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How Do You Get the Hiccups?

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This episode is one video with 2 short stories. Each story gets its own review and score.

Good

Recommended age Unlock

Co-watching from age 2

Balanced

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How Do You Get the Hiccups?

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Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2

Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2 - Slowscreen

Good · Co-watching from age 2. In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend...

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https://slowscreen.com/en/series/jessy-nessy/s1/e6a-how-do-you-get-the-hiccups

https://slowscreen.com/en/series/jessy-nessy/s1/e6a-how-do-you-get-the-hiccups

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Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2 - Slowscreen

Good · Co-watching from age 2. In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend...

Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2
Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2

slowscreen.com

Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2 - Slowscreen

Good · Co-watching from age 2. In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend...

Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2
slowscreen.com

Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2 - Slowscreen

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Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2 - Slowscreen

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Subject Jessy & Nessy: How Do You Get the Hiccups? | Good, co-watching from age 2

Good · Co-watching from age 2. In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend...

https://slowscreen.com/en/series/jessy-nessy/s1/e6a-how-do-you-get-the-hiccups

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This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is clearly present and regularly draws attention. The visuals are calm and well-organized.
One clear question drives the whole episode: Nessie has hiccups and the two friends want to know how you get them and how you get rid of them. The story builds in a recognisable way, moving from the failed magic trick to a series of characters who each offer an answer, ending with a resolution that ties both curiosities together. Cause and effect are mostly followable, since doing a magic trick brings the hiccups and a giggle fest sends them away, with the small caveat that several new characters and methods arrive close together and the logic behind the cures is playful rather than literal.
The tone between the characters is warm and supportive throughout, with Jessy encouraging Nessie and every visitor happily offering to help. When Nessie grows discouraged and threatens to quit magic forever, the friends reassure him right away and the low point is resolved within the same stretch of story. Emotions stay low-key and shift gradually, so a young child is not pulled between highs and lows. A brief playful scare is used as a hiccup cure, but it lands as a friendly joke rather than a fright.
The friends drive the search themselves, framing their questions as curiosities and going out to investigate rather than waiting for an answer to arrive. Several methods are tried and evaluated in turn, rolling around, holding the breath and getting a friendly scare, so the trying-and-testing process is visible for a child this age. The final solution grows out of that experimenting when laughter turns out to shift the hiccups. The reasoning stays simple and the cures are whimsical, so the cause-and-effect thinking is more suggestive than rigorous.
The dialogue is mostly clear and built from short, concrete sentences a young preschooler can follow, and the word 'curiosity' is used repeatedly and consistently so it gains real meaning. There is plenty of informative talk explaining how hiccups come and go, alongside playful nonsense exclamations like 'pickles and peas' and 'soggy soda bread' and a lot of 'ha ha' hiccup laughter that carry little information. A few words such as 'magician', 'investigate' and 'assistant' stretch a little beyond the age but are supported by the action. Overall the language is understandable with a solid share of purposeful content.
Hiccups are a relatable everyday topic, but the way they are treated leans heavily into fantasy: Nessie turns yellow, blows rainbow bubbles and flaps his ears, and the helpers are talking trees, a narwhal and stacking blocks. A couple of the cures echo real folk remedies, such as holding your breath, counting or being surprised, which a child could recognise offline, yet many of the actions cannot be copied in daily life. The social side is stronger, since asking friends for help, encouraging each other and solving a problem together reflect familiar human patterns. For this age the mix tips well into the imaginative, which limits how directly the content connects to the real world.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
The world of this episode is built almost entirely from invented creatures: a purple sea monster named Nessie, stacking-block friends Knock and Block, a narwhal called Muriel, and a talking tree. The single human is Jessy, a live-action girl with curly hair who serves as the recurring co-lead. Because the cast is dominated by fantasy characters, the picture of real people and how they live together stays narrow, with no families, human adults, or varied backgrounds on show. Within that limit, the two leads work as genuine equals and each creature contributes its own knowledge, so tasks and initiative are shared rather than tied to any one type.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode mixes a real girl, Jessy, with a cast of imagined characters: Nessie the purple monster magician, a narwhal named Muriel, stacking-block friends Knock and Block, and a talking tree called Birch. The everyday question of how you get and lose the hiccups keeps it grounded and relatable, but the world around it runs on gentle fantasy, from monsters who change colour when they hiccup to magic tricks and rainbow bubbles. There is no villain anywhere; every problem is friendly and situational, and the friends solve the hiccups together by trying each other's silly methods. For a child this age the imaginative elements are warm and easy to follow, though they lean more fantastical than a strictly true-to-life world.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This one gives a watching adult more than most. A real if light story carries it: Nessy the magician cannot finish his act because hiccups keep interrupting, so he and Jessy set off to learn how you get hiccups and how you lose them. The production is a polished mix of live action and animation with deliberate staging and bright, controlled color, and the voices stay pleasant rather than shrill. The comedy is aimed mostly at children, so grown-ups get charm and craft more than jokes written for them.

