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Themes
Feelings
Activities
Behaviours
Social themes
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Bot at the Museum
Doug, a curious robot, wants to know why humans visit museums to learn, so his friend Emma and Uncle Forkrick take him to the Mega City Museum. They explore an early-machines room and try a pulley, walk through an immersive prehistoric jungle, and reach the dinosaur hall, where Uncle Forkrick worries the roaring T-Rex is dangerous. When it turns out to be a skeleton, everyone counts its 60 teeth, feels fossils and learns how dinosaurs looked and lived. Doug ends the trip understanding that museums let you touch, feel, see and hear things to learn about them.
Honey Bheem
Bheem, a village toddler, wakes in his hut and crawls outside into fields of red flowers, where a crowned queen bee and her swarm catch his eye. He follows and plays with the bees, tumbles through the meadow, meets another chubby boy and pushes a large rock that rolls down a hill. The adventure plays out through music, sound effects and physical comedy with almost no dialogue. By the end Bheem is back among the flowers with the other boy as the bees settle.
Game Room
Booba, a small furry creature, wanders into a home games room and plays with everything he finds, from a pool table and a punching bag to a ping pong table, exercise balls and a test-your-strength bell. Each object leads to a physical-comedy mishap, told without dialogue through gasps and big expressive faces. He bounces from one game to the next on his own, with no other characters or adults around. The action winds down into a lengthy credits sequence that closes the episode.
Alien Abduction
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