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Active filters: 5 years Swimming
Stillwater
S01 E05 Story B

Stillwater

Dressed Up

Calming
recommended age Unlock co-watching from 2

Carl is convinced his favourite shirt has shrunk, so he goes to see his panda neighbour Stillwater, who is practising Tai Chi in the garden. As they move and talk, Carl slowly realises the shirt did not shrink, he has grown. Stillwater tells him the story of Nani, a hermit crab who learns to leave her outgrown shell for a new one. In the end Carl accepts a bigger hand-me-down shirt from his brother Michael and joins Stillwater for one last Tai Chi move.

Dora and Friends: Into the City!
S01 E12

Dora and Friends: Into the City!

Magical Mermaid Adventure

Stimulating
recommended age Unlock co-watching from 4

Dora and her friends are cleaning up a beach and hunting for gold coins their parents hid in the sand when a turtle swims off with their bag. Chasing it by jet ski and raft, they meet the mermaid Mariana, and Dora uses a magic necklace to become a mermaid herself and follow the turtles to the hideout of La Sirena Mala, who has been collecting everyone's gold. Past a net trap, a maze of tunnels and a line of octopus guards, they reach the treasure room and confront her. She scatters the gold, the team gathers it back together, and after she explains that her old team once shut her out, they invite her to join them and she returns the gold and renames herself La Sirena Buena.

Gigantosaurus
S01 E05

Gigantosaurus

The Island

Balanced
recommended age Unlock co-watching from 4

Two dinosaur friends, brave-talking Rocky and timid Bill, have a beach sleepover that drifts them out to a mysterious island on a lily pad. Stuck with a hungry predator lurking, Rocky finally admits he cannot swim, and Bill teaches him to float, breathe and kick. Together they swim to escape Terminator and make it back to the beach. By the end Rocky can swim on his own and the two celebrate their friendship.

Batwheels
S01 E36

Batwheels

Wing's Underwater Upgrade

Balanced
recommended age Unlock co-watching from 5

Wing, a flying Batwheel, receives submersible upgrades so she can dive underwater and rescue Batman, who has been captured by Penguin inside a sunken ship. Certain she needs no practice, Wing rushes in, loses control in the currents and has to retreat, feeling embarrassed. After Batman shares how he once struggled with a new skill too, she practises and heads back out. She outsmarts Penguin by spinning his boat in a whirlpool, frees Batman and decides to keep practising underwater.

Sharkdog
S03 E07

Sharkdog

Return to the Island

Stimulating
recommended age Unlock co-watching from 5

Max and his friends set out with Captain Barb in a rebuilt submarine to return a group of shark pups to their secret island, navigating spinning whirlpools and a monster-filled cave to get there. At the island, Sharkdog must decide whether to stay with the pups he calls family or go home with Max. He says a tearful goodbye but turns back at the last moment, choosing Max and then rescuing the crew when their submarine gets trapped in a vortex. The episode ends with the town celebrating Sharkdog as a hero back in Foggy Springs.

Sharkdog
S03 E01 Story A

Sharkdog

Sharks, Dogs and Sharkdogs

Stimulating
recommended age Unlock co-watching from 5

Sharkdog, a half-shark half-dog, is asked to leave the house so Max's family can secretly set up a surprise, and while wandering he starts to feel he does not belong anywhere. He is turned away by the dogs at the park, then meets Barb the seafaring sailor, who joins him to search for where he came from, though all Sharkdog can recall is the sea. When noon arrives he heads home to find the family waiting with a party and a shark-shaped cake. They tell him that fins or feet, he is one of a kind and belongs right there with them.

Sharkdog
S03 E01 Story B

Sharkdog

Sharkdoggy Day

Stimulating
recommended age Unlock co-watching from 5

On Sharkdoggy Day, Max plans a perfect day for his pet Sharkdog: a dive at the aquarium, beach games with friends, and a fish barbecue at home. When Dad forgets the fish, Sharkdog goes to fetch it from Captain Barb, who enlists him to find a lost map to a secret island that might hold more shark dogs. Torn between the day with Max and the map hunt, Sharkdog keeps sneaking off until he finally confesses. The map turns out to be faded beyond use, but Max and the whole pack reassure Sharkdog that he will always have them.

Sharkdog
S03 E06 Story A

Sharkdog

Puptown Funk

Stimulating
recommended age Unlock co-watching from 5

Sharkdog and Max set out to prove that three wild shark pups, Hammerhead, Mega Mouth and Sausage, belong in the town of Foggy Springs after Max's father worries they are too much of a handful. Splitting up to take each pup somewhere fun, the children instead trigger 'shark mode,' sending the pups on chaotic rampages across a construction site, the beach and the sea. Piecing together their observations, the group works out that darkness calms the pups and uses that to bring them safely home asleep. Dad agrees the pups can stay for now, on the condition that Max reports any danger right away.

Sharkdog
S03 E05 Story B

Sharkdog

How to Train Your Sharkpups

Stimulating
recommended age Unlock co-watching from 5

Max and Sharkdog set up a three-round training competition to see who is the best trainer for the family's three new shark pups. As the pups bond with Sharkdog, Max feels left out and secretly uses a sound device to win the final recall test, which sends the pups into a frenzy that wrecks the house. Max admits he cheated and confesses he was jealous, and Sharkdog reassures him they are best buddies no matter what. The episode ends with the family welcoming the pups into their pack.

Brown and Friends
S01 E15

Brown and Friends

Freeze Frame

Balanced
recommended age Unlock

Brown works behind the counter of the café he shares with his friends while Boss experiments with a glowing liquid in a back room full of flasks and tubing. Sally the duck gets hold of the small glass vial, and a shower of golden sparkles ends up clinging to Brown's fur. He tries to wipe it off, heads out through the town and eventually lands in the river, meeting Cony along the way. The episode closes back at the café, with the sparkles gone and Sally sitting alone in an armchair by the window.

Billion Surprise Toys

Billion Surprise Toys

The Piggy Bank Thieves

Stimulating
recommended age Unlock

At a lantern festival, a group of thieves steals a piggy bank from a lemonade stand, and a team of children dressed as police officers gives chase. The thieves use disguises and traps to slip away, then a dropped map leads everyone to a tropical island where the thieves perform a song about sneaking and stealing and keep grabbing items. The officers recover the piggy bank early on but the thieves keep escaping. The episode ends mid-chase as the pursuers call out 'Catch them quickly!'

Angry Birds
S01 E08

Angry Birds

True Blue?

Stimulating
recommended age Unlock

A green pig sews himself a blue bird costume and joins the three Blues who are guarding a nest of eggs. The Blues take him in and share their games with him, throwing a frisbee, riding a skateboard, flying a toy plane and swimming in the lake, while the pig keeps steering himself closer to the nest. The water loosens his disguise and the Blues realise who he really is just as he reaches the eggs. They chase him off and fire him away with a slingshot, leaving the eggs where they were.

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