Activity
Outdoor play
Outdoor play is where young children meet the world with their whole body: running, digging, splashing, climbing, and noticing what lives under a leaf. A calm, well-made series about it gives words and ideas to things your child already does, and often sends them back outside with a new plan. It can also make rain, mud, and cold feel like part of the fun rather than a reason to stay in.
For 2-year-olds
At two, outdoor play is mostly sensory and physical. Your child walks, splashes, carries stones from one spot to another, and repeats the same action many times because the repetition is the point. Look for a series that stays with one simple activity, names it clearly, and moves slowly enough to follow. Familiar routines help here too: putting on boots, going out, coming back muddy and warm again.
Bing
Swing
recommended age
Unlock
co-watching from 2
Bing the rabbit arrives at the playground with his caretaker Flop and asks for a turn on the big swing. When his friend Pando the panda arrives and wants a turn too, Flop suggests they count to ten to share. Pando refuses to count when it is Bing's turn to wait, Bing gets frustrated and runs in front of the swing, and the swing hits him. Flop comforts Bing, checks every body part, explains that swings need time to stop, and Bing finishes the episode on a smaller swing while reflecting on what happened.
Bing
Here I Go
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, and his friend Pando find a new climbing frame at the park with steps, a tippy tunnel, a rope ladder and a wobbly bridge. At the top, Bing is scared of the very high slide and tells his carer Flop he does not like it. With Flop's patience, and after watching Pando and the toy Hoppity Voosh go down first, Bing slides down himself and enjoys it. He ends by recapping that when you are scared, you can watch someone else try first.
Bing
Shadow
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, discovers his shadow while playing in the garden and plays a game of shadow tag with his carer Flop, taking turns as the 'shadow monster'. When a big rain cloud covers the sun, the shadows vanish and the two head indoors, but Bing is upset that his shadow is left out in the wet. Flop explains that a shadow stays close to you and only appears when light reaches you, then uses a torch to bring Bing's shadow back inside. The episode closes with Bing recapping the game and the idea that shadows need light.
Bing
Frog
recommended age
Unlock
co-watching from 2
Bing and his friend Sula find a frog in the garden while helping Flop water the plants, and decide to make it a home in a bucket. They bring the frog grapes, lettuce, milk, a bed and a blanket, but it will not settle and hops away. With Flop's help, Bing works out that the frog has gone back to its own dark, wet, slimy pipe because frogs like different things than he does. The episode ends with Bing recapping what he learned and the familiar 'it's a Bing thing' tag.
Donkey Hodie
Bobski Bounce
recommended age
Unlock
co-watching from 2
Donkey Hodie is set on completing the Bobski Bounce challenge: bouncing on a ball ten times in a row to earn a place on the 'big board.' With her friend Bob Dog cheering her on, she tries again and again and falls every time. Bob Dog shares how he learned to balance a bone on his nose by keeping his head still and focusing on a tree, and Donkey realizes her own head has been moving. She focuses on a fixed point, bounces ten times in a row, and the friends celebrate with a song about learning from mistakes.
Bing
Cat
recommended age
Unlock
co-watching from 2
Outside Padget's shop, Bing and his caregiver Flop play hide and seek with Arlo the cat, stroking him until he purrs and falls asleep on a bench. Around the corner Bing meets an unfamiliar cat called Mitten, who hisses and runs off, leaving Bing shaken. Pando arrives, listens to what happened and quietly leads Bing to see Mitten with her newborn kittens, explaining that the mother cat was protecting her babies. The episode ends with Bing recapping the day to Flop and wondering whether one day he and Mitten might play together too.
Ready Eddie GO!
Picnic
recommended age
Unlock
co-watching from 2
A narrator guides a boy named Eddie through what to expect on a family picnic, moving from packing the cool box to finding a grassy spot, playing, eating and packing up. Along the way Eddie meets his friend Akeel and Akeel's granny, learns how bees carry pollen, and practices politely saying 'no thank you' to food. When a bee visits and rain arrives, the group stays calm and turns the shower into a pretend desert-island game. The episode closes by recapping the picnic steps and the cheerful 'Ready, Eddie, go!' refrain.
