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Monkey Underground

Good

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Co-watching from age 3

Balanced

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Curious George: Monkey Underground | Good, co-watching from age 3

Curious George: Monkey Underground | Good, co-watching from age 3 - Slowscreen

Good · Co-watching from age 3. George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hire...

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https://slowscreen.com/en/series/curious-george/s2/e3-monkey-underground

https://slowscreen.com/en/series/curious-george/s2/e3-monkey-underground

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Curious George: Monkey Underground | Good, co-watching from age 3 - Slowscreen

Good · Co-watching from age 3. George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hire...

Curious George: Monkey Underground | Good, co-watching from age 3
Curious George: Monkey Underground | Good, co-watching from age 3

slowscreen.com

Curious George: Monkey Underground | Good, co-watching from age 3 - Slowscreen

Good · Co-watching from age 3. George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hire...

Curious George: Monkey Underground | Good, co-watching from age 3
slowscreen.com

Curious George: Monkey Underground | Good, co-watching from age 3 - Slowscreen

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Curious George: Monkey Underground | Good, co-watching from age 3 - Slowscreen

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Subject Curious George: Monkey Underground | Good, co-watching from age 3

Good · Co-watching from age 3. George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hire...

https://slowscreen.com/en/series/curious-george/s2/e3-monkey-underground

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This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
One clear goal carries the whole episode: George wants to move the gophers to safety before Calhoun catches them, and every event feeds that thread. Cause and effect stay easy to follow, George digs a tunnel so the gophers can travel to his yard, and he learns a compass always points north so he can aim the right way. For a three-year-old, though, the story stacks up a lot of ideas at once, gophers, tunnels, a compass, a borrowed digging rabbit and dirt disposal, which asks more of a young child than a simpler plot would. The beginning, middle and end are still recognizable and transitions are signposted by the narrator.
The heart of the episode is George's care for the gophers, and the adults around him stay largely warm and supportive even when Mr. Rankin grumbles about his stolen grapes. Calhoun is a comedic threat rather than a frightening one, and the tension he creates is mild and always eases, the gophers end up safe and George is freed with a friendly 'I've got you, George'. Emotions shift gently for the most part, with reassurance following any worry. The lightly grumpy farmer and the boastful gopher-catcher add a small edge without tipping into real fear or unkindness.
This episode stands out for how much thinking it puts on screen. George spots a problem, forms a plan, and works through it in visible steps: he decides to dig a tunnel, gathers a compass to find his direction, recruits a hole-digging rabbit, and figures out how to shift the loose dirt. He starts the whole rescue entirely on his own initiative, driven by wanting to protect his new friends rather than being told to act. Each attempt links to a clear consequence, so the child sees a full loop of goal, effort, setback and result.
The narrator and human characters speak clearly and use words correctly, and the episode folds in a real explanation of how a compass points north to help you find your way. Much of the language does useful work, describing gophers, tunnels and directions rather than just filling space. For a three-year-old, some of it reaches a bit high, with terms like 'compass', 'boundaries' and playful tongue-twisters such as 'grape-grabbing gophers grab my greatest grapes'. Sentences are complete and coherent, which keeps the meaning easy to hold onto even when the vocabulary stretches.
The episode connects to real life in places, a working farm, ripe grapes, and a genuine lesson that a compass always points north, but much of the action is hard to carry off the screen. George engineers an elaborate underground tunnel, enlists a digging rabbit and outpaces heavy machinery, which is playful invention more than something a child could try at home. The gophers behave in recognizable animal ways and the neighborly conflict over the grapes mirrors real relationships, so the social side lands well. As a picture of everyday, imitable activity, though, it leans more on fantasy than on transferable, hands-on doing.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
The world of this episode is a farm and its neighbouring yards, populated mostly by adults with a limited range of backgrounds. There is one clear point of variety: a Black boy from the city who plays a real part in the story, teaching George how a compass works and lending a hand with the digging. Alongside him, a woman runs the farm as an active problem-solver, and a rounded pest-catcher rounds out the cast. Roles are spread reasonably evenly and are not tied to tired gender patterns, though the overall picture of who appears on screen stays fairly narrow.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode sits close to everyday life. It plays out on a country farm where George finds gopher holes near a grape garden, learns how a compass points north, and watches neighbors dig, plant and problem-solve. The imagination is light: George is simply an unusually clever monkey in an otherwise ordinary world, and the animals behave like real animals. There is a pushy pest-remover, Mr. Calhoun, who drives the conflict, but his goal is a normal one and he never crosses into true menace, so the story stays grounded and warm for young preschoolers.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This one is easy to sit through as the grown-up on the couch. The animation is clean and warm, the narrator carries a dry wit that lands for adults, and the plot, George quietly digging a tunnel to lure the gophers into his own yard before the exterminator relocates them, actually holds together as a story. Nothing here grates: the sound is gentle and there are no looping songs or shrill voices, just the occasional cartoon cackle from Mr. Calhoun. A genuinely watchable pick for a co-viewing parent.

