Activity
Household chores
Household chores are the small, repeated jobs that keep a home running: tidying up, sweeping, washing dishes, folding laundry, feeding a pet. For young children these tasks are not work, they are a way to belong and to feel capable. A calm, well made series about chores shows the whole sequence, mess included, so a child can see how effort turns into a finished result and recognise their own home in it.
For 2-year-olds
At two, chores are imitation. A toddler wants to hold the cloth, push the little broom, drop socks into the basket, and the pleasure is in the motion, not the outcome. Look for series that show one simple action at a time, with clear pictures and slow, unhurried scenes so a toddler can follow what the hands are doing. Repeated phrases and short songs help here, because a toddler learns the words for objects before they master the task.
Silly Sundays
Broken Ducky
recommended age
Unlock
co-watching from 2
A young girl named Sonia has a new toy ducky that will not move, and she is convinced it is broken. Her brother Mel, her uncle, her parents and her visiting granny each try to help, testing whether it swims, flies or needs winding, in a sunlit family home by the sea. The family realizes the ducky simply cannot run like a real duck, and they find new ways to include it in their play. The episode closes with everyone playing together and a short song.
Silly Sundays
Make a Wish
recommended age
Unlock
co-watching from 2
Three siblings, Sonia, Ugo and Mel, find a golden lamp and try to summon a genie, then discover they can make wishes by blowing dandelion seeds in their seaside garden. They chant rhymes, retry when wishes go wrong, and briefly blame each other when the dandelions run out. Granny gathers them and shares that a wish can be made on anything, and that they can help wishes along through their own actions. The episode closes with the children wishing to make each other laugh and a short music-and-dance segment.
For 3-year-olds
Three-year-olds start to enjoy having a job of their own, though they lose interest halfway and need an adult nearby. Chores at this age are mostly about sorting and putting away: shoes by the door, blocks in the box, cups on the table. A good series makes the steps visible and lets the child character finish, so the satisfaction of a tidy shelf comes across. Watch for warm adults who help without taking over.
Caillou
Caillou's All Alone
recommended age
Unlock
co-watching from 2
After the opening song and a storyteller introduction, Caillou tries to find someone to play with. Mommy is counting and asks him to leave her alone after he accidentally spills her papers, daddy is fixing the washing machine when it erupts in bubbles, and grandma is putting baby Rosie down for a nap. Caillou tries to engage his cat Gilbert in the garden, checks back on mommy, and finally ends up playing happily on his own with a teddy bear. Mommy finds him there and is reassured that he is fine.
Shape Island
Square's Special Place
recommended age
Unlock
co-watching from 3
Square rushes to meet his friends Circle and Triangle, who introduces a hiding game he calls 'Shroud and Find'. While hiding, Square discovers a tree hollow and quietly turns it into a special place he returns to on his own. When Circle and Triangle later find and share the spot, it starts to feel different to him, and he stops visiting for a while. The narrator closes by reflecting that you can always go back to your special place, even when you are not there.
Peppa Pig
Daddy Loses His Glasses
recommended age
Unlock
co-watching from 2
Daddy Pig cannot find his glasses and grows grumpy because everything looks fuzzy without them. Peppa and George search the family home, checking under the newspaper, on the television, in the bedroom and in the bathroom, but come up empty. In the end Daddy Pig discovers he was sitting on the glasses the whole time. The family laughs it off and his good mood returns.
Zou
Zou Goes Camping
recommended age
Unlock
co-watching from 3
Zou, a young zebra, decides he wants to go camping with Grandpa. He visits Mr Zoe's shop for provisions, helps Grandpa finish the ironing, and then watches as Grandpa pitches the old tent in the back garden while telling stories about wild animals. Mom makes sardine sandwiches, and Zach brings the forgotten tin over, where he is invited to join the campers. The episode ends with the children laughing about everything except the sardine sandwiches.
Phoebe & Jay
The Last Box
recommended age
Unlock
co-watching from 2
Phoebe and Jay live with their dad and grandmother in an apartment called Topsy Towers. After a tumble knocks over the last unpacked box from their move, they find their late mother's sparkly majorette jacket, which smells and needs cleaning. With the adults' help the children read the care label and hand wash, lay flat and sun-dry the jacket step by step, learning to be patient along the way. The jacket briefly seems lost, then comes back clean, and Phoebe finally wears it to feel close to her mom.
