Activity
Pretend play
Pretend play is how young children try out the world before they can live in it: feeding a doll, steering an imaginary bus, becoming a doctor for an afternoon. In play like this a child rehearses language, feelings and social rules in a place where nothing can go wrong. A calm, well made series can model that play, showing children who invent, negotiate and follow an idea through, and often sending a child back to their own toys with something new to try.
For 2-year-olds
At two, pretending is still close to copying. A child stirs an empty pot, puts a teddy to bed, holds a block against an ear and calls it a phone. Everyday routines are the whole material, because those are what she knows by heart. Look for a series with slow, simple play that stays near familiar life, one clear idea per scene and enough time to watch what the characters do, so a toddler can pick it up and repeat it herself.
Ready Eddie GO!
Shoe Shopping
recommended age
Unlock
co-watching from 2
A young boy named Eddie is told he needs new trainers because his old ones are worn out and his feet have grown. A warm off-screen narrator walks him through the whole trip to the shoe shop, from waiting in a short queue and having his feet measured to choosing, trying on, and paying for a pair. Along the way small hurdles come up, like disliking having his feet touched and the shark shoes being out of stock, and each is talked through calmly. The episode ends with Eddie deciding on the dinosaur shoes and feeling ready to go.
Bing
Shadow
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, discovers his shadow while playing in the garden and plays a game of shadow tag with his carer Flop, taking turns as the 'shadow monster'. When a big rain cloud covers the sun, the shadows vanish and the two head indoors, but Bing is upset that his shadow is left out in the wet. Flop explains that a shadow stays close to you and only appears when light reaches you, then uses a torch to bring Bing's shadow back inside. The episode closes with Bing recapping the game and the idea that shadows need light.
Bing
Car Park
recommended age
Unlock
co-watching from 2
Bing wants to play his car park game with Flop, but Charlie, a younger visitor, keeps parking vegetables and tips over the garage. Flop sets Charlie up with a separate game and then takes him to the kitchen so Bing can play on his own. Bing soon finds he does not enjoy playing alone, so he drives Charlie's potato back and the two play together. The episode ends with Bing deciding that playing together is more fun.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Ready Eddie GO!
Picnic
recommended age
Unlock
co-watching from 2
A narrator guides a boy named Eddie through what to expect on a family picnic, moving from packing the cool box to finding a grassy spot, playing, eating and packing up. Along the way Eddie meets his friend Akeel and Akeel's granny, learns how bees carry pollen, and practices politely saying 'no thank you' to food. When a bee visits and rain arrives, the group stays calm and turns the shower into a pretend desert-island game. The episode closes by recapping the picnic steps and the cheerful 'Ready, Eddie, go!' refrain.
Silly Sundays
Broken Ducky
recommended age
Unlock
co-watching from 2
A young girl named Sonia has a new toy ducky that will not move, and she is convinced it is broken. Her brother Mel, her uncle, her parents and her visiting granny each try to help, testing whether it swims, flies or needs winding, in a sunlit family home by the sea. The family realizes the ducky simply cannot run like a real duck, and they find new ways to include it in their play. The episode closes with everyone playing together and a short song.
Bea's Block
New Kid on the Block
recommended age
Unlock
co-watching from 2
When a moving truck brings a new family to the block, Bea and her friends welcome the new kid, Priya, with homemade cookies. Priya cannot find her favourite puppets among the moving boxes and grows worried, so the friends form a 'kindness club' and play detectives to track them down. They follow clues, a smiley face on the box, its large size, and the oink of a piggy bank inside, until they open the right box. Priya reunites with her puppets and the group welcomes her to the neighbourhood.
Ready Eddie GO!
Show and Tell
recommended age
Unlock
co-watching from 2
Eddie, a young boy, learns it is his turn for show and tell at school and feels nervous about speaking in front of everyone. A friendly guiding voice walks him through it step by step: choosing his space helmet, thinking of five facts, practising at home with his mum and his toy, then giving the talk and answering his classmates' questions. When the questions pile up, he is reminded he can look to his teacher and take his time. He finishes his talk, gets a 'marshmallow clap' and says he is proud of himself.
Ready Eddie GO!
