt from a snarling driver, a short daydream that is clearly framed as make-believe rather than as something happening in their world. For four to six year olds the mix is mostly readable, though the exaggerated crashes and the brief hero-and-menace fantasy sit further from real life than the calm suburban setting first suggests.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
There is more here for you than the hot pink palette suggests. The episode runs without dialogue, so the comedy is built entirely from physical timing, and the closing daydream in which Slick casts himself as a rescuing action hero is played straight enough to land with a grown-up. The craft holds up too, with felt like textures on the characters and lighting that shifts with every fantasy. The cost is noise, because the squeals, yelps and constant sound effects leave you almost no quiet stretch from start to finish.

Themes

Deception

Central

Slick secretly causes each emergency, then appears as the rescuer, and later tears up the photo that would expose him.

Rescue

Central

Slick retrieves the escaped mouse, fixes the collapsed scooter and carries the cat down from the tree.

Mischief

Central

Slick unscrews a wheel from Newt's scooter while she is not looking.

Friendship

Recurring

Slick spends the whole episode trying to win Newt's admiration, and they stand together smiling at the end.

Pets

Recurring

Newt keeps a mouse in a glass dome and later carries a ginger cat around her garden.

Superheroes

Recurring

Slick imagines himself in a red cape against a sunburst background, and the closing sequence shows him flying in the clouds.

Telling the truth

Recurring

A photograph showing Slick with the mouse cage would reveal the truth, and he destroys it instead.

Slapstick

Recurring

Slick is scratched by the cat, falls off the ladder and tumbles beside the scooter.

Activities

Behaviour

Deception

Slick stages every emergency himself so that he can be seen rescuing Newt from it.

Misbehavior without correction

The staged rescues are never uncovered or addressed, and the episode ends with Slick still treated as the hero.

Mild violence

Slick is scratched by the cat, falls from the ladder and tumbles beside the collapsing scooter.

Property destruction

Slick unscrews a wheel from Newt's scooter so it collapses, and tears a photograph into pieces.

Risky action modelling

A character removes a wheel from a moving vehicle and carries a struggling cat up a ladder.

Danger

In the closing sequence Newt is tied with rope to the front of a speeding car before an explosion.

Loud sounds

The soundtrack is built almost entirely from crashes, thuds and an explosion in the final stretch.

Flashing lights

The opening disco scene uses coloured spotlights and a rotating mirror ball over the dance floor.

Mild conflict

Newt grows visibly suspicious of Slick and confronts him on her doorstep.

Stereotypes

Damsel in distress

The closing fantasy shows Newt tied helplessly to a car while a caped Slick flies in to save her.

Feminine pink aesthetic

Newt's house, scooter and vehicle are all pink and decorated with hearts and flowers.

Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel from her scooter and carries her cat up a tree. Each time he appears at the right moment and is thanked for saving the day. A photograph that would reveal what he has been doing turns up, and he tears it into pieces before Newt can look at it properly. The episode ends with the two of them standing outside her house together, followed by a daydream in which a caped Slick flies to her rescue.

Season 1

21 episodes

Oddbods
S01 E01

Oddbods

It's My Party

Stimulating
recommended age Unlock

Jeff, the purple Oddbod, counts the days down to his party on a calendar hanging by the door. He prepares everything himself, a cupcake with one candle from the fridge, a tray of sandwiches cut into squares, a table laid with plates and cups, and he waits with a wrapped gift while his housemates throw a loud party of their own around him. Each time he tries to join in he is bumped aside, left out of a photo or simply not seen, and at one point he sits down to a tea party with a suit of armour and a doll for guests. The episode ends with the disco at full tilt and Jeff flattened on the floor, his own party never happening, followed by a short gag after the closing logo.

Oddbods
S01 E02

Oddbods

A Good Heart

Stimulating
recommended age Unlock

After finding Zee collapsed in the street from chasing an ice cream truck, Newt straps a heart monitor on his wrist and puts him through a home fitness routine of vegetable smoothies, a punching bag, dumbbells and an exercise bike. Zee resists, and one night he climbs out of his bedroom window to follow the ice cream truck down the road. Newt catches up and both end up racing after the vehicle, which hits a ramp and overturns. The episode closes with the two of them standing amid ice cream scattered across the road.

Oddbods
S01 E03

Oddbods

Marooned

Stimulating
recommended age Unlock

Pogo and Zee take a hot air balloon ride that goes wrong when the balloon is punctured over the sea, and they crash onto a small, empty tropical island. They spend what looks like a long stretch there, working out how to get coconuts down and open, building a bamboo shelter, fishing, and marking the passing days on a rock wall. A pufferfish they encounter puffs up large enough to lift their basket, and they finally float away from the island. From the air they spot the other Oddbods lounging on a nearby beach.

