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How Do You Stop an Itch?

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This episode is one video with 2 short stories. Each story gets its own review and score.

Sufficient

Recommended age Unlock

Co-watching from age 2

Balanced

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How Do You Stop an Itch?

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Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2

Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curio...

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https://slowscreen.com/en/series/jessy-nessy/s1/e6b-how-do-you-stop-an-itch

https://slowscreen.com/en/series/jessy-nessy/s1/e6b-how-do-you-stop-an-itch

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Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curio...

Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2
Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2

slowscreen.com

Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curio...

Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2
slowscreen.com

Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2 - Slowscreen

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Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2 - Slowscreen

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Subject Jessy & Nessy: How Do You Stop an Itch? | Sufficient, co-watching from age 2

Sufficient · Co-watching from age 2. At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curio...

https://slowscreen.com/en/series/jessy-nessy/s1/e6b-how-do-you-stop-an-itch

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This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
One clear question drives everything, how to stop Hula Mike's itch, and the child can follow a single thread from the tea party to the final answer. Events build in a recognisable order, one attempt after another, with a clear beginning, middle and end. The caveat is that a lot happens inside each moment, with many characters, jokes and new objects arriving together, which packs more in than a three-year-old can always hold. Actions still tend to lead to a predictable result, such as scratching not helping and the itch popping up somewhere new.
The tone between characters is warm and supportive throughout, with friends taking turns to help Hula Mike and gently encouraging Huge Ian to try dancing. Distress stays light and comic, an itch that will not go away rather than any real threat, and each worried moment is followed by relief when the problem eases or a friend reassures. The small wobble is that the itch keeps returning with an abrupt 'Oh, it's back!', which creates a few sudden mood flips. No character is mocked or shamed, so the emotional footing feels steady.
Characters drive the search themselves, framing the itch as a curiosity and working through it step by step: scratch it, ignore it, distract from it, then go looking for its source. This trial-and-error is visible and the child sees that a failed idea leads to a new one. The solution structure holds together, though the payoff, that the itch is a character who just wants to dance, sits outside anything a child could reason toward in real life. The reasoning is shown, but the world it reasons about is invented rather than grounded.
Speech leads the soundtrack and the voices are clear, but the wording leans heavily on invented and playful slang, 'splendiferous', 'hula-rific', 'gloopy guacamole', 'itchy city' and 'negativo', which a three-year-old cannot map to real meaning. Sentences are mostly complete, yet the mix carries a lot of exclamations and coined names alongside the useful lines. Some dialogue does describe and explain, such as talking through why one idea is not working before trying the next. The result is understandable in tone but limited as a model of everyday language for this age.
The core premise sits fully in fantasy: a talking itch named Lionel who travels the world teaching creatures to dance, set among unicorn-horned sea creatures and a floating cloud. Little of what happens transfers to a child's own day, and the closing message, that you stop an itch by dancing, does not connect to how itches actually work. The recognisable social frame of a party where friends welcome each other and pitch in is the main real-world anchor. For this age the balance tips well toward the imaginary.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
The cast is almost entirely made up of colourful invented creatures, with one recurring live-action person woven into the scenes: a young girl with dark curly hair and glasses who takes part in the tea party and the climbing search. Because the world is built from fantasy creatures, the usual markers of human variety such as different ages, families and cultural backgrounds stay limited to that single figure. Roles are handled more evenly: Jessy and Nessy lead the search together, the girl joins in as an active helper, and everyone pitches in to solve the itch. There is no fixed link between a character type and its job, so the picture of who takes initiative stays open.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode takes place in an invented, brightly colored world of fuzzy creatures like Jessy, Nessy and Hula Mike, where an itch turns out to be a friendly little character named Lionel who travels the world teaching everyone to dance. The everyday hooks a child recognizes, a tea party, an itch you cannot reach, sit inside a fully imagined setting rather than a realistic one. There is no villain anywhere; the whole story is driven by a situation, an itch that keeps moving, and everyone works together to solve it. The heavy dose of imagination makes it more fantastical than a three-year-old at the lower end of this age is likely to fully connect with, though the warm, conflict-free tone keeps it gentle.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This one gives a watching adult more than most. The writing is packed with silly invented words like 'splendiferous', 'hula-rific', and 'Gloopy guacamole!', and the story has a genuine hook: an itch that hops from character to character turns out to be a tiny world-traveling dancer named Lionel. The felted, textile-textured characters and the live-action girl are blended with real care, giving it a distinctive handmade look and a clean sound mix. Voices run high-energy and a repeated curiosity jingle comes back, but nothing here grates.

