Social theme
Emotional regulation
Emotional regulation is how a child learns to notice a big feeling, name it, and find a way through it without being swept away. For young children this is slow, physical work: frustration, jealousy, disappointment and excitement all arrive at full volume. A calm, well-made series can show feelings being felt and handled out loud, giving your child words and strategies to borrow long before they can manage this on their own.
For 2-year-olds
At two, feelings arrive fast and leave just as fast, and a toddler has almost no language for them yet. What helps most is seeing a character have a small, recognisable upset, a dropped snack, a turn that ends, and an adult who stays close and calm. Look for series with a slow pace, simple words for feelings, and plenty of repetition, so the same comforting pattern comes back every time. Anything loud, rushed or overstimulating works against the very thing you are hoping for.
Bing
Bye Bye
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, finds and plays with a new balloon that Flop blows up for him. After Bing bounces on it the balloon pops, and Bing struggles with not being able to get it back. Flop introduces the 'bye bye box', a keepsake box where Bing already stores broken-but-special things, and together they place the popped balloon inside and draw a picture of it. The episode ends with Bing summarising the bye bye box idea and a short closing song.
Ready Eddie GO!
Toilet Time
recommended age
Unlock
co-watching from 2
Eddie, a young boy, gets ready to visit the Space Museum with his dad, and a friendly guide walks him through what to do when he needs an unfamiliar toilet. The episode moves through clear steps: noticing the need, finding the toilet, looking around at what is different, going, and washing hands. Eddie chooses to go on his own while his dad waits nearby, and he handles a too-loud dryer by using paper instead. It ends with Eddie confident and the steps repeated as a recap.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Me & Winnie the Pooh
Rainy Day Rainbow Painting
recommended age
Unlock
co-watching from 2
Eeyore greets the viewer and invites them to paint on a rainy day. When rain clouds keep him from painting the blue sky, he watches the raindrops make puddles and decides to paint a gray-and-blue cloud instead. A rainbow appears, and he adds it to his picture, ending with a finished rainy-day painting he says will remind him of the shared time. He says goodbye, and a closing card offers the next episode.
Bing
Musical Statues
recommended age
Unlock
co-watching from 2
At an indoor play group it is Bing's turn to choose, and he picks musical statues. With Flop working the music, Bing, Sula, Pando, Coco and baby Charlie dance and then freeze each time the music stops, dropping out one by one when they wobble. Pando is the last statue standing, and Bing is disappointed that he did not win the game he chose, so he stops playing. He soon decides to rejoin because it is more fun with everyone, and the group settles in to play again.
Ready Eddie GO!
New Classmate
recommended age
Unlock
co-watching from 2
Eddie, a young boy, learns that a new girl named Frida is joining his class and worries that his familiar routines will change. Guided by a calm narrator through chapters called Preparing, Welcome, Changes and Being kind, he watches classmates make welcome cards, practises greeting someone new, and eventually offers Frida his rocket toy when she looks unsure. Set almost entirely in a colourful classroom, the story follows his shift from resisting change to accepting it. By the end Eddie says he is really glad Frida is there and is ready for a new classmate.
Me & Winnie the Pooh
Help Piglet Go Back to Sleep
recommended age
Unlock
co-watching from 2
Piglet wakes in the night after a loud noise and, feeling scared, asks the viewer to stay for company. Alone in a cosy treehouse bedroom, Piglet worries about a lost pair of comfort toys, then calms down by picturing tomorrow's fun with Winnie the Pooh and other friends. As the fear fades, Piglet grows sleepy again and asks to be tucked in. The episode closes with a quiet goodnight before an autoplay card for the next episode.
Me & Winnie the Pooh
Eeyore's Morning Affirmations
recommended age
Unlock
co-watching from 2
Eeyore, a soft blue donkey, greets the viewer and shares his 'rainbow thoughts', short affirmations he says each morning. He guides a slow breathing exercise, then offers thoughts about sunny and cloudy days and about getting back up after falling. He walks to a special hillside spot to say his favorite thought and enjoy the view. The episode ends with Eeyore saying goodbye until next time.