If You Give a Mouse a Cookie
The Big Campout
recommended age
Unlock
co-watching from 3
A boy named Oliver and his friends, Mouse, Pig, Cat, Dog and Moose, set up a camp-out in the backyard with tents, lanterns and a pretend campfire. When Moose feels too scared to sleep away from home in the dark, the group brings him his lovey and comforting things and lights up the night. Moose ends up making shadow-puppet stories and feeling brave enough to stay. The evening closes with a camp-out song and everyone tucked into their sleeping bags for lights-out.
For 4-year-olds
Around four, children can hold a small task from start to finish and begin to notice that chores serve someone else. Setting the table means everyone gets a plate. This is the age where fairness enters: who does what, and why should it be me. Series that show a family sharing jobs, including some grumbling and negotiating before the work gets done, feel true and give a child language for their own resistance.
Bluey
Bingo
recommended age
Unlock
co-watching from 2
Bingo, the younger sister in the Heeler dog family, has to figure out how to play on her own while Bluey is at Chloe's house and the adults are busy. She tries games that need a partner (pretend doctor, I-Spy, hide and seek), then asks Dad for a problem and chooses to solve a world map puzzle. She gets stuck on the missing New Zealand piece, decides to make 'missing posters' and stick them on the fridge, and the trick works when Bluey comes home and spots the piece, answering the family's question about what colour kiwi birds are.
Bluey
Grannies
recommended age
Unlock
co-watching from 2
Bluey and Bingo dress up as grannies Janet and Rita and play out a world of shopping for beans and driving to the shops. They fall into an argument over whether grannies can do the floss dance, and video-call their Nana to settle it. When Bluey is proven right, Bingo stops playing, so Mum asks whether Bluey would rather be right or keep her sister in the game. Bluey teaches Nana the floss so Bingo can be right too, and the sisters happily return to their granny game.
The Berenstain Bears
Mama's New Job
recommended age
Unlock
co-watching from 2
In the Bear family's treehouse home, Mama decides to turn her quilt-making talent into a real business and open the Bear Country Quilt Shop. At first Brother and Sister worry that things will change and that Mama will not be there to help them, but Papa reassures them and the cubs choose to take over Mama's household tasks instead. The family divides the chores, the cubs keep practising their own skills, and everyone pulls together. The episode ends at the shop's grand opening, with the family celebrating over supper at Bear Town Burger.
The Berenstain Bears
Trouble with Money
recommended age
Unlock
co-watching from 2
Brother and Sister Bear want expensive Bear Air jackets, so they set up lemonade stands, rake leaves and dream up scheme after scheme to earn the money themselves. As the profits pile up, they grow too busy to play, charging even Papa for help and pushing away friends like Lizzy, Millie and Cousin Fred. Papa points out that the friends now feel like customers, and the cubs realise what they have lost. They open bank accounts, give to the animal shelter, buy cheaper jackets and throw a party for their friends.
Bluey
The Claw
recommended age
Unlock
co-watching from 2
Bluey and Bingo want to win a toy from a claw machine, first at a shopping centre and then from Dad, who turns himself into the pretend 'Magic Claw' at home. When they need coins, Mum tells them to earn money, so they make the bed for 20 cents and keep playing round after round. Bingo's favourite toy ends up 'stuck', until the kids tickle Dad to make him let it go. The game wraps up with ice cream and Dad's joke about whether anyone learned a lesson.
Bluey
Butterflies
recommended age
Unlock
co-watching from 2
Bluey, her little sister Bingo and their friend Judo play a game of butterflies in the backyard while Dad hangs a swing and Mum takes in the washing. Judo is bossy and the two older girls sneak away from Bingo because she is slow, leaving her alone. Bluey feels bad, goes to find Bingo, and apologizes for running off. The three agree on a new rule that no one runs away from anyone and go back to playing together.
