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Jerry, Jerry, Quite Contrary

Mediocre

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Balanced

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Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre - Slowscreen

Mediocre. In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts...

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https://slowscreen.com/en/series/tom-and-jerry/s1/e17-jerry-jerry-quite-contrary

https://slowscreen.com/en/series/tom-and-jerry/s1/e17-jerry-jerry-quite-contrary

Slowscreen

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre - Slowscreen

Mediocre. In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts...

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre
Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre

slowscreen.com

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre - Slowscreen

Mediocre. In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts...

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre
slowscreen.com

Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre - Slowscreen

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Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre - Slowscreen

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Subject Tom and Jerry: Jerry, Jerry, Quite Contrary | Mediocre

Mediocre. In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts...

https://slowscreen.com/en/series/tom-and-jerry/s1/e17-jerry-jerry-quite-contrary

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This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is calm. A child has time to watch and understand what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
The episode holds to one clear thread, Jerry wandering the house asleep while Tom tries to stop him, so a child always knows what the story is about. Events build in a recognizable beginning, middle and end, from the first sleepwalk to the desert closing gag. Where it wobbles is the logic: the cartoon runs on exaggerated physics, so an anvil, a long fall or a slam leaves characters unharmed, and consequences do not follow the predictable rules a five-year-old sees in real life.
The heart of the episode is an adversarial one, with Tom repeatedly grabbing at Jerry and taking hard knocks in return, so support and attunement are largely absent between the two. Emotional jolts arrive through slapstick collisions and Tom's alarmed reactions, and while the cartoon resets him after each mishap, the reassurance is comic rather than genuine. There is no whining-to-get-my-way or mocking framing, but the ongoing chase keeps the tone edgy rather than settled.
Tom does take initiative, scheming and grabbing tools to head Jerry off, so there is some visible drive behind his attempts. What is thin is the actual problem-solving: his plans are reactive and usually cut short by a gag rather than worked through in clear, repairable steps, which falls short of the several-step reasoning a child this age can follow. The cause-and-effect on display is cartoon logic, so a viewer rarely sees a sensible plan tried, evaluated and adjusted.
There is almost no usable language here. The soundtrack is carried by effects and grunts, and the few vocal moments are exclamations like 'Oof!' and 'Oh, my God' rather than sentences that inform or describe. A child listening will find nothing modelled in the way of clear vocabulary, complete sentences or purposeful talk, so the episode offers little for language building.
Very little of what happens connects to a child's own day. The action is built on chase gags, an anvil, a tumble down the stairs, a mouse hopping while asleep, none of which is meant to be copied or carries a practical purpose. The house is a recognizable backdrop, but the events run on fantasy physics rather than real-world cause and effect, and the cat-and-mouse rivalry does not mirror the everyday play, family or friendship patterns a five-year-old would recognize.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
This episode features only two characters, Tom the cat and Jerry the mouse, with no human figures and no glimpse of family life, community, or cultural background. The world is a single house at night, and the entire story is a wordless chase between the two, so there is no picture of how different kinds of people live together. Their roles follow the fixed predator-and-prey pattern the pair is known for, with each taking turns to outwit the other. Because the cast is limited to two animals locked in one familiar dynamic, there is very little breadth of representation to draw on.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
The episode plays out in a recognizable home, where a mouse who sleepwalks keeps drifting into danger and a cat keeps trying to catch him. Almost every beat leans on cartoon physics rather than anything a child could copy or meet in real life, from an anvil dropped down a chimney to characters walking away from crushing falls. There is no true villain here; Tom and Jerry trade the upper hand throughout, and each comes off worse at different moments. The exaggerated logic stays consistent and the simple setup is easy to follow at this age, though the constant slapstick sits well outside real life.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This short rewards a watching adult as much as a child. The comedy is wordless slapstick built on clean physical timing, so a grown-up in the room can follow every gag without effort, and the story of a sleepwalking Jerry driving Tom to ruin holds together with real escalation. The craft stands out most: stylized modern backgrounds, expressive character animation, and an orchestral score with no shrill voices to grate on adult ears. Easy company for a co-viewing parent.

Themes

Mischief

Central

Jerry sleepwalks obliviously into danger while Tom scrambles to intervene.

Rivalry

Central

Tom repeatedly chases and grabs at Jerry across the house.

Slapstick

Central

An anvil, a fall down the staircase and a trunk gag land on Tom in turn.

Nighttime

Recurring

The whole episode takes place in a darkened house lit by moonlight.

Problem solving

Recurring

Tom keeps devising quick attempts to head off the sleepwalking mouse.

Mild violence

Tom is struck by an anvil, tumbles down the staircase and is slammed in a trunk for laughs.