Me & Winnie the Pooh
Pooh Bear Has the Hiccups
recommended age
Unlock
co-watching from 2
Winnie the Pooh gets the hiccups outside his tree-stump house after eating too fast, and turns to the viewer for help. He works through two remembered tricks, first slow in-and-out breathing while thinking of honey, then blowing bubbles. The hiccups stop and Pooh cheers before saying goodbye. The episode closes on a branded title card and a thumbnail teasing another video.
For 3-year-olds
Three-year-olds start to recognise feelings as things that have names and causes. This is the age where short, sung or spoken strategies really stick: take a breath, count slowly, ask for help. Look for series that name the feeling clearly, show one simple thing to do about it, and then let the story move on without drama. It also helps when the character does not get it right instantly, because that is exactly what your child is living through.
Daniel Tiger's Neighborhood
Daniel's Picnic
recommended age
Unlock
co-watching from 2
Daniel Tiger and his friends Prince Wednesday and Miss Elaina meet at the castle, ride the trolley to the clock factory park, and start a picnic with Daniel's dad nearby. After an alphabet snack game, a make-believe ant picnic, and a ball game that ends with the ball getting squashed, a sudden rain forces them inside the clock factory. They notice clocks shaped like a castle and a tiger and decide to hold their picnic indoors. The episode closes with the friends thanking the viewer and a song about turning disappointment into something good.
Daniel Tiger's Neighborhood
Daniel’s Birthday
recommended age
Unlock
co-watching from 2
Daniel Tiger and his mom take the Trolley to Baker Aker's neighborhood bakery to choose a birthday cake, settling on a tiger-shaped cake decorated with three black and four orange stripes. A frosting glob lands on the cake during decorating, and on the bumpy ride home the cake gets smushed flat. With mom's help Daniel uses the refrain 'when something seems bad, turn it around and find something good' to reframe both setbacks. The episode closes with Daniel, his parents and his friends Katerina, Miss Elaina and Prince Wednesday celebrating around the smushed cake at his birthday party.
Do, Re & Mi
Best Buggy Blues
recommended age
Unlock
co-watching from 3
Pocoyo
Hush
recommended age
Unlock
co-watching from 2
Pocoyo spots a butterfly and desperately wants to get close to it, but his loud, excited chasing keeps sending it flying away. Guided by Sleepy Bird's 'shh' and a friendly narrator, and joined by his friends Pato the duck, Elly the elephant and Loula the dog, he discovers that being quiet is the way to stay near it. Once he calms down and stays still, the butterfly finally settles. His friends celebrate with 'Hooray for Pocoyo!' before the episode closes.
Bea's Block
Sam's Campout
recommended age
Unlock
co-watching from 2
Friends gather for an overnight campout in Sam's backyard, complete with a tent, sleeping bags and a pretend campfire. When it gets dark and unfamiliar animal sounds start, Sam feels too nervous to sleep outside. His friends form a plan to bring comforting items from his room, play shadow puppets, and his grandpa shares that he was once nervous too, before returning Sam's stuffed bear. Sam ends the night feeling brave and ready to sleep under the stars.
Esme & Roy
Dark and Stormy Knight
recommended age
Unlock
co-watching from 3
Esme and Roy are monster-sitters who look after young monsters. In this episode they help a worried young monster through a dark and stormy 'knight' adventure, using make-believe castle and knight play to turn a scary pretend storm into a brave challenge. With patient encouragement, the monster moves from worry toward confidence and the group plays on together. The story takes place in a soft, colorful monster world and ends with the fear settled.
Esme & Roy
The Hugo Express
recommended age
Unlock
co-watching from 3
Esme, a young girl, and her monster friend Roy look after Hugo, a small monster who loves trains. Together they turn the playroom into a pretend train called 'The Hugo Express', building tracks and taking turns as conductor. When the play hits a snag and Hugo's feelings run high, Esme and Roy help him work through it step by step. The train game gets back on track and the friends finish happily.
