Theme
Magic
Magic is one of the first ideas children fall in love with: a wave of a hand, a wish that comes true, a door that leads somewhere impossible. For young children the line between what is real and what is imagined is still soft, and stories about magic sit right on that line. A calm, carefully made story gives a child room to enjoy the wonder, ask questions about it, and carry the pretend play back into their own games.
For 2-year-olds
At two, almost everything is already a little magical, so a toddler does not separate a spell from an ordinary surprise. What lands is the visible moment itself: something appears, changes colour, or floats up, followed by a warm reaction from a familiar character. Look for stories where the magical bit is slow, shown clearly, and repeated in the same way each time. Sudden disappearances, loud sound effects, or fast transformations tend to unsettle rather than enchant at this age.
Donkey Hodie
Super Duper Magic Fun Box
recommended age
Unlock
co-watching from 2
A magic box makes objects appear when the purple button is pressed.
Numberblocks
One, Two, Three
recommended age
Unlock
co-watching from 2
Three announces 'Let me show you a trick or two' and performs four magic tricks with apples.
Moon and Me
Everybody In The Tub!
recommended age
Unlock
co-watching from 2
The narrator explains the toys come to life 'whenever the moon' shines, and Moon Baby travels down from the moon to wake them.
Silly Sundays
Make a Wish
recommended age
Unlock
co-watching from 2
The legend promises three wishes if the lamp is rubbed.
Barney's World
Big, Bigger, Best
recommended age
Unlock
co-watching from 2
Barney uses a finger-snap spell to grow David bigger.
For 3-year-olds
Three is when pretend play takes off, and a child starts casting spells with a stick in the garden. Magic becomes a tool for wishing: fixing something broken, getting somewhere far away, making a friend appear. Look for stories where the magic has a clear cause and a clear result, and where a problem gets solved within a few minutes. Characters who are kind about their powers matter here, because a three-year-old copies the tone as readily as the wand-waving.
Little Bear
Little Bear's Bath
recommended age
Unlock
co-watching from 2
A talking mermaid appears and offers to help Little Bear find Father Bear
Ben and Holly's Little Kingdom
Fun and Games
recommended age
Unlock
co-watching from 2
Wands, flying and invisibility drive the games.
The Hive
Buzzbee the Magician
recommended age
Unlock
co-watching from 2
Buzzbee believes his wish used real magic to make Ruby disappear.
Ben and Holly's Little Kingdom
The Lost Egg
recommended age
Unlock
co-watching from 2
Nanny Plum casts spells to build a nest and enlarge the chick.
Super Truck of Car City
The Garbage Truck (Part 1)
recommended age
Unlock
co-watching from 2
A workshop machine transforms Carl's body into a different vehicle on command.
Super Truck of Car City
The Bulldozer
recommended age
Unlock
co-watching from 2
Carl transforms into a bulldozer inside his cave in a glowing light sequence.
Ben and Holly's Little Kingdom
Holly's Magic Wand
recommended age
Unlock
co-watching from 2
Holly practises spells with her wand throughout, turning Ben into a hat and back again.
Pajanimals
A Super Sweet Night
recommended age
Unlock
co-watching from 2
They fly through the clouds to a magical bedtime world to meet Bedtime Bunny.
Super Truck of Car City
The Pickup Truck
recommended age
Unlock
co-watching from 2
Carl rebuilds himself into a crane truck inside a hidden underground base, surrounded by lightning effects.
Super Truck of Car City
The Ambulance
recommended age
Unlock
co-watching from 2
Carl rebuilds himself into a full ambulance in a workshop sequence.
For 4-year-olds
Four-year-olds start asking the real question out loud: could that actually happen? They enjoy magic more once they can place it firmly in the pretend box, and they notice when a story cheats. Look for a world with rules that hold up, where magic complicates things as often as it fixes them and characters still have to think, try, and sometimes fail. Mild suspense is fine now, as long as the story settles before it ends.
Helpsters
Wayne of Wonder
recommended age
Unlock
co-watching from 3
Dazzling Deandra performs the Tube of Wonder and Wayne learns to do a real stage trick.
Pinkalicious & Peterrific
School Rules
recommended age
Unlock
co-watching from 3
The pet is a unicorn that whinnies answers to math questions in the pretend play.
Pinkalicious & Peterrific
Dream Salon
recommended age
Unlock
co-watching from 3
A 'hair grow long gel' instantly grows and changes Pinkalicious's hair at the salon.