Loud sounds

Heavy thuds and crashes accompany each collision on the effects-driven soundtrack.

In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts backfire into a string of slapstick mishaps for Tom, including an anvil, a fall down the stairs and a slam inside a trunk. The chase carries the whole short with barely any dialogue, driven by sound effects and music. It closes with a gag in a desert landscape and a 'the end' card.

Season 1

18 episodes

Tom and Jerry
S01 E07

Tom and Jerry

Ah, Sweet Mouse-Story of Life

Stimulating
recommended age Unlock

Tom the cat spends the episode trying to catch Jerry the mouse, first inside a house and then out across a city street and over rooftops. Jerry escapes again and again using firecrackers, a horn, a fire hydrant and various traps that leave Tom battered. The two never speak; the story is carried by music and sound effects. It closes with the pair side by side and a 'The End' card.

Tom and Jerry
S01 E09

Tom and Jerry

Bad Day at Cat Rock

Balanced
recommended age Unlock

In this Tom and Jerry short, the cat Tom chases the mouse Jerry across a half-built skyscraper of red steel girders high above a city. The pursuit runs through falls, mallet blows, stacked TNT and near-misses on the beams before moving down to sandy ground among wooden pilings. There is no dialogue; music and sound effects carry every gag. Jerry outwits Tom by the end, and the cartoon closes on a 'The End' card.

Tom and Jerry
S01 E10

Tom and Jerry

The Brothers Carry-Mouse-Off

Balanced
recommended age Unlock

A cat and a mouse spend the episode trying to outdo each other around a suburban house, its backyard and a swimming pool. The cat sets traps and grabs tools like a bow and a mallet, and the mouse turns each scheme back on him. Along the way a mother mouse and a crowd of baby mice appear before the chase winds back outdoors. The episode ends without a real truce, closing on the classic 'The End' card.

Tom and Jerry
S01 E11

Tom and Jerry

Haunted Mouse

Balanced
recommended age Unlock

In this Tom and Jerry short, Jerry the mouse dresses up as a top-hatted magician and uses a string of tricks and illusions to outwit and frighten Tom the cat inside a house. Tom repeatedly tries to catch Jerry and is fooled, chased and hit each time, including a loud barrel blow. There is no dialogue; the story runs on music, sound effects and visual gags. It closes with Jerry triumphant as the cartoon ends.

Tom and Jerry
S01 E12

Tom and Jerry

I'm Just Wild About Jerry

Stimulating
recommended age Unlock

Tom the cat chases Jerry the mouse through a closed department store, moving from toy counters to staircases, pipes and a ping-pong table. Jerry keeps outwitting Tom, who tries traps with toy cars and a heavy bowling ball, taking the brunt of each failed scheme. The chase runs almost wordlessly on sound effects and physical gags. It closes with a nighttime train-tracks scene and a final image of Jerry with a halo and wings before the end card.

Tom and Jerry
S01 E15

Tom and Jerry

The Cat's Me-Ouch

Balanced
recommended age Unlock

In a suburban home and garden, Tom the cat hunts Jerry the mouse, who recruits a small bulldog to protect him. The two trade escalating physical gags, with Tom grabbing an axe and trapping Jerry in a jar while the bulldog keeps turning the tables. The comedy runs on chase and collision rather than words, with almost no spoken dialogue. By the end Tom is wrapped head to toe in bandages in a hospital bed while Jerry teases him.

Tom and Jerry
S01 E16

Tom and Jerry

Duel Personality

Stimulating
recommended age Unlock

A cat and a mouse settle their rivalry as a formal duel that begins in a grand mansion and moves out to an open field at sunset. They trade escalating attacks with a ball and chain, cannons, a bow and arrow, swords and dynamite, each scheme backfiring in slapstick fashion. There is no real dialogue; grunts, exclamations and loud sound effects carry the story. The chase runs its course and the episode closes on a 'the end' card.

Tom and Jerry
S01 E17

Tom and Jerry

Jerry, Jerry, Quite Contrary

Balanced
recommended age Unlock

In a darkened house at night, Jerry the mouse sleepwalks in his pyjamas while Tom the cat tries again and again to stop him or catch him. The attempts backfire into a string of slapstick mishaps for Tom, including an anvil, a fall down the stairs and a slam inside a trunk. The chase carries the whole short with barely any dialogue, driven by sound effects and music. It closes with a gag in a desert landscape and a 'the end' card.