Kiri & Lou
Yum Yum Baronies
recommended age
Unlock
co-watching from 2
Kiri, a small creature with a red crest, and her purple friend Lou plan to share a feast of their favorite fruit, the yum yum baronies, in their forest home. While Kiri is up a tree, Lou cannot resist and eats every single one, then admits he wasn't thinking. Kiri is hurt that the feast and Lou's promise are both gone, and a drawn-out muddle follows over whether Lou has properly said sorry, briefly involving a passing creature whose name happens to be 'Sorry.' The two friends finally apologize to each other and make up, then set off to look for another tree.
Pretzel and the Puppies
Groom Games
recommended age
Unlock
co-watching from 2
At Gigi's grooming palace, a group of puppies get their fur trimmed before heading out to play fetch with the Red Zoomer ball. One puppy, Dil, is too excited to hold still, so his fur keeps covering his eyes and he cannot be groomed or see. His friends invent stay-still games, a balance game, Pippa Says, drawing, and pretending to be a statue, to help him calm down. Once Dil holds still, Gigi finishes the trim, he can see again, and everyone goes to the park to play.
Do, Re & Mi
Rain Rain You Can Stay
recommended age
Unlock
co-watching from 3
Mi has planned a picnic with his friends Do and Re, but rain arrives over Bebopsburg and thunder frightens him. The friends move the picnic indoors to Do's birdhouse, only to find rain leaking through holes in the roof. They fly out into the storm together, singing to keep their courage up, and cover the roof leaf by leaf. Once the birdhouse is dry, they sit down inside and finally have their picnic.
For 4-year-olds
By four, children feel the harder social emotions: envy, embarrassment, being left out, wanting to win. They can follow a longer story now and understand that a character felt bad earlier and better later. Look for series where a problem is talked through rather than fixed by a grown-up, and where friends notice each other's moods. Seeing a character apologise, or wait for their turn while it stings, gives your child a model far more useful than any instruction.
Llama Llama
Last Day of Summer
recommended age
Unlock
co-watching from 2
On the last day of summer vacation, a young llama plans to fly kites in the park with his friends Nellie, Luna and Euclid. When his kite rips he repairs it, and when rain arrives the group invents indoor summer with an indoor beach, indoor kite flying and a homemade sunset. Mama helps Llama Llama see that a changed plan can still be a good day. The sun returns, and everyone flies kites and watches the real sunset together from Grandpa and Graham's boat.
Bluey
Copycat
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey spends the morning copying everything her dad Bandit says and does. On his walk the family finds a hurt budgie, boxes it up with a tea towel and drives it to the vet, but the bird dies. Back home, Bluey stages a pretend replay of the whole event with Bingo and her mum, trying to make it end differently before accepting that some things cannot be changed. The episode closes with the copycat game quietly forgotten.
Bluey
Bumpy and the Wise Old Wolfhound
recommended age
Unlock
co-watching from 2
While Bingo stays overnight in hospital, her family send a homemade video story called 'Bumpy and the Wise Old Wolfhound', with Bluey playing a girl named Barnicus. Barnicus wishes for a puppy, and when Bumpy falls sick she searches the town for a magic cure from the wise old wolfhound. The task he sets, finding purple underpants from someone who has never been sick, leads her to realise that everyone gets sick sometimes. Bumpy recovers, and the story ends with the family's bloopers and goodbyes.
Bluey
Teasing
recommended age
Unlock
co-watching from 2
In a suburban Australian home, dog sisters Bluey and Bingo start the morning fighting over a toothbrush, and Dad tells them to stop teasing. The girls counter that Dad teases them constantly, recalling his password guard game, renaming them, pretending to be Mum, and joking about selling them to the monkey house. Dad argues back that the kids tease him too, and the family trades memories of their games. When one of Dad's jokes goes too far, he apologizes and the two sides land on the difference between playing and teasing.