Breaktime
recommended age
Unlock
co-watching from 2
Eddie, a young boy in a red school uniform, is guided by a friendly narrator through everything that can happen at break time. He tries building blocks, joins in hopscotch and tag, gets confused when the game turns into animal tag, and learns he can ask friends or a teacher for help. When it all feels like too much, Miss Mac invites him to rest on the friendship bench. The bell rings, break time ends, and Eddie heads back to class feeling ready.
For 3-year-olds
Three year olds start giving their play a story and a role. A child becomes the shopkeeper, the parent, the dog, and holds that role for several minutes while a small plot unfolds. Feelings come along, so worries and excitement get played out. Look for a series where characters say out loud what they are pretending and where a single play idea runs from beginning to end, so the thread stays easy to follow.
Daniel Tiger's Neighborhood
Daniel's Babysitter
recommended age
Unlock
co-watching from 2
Daniel Tiger is playing pretend jungle with his stuffed tiger when Prince Tuesday arrives to babysit so Mom and Dad can go out dancing. Daniel walks Prince Tuesday through his bedtime routine of pajamas, potty, and brushing teeth, but realises at lights-out that his tiger toy is missing. Together they retrace the evening's play and find tiger in the pillow cave, after which Daniel falls asleep. Mom and Dad return as promised, give the fuzzy goodnight kiss, and the episode closes on the 'Grown-ups come back' song.
Daniel Tiger's Neighborhood
Daniel Visits the Doctor
recommended age
Unlock
co-watching from 2
Daniel Tiger is nervous about an upcoming checkup with Dr. Anna, so his mom teaches him a song-based strategy: when something is new, talk about what will happen. Together they draw a book showing each step of the visit. After a trolley ride to the office, Daniel waits, then meets Dr. Anna, who checks his heart, ears, eyes, throat, weight, and height. Daniel passes his book to O the Owl, who is also there for a checkup, and rides home with a heart sticker.
Blue's Clues & You!
Happy Birthday Blue
recommended age
Unlock
co-watching from 2
Host Josh welcomes the viewer to Blue's birthday party and needs help figuring out what present the puppy Blue wants. Across a colourful house, backyard and animated present store, he collects three clues, the colour green, a tank and a shell, drawing each in his notebook. Sitting in the thinking chair, he reasons that the answer is a turtle, which he gives to Blue as a green turtle named Turquoise. The episode ends with the whole group singing, blowing out candles and eating birthday cake.
Daniel Tiger's Neighborhood
Daniel's Picnic
recommended age
Unlock
co-watching from 2
Daniel Tiger and his friends Prince Wednesday and Miss Elaina meet at the castle, ride the trolley to the clock factory park, and start a picnic with Daniel's dad nearby. After an alphabet snack game, a make-believe ant picnic, and a ball game that ends with the ball getting squashed, a sudden rain forces them inside the clock factory. They notice clocks shaped like a castle and a tiger and decide to hold their picnic indoors. The episode closes with the friends thanking the viewer and a song about turning disappointment into something good.
Little Bear
What Will Little Bear Wear?
recommended age
Unlock
co-watching from 2
Little Bear wants to play in the falling snow, but keeps coming back inside to tell Mother Bear he is cold. One by one she closes her eyes and makes him a hat, a coat and snow pants, and finally hands back his own fur. Outside he builds a snow bear all by himself, adding buttons, a hat and Father Bear's scarf. In the end he realises that playing has warmed him up and he is not cold at all.
Phoebe & Jay
Fort Yaber
recommended age
Unlock
co-watching from 2
Phoebe and Jay are siblings who want to surprise their friend Manny by building a pillow fort while he is away doing chores. Using a diagram Manny drew, they gather blankets, pillows and couch cushions, but their first attempt collapses because they ignore the order of the steps. With encouragement from their dad, they realize the numbers on the diagram show the sequence, rebuild the fort correctly, and add their own touches to make it bigger. Manny returns to find the finished fort, and the family wraps up with a playful pretend gator chase.