Themes

In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend Jessy set out to learn how you get hiccups and how you get rid of them. They ask friends around their colourful town, including Knock, Muriel the narwhal and the trees Birch and Hazel, and test cures like rolling around, holding your breath and a friendly scare. In the end a shared giggle fest turns out to both cause and cure the hiccups. Nessie finishes his big magic show and everyone celebrates with a hiccup party.

Season 1

12 episodes

Jessy & Nessy
S01 E01 Story A

Jessy & Nessy

Why Is It So Windy Today?

Balanced
recommended age Unlock co-watching from 2

A curious girl named Jessy and her purple sea monster friend Nessie set out to discover why it is so windy today after Nessie's red ribbon blows away. They ask talking trees, racing leaves and a cloud family, then reason that walking into the wind will lead them to its source. They find a giant pink balloon whose sneezing is causing all the wind, and they tie off his loose end with the ribbon to stop it. The wind calms, the balloon feels better, and Nessie ends up with an even nicer purple ribbon.

Jessy & Nessy
S01 E01 Story B

Jessy & Nessy

Where Can We Find Quiet?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl who plays ukulele, wants to write a new song for her concert but cannot find anywhere quiet enough to think. With her friend Nessie she searches the town, trying a library, a hilltop, a secret spot and finally a room full of bottled sounds. Along the way they learn that to hear quiet you have to be quiet yourself. Jessy finishes her song and performs it at the concert while her friends cheer.

Jessy & Nessy
S01 E02 Story A

Jessy & Nessy

How Can I Help You So You're Not Afraid of Thunder and Lightning?

Balanced
recommended age Unlock co-watching from 2

A girl named Jessy and her best friend Nessie, a purple sea monster, are getting ready for a town race when Nessie becomes frightened by thunder and lightning and keeps running off to hide. Jessy uses her curiosity to try one idea after another, ducking his head, covering his ears, then facing the noise, until they discover the thunder and lightning is really cloud horses racing in the sky. Once Nessie understands what is happening, his fear fades. He joins the race and crosses the finish line first.

Jessy & Nessy
S01 E02 Story B

Jessy & Nessy

Why Is the Moon Out During the Day?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl with glasses, and Nessie, a purple monster in pyjamas, disagree about whether it is day or night when Nessie spots the moon in a daytime sky and wants her bedtime story. Curious about why the moon and sun are out together, they call up to the moon, try an observatory telescope, and are lifted into the sky by their friend Hugh G. They discover the moon and sun are best friends playing hide-and-seek, which is why both can appear at once. As the sky finally darkens, Jessy begins Nessie's bedtime story about the moon.

Jessy & Nessy
S01 E03 Story A

Jessy & Nessy

How Did My Hair Get Like This?

Balanced
recommended age Unlock co-watching from 2

On park picnic day, Jessy wakes to find her curly hair gone straight and no longer looking like herself. With her best friend Nessy, a purple sea creature, she investigates ways to change it back, trying the playground swings and rolling down a grassy hill. They work out that the tiny Dottie creatures altered her hair while she slept, so Jessy asks them to change it back for the group photo. The episode ends with the friends posing for the park picnic picture and a quiet bedtime.