Property destruction

Huge Ian's itching knocks the tea set off the table, smashing cups and plates on the sand.

At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curiosity to solve. They try scratching, ignoring and distracting him with drums, bagpipes and magic, then climb up Huge Ian to find the itch itself. The itch turns out to be a character named Lionel who travels the world teaching everyone to dance. The story ends with the friends dancing together and coaxing Huge Ian to join in.

Season 1

12 episodes

Jessy & Nessy
S01 E01 Story A

Jessy & Nessy

Why Is It So Windy Today?

Balanced
recommended age Unlock co-watching from 2

A curious girl named Jessy and her purple sea monster friend Nessie set out to discover why it is so windy today after Nessie's red ribbon blows away. They ask talking trees, racing leaves and a cloud family, then reason that walking into the wind will lead them to its source. They find a giant pink balloon whose sneezing is causing all the wind, and they tie off his loose end with the ribbon to stop it. The wind calms, the balloon feels better, and Nessie ends up with an even nicer purple ribbon.

Jessy & Nessy
S01 E01 Story B

Jessy & Nessy

Where Can We Find Quiet?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl who plays ukulele, wants to write a new song for her concert but cannot find anywhere quiet enough to think. With her friend Nessie she searches the town, trying a library, a hilltop, a secret spot and finally a room full of bottled sounds. Along the way they learn that to hear quiet you have to be quiet yourself. Jessy finishes her song and performs it at the concert while her friends cheer.

Jessy & Nessy
S01 E02 Story A

Jessy & Nessy

How Can I Help You So You're Not Afraid of Thunder and Lightning?

Balanced
recommended age Unlock co-watching from 2

A girl named Jessy and her best friend Nessie, a purple sea monster, are getting ready for a town race when Nessie becomes frightened by thunder and lightning and keeps running off to hide. Jessy uses her curiosity to try one idea after another, ducking his head, covering his ears, then facing the noise, until they discover the thunder and lightning is really cloud horses racing in the sky. Once Nessie understands what is happening, his fear fades. He joins the race and crosses the finish line first.

Jessy & Nessy
S01 E02 Story B

Jessy & Nessy

Why Is the Moon Out During the Day?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl with glasses, and Nessie, a purple monster in pyjamas, disagree about whether it is day or night when Nessie spots the moon in a daytime sky and wants her bedtime story. Curious about why the moon and sun are out together, they call up to the moon, try an observatory telescope, and are lifted into the sky by their friend Hugh G. They discover the moon and sun are best friends playing hide-and-seek, which is why both can appear at once. As the sky finally darkens, Jessy begins Nessie's bedtime story about the moon.

Jessy & Nessy
S01 E03 Story A

Jessy & Nessy

How Did My Hair Get Like This?

Balanced
recommended age Unlock co-watching from 2

On park picnic day, Jessy wakes to find her curly hair gone straight and no longer looking like herself. With her best friend Nessy, a purple sea creature, she investigates ways to change it back, trying the playground swings and rolling down a grassy hill. They work out that the tiny Dottie creatures altered her hair while she slept, so Jessy asks them to change it back for the group photo. The episode ends with the friends posing for the park picnic picture and a quiet bedtime.