Carl the Collector
The Meltdown/Carl's Cast
recommended age
Unlock
co-watching from 4
In two linked stories, a young raccoon named Carl moves through a hard day and a healing one. In 'The Meltdown,' Carl is thrilled about the Fuzzy Town Ice Cream Festival, but a draining day leaves him overwhelmed, and with his mother's help he names his feelings and chooses to stay home and rest, then shares ice cream with his friend Sheldon. In 'Carl's Cast,' Carl is frustrated by a broken wrist until Sheldon offers to be his other hand, and after their plans go sideways they patch up their friendship and Carl finds his own ways to manage one-handed. Both stories end with the friends together and Carl feeling more like himself.
Bounce Patrol
Lullaby Sleepy Head
recommended age
Unlock
co-watching from 4
Performers from Bounce Patrol sing a gentle bedtime lullaby that walks through getting ready for sleep. Set against an illustrated bedroom and dreamy skies of moon, stars and clouds, the song names familiar steps like brushing teeth, saying goodnight and tucking in a teddy bear. The performers and a young child are shown yawning, settling down and resting. It closes with a repeated 'Sleep, sleep, dreamy sleep' refrain and a 'Goodnight' message on screen.
Carl the Collector
The Green Piece/The Fuzzyworld Book of Records
recommended age
Unlock
co-watching from 4
In the first story, a new friend named Dylan brings a board game to a party, then knocks the playing pieces into a floor vent and becomes furious, yelling at the others before Carl, his friends and Carl's mother help him calm down and make a plan. They end up using the colored beads from Dylan's scooter as replacement pieces and finally play together. In the second story, Carl reads a book of world records and decides to set one by building a giant pyramid of playing cards, which keeps collapsing. His parents share their own stories of failing many times before succeeding, and Carl resolves to keep trying.
Barney's World
Red Light Stop, Green Light Go
recommended age
Unlock
co-watching from 2
Barney the purple dinosaur and his friends play a colour-light game in a sunny park that turns into a glowing play space, where each new colour signals a new action. Throughout, Barney models noticing his body's signals and taking breaks for water, rest and snacks. Mel keeps trying to master Billy's jump, grows frustrated, then learns to rest and check in with her body. She finally lands the trick, and the group heads off for dinner.
Jessy & Nessy
How Do We Cheer Our Friends Up?
recommended age
Unlock
co-watching from 2
A live-action girl, Jessy, and her sea monster friend, Nessie, discover that the Dotlets have lost their colours because they feel sad. Across a playground and a beach, the pair try silly faces, playing, hula hooping, reading, and building sandcastles to cheer each friend up, asking others like Mike, Hazel, and Muriel for ideas along the way. One by one the Dotlets regain their colour, and the last is helped by a 'happy mist' and a big hug. The episode ends with a song and a question to the viewer about what they are curious about.
Pete the Cat
Magic Sunglasses
recommended age
Unlock
co-watching from 2
Pete the Cat wakes up dreaming of a day surfing with his brother Bob, but rain washes out his plans. Grumpy Toad lends him 'magic sunglasses' that seem to make everyone see the bright side, and Pete uses them to cheer up friends around the neighbourhood, even turning a squirrel's soggy acorns into smoothies. When the glasses break, the owner reveals they were never magic and that the new way of seeing came from Pete himself. The episode ends with the narrator reminding viewers that any day can be a day at the beach if you decide it is.
For 5-year-olds
Five-year-olds can hold a feeling inside for a while and think before acting, though not reliably. They are ready for stories where the emotional problem is the plot: a friendship that wobbles, a fear that has to be faced, a mistake that needs owning. Look for series that let a character sit with discomfort for a few minutes rather than resolving it in one line. Quiet moments and characters who reflect out loud give your child room to think alongside them.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Do, Re & Mi
Listen to Your Body
recommended age
Unlock
co-watching from 3
Ray the hummingbird bends her tail feathers dancing too hard in Flora Flamingo's class, and her friends tell her that her body is asking for rest. She resists, suggesting her body wants a snack or another dance instead, and keeps tumbling out of the air until Doe catches her. Maestro Moon explains that even music has rests, and Ray's friends bring her home and settle down with her. After a long rest her feathers mend, and the episode closes with the whole group singing about the signals a body sends.