Antagonist

Mr. Calhoun repeatedly tries to trap the gophers with cages and heavy digging machines.

Mild conflict

Mr. Rankin angrily demands the gophers be caught and Calhoun boasts about never failing.

George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hires Mr. Calhoun to catch and relocate the gophers, George sets out to save them by digging a tunnel to lead them to his own yard, learning to use a compass and borrowing a digging rabbit along the way. He races against Calhoun's heavy machinery, and Calhoun ends up scooping George up by mistake. Mrs. Rankin decides the gophers are less trouble than Calhoun and lets them stay, leaving George to clean up the churned-up yard.

Curious George
S01 E01

Curious George

Curious George Flies a Kite

Stimulating
recommended age Unlock co-watching from 3

On a windy country morning, George the monkey is eager to fly anything he can find and becomes fascinated when a boy named Bill shows up with a kite. After George helps rescue the kite from a tree, he ends up carried into the sky himself, drifting over farms and water with Jumpy the squirrel along for the ride. The Man with the Yellow Hat spots him and flies up in a hang glider to bring him safely down. The day ends back home with a shared lunch.

Curious George
S01 E02

Curious George

From Scratch

Stimulating
recommended age Unlock co-watching from 3

On a Sunday outing, George the monkey and the man in the yellow hat stop at Chef Piscetti's restaurant, where the chef has banned his cat Gnocchi for scratching the booths and refuses to make cannoli. After a museum visit where Professor Wiseman explains how scientists observe and gather information, George investigates by measuring and comparing the scratch marks. He proves the marks on the booths are different from the cat's, clearing Gnocchi's name. The delighted chef makes cannoli for everyone, and George eats his fill.

Curious George
S01 E09

Curious George

Curious George's Home for Pigeons

Stimulating
recommended age Unlock co-watching from 3

On a city balcony, the curious monkey George draws birds when a tagged homing pigeon named Compass drops in. Told the balcony isn't a good home for a pigeon, George sets out to build the bird a tree, working through pipe cleaners, clay and a pile of found materials while making a big mess indoors. In the end the doorman arrives to take his pigeon back to its real home, and George is given a real tree for birds to visit. The pigeon leaves happy and George stays as curious as ever.

Curious George
S01 E10

Curious George

Out of Order

Stimulating
recommended age Unlock co-watching from 3

The man with the yellow hat and George visit Professor Wiseman to proofread a book about numbers, then head to the market where George starts collecting packages a mail carrier has delivered. When the children realize the parcels belong to specific buildings, they set up a system that matches each package number to its address and sort them by even and odd streets. Steve turns the cleanup into a race, and the group returns every package, even tracking down a tricky number nine. The episode ends with the mix-up resolved and the children getting a turn with Steve's video game.

Curious George
S01 E15

Curious George

Zeros to Donuts

Stimulating
recommended age Unlock co-watching from 3

On a Saturday morning George and the man with the yellow hat plan a breakfast of donuts and eggs, and the man teaches George how adding zeros makes numbers grow. Sent to buy one dozen donuts, George adds extra zeros to the order and accidentally triggers a delivery of a hundred, then a thousand dozen. He spends the day trying to give the surplus away to dogs, shopkeepers and passers-by across the city. In the end George arrives home with the correct single dozen, and the leftover donuts go to the local firefighters.

