Slowscreen SlowScreen
Toggle sidebar

Just launched: free lifetime premium for the first 1,000 members to activate their account.

Start free

A Royal Stink

Sufficient

Recommended age Unlock

Co-watching from age 3

Stimulating

Exact score locked

Watch on Netflix
Save
A Royal Stink

Share

Pass this find on to another parent

Link preview

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3 - Slowscreen

Sufficient · Co-watching from age 3. The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a d...

slowscreen.com

https://slowscreen.com/en/series/true-and-the-rainbow-kingdom/s1/e5-a-royal-stink

https://slowscreen.com/en/series/true-and-the-rainbow-kingdom/s1/e5-a-royal-stink

Slowscreen

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3 - Slowscreen

Sufficient · Co-watching from age 3. The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a d...

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3
True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3

slowscreen.com

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3 - Slowscreen

Sufficient · Co-watching from age 3. The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a d...

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3
slowscreen.com

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3 - Slowscreen

slowscreen.com · Posted by you

True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3 - Slowscreen

0 Share
True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3
To
Subject True and the Rainbow Kingdom: A Royal Stink | Sufficient, co-watching from age 3

Sufficient · Co-watching from age 3. The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a d...

https://slowscreen.com/en/series/true-and-the-rainbow-kingdom/s1/e5-a-royal-stink

Share on WhatsApp Share on X Share on Facebook Share on Telegram Share on Reddit Share on Email

See the exact scores

The review is yours to read. Create a free account to reveal the exact SlowScreen score and every pillar score.

Create free account
The picture is bright and heavily saturated from the first second, with candy colours, rainbows and glowing forests filling almost every frame. Real breathing space is limited: characters keep moving, sound effects punctuate nearly every beat, and the few quiet moments (True thinking on the rainbow path, the still forest of glowing wishes) are short before the next gag or effect arrives. There are no calls to action, no shouting at the camera and no cliffhanger hooks, which keeps the attention pull honest, though the repeated magic chants and the sparkle bursts of the wishing sequence add extra sensory load. A child who is sensitive to visual busyness will have to work to keep up with the colour and effect density.
The story is easy to follow and built on clear cause and effect: True says yes to a request without asking questions, and the stinky pet she allowed to be walked anywhere turns the whole city smelly. Each attempt has a visible consequence, from the flower blanket that fails to the wind wish that finally captures the smell, so a child can connect what happened to why. The small caveat is that a second thread runs alongside it, with Glummy Gloomer turning the kingdom gloomy while the stink plot unfolds, and the two only join up near the end. New characters, wishes and locations also arrive in fairly quick succession, which asks a bit of concentration from the youngest end of the audience.
Emotions stay mild and are handled with care. Crowds run from the smell and Cumulo faints in a puff of stink, but each of those moments is played for laughs and settles quickly, and nothing carries lasting threat. True names her own mistake out loud ('If I'd done my queenly duties right, none of this would have happened'), and the Rainbow King answers with 'even I don't have all the answers all the time', which models a kind response to failure. Glummy stays sour rather than menacing, and the ending accepts him as he is instead of fixing or shaming him, with the closing song stating that everyone likes different things.
True does the thinking on screen and it takes her several tries. She names the problem, covers Stinko in flowers and watches it fail, uses a scent wish that only makes things worse, then uses a wind wish to pull the smell away, and finally shrinks the gloom scepter before landing on the idea of giving the concentrated stink cloud to Glummy, who actually likes it. The failures are shown rather than skipped, and her reasoning is spoken aloud ('he can't zap anything if he can't find a scepter'). The main limit is that every solution runs through magic wishes handed to her by the wishing tree, so the steps she reasons through are real but the tools are not hers to earn.
Dialogue is clear, well articulated and mostly in full sentences, with characters explaining what they are doing and why ('I can't get Stinko to stop stinking, but I could use a wish to help him smell better'). Vocabulary sits comfortably above the toddler level, with invented but self-explaining words like gloomify, un-gloom and a snorfly nose, plus playful rhyme in Glummy's songs. Exclamations, sound gags and the repeated wish chant take up a fair share of the talking, so not everything said carries information, but the balance still leans towards meaning.
Almost nothing here transfers to daily life: the problems are solved with magic wishes, a talking cloud, a shrinking spell and a stink-producing forest critter, and the setting is a candy-coloured kingdom with no everyday equivalent. The practical actions a child sees, waving a scepter and shouting 'Zip, zap, zoo, I choose you', have no offline use. What does connect is the social layer: promising something without thinking it through, apologising for it, taking responsibility for a pet, and the closing message that people like different things. Those recognisable human patterns carry the value here, not the activities themselves.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
Rainbow City is populated almost entirely by imaginary beings, so the usual markers of human diversity, backgrounds, family forms, ages and body types, barely come into play. True and Zee are the only human-looking characters, and no parents, grandparents or other caregivers appear on screen; Mila's mother is mentioned but never seen. What the episode does do well is spread initiative around and let characters feel differently from one another, with Glummy allowed to stay gloomy and the closing song landing on the idea that everyone likes different things. Roles are not locked to character type, though authority sits with a king and the named supporting cast leans male.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
The Rainbow Kingdom is an invented world from top to bottom: candy-coloured hills, a wishing tree that hands out three magical helpers, and a cousin of the king who zaps things with a Gloom Scepter. Almost nothing a child sees here maps onto their own street or home, so the connection to daily life runs through the feelings rather than the setting. What does stay grounded is the conflict: there is no villain, only Glummy Gloomer, who simply prefers to feel glum and is talked with rather than beaten. The magic follows clear rules the whole way through, and the emotional core (making a mistake in a big job, and people liking different things) is easy for a child in this age range to follow even inside such an imagined world.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
There is more here for a watching adult than the candy-colored surface suggests. Bartleby the cat spends the whole episode insisting the terrible smell is fantastic, and Glummy Gloomer's flat, unbothered gloom plays as genuine deadpan comedy. The story also earns its ending: True's rushed decision as stand-in queen causes the mess, and the gloom and the stink end up cancelling each other out. What wears on a grown-up in the room is the permanently saturated palette and the wish ritual that repeats word for word every single time.