Oddbods
S01 E04

Oddbods

Parental Instinct

Stimulating
recommended age Unlock

Fuse is chopping firewood outside his cabin when he knocks a nest out of a tree and an egg drops to the ground. The chick that hatches decides Fuse is its parent and follows him everywhere, taking over his couch, his food and his bed. After a long stretch of feeding, cleaning and sleepless nights, Fuse rescues it from a larger bird and helps it learn to fly. The bird joins a flock on a wire, and in a closing gag Fuse's living room fills up with birds.

Oddbods
S01 E05

Oddbods

Sheriff of Oddsville

Stimulating
recommended age Unlock

Jeff finds a sheriff helmet and star badge and appoints himself the law of Oddsville. He patrols the town on a small scooter and plants prohibition signs on everything his neighbours enjoy: the ice cream van, Slick's boombox, Newt's painting, watering the garden and Zee's monster truck, until red circles line every street and a metal cage is towed in for offenders. After dark he sneaks into a shed and does all the banned things himself, blowing bubbles, wearing a sombrero, skateboarding and setting off fireworks. The others catch him in the act, and the episode ends with Jeff behind the bars of his own cage while the neighbourhood goes back to normal.

Oddbods
S01 E06

Oddbods

Alien Abduction

Stimulating
recommended age Unlock
Oddbods
S01 E07

Oddbods

Slick Moves

Stimulating
recommended age Unlock

Slick spends his days dancing to a boombox in the neighbourhood, wearing headphones and sunglasses wherever he goes. His music keeps landing on top of whatever Jeff is trying to do, from reading in the library to raking the lawn, and the two end up chasing each other through the street. When Slick performs alone on a talent stage, the audience boos and throws fruit at him. Jeff steps on stage, the two dance as a pair, and the crowd cheers.

Oddbods
S01 E08

Oddbods

Perfect Night's Squeak

Stimulating
recommended age Unlock

Fuse, the red Oddbod, is kept awake in his own house by a mouse squeaking behind the skirting board. He tries a baited trap, chases it through the kitchen with a pot, swings a wrecking ball through his living room and builds a wheeled launcher, and every attempt fails while the damage grows. In a final attempt he wires explosive charges to the outside of his house and detonates them from the street, destroying the building while the mouse walks away unharmed. The episode ends at night with Fuse asleep in bed and the mouse curled up against him.

Oddbods
S01 E09

Oddbods

A Newt to Remember

Balanced
recommended age Unlock

Fuse smartens up in his car and drives to collect Newt for an evening out, leaving Slick standing in the road with his keys. Slick chases them through the neighbourhood, to a drive-in cinema showing a black-and-white wolf film, and on to a roadside burger stand. Out in the forest under the full moon, Newt grows fangs, pointed ears and claws, and Slick, after fleeing and then photographing her, comes back and stays. The night ends with the characters heading home in the car, yawning.

Oddbods
S01 E10

Oddbods

One Two Many

Stimulating
recommended age Unlock

Bubbles builds a machine in her attic workshop that copies whatever it points at, testing it first on a green apple and then on a small figure. Pogo climbs in through her window to see what she is doing and ends up duplicated, and soon a crowd of identical Pogos spreads across the neighbourhood playing tricks on Fuse, Zee and Jeff. Bubbles and the original Pogo spend the night tracking the copies down and firing the machine in reverse to remove them. The episode ends back at the workshop window with the neighbourhood quiet again.

Oddbods
S01 E11

Oddbods

Pogo the Poltergeist

Stimulating
recommended age Unlock

Pogo sees an advert for a ghost gadget on television, orders it by phone and starts haunting the neighbourhood in disguise. Newt is his main target: her teddy bear and household objects move on their own until she flees her house. Bubbles builds goggles and a detector, and the two search the pink house together, wrecking the kitchen and leaving Newt needing a first aid kit. The episode ends at night with Newt and Pogo standing on the street as a real ghost floats up beside them.

Oddbods
S01 E12

Oddbods

Robobuddy

Stimulating
recommended age Unlock

Fuse is worn out from hauling his loaded trike around the neighbourhood, so when he sees a television advert for a Robobuddy he phones in an order. The robot arrives in a box, takes over his work, plays badminton with him and provides the music at a garden party, but its eyes keep flashing red and it starts wrecking gardens and turning on the other Oddbods. It ends up chasing everyone through a smoke-filled street, firing beams from its eyes. Fuse flies a kite in a thunderstorm so the lightning strikes the machine, Zee and Newt finish it off, and the group gathers around him afterwards.