Team Umizoomi
Job Well Done!
recommended age
Unlock
co-watching from 4
Team Umizoomi, made up of Milli, Geo and the robot Bot, help their live-action friend David earn 52 Umi Dollars to buy a red racer bike. After starting with chores at David's house, the tiny team splits up to take jobs across Umi City, driving a taxi, making pattern sandwiches, and delivering newspapers, counting money at every step. A final job feeding lions at the zoo pushes the total to exactly 52. David buys the bike, rides it, and the team celebrates with a song.
For 5-year-olds
Five-year-olds can handle several steps in a row and take real pride in a job they own. They also start to see the point of routines: the plants get watered because they would dry out. Look for stories where a child solves a household problem themselves, tries something that does not work, and adjusts. That kind of plot teaches persistence far better than a scene where the chore is simply completed.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Fancy Nancy
Shoe La La!
recommended age
Unlock
co-watching from 3
Nancy falls in love with a pair of forty-dollar red shoes and is told by both parents that they cost too much for shoes she cannot wear every day. After learning the difference between a want and a need, she decides to earn the money herself through extra chores like weeding the garden and saving her piggy bank money. At the store she is caught out by sales tax and comes up short, then earns a tip by giving another shopper honest shoe advice. She finally has enough and buys the red shoes.
Lyla in the Loop
Clean Sweep
recommended age
Unlock
co-watching from 2
Lyla and her three siblings Liana, Louisa and Luke want to play their basketball video game, but the house rule is chores before games and the kitchen is a mess. With their helper Stu and a nudge from Dad, they list eight chores and split them evenly, only to discover the split is unfair because some jobs take far longer. They fix it by sorting chores into easy and hard and giving each kid one of each. Working as a team, they finish cleaning together and unlock their game.
Fancy Nancy
The Case of the Disappearing Doll
recommended age
Unlock
co-watching from 3
Nancy Clancy discovers her favourite doll Maribel is missing and, with her friend Bree, turns detective to crack 'the case of the disappearing doll.' She questions her little sister JoJo, chases down neighbour Grace, and even suspects her own mother, following clues like a tan hair tie and a trail of popcorn. In the end she retraces her morning and realizes the doll went into the laundry with her sheets. Nancy apologizes for blaming everyone, is reunited with Maribel, and decides to tidy her room.
Fancy Nancy
Tea Party Trouble
recommended age
Unlock
co-watching from 3
Nancy hosts a fancy tea party in her front yard with her friend Bree and borrows Grandma's heirloom teapot after promising to be careful. Her charm falls in, her hand gets stuck, and the pot ends up broken, so she tries to hide it and glue it back together. Meanwhile Dad and toddler sister JoJo work to set up a new big-girl bed in the same house. Nancy finally tells her mom the truth, and Mom reassures her that accidents happen and shares her own story of chipping the same teapot as a child.
For 6-year-olds
By six, a child can take responsibility over time, remembering a weekly task without a reminder and noticing when something needs doing. Chores now connect to independence and to being counted on. Series at this stage can carry longer storylines where a job is planned, divided and sometimes forgotten, with consequences that make sense. Look for content that treats the child as capable and lets them negotiate the terms rather than simply obey.
Pinecone & Pony
Hero Soup
recommended age
Unlock
co-watching from 4
In a make-believe warrior world, young Pinecone and her friend Hoth decide to cheer up their sick teacher Gladys by cooking a magical 'Hero Soup'. The recipe needs a mysterious 'Essence of Hero', which sends them chasing heroic deeds and then a famous hero named Ace. When Ace is revealed to have faked all her rescues, Pinecone realizes a true hero simply helps others with what they need. The friends quietly take care of Gladys's chores, and the soup finally works.
Paris & Pups
Starkle Wish Day
recommended age
Unlock
co-watching from 3
Star wakes her pups for Starkle Wish Day and takes them to the hotel rooftop to make a wish each. Diamond asks for a blingier tiara while Muggsy, Baby and Slivington all wish they could fly, and Bijou keeps her wish a secret. Star slips away and builds the tiara herself, then turns folded towels into clouds and suitcases plus a hair dryer into a pretend flight so the flying wishes can come true too. At the end Bijou reveals she only wished to see her friends happy, and Star says her own wish was that everyone else's would come true, before the episode closes with the theme song and credits.