Max & Ruby
Max's Rainy Day
recommended age
Unlock
co-watching from 2
Rabbit siblings Max and Ruby want to play in the rain, but Ruby insists they put on their rain clothes first. Across the episode they work through boots, a slicker, a rain hat and umbrellas, with Ruby helping Max when he puts his boots on the wrong feet and keeps trying to run outside. By the time they are fully dressed and step out, the rain has stopped, so they go back in to take everything off. As soon as they are undressed, the rain returns.
Jessica's Big Little World
Jessica's Restaurant
recommended age
Unlock
co-watching from 2
Jessica visits Rosie's restaurant with her dad and tastes gumbo for the first time, discovering that trying new food can be fun. Back home, she and her friend Stanley set up their own pretend restaurant, drawing a menu and serving snacks to family and friends. When their last crackers break, Jessica invents a new dish from carrots, peanut butter and crumbs. Everyone tastes it and enjoys the surprise creation.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
Pocoyo
Swept Away
recommended age
Unlock
co-watching from 2
Pocoyo builds a block tower and knocks it down, then learns that his friend Ellie is coming over to play. A warm narrator reminds him to clean up, and Pocoyo grabs a broom, which he first turns into a pretend horse, hockey stick and guitar, making even more mess. In the end he uses that same playful energy to sweep the blocks away just in time. Ellie arrives and the two play together.
For 4-year-olds
At four, pretend play becomes a joint project. Children agree who plays what, set rules for the game and get annoyed when someone breaks them. Play also turns into a rehearsal space for real events, like a check up or a first day somewhere new. Look for a series where children build a scenario together and work out disagreements about roles, because that negotiation is exactly the skill your child is practising now.
Bluey
Bingo
recommended age
Unlock
co-watching from 2
Bingo, the younger sister in the Heeler dog family, has to figure out how to play on her own while Bluey is at Chloe's house and the adults are busy. She tries games that need a partner (pretend doctor, I-Spy, hide and seek), then asks Dad for a problem and chooses to solve a world map puzzle. She gets stuck on the missing New Zealand piece, decides to make 'missing posters' and stick them on the fridge, and the trick works when Bluey comes home and spots the piece, answering the family's question about what colour kiwi birds are.
Tumble Leaf
Fig Finds A Shadow
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a flashlight and notices a shadow he does not understand. With a hedgehog friend he heads into a dark cave to explore, shining the light to make shadows grow, shrink, and change shape. They pass glowing crystals and try making different shadow figures along the way. By the end, Fig works out that the mysterious shape is simply his own shadow.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Bluey
Shadowlands
recommended age
Unlock
co-watching from 2
Bluey and her friends Coco, Snickers and Indy invent a game in the park where the grass is dangerous and only the shadows are safe to walk on. Together they work out how to cross open sunny patches, helping each other along the way as they head towards the ice-cream van. The story stays inside one continuous game with no villain and no real danger. At the end, Bluey's mum arrives to collect them and the game ends with the children safely reaching their goal.
Bluey
Hotel
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their house into a pretend hotel and welcome their dad Bandit as the guest. Across the episode they check him in, deliver room service, play out a misbehaving hotel cat, and finally settle him into bed for the night. The story is set entirely inside the family home and is built around sibling cooperation and parent-child play. It ends quietly with the guest tucked in and the game winding down.
Bluey
Magic Xylophone
recommended age
Unlock
co-watching from 2
Bluey and Bingo discover a toy xylophone that, in their imagination, freezes their dad Bandit whenever a certain note is struck. They use it to direct him around the house and yard, with the rules expanding as the game goes on. The mallet changes hands several times, leading Bingo to end up frozen herself before the sisters figure out how to set each other free. The episode closes back at home with the family game still in full swing.
Bluey
Daddy Robot
recommended age
Unlock
co-watching from 2
Bluey and Bingo do not want to clean up their toys, so dad Bandit turns himself into 'Daddy Robot' that the girls can control with commands. The girls have fun ordering the robot around the house, but the commands start going further than they meant, with favourite toys being thrown out and dad's feelings getting hurt. Mum Chilli steps in to remind the girls that they are responsible for their own mess. The family ends together with a hug after the girls take over the tidying themselves.