Duck & Goose
Fly a Kite
recommended age
Unlock
co-watching from 2
Duck and Goose, two friends in a grassy meadow, decide to build and fly a kite after the wind carries off a hat. They gather paper, vines, sticks, a rubber ball, tree sap and the hat, build the kite, and take turns trying to launch it. Setbacks pile up, including a loose knot and the wind dying down, but they keep trying. The kite finally flies when they combine Goose running into the wind with Duck's bouncing ball, and they end up flying it happily together.
Donkey Hodie
Cousin Hodie's Rainy Day
recommended age
Unlock
co-watching from 2
Donkey Hodie and her visiting cousin plan a day of outdoor games, but rain cancels everything and the cousin feels let down. Donkey Hodie introduces a 'rainstorm brainstorm' and together they find rainy-day fun: splashing in puddles, smelling flowers, sharing a snack with Purple Panda, and reading a story with Grampy about a magical rainbow tree. When the rain keeps them from seeing the real rainbow, the friends make their own friend rainbow out of friends in every color. The rain finally stops, the rainbow tree bursts into color, and the cousins celebrate their day together.
Get Rolling with Otis
Polly and the Skunk
recommended age
Unlock
co-watching from 2
On a sunny farm, the tractor Otis and his friends want to play their favorite ball game with Polly the puppy, but Polly gets sprayed by a skunk and smells too bad to come near. Otis tries several ideas to hide the smell, covering Polly in flowers and playing catch from a distance, but each one fails. In the end the group rolls in squashed tomatoes so everyone smells the same and the skunk smell disappears. They all play together again, and Otis is thanked for being a helper.
For 3-year-olds
Three-year-olds start bringing imagination outside. A stick becomes a spoon, a puddle becomes a sea, and a snail is worth ten minutes of full attention. Curiosity questions arrive constantly, and your child wants an answer. A good series at this age slows down for small discoveries, lets characters wonder out loud, and shows outdoor play that a child could copy in a garden, a park, or a courtyard.
Max & Ruby
Max's Rainy Day
recommended age
Unlock
co-watching from 2
Rabbit siblings Max and Ruby want to play in the rain, but Ruby insists they put on their rain clothes first. Across the episode they work through boots, a slicker, a rain hat and umbrellas, with Ruby helping Max when he puts his boots on the wrong feet and keeps trying to run outside. By the time they are fully dressed and step out, the rain has stopped, so they go back in to take everything off. As soon as they are undressed, the rain returns.
Peppa Pig
Bicycles
recommended age
Unlock
co-watching from 2
On a sunny day Peppa, George and their friends ride bikes near Daddy Pig's garden, where he is proud of the large pumpkin he has grown. After friends point out that her bike still has stabilisers, Peppa asks Daddy Pig to take them off and practises until she can ride on her own. Excited by her new skill, she races off without looking and squashes the pumpkin. Daddy Pig reassures her that she matters more than the pumpkin, then turns it into enough pumpkin pie for everyone.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Peppa Pig
Muddy Puddles
recommended age
Unlock
co-watching from 2
On a rainy day, Peppa and her little brother George go outside to jump in muddy puddles, with Mummy reminding them to wear their boots. Peppa leads George from puddle to puddle and checks a big one is safe before he jumps in. They show their muddy selves to Daddy Pig, who helps clean up and then joins the whole family for a splash in the garden. The episode ends with everyone jumping together in the mud.
Pat & Mat
Bees
recommended age
Unlock
co-watching from 2
Two neighbors are about to enjoy bread with honey when a swarm of bees appears in the garden. They take turns trying to chase the swarm away, first with a sheet, then with a butterfly net, then with makeshift beekeeper veils, getting stung in the process. After regrouping, they decide to build a proper wooden beehive from scratch, bait it with honey, and lure the bees inside. They retreat into the house and finally sit down together to eat their bread and honey.
Ben and Holly's Little Kingdom
Gaston the Ladybird
recommended age
Unlock
co-watching from 2
Ben the elf and Holly the fairy princess play with their friend Gaston the ladybird, riding on his back and watching him roll over. The next day Gaston will not come out, so they ask Nanny Plum for help and visit his cave. They find it messy and smelly and decide to clean it as a surprise, but Gaston cries when he sees what they have done. The friends realise Gaston loved his home just as it was, and they happily put back the cobwebs, smelly socks and dirt before running off to play again.