Me & Winnie the Pooh
Meet Piglet
recommended age
Unlock
co-watching from 2
Piglet introduces himself to the child watching and spends a short visit playing together in his cozy treehouse. He shares that he sometimes gets scared, makes a list of his fears, and pretends to be a brave 'Super Piglet' who flies around. He then builds a block town, rebuilds it after it topples, and is briefly startled by a falling helmet. The visit ends with Piglet thanking the viewer for being his friend and saying goodbye until next time.
Dora and Friends: Into the City!
Dora in Clockland
recommended age
Unlock
co-watching from 4
Dora and her friends set up outside the zoo clock to play a concert with the clock animals, but the clock stops because its wind-up key has been taken. Following the monkey through a door, they find themselves in Clockland, where every clock has stopped, and they help a schoolhouse and a tick-tock train along the way while chasing two cuckoo birds. The birds admit they took the key because they are tired of only being allowed to cuckoo, and the group invites them to sing in the concert instead. The key is returned, Dora winds the clock, and everyone performs together while zoo visitors come back.
Barney's World
Big, Bigger, Best
recommended age
Unlock
co-watching from 2
In a sunny town park, a young boy named David wishes he were bigger so he can reach the monkey bars and slam dunk like his older brother Liam. Barney, a friendly purple dinosaur, uses a bit of magic to grow David bigger and then biggest, but each new size ruins the things David loves, from hide-and-seek to eating a pretzel. After David grows frustrated, Barney helps him calm down with a breathing exercise and explains that he will grow at his own pace. David asks to return to his regular size, tells his brother he loves himself just as he is, and the friends head back to their game.
For 6-year-olds
At six, children start to see that other people's feelings can differ from their own, and they notice fairness sharply. Stories can now carry real emotional complexity: mixed feelings, a friend who is hurt without meaning to be, pride and nerves at the same time. Look for series with characters who talk honestly about what went wrong and repair it themselves. This is also the age where a story about courage or perseverance lands, as long as the feeling is shown and not simply announced.
Paris & Pups
Sad Baby
recommended age
Unlock
co-watching from 3
Star is leading a yoga session with her pups on the terrace when Baby announces that winter ruins everything and heads inside to hibernate. Star first moves the yoga mat indoors and then offers freshly baked biscuits, but neither lifts his mood. Slivington points out that Baby keeps shivering, so Star sews him a full winter outfit with earmuffs, boots and a padded coat. Warm at last, Baby heads out, sees the snow-covered rooftop and decides winter is not so bad, and the episode closes with all three doing the happy penguin pose in the snow.
Xavier Riddle and the Secret Museum
I Am Harry Houdini
recommended age
Unlock
co-watching from 4
Brad is nervous about spending his first whole night in the museum, so Xavier and Yadina take him through the Secret Museum back to 1881 Wisconsin to meet young Harry Houdini. Houdini wants to become a brave performer like a fearless tightrope walker, and learns to take a slow, deep breath to calm himself before doing something scary. The friends bring the technique home and Brad uses it to settle his fear and stay the night. A short bonus story about Bradman and Furby and a secret garden follows before the credits.
Pinecone & Pony
You're On!
recommended age
Unlock
co-watching from 4
Pinecone and her family settle in for a game night, but the board game Ultimate Ruler turns Mom into a fierce, taxing competitor the family jokingly calls a game monster. Pinecone and her dad launch a series of numbered plans, a fake ghost, invented rules and a staged illness, to make Mom lose interest, and none of them work. Pinecone finally joins the competition herself and then tells her mom plainly that a game is only good when it is fun for everyone. Mom apologizes, the family decides to get rid of the game, and they choose a different one to play together.