Jessy & Nessy
S01 E03 Story B

Jessy & Nessy

How Can We Make Fog Go Away?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl in an orange jacket, and Nessy, a purple sea monster, lose their ball in thick fog during a park football game. Curious about where the fog comes from, they try blowing it away and asking friends for help before following a smell high into the clouds. There they find a giant named Eugene cooling a pot of soup, whose steam is making the fog. After everyone helps cool the soup, the fog lifts, the ball turns up over the goal line, and Nessy learns he scored.

Jessy & Nessy
S01 E04 Story A

Jessy & Nessy

How Do We Cheer Our Friends Up?

Stimulating
recommended age Unlock co-watching from 2

A live-action girl, Jessy, and her sea monster friend, Nessie, discover that the Dotlets have lost their colours because they feel sad. Across a playground and a beach, the pair try silly faces, playing, hula hooping, reading, and building sandcastles to cheer each friend up, asking others like Mike, Hazel, and Muriel for ideas along the way. One by one the Dotlets regain their colour, and the last is helped by a 'happy mist' and a big hug. The episode ends with a song and a question to the viewer about what they are curious about.

Jessy & Nessy
S01 E04 Story B

Jessy & Nessy

How Do Airplanes Stay Up in the Sky?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl in an orange jacket, and Nessy, a purple creature, pack for a trip to granny's house and set out to answer how aeroplanes stay up in the sky. They fly kites with friends, ride a Ferris wheel to look for planes and meet Squiggles, who folds paper aeroplanes. Along the way Jessy gives away her extra things so her suitcase will close. The episode ends with a playful answer that planes 'have legs' and the two boarding a plane to granny's.

Jessy & Nessy
S01 E05 Story A

Jessy & Nessy

Where Could Squiggles' Blankie Have Gone?

Balanced
recommended age Unlock co-watching from 2

Jessie, a girl with glasses, and her best friend Nessie, a purple sea monster, discover that their friend Squiggles has lost her beloved cuddly blankie. They comfort her and set out to help, making a missing poster and testing replacements that are warm, soft and smell of cinnamon before ruling each one out. Their search leads through the town and up to a fluffy farm in the clouds where cuddly toys go to rest. There they find Blanky playing with the other blankets, and Squiggles is reunited with it.

Jessy & Nessy
S01 E05 Story B

Jessy & Nessy

Where Else Can We Find Echoes?

Balanced
recommended age Unlock co-watching from 2

Nessy, a purple monster, and his friend Jessy spend the morning waiting for Great Granny Grandmonster to arrive by train for Great Grandmonster's Day. To pass the time, Nessy becomes curious about echoes and the two search a train station, a park and a hilltop before following the sound to a hidden valley full of echoes. Along the way they buy presents, gather flowers and help each other with a heavy wagon. The episode ends with the relative arriving to enjoy the valley and the pile of gifts.

Jessy & Nessy
S01 E06 Story A

Jessy & Nessy

How Do You Get the Hiccups?

Balanced
recommended age Unlock co-watching from 2

In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend Jessy set out to learn how you get hiccups and how you get rid of them. They ask friends around their colourful town, including Knock, Muriel the narwhal and the trees Birch and Hazel, and test cures like rolling around, holding your breath and a friendly scare. In the end a shared giggle fest turns out to both cause and cure the hiccups. Nessie finishes his big magic show and everyone celebrates with a hiccup party.

Jessy & Nessy
S01 E06 Story B

Jessy & Nessy

How Do You Stop an Itch?

Balanced
recommended age Unlock co-watching from 2

At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curiosity to solve. They try scratching, ignoring and distracting him with drums, bagpipes and magic, then climb up Huge Ian to find the itch itself. The itch turns out to be a character named Lionel who travels the world teaching everyone to dance. The story ends with the friends dancing together and coaxing Huge Ian to join in.

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From this series Jessy & Nessy
By age 3 years
By platform Prime Video

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