Tom and Jerry
S01 E18

Tom and Jerry

Jerry-Go-Round

Balanced
recommended age Unlock

In this Tom and Jerry cartoon, Tom chases Jerry through a big circus, where Jerry teams up with a friendly elephant that keeps swatting the cat away. The two trade slapstick stunts around tents, a cannon and a tall diving ladder before the chase spills out into the town streets. It ends with Tom stuck in a manhole beside his own dynamite plunger as Jerry gets away. The story is told without dialogue, carried by music and sound effects.

Tom and Jerry
S01 E19

Tom and Jerry

Love Me, Love My Mouse

Balanced
recommended age Unlock

Tom tries to win over a white female cat and presents Jerry the mouse to her as a gift. She adopts Jerry as a pampered baby, rocking and feeding him, which makes Tom jealous. He spends the rest of the cartoon scheming to get rid of the mouse, leading to chases and slapstick gags through the house. His plans keep backfiring, and the cat and mouse come out ahead by the closing 'the end' card.

Tom and Jerry
S01 E21

Tom and Jerry

Filet Meow

Balanced
recommended age Unlock

In this Tom and Jerry cartoon, Tom the cat tries to catch and eat a goldfish, while Jerry the mouse keeps rescuing it. The chase moves through a suburban house and backyard, with Tom disguising himself as a trash can and wielding a hatchet, and a large green shark eventually turning up to scare him off. There is no dialogue; the story is told through slapstick, music, and sound effects. By the end the goldfish is safe and Tom is left defeated.

Tom and Jerry
S01 E22

Tom and Jerry

Matinee Mouse

Stimulating
recommended age Unlock

Tom chases Jerry through a back garden, a kitchen and a hallway, running into a rake, a garbage can and a bulldog along the way. After a scuffle in the street the two shake hands and go into a cinema together, where they watch a run of their own past chases on the big screen and laugh at each other's misfortunes. The truce falls apart and the fighting starts again. The episode ends back at the house with Tom, Jerry and the bulldog still going at each other.

Tom and Jerry
S01 E23

Tom and Jerry

The A-Tom-Inable Snowman

Balanced
recommended age Unlock

At a snowy mountain lodge, a cat chases a mouse through ski runs, traps and deep snow. A large friendly furry creature keeps finding the mouse and shielding it from the cat, foiling each new scheme. The cat ends up battered, frozen and outwitted at every turn. The short closes on a comic tropical daydream before the final card.

Tom and Jerry
S01 E24

Tom and Jerry

Catty Cornered

Stimulating
recommended age Unlock

In a city house, the mouse Jerry finds himself hunted by two cats, the gray Tom and an orange alley cat, who both want the place for themselves. Jerry turns the situation to his advantage by tricking the two cats into fighting each other with grenades, a cannon and other exaggerated weapons. The action is a continuous chase punctuated by explosions and comic impacts. By the closing 'the end', the cats have battered each other and Jerry slips away.

Tom and Jerry
S01 E25

Tom and Jerry

Cat and Dupli-Cat

Balanced
recommended age Unlock

Tom stands on a moonlit pier in a harbour singing 'Santa Lucia' in Italian. An orange cat hidden nearby copies every note back at him, and Tom sets off along the docks and through the corridors of a moored ship to find whoever is mocking him, running into Jerry along the way. The chase moves onto a decorated boat where Tom aims a ship's cannon at his rival. The cannon goes off in both their faces, and the episode closes with gold confetti raining over Jerry on the deck.

Tom and Jerry
S01 E27

Tom and Jerry

Guided Mouse-Ille

Balanced
recommended age Unlock

A cat and a mouse chase each other through a high-tech city in the year 2565, using robot gadgets, rocket skates and ray devices to outdo one another. Their rivalry escalates through traps, a chemistry lab and repeated slapstick clashes until a large explosion levels everything. The short then resets the pair as cavemen in a desert, still fighting with a bone. It closes on a 'THE END' title gag.

Tom and Jerry
S01 E29

Tom and Jerry

Cannery Rodent

Balanced
recommended age Unlock

In a fishing cannery built on stilts over the ocean, Tom the cat spends the episode trying to catch Jerry the mouse. Their chase spills across beams, planks and the water below, where a large purple shark keeps snapping at both of them. Tom rigs traps with cans, rods and lines, but Jerry turns each one back on him. The episode closes at sunset with a final gag and a 'the end' card.

Tom and Jerry
S01 E33

Tom and Jerry

Advance and Be Mechanized

Balanced
recommended age Unlock

In a futuristic space station full of screens, control panels and robots, Tom the cat tries again and again to catch Jerry the mouse. He builds and fires a stream of gadgets, from a mechanical robot dog to rockets and ray-guns, but Jerry keeps turning each trap back on him. The story is told through slapstick and sound effects with virtually no dialogue. It closes on a final gag and a 'the end' card.

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