Themes

Self acceptance

Recurring

Glummy sings 'I am still so very glum, but just look how far I've come' and is accepted as he is.

Individuality

Recurring

The closing song states that everyone from cats to kings likes different things and that likes do not need to match.

Pets

Recurring

Mila adopts a forest critter she names Stinko and insists on walking him every day.

Helping others

Recurring

True offers to help the Rainbow King with his gloomy cousin and takes over his duties for the day.

Perseverance

Recurring

After the flower blanket and the sweet-smell wish both fail, True keeps trying new approaches.

Friendship

Recurring

True and Bartleby stay side by side through every attempt, with Bartleby joking to keep her spirits up.

Emotions

Behaviour

Social lessons

Mild conflict

Glummy zaps the city with his Gloom Scepter and refuses to stop, and crowds shout 'Disgusting!' as they flee the smell.

Flashing lights

The wish-waking sequences and the transition into the closing credits use bright bursts of light and colour.

Antagonist

Glummy Gloomer spends the episode making the kingdom gloomy on purpose, including the Rainbow King.

Toilet humour

Much of the comedy rests on a critter that repeatedly breaks wind, with Bartleby saying 'Excuse him' each time.

Loud sounds

Sudden stink blasts and crowd reactions arrive with sharp sound effects, such as Bartleby yelling 'He's gonna blow. Run!'

The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a day. She grants a girl named Mila permission to walk her new pet anywhere, and the pet turns out to be a critter whose smell empties the whole city. True tries flowers, a sweet-smell wish and a wind wish before shrinking the stink into a small cloud. She gives that cloud to Glummy Gloomer, who likes the smell, and he lifts the gloom from the kingdom.

Season 1

5 episodes

True and the Rainbow Kingdom
S01 E01

True and the Rainbow Kingdom

Super Duper Dance Party

Stimulating
recommended age Unlock co-watching from 3

True and Bartleby are decorating the Colorsium for the Rainbow King's dance party when Griselda, hoping the spotlight will fall on her, intercepts DJ Bingo Bango and tells him his music is unplayable. He believes her, calls himself a terrible DJ and heads for the never-ending forest. True visits Zee at the wishing tree, learns that Bingo Bango has lost his confidence, and uses three wishes to make him laugh, keep a beat and amplify his sound. He plays for the empty stadium, the crowd returns, and Griselda joins the dancing after True points out that dancing together is the most fun.

True and the Rainbow Kingdom
S01 E02

True and the Rainbow Kingdom

Frookie Sitting

Stimulating
recommended age Unlock co-watching from 3

True and her cat friend Bartleby agree to look after the Rainbow Castle while the Rainbow King attends a council, and Griselda leaves her puppy Frookie with them too. When Frookie touches the king's rare flower, the pollen turns him into five identical puppies who scatter through the castle. True visits the wishing tree for three wishes and uses them to gather the puppies with crackers, shrink a giant Frookie back down, and float up to the plant, while also settling Bartleby's worry that she has replaced him. The king returns, forgives the damage, and the fallen petals turn out to make his flower bloom early.

True and the Rainbow Kingdom
S01 E03

True and the Rainbow Kingdom

Zappy Cling!

Stimulating
recommended age Unlock co-watching from 3

True and her friend Bartleby visit Zee, who cares for the wishes and warns Bartleby that the Zingy Zapper is not a toy. Bartleby uses it anyway, fills himself with clinging energy, and everything he touches sticks to him until he becomes a giant rolling ball that tears through the village and the Rainbow King's castle grounds. True asks the wishing tree for three wishes and uses Elongi to stop the ball, Glooboo to pull the objects free and Zizou to move the leftover energy back into Zee's staff. Bartleby admits what he did, the kingdom returns to normal, and the two end the day together on a hill.

True and the Rainbow Kingdom
S01 E04

True and the Rainbow Kingdom

Zip Zap Zooooom!

Stimulating
recommended age Unlock co-watching from 3
True and the Rainbow Kingdom
S01 E05

True and the Rainbow Kingdom

A Royal Stink

Stimulating
recommended age Unlock co-watching from 3

The Rainbow King leaves Royal Request Day to True while he goes to talk to his gloomy cousin, so True becomes queen for a day. She grants a girl named Mila permission to walk her new pet anywhere, and the pet turns out to be a critter whose smell empties the whole city. True tries flowers, a sweet-smell wish and a wind wish before shrinking the stink into a small cloud. She gives that cloud to Glummy Gloomer, who likes the smell, and he lifts the gloom from the kingdom.

Just launched: free lifetime premium for the first 1,000 members to activate their account.

Create your account

Search by title, show, tag, or topic

We use functional cookies and Google Analytics to improve our site. Learn more