Little Bear
Little Bear's Shadow
recommended age
Unlock
co-watching from 2
Little Bear comes home wanting someone to play with, but his friends are all busy and Father is painting the house. Out in the forest and by the pond he discovers his own shadow and spends the day treating it as a new friend, climbing trees, playing hide-and-seek, and sitting with Frog. He brings the shadow home for dinner and asks for it to stay over. The day ends as Mother tucks him into bed and he says good night to his shadow.
Work It Out Wombats
Measure for Measure
recommended age
Unlock
co-watching from 3
Three young wombats and their animal neighbors take on a project that requires measuring and comparing sizes. They try several ways to measure, notice when an approach does not work, and adjust until they find one that does. Most of the action takes place outdoors in their leafy treehouse community, with a short stop at a small shop. The story ends with the friends solving the problem together.
Jessica's Big Little World
The Big Kid Playground
recommended age
Unlock
co-watching from 2
Jessica decides she is ready to leave the little kid playground and take on the big kid playground by herself, while her dad watches from a bench with snacks. She meets Stanley, a boy who plays at being a superhero, and he shows her the slides, jumping mushrooms and wiggly bridge, though she keeps slipping and falling. After nearly giving up, she remembers her dad's words about trying, then climbs up to rescue Stanley when he gets stuck too high. She ends proud of herself and asks to come back tomorrow to keep practicing.
Trash Truck
Four Wheels & Flies
recommended age
Unlock
co-watching from 2
In this first episode of Trash Truck, a young boy named Hank decides to help his best friend, a giant green garbage truck, fulfil his dream of flying. With his animal friends Walter the bear, Donny and others, Hank tries homemade wings, paper-folding tips from grandpa at the airport and lessons about lift from his teacher Miss Mona. After several failed attempts and a moment of sadness, the truck finally rises into the evening sky, and Hank returns home to his parents at sunset.
For 4-year-olds
Four is the age of the invented game. Your child builds dens, sets rules, tests what their body can do, and wants a friend involved. Failure is part of it: the tower falls, the plan changes. Look for a series where children work out a problem outdoors themselves, where adults hover less, and where a small physical challenge is finished with effort rather than solved instantly.
Tumble Leaf
Fig Flies a Kite
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a red kite among the curious objects in his boathouse and decides to make it fly. He carries it out to a sandy beach and an open grassy hilltop and tries different ways to get it airborne, gradually learning that he needs wind and movement to lift it. After several patient attempts he succeeds and watches the kite climb into the sky. Along the way he spends time with friends around the island.
Tumble Leaf
Beat Of The Drumsticks
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, discovers a pair of drumsticks at his home on a beached ship and sets out to find things to drum on. He travels through the garden and into the woods, tapping rocks, logs, pots and other objects to hear the different sounds they make. Friends join him along the way and add their own sounds to the mix. The episode ends with the group drumming out a beat together.
Bluey
Magic Xylophone
recommended age
Unlock
co-watching from 2
Bluey and Bingo discover a toy xylophone that, in their imagination, freezes their dad Bandit whenever a certain note is struck. They use it to direct him around the house and yard, with the rules expanding as the game goes on. The mallet changes hands several times, leading Bingo to end up frozen herself before the sisters figure out how to set each other free. The episode closes back at home with the family game still in full swing.
Llama Llama
Lost Tooth
recommended age
Unlock
co-watching from 2
Llama Llama has a wobbly first tooth that falls out and goes missing before he can put it under his pillow. With Mama Llama and a growing crowd of friends and neighbours, he retraces every place he visited that day, from the house and Luna's yard to the bakery and the park. After a long search with no luck, the tooth turns up inside Graham's flute, knocked loose earlier in the kitchen. The episode ends with Llama Llama placing the tooth under his pillow and waking to a surprise.
Bluey
The Creek
recommended age
Unlock
co-watching from 2
Bored with the playground, Bluey, Bingo and their friend Mackenzie ask Dad to play, and he walks them into the bush to a creek. Along the way they navigate bugs, a leech, uneven ground and wobbly stepping stones, with Dad coaxing a nervous Bluey to jump a wide gap. At the creek they watch tadpoles, splash about and set up a pretend mud day spa. They head home tired and happy, with Dad reminding them to check for ticks.