Jessy & Nessy
S01 E03 Story B

Jessy & Nessy

How Can We Make Fog Go Away?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl in an orange jacket, and Nessy, a purple sea monster, lose their ball in thick fog during a park football game. Curious about where the fog comes from, they try blowing it away and asking friends for help before following a smell high into the clouds. There they find a giant named Eugene cooling a pot of soup, whose steam is making the fog. After everyone helps cool the soup, the fog lifts, the ball turns up over the goal line, and Nessy learns he scored.

Jessy & Nessy
S01 E04 Story A

Jessy & Nessy

How Do We Cheer Our Friends Up?

Stimulating
recommended age Unlock co-watching from 2

A live-action girl, Jessy, and her sea monster friend, Nessie, discover that the Dotlets have lost their colours because they feel sad. Across a playground and a beach, the pair try silly faces, playing, hula hooping, reading, and building sandcastles to cheer each friend up, asking others like Mike, Hazel, and Muriel for ideas along the way. One by one the Dotlets regain their colour, and the last is helped by a 'happy mist' and a big hug. The episode ends with a song and a question to the viewer about what they are curious about.

Jessy & Nessy
S01 E04 Story B

Jessy & Nessy

How Do Airplanes Stay Up in the Sky?

Balanced
recommended age Unlock co-watching from 2

Jessy, a girl in an orange jacket, and Nessy, a purple creature, pack for a trip to granny's house and set out to answer how aeroplanes stay up in the sky. They fly kites with friends, ride a Ferris wheel to look for planes and meet Squiggles, who folds paper aeroplanes. Along the way Jessy gives away her extra things so her suitcase will close. The episode ends with a playful answer that planes 'have legs' and the two boarding a plane to granny's.

Jessy & Nessy
S01 E05 Story A

Jessy & Nessy

Where Could Squiggles' Blankie Have Gone?

Balanced
recommended age Unlock co-watching from 2

Jessie, a girl with glasses, and her best friend Nessie, a purple sea monster, discover that their friend Squiggles has lost her beloved cuddly blankie. They comfort her and set out to help, making a missing poster and testing replacements that are warm, soft and smell of cinnamon before ruling each one out. Their search leads through the town and up to a fluffy farm in the clouds where cuddly toys go to rest. There they find Blanky playing with the other blankets, and Squiggles is reunited with it.

Jessy & Nessy
S01 E05 Story B

Jessy & Nessy

Where Else Can We Find Echoes?

Balanced
recommended age Unlock co-watching from 2

Nessy, a purple monster, and his friend Jessy spend the morning waiting for Great Granny Grandmonster to arrive by train for Great Grandmonster's Day. To pass the time, Nessy becomes curious about echoes and the two search a train station, a park and a hilltop before following the sound to a hidden valley full of echoes. Along the way they buy presents, gather flowers and help each other with a heavy wagon. The episode ends with the relative arriving to enjoy the valley and the pile of gifts.

Jessy & Nessy
S01 E06 Story A

Jessy & Nessy

How Do You Get the Hiccups?

Balanced
recommended age Unlock co-watching from 2

In this episode, Nessie the monster magician keeps getting the hiccups whenever he tries a magic trick, so he and his best friend Jessy set out to learn how you get hiccups and how you get rid of them. They ask friends around their colourful town, including Knock, Muriel the narwhal and the trees Birch and Hazel, and test cures like rolling around, holding your breath and a friendly scare. In the end a shared giggle fest turns out to both cause and cure the hiccups. Nessie finishes his big magic show and everyone celebrates with a hiccup party.

Jessy & Nessy
S01 E06 Story B

Jessy & Nessy

How Do You Stop an Itch?

Balanced
recommended age Unlock co-watching from 2

At a seaside 'Tea by the Sea' party, Hula Mike gets an itch he cannot stop, and friends Jessy and Nessy treat it as a curiosity to solve. They try scratching, ignoring and distracting him with drums, bagpipes and magic, then climb up Huge Ian to find the itch itself. The itch turns out to be a character named Lionel who travels the world teaching everyone to dance. The story ends with the friends dancing together and coaxing Huge Ian to join in.

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