Bluey
Fairies
recommended age
Unlock
co-watching from 2
The game turns on pretend spells that freeze Bingo and force dancing.
True and the Rainbow Kingdom
Super Duper Dance Party
recommended age
Unlock
co-watching from 3
True calls three wish creatures out of the wishing tree to help.
The Berenstain Bears
Trick or Treat
recommended age
Unlock
co-watching from 2
The rumor claims Witter Jones cooks spells in a cauldron and turns cubs to statues.
Dragon Tales
To Kingdom Come
recommended age
Unlock
co-watching from 2
A magic wish shell grants three wishes and a spoken rhyme carries the children between home and Dragon Land.
Pajanimals
Apollo's Bad Day & Big Feelings
recommended age
Unlock
co-watching from 2
The friends fly up to a glowing, talking Moon in the night sky
Pete the Cat
Magic Sunglasses
recommended age
Unlock
co-watching from 2
The plot centres on sunglasses believed to be magic.
Ben and Holly's Little Kingdom
The Royal Fairy Picnic
recommended age
Unlock
co-watching from 2
The picnic basket conjures drinks and food on rhyming command and Nanny Plum casts emergency spells.
For 5-year-olds
At five, children want the system behind the magic: who can do what, what it costs, what goes wrong when it is used carelessly. Longer stories with a real problem and a villainish figure become interesting, and a bit of tension is part of the appeal. Look for stories where the character's own courage or honesty decides the outcome, not the spell. Watch that any threat stays proportionate, because a five-year-old still replays scary images at bedtime.
Dora and Friends: Into the City!
The Magic Ring
recommended age
Unlock
co-watching from 4
A protective spell on the ring shrinks whoever puts it on, and breaking it drives the whole story.
Dora and Friends: Into the City!
Puppet Theater
recommended age
Unlock
co-watching from 4
A charm bracelet grows a winged unicorn when the words 'Unicornio magico' are spoken.
Dora and Friends: Into the City!
Mystery of the Magic Horses
recommended age
Unlock
co-watching from 4
The glowing necklaces and the enchanted mist carry the story forward.
Super Why
Hansel and Gretel
recommended age
Unlock
co-watching from 2
Princess Presto uses a magic spelling wand to make a raft appear.
Dora and Friends: Into the City!
Doggie Day!
recommended age
Unlock
co-watching from 4
Dora's camera reveals the dogs singing and her charm bracelet summons a rain cloud.
Dora
Rainbow's Lost Colors
recommended age
Unlock
co-watching from 3
A talking rainbow, a talking map and backpack, and flowers that produce colour drive the story.
Super Why
The Three Little Pigs
recommended age
Unlock
co-watching from 2
Princess Presto uses a magic spelling wand and Super Why zaps words to change the story.
Sago Mini Friends
Gary's New Horn
recommended age
Unlock
co-watching from 2
A unicorn's horn conjures rainbows and a horn fairy grants a magical new horn.
Super Truck of Car City
The Train
recommended age
Unlock
co-watching from 2
Carl folds and rebuilds himself into a train inside a garage full of lifting arms.
Dora and Friends: Into the City!
Dora Saves Opera Land
recommended age
Unlock
co-watching from 4
A wand drains sound from instruments and a charm bracelet turns into a giant flying bird.
For 6-year-olds
Six-year-olds hold fiction and reality apart comfortably, so magic turns into a place to think about bigger things: fairness, loyalty, what you owe a friend, what happens when someone has more power than the others. They can follow a story that runs across several episodes and remember details from earlier. Look for worlds that stay consistent and for magic that carries the meaning of the story rather than serving as a shortcut out of every difficulty.
Pinecone & Pony
Lance or Not
recommended age
Unlock
co-watching from 4
A wizard casts spells and conjures a look-alike lance.
Pinecone & Pony
Try This Club On for Size
recommended age
Unlock
co-watching from 4
The class conjures rainbows and potions from stardust and unicorn tears.
Paris & Pups
Starkle Wish Day
recommended age
Unlock
co-watching from 3
Starkle Wish Day is presented as a day when wishes come true if you say them out loud.
Pinecone & Pony
Belt or Bust
recommended age
Unlock
co-watching from 4
Enchanted belts, pixie dust and shapeshifting spells drive the story.
Pinecone & Pony
The Straight and Arrow
recommended age
Unlock
co-watching from 4
The wizard Grey Moon enchants arrows that never miss their target.
Jessy & Nessy
How Did My Hair Get Like This?
recommended age
Unlock
co-watching from 2
The Dottie creatures magically change hair while people sleep.