Puffin Rock
Babasitting
recommended age
Unlock
co-watching from 4
On a spring day on Puffin Rock, little puffling Baba discovers a hibernating hedgehog and decides to stay beside it until it wakes. His older sister Una and their rabbit friend May take turns checking on him while exploring worms, frogspawn and new flowers around the island. May offers to babysit so Una can play, and everyone slowly understands that Baba wants the hedgehog to enjoy spring with them. By evening the hedgehog stirs and the family gathers to enjoy the season together.
Zerby Derby
Speed Boat
recommended age
Unlock
co-watching from 3
Zack and Lily realise their friend Bob the boat has no garage, so they build him one, watch it sink and then drift away, and finally set it on rocks so it stays above the water while Bob settles in to sleep. In the second story, Zack and Axle keep flying off a sharp forest turn, and after trying brakes and a stop wall they shape a banked turn that lets them round the corner at speed. Both stories unfold in a real forest with a lake and trails, using sticks, rocks and leaves found on site. Each problem is solved through repeated attempts under the friends' 'try try again' approach.
Puffin Rock
A Day Out
recommended age
Unlock
co-watching from 4
After a storm leaves their burrow waterlogged, a puffin family spends the day out on their Irish coastal island while it dries. Guided by a warm narrator, they play hide-and-seek, cross stepping stones by the pond, visit their sheep friend Mossy, and accidentally hide in a fox's den. Each small adventure passes calmly with the parents and children together. At the end they fly home to their now dry burrow.
Llama Llama
Spring Fever
recommended age
Unlock
co-watching from 2
On the first day of spring, Llama Llama promises to help both Nelly with her play date and Luna with her picnic on the same day. He runs back and forth across the neighbourhood carrying sacks, kickballs, balloons and tablecloths until he is worn out. Mama and his friends point out that he took on too much at once. Llama Llama then has the idea to combine both events into one shared picnic play date, and everyone celebrates spring together.
Llama Llama
Bully Goat
recommended age
Unlock
co-watching from 2
A young llama and his classmates spend a school day at the playground where Gilroy Goat keeps pushing, teasing and grabbing a friend's bow. At bedtime Mama Llama coaches Llama on how to stand up to a mean friend and when to tell a teacher. The next day the friends tell Gilroy to stop, Zelda Zebra steps in, and Gilroy apologises. Everyone makes up and plays tag, and the episode ends with show-and-tell and a chat at home.
For 5-year-olds
By five, outdoor play becomes social planning. Games get roles, turns, and negotiated rules, and disagreements about fairness matter as much as the game. Your child also starts noticing patterns outside: seasons, weather, what happens to a garden over weeks. A series that suits this age gives children a shared project to organise together and lets them talk through a conflict instead of having an adult settle it.
Stillwater
Stuck in the Rain
recommended age
Unlock
co-watching from 2
Michael is disappointed when rain cancels his baseball game, so his neighbour Stillwater, a wise panda, shows him another way to see the day. Stillwater explains that he treats the rain as a raincoat and tells the story of Odette, a gardener who removes the bees from her garden and then loses all her fruit. Michael takes the lesson to heart, realises rain helps things grow, and starts having fun racing leaf boats and jumping in puddles. The episode closes with the children playing happily in the rain.
Stillwater
Soaked
recommended age
Unlock
co-watching from 2
Two brothers, Carl and Michael, accidentally soak their sister Addy with water balloons and knock her freshly baked cupcakes into the mud, then hide because they fear she will be angry. Their neighbor, a panda named Stillwater, finds them and, while they help him pull weeds, tells a story about a gardener named Arjun who kept putting off a small task until it grew impossible. The brothers realize hiding will not help and apologize to Addy, who forgives them and shares a new batch of cupcakes. The episode ends with everyone playing together with water balloons.
Llama Llama
Secret Santa
recommended age
Unlock
co-watching from 2
On Secret Santa Day at school, Llama Llama draws a classmate's name and must keep it a secret while choosing the right gift. With Mama's help he shops for a present, practices with the class band, and waits eagerly at bedtime hoping for snow. The next day the band performs and the children exchange gifts one at a time, and Llama sees how happy giving makes his friend. The episode ends with real snowflakes falling as everyone rides a sled train and wishes each other a merry Christmas.
Rosie's Rules
The New Park
recommended age
Unlock
co-watching from 2
Rosie, a curious girl, and her friends spend the day at a neighborhood park with a slide, swings and climbing equipment. When sharing the play space gets crowded, Rosie sets out to work out fair ways for everyone to take turns, using her imagination to picture how a park can serve a whole community. Her friends add their own ideas, and together they settle on a plan. By the end the children are playing together happily.
