Activity
Camping
Camping is one of the first big changes a young child meets: sleeping somewhere that is not home, eating outside, and falling asleep to unfamiliar sounds. A calm, well made series about camping lets a child rehearse all of that from the safety of the couch, so tents, dark evenings and muddy boots already feel familiar before the real trip begins.
For 2-year-olds
At two, camping is mostly about objects and routines. A tent, a sleeping bag, a torch, boots by the door: those matter more than the trip itself. Look for a series that lingers on such things, names them plainly, and keeps a familiar grown up close by in every scene. Repetition helps at this age, the same setting up and the same goodnight, so your child knows what comes next.
Bea's Block
Sam's Campout
recommended age
Unlock
co-watching from 2
Friends gather for an overnight campout in Sam's backyard, complete with a tent, sleeping bags and a pretend campfire. When it gets dark and unfamiliar animal sounds start, Sam feels too nervous to sleep outside. His friends form a plan to bring comforting items from his room, play shadow puppets, and his grandpa shares that he was once nervous too, before returning Sam's stuffed bear. Sam ends the night feeling brave and ready to sleep under the stars.
Ready Eddie GO!
Camping
recommended age
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co-watching from 2
A warm narrator guides a boy named Eddie and his dog Scout through what a family camping trip in the woods will be like. The episode moves in clear steps from packing and putting up the tent to campfire activities, sleeping in a sleeping bag, and heading home. Along the way Eddie voices small worries about the dark and about leaving, which his parents answer with reassurance. It ends with Eddie ready for the trip and the family already planning to camp near a lake next time.
For 3-year-olds
Three year olds camp on the living room floor first. Blankets over chairs become a tent, and the doing matters more than the story. A series works well now when it shows the small steps in order, packing, walking, putting up the tent, and treats a spilled cup or a sudden rain shower as something you simply solve. Curiosity about beetles, birds and puddles belongs here too.
Max & Ruby
Camp Out
recommended age
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co-watching from 2
Max and Ruby are a rabbit sister and her little brother. During a heat wave, Ruby decides they will sleep outside in a backyard tent and sets it up, sending Max indoors again and again to fetch a flashlight, a radio, sleeping bags, pillows and marshmallows. Max would rather play and keeps carrying his toys outside instead. By the end he has filled the tent so full of toys that there is no room left for them, and the episode closes on Max's cheerful answer of 'Outside!'
Curious George
Camp George
recommended age
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co-watching from 3
When Marco misses summer camp after catching a cold, George decides to recreate the whole experience on the apartment building's roof. He remembers each activity Marco described, shops and gathers materials, and builds a camp with horseback riding, tetherball and a fishing pond. Marco arrives to a surprise camp, catches a pretend fish, and gets to sleep over by the campfire. Even the grumpy dog Hundley and the doorman join in by the end of the night.
Work It Out Wombats
Campout Confusion
recommended age
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co-watching from 3
Three wombat siblings and their grandmother Super, who looks after a treehouse apartment community, get ready for a campout with their animal neighbors. When the plans get mixed up, the children break the problem into steps, make a plan, try ideas and adjust when something does not work. A crab family helps out, and one neighbor who feels nervous in the dark is reassured. The episode ends with everyone roasting marshmallows around a campfire at night.
If You Give a Mouse a Cookie
The Big Campout
recommended age
Unlock
co-watching from 3
A boy named Oliver and his friends, Mouse, Pig, Cat, Dog and Moose, set up a camp-out in the backyard with tents, lanterns and a pretend campfire. When Moose feels too scared to sleep away from home in the dark, the group brings him his lovey and comforting things and lights up the night. Moose ends up making shadow-puppet stories and feeling brave enough to stay. The evening closes with a camp-out song and everyone tucked into their sleeping bags for lights-out.
For 4-year-olds
By four, camping becomes something you do with other people. Who carries what, who sleeps where, whose idea wins. Look for a series where children take on real jobs and where a disagreement about a sleeping spot gets talked through instead of settled by an adult. Evening scenes count as well: strange noises and a dark outside, handled without fright, give your child a script for the real thing.
Bluey
Camping
recommended age
Unlock
co-watching from 2
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
The Berenstain Bears
Go to Camp
recommended age
Unlock
co-watching from 2
At Grizzly Ted's summer day camp, Sister Bear and her friend Lizzy spend their days swimming, hiking, and doing crafts, until the counselor announces an overnight sleep-out on Skull Rock. Sister secretly dreads sleeping so far from home and hides her worry until Lizzy gently draws it out of her. Together they decide to practice with a night in the backyard, and Sister succeeds. She heads to the real sleep-out feeling ready, sharing a campfire story and searching for shooting stars.
Carl the Collector
Show And Smell/The Campfire Conundrum
recommended age
Unlock
co-watching from 4
Carl, a raccoon who loves collecting and noticing smells, plans a smell tour of his town for his friends Sheldon and Lotta. When Lotta finds the smells too strong and leaves, Carl reworks the tour to include things everyone enjoys, like mint, popcorn, and a cozy hamster. In the second story Carl goes camping with friends, learns about constellations, and faces his dislike of scary stories when a noise in the bushes turns out to be Sheldon's sleepwalking dad. Both stories close with the friends together, having found a way to share the experience as a group.
