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Active filters: 2 years Racing
Guess How Much I Love You
S01 E32

Guess How Much I Love You

Rainy Days

Balanced
recommended age Unlock co-watching from 2

On a spring day in the meadow, Little Nutbrown Hare and his friends are enjoying the colours and sunshine when rain arrives and interrupts their play. With help from his father, the group searches for fun and ends up digging holes that fill into ponds, adding ducks and trees, and holding a duck race with lily-petal boats. The rain stops and they return to their colour-naming game. The episode ends at home, where father and son go to bed and share how much they love each other.

Barney's World
S01 E05

Barney's World

Barney's Big Race

Stimulating
recommended age Unlock co-watching from 2

In Barney's World, a group of children build cardboard race cars that Barney's magic turns into real vehicles for Barney's Big Race. Mel drives her hot rod Fireball and loses two races in a row, which leaves her frustrated. Barney sits with her, helps her name her feelings and points out everything she enjoyed about the day. The episode ends with the friends agreeing that having fun together is the real win, followed by a closing song and dance.

Disney Junior Ariel
S01 E02

Disney Junior Ariel

A Winner's Spirit

Stimulating
recommended age Unlock co-watching from 2

Flounder decides to enter the All-Atlantica swim race, and his friends Ariel and Lucia appoint themselves his trainers to make him 'racer ready'. Through swim tests and exercises Flounder keeps saying he only wants to have fun, but no one listens until he hides instead of lining up. Ariel apologises for not listening, and Flounder rejoins the race at his own pace. He crosses the line last, the whole crowd cheers his name, and he signs up for next year.

Mickey Mouse Clubhouse
S01 E04

Mickey Mouse Clubhouse

Donald's Big Balloon Race

Stimulating
recommended age Unlock co-watching from 3

Mickey and his friends gather at the clubhouse to help Donald get ready for a big hot-air balloon race. Along the way they call on Toodles for Mouseketools, count and name objects, and solve small obstacles with the viewer's help. The balloons then drift across fields and hills toward the finish line. The episode closes with the whole group celebrating together and singing the 'Hot Dog' song.

Tim Rex
S01 E20

Tim Rex

New Rocket

Stimulating
recommended age Unlock co-watching from 5

Tim, a young dinosaur, gives his old scooter rocket to his friend Steggy and sets out to find a brand new rocket that suits him. He tries a seated rocket, a tiny one and a tail-steered jetpack, but each turns out too small, too slow or too hard to control. When a friend's rocket flies off on its own, Tim leads the group to catch it using his old scooter rocket. Steggy hands the rocket back because it fits Tim best, and the friends end the day with another race.

Learn with Chuck & Friends

Learn with Chuck & Friends

Buffing Up

Stimulating
recommended age Unlock co-watching from 3

Two back-to-back episodes of the Tonka Chuck and Friends animated series follow Chuck, a young red dump truck, and his friends at his parents' diner and repair bay. In 'Buffing Up' Chuck meets an old rusty truck named Elmer and decides to exercise non-stop, only to wear himself out and learn from his mom that the body needs both rest and activity. In 'Special Delivery' Chuck promises to haul heavy steel beams to the diner alone, fails repeatedly, and finally builds a wheeled platform with Boomer and Rowdy to deliver the load on time. Each story ends with a parent gently spelling out the lesson and Chuck happily returning to play with his friends.

Learn with Chuck & Friends

Learn with Chuck & Friends

Race To The Race

Stimulating
recommended age Unlock co-watching from 3

This 21 minute upload combines two episodes of Tonka Chuck & Friends. In the first, Chuck's older brother Rally visits and Chuck has to choose between watching the race and freeing his friend Biggs from a mud puddle. In the second, Chuck and his friends each try a different way to fly, then learn to combine their ideas to lift Digger off a steep hill. Both stories end with the trucks celebrating together at the finish line of their adventure.

Cleo & Cuquin
S01 E03

Cleo & Cuquin

Driving Pelusin

Stimulating
recommended age Unlock co-watching from 3

Cleo and her younger siblings want to play together, but baby Pelusín first has a long list of things he wants to do: paint a picture of outer space, make things with modeling clay and read comics. After a rushed start sends him tumbling, the siblings turn helping him into a chauffeur game, driving him from one activity to the next until everything is finished. By the end Pelusín has done it all and is happily worn out, deciding he wants to be a chauffeur when he grows up. The episode opens with a pretend kart race and a monster game and closes with the family's play song.

Cocomelon
S01 E08

Cocomelon

Field Day Song

Overstimulating
recommended age Unlock co-watching from 6

JJ and a group of friends spend a sunny field day outdoors, moving through one game after another: bouncing on balls, a tug of war, a sack race, a bean bag toss and a baton relay. An upbeat song with on-screen lyrics carries the whole video, with the children playing in teams. It closes with a sung recap of the day and a quick goodbye.

Tim Rex
S01 E10

Tim Rex

Rocket Race

Overstimulating
recommended age Unlock co-watching from 5

Tim Rex helps his nervous brother Tommy compete in a rocket race through space, fitting his rocket with gadgets and cheering him on. The mayor keeps announcing surprise 'random rules,' from flying upside down through a meteor storm to catching a star. Tommy climbs from last place to first, then has to face a victory dance in front of the whole town. With Tim beside him he dances, wins the trophy and the brothers celebrate together.

Lea And Pop
S01 E15

Lea And Pop

Hickory Dickory Dock

Stimulating
recommended age Unlock co-watching from 3

Lea, a toddler in a red hooded onesie, plays with a toy car on a wooden train track in a bright pink bedroom while the 'Hickory Dickory Dock' rhyme plays. A toy mouse races its own car, a grinning wall clock strikes three, and an elephant honks and charges through the room. The action loops around the rhyme with little story, mostly carried by sound effects. It closes on an auto-play card inviting the viewer to the next item.

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