Do, Re & Mi
Curious Birdious
recommended age
Unlock
co-watching from 3
Do, an owl who cannot fly, is woken by a banging, popping beat coming from the top of his tree and decides he has to find out what is making it. He turns down offers from his friends Re and Mi to fly up and look, builds a catapult and then a rope lift in his workshop, and tests both. When the lift leaves him stuck on a branch, he asks his friends for help and they carry him the rest of the way. At the top he finds Conga and Bongo building a treetop roller coaster, and everyone joins in to finish it.
Little Bear
Little Bear's Bath
recommended age
Unlock
co-watching from 2
Little Bear gets ready for a bath while he and Mother Bear wait for Father Bear to return from a long fishing trip. While bathing, Little Bear imagines his tub becoming a wide sea, where he meets a mermaid tangled in a fishing net and helps her get free as they look for Father. Back home, Mother Bear dries him off and reads aloud a letter from Father, who writes that he will be home tomorrow. The episode ends with Little Bear asking to hear his favorite part of the letter one more time.
Dora and Friends: Into the City!
Buddy Race
recommended age
Unlock
co-watching from 4
Dora is running a buddy race in the park with her friend Alana to raise money to rebuild the city's playground. When Alana twists her ankle just before the start, the group decides that Pablo, Emma, Naya and Kate will each take one section of the race and pass a team flag along. The course takes them through a tandem bike and hula hoop obstacle run, a rhyming music stage, a kayak trip down an underground river and a fruit catching round in costume. Alana returns for the final sports brain teasers, the team finishes, and the announcer confirms the playground will be repaired.
Jessica's Big Little World
Little Twin
recommended age
Unlock
co-watching from 2
Jessica meets a girl named Myra at the park and, because they look so alike, decides they are 'twins'. As they play bubbles, hopscotch, share a sandwich and dig in the sandbox, they keep discovering they like different things, which leads to an argument. With gentle advice from Grandma Jojo, Jessica apologises and the two combine their ideas into a shared 'space castle kingdom'. They end the day playing together as friends who are happily different.
Peppa Pig
Flying a Kite
recommended age
Unlock
co-watching from 2
Peppa, her brother George and their parents go to the park to fly a kite on a sunny day. The children run to launch it but learn it needs wind, and once the wind picks up Daddy Pig flies it, only to get it caught in a tree. He climbs out to retrieve it and everyone ends up covered in mud. The episode closes with the whole family jumping up and down in muddy puddles.
Alma's Way
Alma Cools Off
recommended age
Unlock
co-watching from 2
On a sweltering summer day in her Bronx neighborhood, Alma and her friends cool off with a game of water tag. When Howard tells little Junior he is too little to play, Junior is left out and upset, so Alma comforts him and includes him in follow-the-leader. Later Alma faces her own choice about whether to exclude Howard, and she stops to think it through before deciding to tell Howard honestly how she feels. Howard apologizes to Junior, and the episode ends with everyone, big and small, playing water tag together.
For 6-year-olds
Six-year-olds want territory of their own: a favourite tree, a creek, a corner of the street that belongs to their group. Play runs over several days, with plans, alliances, and stories layered onto real places. Look for a series that gives children real independence outdoors, takes their projects seriously, and shows friendship friction being repaired. Longer storylines are welcome now, and so is humour your child gets on their own.
Paris & Pups
Not Feeling the Fireworks
recommended age
Unlock
co-watching from 3
Star hands out party hats at her pink hotel and announces that this New Year's Eve there will be fireworks on the rooftop terrace. Her pups back out once they hear about the loud bangs, so Star first tries getting them to face their fear by playing loud sounds in the park, which only upsets them. She then offers her own headphones, the pups test them by asking her to play something loud, and it works. Extra headphones are arranged for the other dogs, and the whole group watches the fireworks together and wishes each other a happy New Year.
Pretzel and the Puppies
Cone-Do
recommended age
Unlock
co-watching from 2
Delilah, a young dachshund, arrives wearing a cone after hurting her paw and keeps bumping into things during tag and fetch. With Pretzel and her friends she rides a train to the park to find a game that works for her. There she discovers the cone helps her hear faraway sounds, which lets her find a lost pup and reunite it with its mother. The friends turn the discovery into a new game called Hear and Seek, and Paxton makes his own cone so he can play too.