Oddbods
S01 E13

Oddbods

Pain in the Arts

Stimulating
recommended age Unlock

In an art class, Jeff knocks over a pot of blue paint and the splattered canvas is hailed as a masterpiece, launching him into billboards, trophies and a television interview. Zee, watching from the sidelines, buys fresh paints and a beret and works late to produce a carefully painted apple, but at the outdoor exhibition nobody stops to look and Pogo eats it. Furious, Zee drives his car straight through the display, flattening every easel and canvas into a smoking heap. The crowd declares the wreckage brilliant, and the other Oddbods immediately grab blank canvases to copy the new style.

Oddbods
S01 E14

Oddbods

Zeellionär

Stimulating
recommended age Unlock

Zee is sitting in his junk filled yard when black oil suddenly bursts out of the ground and makes him instantly rich. He buys out a hot dog truck, a mansion, a sports car and a couch that flies, wears a crown and gold sunglasses, and throws a party while Pogo, Slick and the other Oddbods try to get close to the money. The oil well blows up in a huge black cloud and everything he bought is hauled away again. Zee ends up back on his old brown couch with a few loose banknotes around him and his friends gathered beside him.

Oddbods
S01 E15

Oddbods

Bad Medicine

Stimulating
recommended age Unlock

Zee sees Newt cooking and fakes a collapse in the road outside her house so she will take him in and look after him. Newt carries him to her bed and waits on him with soup, sweets and cake, but Zee keeps ringing for more, orders pizza and turns her bedroom into a party. Newt works out what he is up to and sets up a mock examination room with a spotlight, an X-ray and a tray of instruments. Zee panics, bolts out into the night and runs home, and a closing gag leaves him bandaged after another accident.

Oddbods
S01 E16

Oddbods

Fuse Ruse

Stimulating
recommended age Unlock

Fuse notices his friends slipping away without him and sets out to find out why. He trails them through an art gallery, a field, an outdoor cinema and a diner, at one point putting on glasses and a moustache so they will not recognise him, growing angrier each time they give him the slip. His search leads him to a house at night, where the group is revealed to have been preparing a party for him all along. He is handed a framed photograph of everyone together and the episode ends with the whole group celebrating.

Oddbods
S01 E17

Oddbods

Narco Klepto

Stimulating
recommended age Unlock

Belongings start vanishing from homes across the Oddbods neighbourhood, and Bubbles decides to find out who is responsible. She installs cameras, studies the recordings, pins up photographs of every neighbour and crosses them off one by one until only Zee is left. Following him at night, she discovers he is taking everything while fast asleep, and she trails him into a large building to get proof. The security system catches Bubbles instead, and the episode closes on Zee dozing on his sofa with the missing remote in his hand.

Oddbods
S01 E18

Oddbods

Bubble Trouble

Stimulating
recommended age Unlock

Pogo sneaks into Bubbles' attic laboratory and starts fiddling with her age-changing machine, and a stray beam turns Bubbles into a baby. She crawls off, gets behind the wheel of a buggy and tears through the neighbourhood while Pogo chases her, eventually catching her and keeping her in a pet carrier with a lollipop. Pogo then rewinds the lab footage and works through the machine's manual until he can reverse the setting and restore her. Once Bubbles is back to normal, she turns the same ray on Pogo, leaving him first old and then a baby.

Oddbods
S01 E19

Oddbods

Double Date Trouble

Stimulating
recommended age Unlock

Fuse invites both Newt and Bubbles to dinner on the same evening and seats them at separate tables in the same restaurant. He spends the night sprinting between the two, hiding behind doors and improvising distractions, while an escaped lobster adds chaos in the kitchen. The two eventually find each other and corner him outside. The episode closes on Fuse screaming as they advance on him, with no apology or resolution shown.

Oddbods
S01 E20

Oddbods

My Hero

Stimulating
recommended age Unlock

Slick wants Newt to see him as her hero, so he quietly creates the emergencies he then solves: he lets her pet mouse out of its dome, unscrews a wheel from her scooter and carries her cat up a tree. Each time he appears at the right moment and is thanked for saving the day. A photograph that would reveal what he has been doing turns up, and he tears it into pieces before Newt can look at it properly. The episode ends with the two of them standing outside her house together, followed by a daydream in which a caped Slick flies to her rescue.

Oddbods
S01 E21

Oddbods

Florence Newtingale

Stimulating
recommended age Unlock

Newt calls Fuse over to her pink house to deal with a cockroach in her kitchen sink, and the visit ends with Fuse gulping chilli sauce and storming home. After Newt turns up with apology flowers, Fuse has an accident at his own door and she wraps him in bandages. She then nurses him around the clock, feeding him, plumping his pillows and vacuuming up after him, while he quietly enjoys every minute and never admits he has recovered. Newt finally drops asleep from exhaustion, and Fuse rolls off to be looked after somewhere else.

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From this series Oddbods
By age 4 years

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