Curious George
S01 E16

Curious George

Curious George Stain Remover

Stimulating
recommended age Unlock co-watching from 3

The Man with the Yellow Hat brings home a new rug and leaves George alone while he goes for batteries. George spills grape juice on it and tries to clean up with soap, bubble bath and water, which floods the house, so he borrows a pump from the neighboring farm and enlists the animals to haul it back. He finally pumps out all the water just as the Man returns. The room is still squishy, and George senses there is something he forgot to explain.

Curious George
S02 E01

Curious George

Up, Up and Away

Balanced
recommended age Unlock co-watching from 3

George visits Rankin's farm for blueberries and helps inflate Mrs. Rankin's hot-air balloon, then climbs aboard with the neighbor boy Bill. When the tether comes loose, the two float off across farmland, a lake and toward the sea while the Man with the Yellow Hat and Mr. Quint give chase by boat. George experiments with the burner, the sandbags and finally the vent, working out how to make the balloon descend. They land safely, and George even takes the bird photographs Bill had forgotten.

Curious George
S02 E02

Curious George

Skunked

Stimulating
recommended age Unlock co-watching from 3

Curious George is sprayed by a skunk during a country weekend and, after learning that skunks are nocturnal and only spray when scared, tries several ways to handle it. He accidentally carries the skunk home in a basket to the city apartment, setting off a careful, quiet chase through the building. With help from the Man with the Yellow Hat and the doorman, everyone discovers the neighbor's skunk is a harmless, odorless pet named Jeffrey. The mix-up ends with the group realizing they worried over nothing.

Curious George
S02 E03

Curious George

Monkey Underground

Balanced
recommended age Unlock co-watching from 3

George, a curious monkey living in the country, discovers gophers tunneling near the Rankins' grape farm. When farmer Rankin hires Mr. Calhoun to catch and relocate the gophers, George sets out to save them by digging a tunnel to lead them to his own yard, learning to use a compass and borrowing a digging rabbit along the way. He races against Calhoun's heavy machinery, and Calhoun ends up scooping George up by mistake. Mrs. Rankin decides the gophers are less trouble than Calhoun and lets them stay, leaving George to clean up the churned-up yard.

Curious George
S02 E04

Curious George

Cat Mother

Balanced
recommended age Unlock co-watching from 3

George is left in charge of Professor Wiseman's young kitten, Lucky, while the Man with the Yellow Hat goes to rescue dinosaur bones. Lucky falls for Hundley the dachshund, but Hundley is allergic, so George builds a pretend dog that matches how Hundley feels, sounds, and smells. When Lucky slips into the building's walls, George uses Hundley's sneezes to track him down. Lucky is freed safely and the adults return home with pizza and bones.

Curious George
S02 E05

Curious George

Up a Tree

Balanced
recommended age Unlock co-watching from 3

In this episode, George decides he wants his own home in a tree and sets out to build a treehouse near the country house. He sketches a plan, tests materials, and gathers wood and nails from neighbours, working through problems with the floor, walls and roof largely on his own. When the Man with the Yellow Hat and the neighbours realise George borrowed a wall and nails without asking, George has to take the house apart and give everything back. He then rebuilds it properly and finally gets to make his own house rules.

Curious George
S02 E06

Curious George

Curious George and the Trash

Stimulating
recommended age Unlock co-watching from 3

The Man with the Yellow Hat sends his hat to be cleaned so he can look his best for a driver's license photo, then leaves George to throw out the trash. George mistakes the freshly cleaned hat for garbage and sends it down the chute, then chases the garbage truck across the city to get it back. Along the way he learns how trash, recycling and landfills work, and finally finds the hat at the landfill where a chef has claimed it. The hat is returned in time, and the Man takes his photo with George's help.