Jessica's Big Little World
Rain Rescue
recommended age
Unlock
co-watching from 2
Jessica, a young girl, plays in her backyard with her toy friend Small Uncle until Mommy warns that rain is coming and asks her to put her toys away. When Jessica realizes she forgot them outside, she launches a 'rain rescue,' gathering Harry the Hippo, Glow Glow Dino and Princess Priscilla while Mommy helps by radio as 'Commander Mommy.' Jessica braves wind, tall grass and puddles, then heads back out with an umbrella to save Small Uncle. The episode ends indoors with everyone dry and sharing hot cocoa.
If You Give a Mouse a Cookie
Hoopla!
recommended age
Unlock
co-watching from 3
A curious Mouse decides he wants a game his own size, so he turns a stick, an acorn and a hoop into a new game he calls Hoopla. One idea leads to another as he finds the right ball, a bigger field, team costumes and extra players from around the neighbourhood. Friends like Oliver, Pig, Dog, Cat and Chef Moose all pitch in, and it builds to a cheerful Hoopla championship. It ends with Mouse giving away his signed Hoopla stick and the story looping back to a new stick.
Peppa Pig
Hiccups
recommended age
Unlock
co-watching from 2
At breakfast, George Pig drinks his juice too quickly and gets the hiccups. Out in the garden, Peppa tries one made-up cure after another, from rubbing his head to hopping on one leg to a pretend scare, while Mummy reminds her not to play too rough. George's hiccups eventually fade on their own. In an ironic ending, Peppa gulps her own juice too fast and starts hiccuping herself.
Jessica's Big Little World
Big Kid Bike
recommended age
Unlock
co-watching from 2
A small red character named Jessica wants to ride a big kid bike with pedals like her friend Myra. After a discouraging fall, she asks her older brother Bernard for help, and he teaches her in stages, first balancing, then steering, then pedalling. She practises, wobbles, and falls again, but keeps going until she can ride to the park and show her friends. The episode ends with the reminder that everyone learns at their own pace.
Billy & Bam Bam
Pick Oranges
recommended age
Unlock
co-watching from 4
Billy, a pink character, and Bam Bam, a blue one, spend the day in a garden picking oranges from a tree. Billy climbs a ladder to pick while Bam Bam catches the fruit in a bowl, and Billy helps Bam Bam up when he is too scared to climb. After eating all the oranges, the two turn their bowls into hats for a short song and dance. They play until they are tired and then settle down for a nap.
Andy Pandy
Hide and Seek
recommended age
Unlock
co-watching from 3
A narrator tells the story of Andy Pandy, a toy boy, and his friends Teddy the bear and Looby Loo the doll, who live in a small garden village. On a hot afternoon Andy finds an old box of treasures, including a loud whistle, and the friends use it to play hide and seek, taking turns to count and hide. When Teddy falls asleep behind a bush and cannot be found, the others search with help from Tiffo the dog and Missy Hissy the snake. Teddy is found safe as night falls, and everyone goes home to sleep.
Do, Re & Mi
Just Won't Quit
recommended age
Unlock
co-watching from 3
Do the owl decides that today is the day he will finally fly, and his friends Re and Mi set aside their own plans to help. Together they try jumping from a branch, a rope tow between the treetops and a homemade catapult, and each attempt ends with Do coming back down, once into a tree and once onto a washing line. Along the way Do writes and sings a song about not quitting, and his friends add one instruction at a time: spread your wings, point your tail feathers, keep your beak straight, and flap. Do never gets airborne on his own, but he discovers he is an excellent lander and builds a target to prove it.
Ada Twist Scientist
The Curious Case of Lil' Liz
recommended age
Unlock
co-watching from 3
Ada agrees to babysit her brother Arthur's pet lizard, Lil' Liz, even though lizards give her the heebie-jeebies. When the lizard escapes from an unlocked cage, Ada and her friends Rosie and Iggy use the scientific method to track her down, researching the lizard's habits and building a cosy 'lizard lounge' stocked with her favourite things. Lil' Liz returns to the lounge and Arthur forgives Ada, who has lost her fear along the way. The episode ends with Ada bubbling over with new questions about the lizard.