Simon
Tomatoes
recommended age
Unlock
co-watching from 3
Simon and his little brother Gaspard are playing in their grandparents' garden when their grandfather explains that a tiny elf comes out at night to paint the green tomatoes red. Convinced the elf might be real, the brothers sneak outside with a blanket and hide under a table to keep watch. They get spooked by an owl, fall asleep, and miss the elf entirely. In the morning the tomatoes are red, the grandparents are revealed to have slept nearby the whole time, and the boys find a small pot in the garden that convinces them the elf exists.
For 5-year-olds
Five year olds want the plan. They notice that weather changes, that a fire needs wood, that a knot has to hold. Series that let a child work something out over a longer stretch, including a mistake that costs something and then gets repaired, fit this age. A little tension is fine here, as long as the story stays within reach and the ending is clear.
Lyla in the Loop
Find Mom's Phone
recommended age
Unlock
co-watching from 2
Lila and her family are on a camping trip when Mom's phone, holding all their hiking photos, goes missing. Lila leads Mom back along the trail, using landmarks they passed, rock towers, a eucalyptus tree, ribbons, a log bench and giant mushrooms, to retrace their steps. She finds the phone on the rock where the family had lunch, and they hurry back to camp before dark. The episode ends around a sunset campfire with the family singing a camping song.
Star Wars: Young Jedi Adventures
The Night Lights of Tenoo
recommended age
Unlock
co-watching from 4
Young Jedi Kai, Lys and Nubs join their friend Celeste on a camping trip to the Blue Forest to watch the yearly night lights. Celeste is so busy taking holo pictures that playful creatures called Lumikas keep stealing her camera, forcing the friends to move camp again and again. After they tumble into a pit, they escape by playing catch with one of the creatures and climb high enough to watch the lights. Celeste sets the camera aside and realizes the moment matters more shared than recorded.
Dino Ranch
Pterodactyl-Doodle-Doo
recommended age
Unlock
co-watching from 3
On a ranch where dinosaurs serve as the farm animals, siblings Jon, Min and Miguel are woken each morning by their pterodactyl friend Teddy. After an accident with a hay machine wrecks Teddy's roost, Miguel builds him a fancy new one high on the barn, but Teddy calls out all night and no one can sleep. The children try a new pillow and extra features, then camp out to watch him, and discover that Teddy simply missed sleeping near his friends. They move him back to the clubhouse and the whole ranch finally rests.
Dino Ranch
The Spookasaurus
recommended age
Unlock
co-watching from 3
On a ranch where children herd dinosaurs, the young Cassidy ranchers camp out after a long day and listen to Pa's spooky campfire tale about the 'Spookasaurus'. That night the herd bolts and the children chase a runaway baby stegosaurus into the dark, passing a glowing river, burning trees and a creepy cave that all match Pa's story. Inside the cave they discover the 'monster' is the frightened baby with its foot stuck, its howl echoing strangely, so they free it and reunite it with its mother. Along the way John admits he was scared and learns that being brave means helping even when afraid.
For 6-year-olds
At six, camping stretches beyond the campsite. Maps, trails, animal tracks and the rule that you leave a place as you found it become genuinely interesting, and children begin to grasp why such rules exist. Look for a series with a real journey, room for humour, and characters who take responsibility when something goes wrong. Stories that leave a question open give you something to keep talking about on your own trip.
Xavier Riddle and the Secret Museum
I Am Harry Houdini
recommended age
Unlock
co-watching from 4
Brad is nervous about spending his first whole night in the museum, so Xavier and Yadina take him through the Secret Museum back to 1881 Wisconsin to meet young Harry Houdini. Houdini wants to become a brave performer like a fearless tightrope walker, and learns to take a slow, deep breath to calm himself before doing something scary. The friends bring the technique home and Brad uses it to settle his fear and stay the night. A short bonus story about Bradman and Furby and a secret garden follows before the credits.
Xavier Riddle and the Secret Museum
I am Mary Shelley
recommended age
Unlock
co-watching from 4
Xavier needs to tell a spooky campfire story at the museum sleepover but only thinks up silly ideas. With his sister Yadina and friend Brad, he travels through the Secret Museum to England in 1805 to meet author Mary Shelley, who shows them how to use imagination and tell stories their own way. Xavier returns to the campfire and tells a story that is both spooky and silly, about a ghost that tickles toes. A short closing story-time segment follows, in which Bradman and Furby find a secret garden to help a butterfly regain her colors.
Pinecone & Pony
O Prickly, Where Art Thou?
recommended age
Unlock
co-watching from 4
Pinecone, a young warrior, joins the Little Rumblers for their first overnight in the fearsome forest and secretly brings her stuffed hedgehog, Prickly, afraid the others will tease her. When Prickly is carried off by a griffin, she and her friend Pony chase him through skunks, dark woods and creatures to get him back. After a hard search, Pinecone admits in front of everyone that she loves her stuffy, and the other children and their leader Gladys reveal they have comfort objects too. The group works together to recover Prickly and ends the night with a campfire story.