Curious George
S11 E01

Curious George

Monkey the Magnificent

Balanced
recommended age Unlock co-watching from 3

George watches a young magician named Marco perform a reappearing-rabbit trick and decides he wants to learn it. Marco teaches him five steps written on cards, and George practises with a dog and then a pigeon before performing at Marco's afternoon show. When his cards fall out of order and the trick goes wrong in front of the crowd, George recalls the missed step and numbers his cards with fruit so they stay in sequence. He completes the trick and is invited to become a regular part of the act.

Curious George
S11 E02

Curious George

Curious George, Cat Sitter

Balanced
recommended age Unlock co-watching from 3

George visits friends who run a dog-sitting service and learns their routine of a snack, a bath and a walk. He then takes on three cats, Gnocchi, Lucky and Elsie, and discovers that cats do not eat dog biscuits, enjoy baths or walk on leashes. After several failed attempts he watches what the cats actually respond to and gets them to behave like cats. The cats settle down, the pasta party goes ahead, and George is thanked for his help.

Curious George
S13 E01

Curious George

Camp George

Balanced
recommended age Unlock co-watching from 3

When Marco misses summer camp after catching a cold, George decides to recreate the whole experience on the apartment building's roof. He remembers each activity Marco described, shops and gathers materials, and builds a camp with horseback riding, tetherball and a fishing pond. Marco arrives to a surprise camp, catches a pretend fish, and gets to sleep over by the campfire. Even the grumpy dog Hundley and the doorman join in by the end of the night.

Curious George
S13 E02

Curious George

Hoop Dupe

Balanced
recommended age Unlock co-watching from 3

George wants to join the big hoop-a-thon at Luke and Ada's, but he cannot get the hang of hooping and his hoop rolls away across the countryside. He chases it past a pond and a farm, meeting a squirrel, a duck, Leslie the cow and Bo the sheepdog along the way. Each stop leads George to a new way to use the hoop, from reaching with a broom to riding waves to making music. He finally reaches the hoop-a-thon and shows that there is more than one way to hoop.

Curious George
S14 E01

Curious George

George Makes a Pizza

Balanced
recommended age Unlock co-watching from 3
Curious George
S14 E02

Curious George

Ladybugs!

Balanced
recommended age Unlock co-watching from 3

George is given a bag of ladybugs at Flora's plant stand and wants to keep them on his newly planted tomato. When they keep flying off, he tries setting out water and gathering flowers, then mistakes striped potato beetles for yellow ladybugs and puts them on his plant. Flora spots the chewed leaves, identifies the beetles, and together they count and remove all ten before releasing them in the woods. The episode closes with George's plant safe and the family sharing a picnic supper in the garden.

Curious George
S15 E01

Curious George

George Gets Slimed

Balanced
recommended age Unlock co-watching from 3

George the monkey finds a slug on the wall and, curious about how its slime lets it stick, sets out with his friend Steve to make slime of their own. They follow a recipe with glue, water and borax, then test whether the slime can stick them to the ceiling, stretch across the room, or do anything useful. Each experiment fails or leads somewhere unexpected, and slime ends up spread across the apartment. When the Man with the Yellow Hat comes home and joins in, George realises slime is simply for having fun.

Curious George
S15 E02

Curious George

Seesaw Saturday

Balanced
recommended age Unlock co-watching from 3

On a sunny farm, George the monkey finds a mysterious red object and spends the episode trying to work out what it is and how it can help him pick apples. He tests it as a basket holder and a ramp, enlists chickens and goats, and teams up with a red-haired girl named Ali, who realises the heavier side goes down. Along the way chickens keep escaping over the fence and pigs keep eating the picked apples. In the end the farmer reveals it is a goat seesaw, and George has already figured out how to use it to gather apples.

Curious George
S15 E14

Curious George

Hawai'i

Balanced
recommended age Unlock co-watching from 3

George the monkey wakes up on a Hawaiian vacation and sets off to explore while the Man in the Yellow Hat goes birdwatching. With his dog friend Hundley, George drifts along the coast, crosses a coral reef, climbs toward a volcano, and photographs plants, birds, and sea turtles along the way. He meets hotel staff, locals, and two botanists who explain Hawaiian nature and culture. By sunset George finds his way back and reunites with the Man, having captured the whole day in pictures.

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From this series Curious George
By age 3 years

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