Bluey
Yoga Ball
recommended age
Unlock
co-watching from 2
At home in suburban Australia, sisters Bluey and Bingo spend the day coaxing their busy, work-from-home Dad into games with his green yoga ball, from a pretend elevator to a chase called Raiders. When Dad bounces Bingo too hard, she goes off upset, and her Mum helps her find her 'big girl bark' to tell him. Bingo speaks up, Dad apologises, and together they practise exactly how rough is okay. The episode closes with a comic beat as the children burst in on Dad using the toilet.
Bluey
Fruit Bat
recommended age
Unlock
co-watching from 2
Bluey doesn't want to go to bed and wishes she could be a nocturnal fruit bat instead. Her parents move her through rocket ship play, a penguin bath, a bedtime story and lights out, while Mum sits beside her and suggests she try dreaming about being a fruit bat. Bluey then dreams of meeting her dad as a fruit bat on a football field, watching him score a try. She wakes the next morning, tells Mum about her dream, and asks for toast instead of fruit salad.
Bluey
Wagon Ride
recommended age
Unlock
co-watching from 2
Bandit pulls his daughters Bluey and Bingo, plus their toy giraffe Jasmine, in a red wagon through their suburban neighbourhood on the way to the monkey bars. Along the route Dad keeps stopping to chat with neighbours, and Bluey grows impatient and interrupts, so Dad teaches her to rest a hand on his arm and wait. Bluey practises the signal and succeeds, while Bingo invents a pretend bus when the wagon 'breaks down.' The episode ends with the family arriving at the monkey bars and Bingo still happily playing bus.
For 5-year-olds
Five year olds use imagination to think, not only to play. A pretend scenario becomes a way to plan, to test an idea, to ask what would happen if. At the same time a child knows quite firmly what is real and what is invented, and enjoys the difference. Look for a series that gives room to wonder, where a character comes up with a plan, tries it and adjusts it, rather than one where the answer arrives immediately.
Stillwater
The Impossible Dream
recommended age
Unlock
co-watching from 2
A boy named Carl is building a spaceship from boxes, boards and odds and ends he borrows from his neighbour Stillwater, a panda who lives next door. When Carl's brother and sister insist the spaceship will never fly, Stillwater tells him the story of Joku, a farmer who refused to believe it was impossible to catch the sun. Encouraged, Carl decides to keep trying and lowers his sights to getting just a little way up. The episode ends with Carl, Addy and Michael taking turns on a pretend flight, thrilled that it feels like the spaceship is really soaring.
Lyla in the Loop
3, 2, 1 Liftoff!
recommended age
Unlock
co-watching from 2
Lyla, a girl who solves problems step by step with her blue companion Stu, joins a classroom project to build model spaceships with a partner. She teams up with Joey, a new boy, on a water-powered rocket, but Joey keeps going quiet and slipping away whenever the group gets big. Over two days Lyla realizes Joey feels shy in crowds, and she finds ways to include him one person at a time while they work out why their rocket won't fly. The episode ends at the park, where they seal a leak in the bottle and launch their spaceship together with the whole class.
Molly of Denali
Tusk, Tusk, and More Tusk
recommended age
Unlock
co-watching from 2
Molly and her friends Tooey and Trini discover a large tusk buried in the mud near the river in their Alaska village. Grandpa Nat and an archaeologist named Olin Benedict identify it as a woolly mammoth tusk and explain the Ice Age, permafrost, and how the warming climate erodes the riverbank. The children help free the tusk through trial and error, measure it, photograph it, and give it the Gwich'in name 'Trilzok', meaning gentle. The episode ends with a separate live-action segment where children visit a museum to learn whether dinosaurs once lived in Alaska.
Doug Unplugs
It's the Bot that Counts
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his human friend Emma set out to cheer up Doug's grandmother Nana after she has to cancel her visit. Treating it like a secret-agent mission, they make a handmade card in four steps: turning old newspaper into fresh paper, writing a loving message, decorating it with a daisy and a painted starry sky, and travelling to the farm to deliver it. A goat grabs and chews the card along the way, but they bring it anyway. Nana is touched by the effort and tells them she feels loved and cared for.
Bluey
Chickenrat
recommended age
Unlock
co-watching from 2
At bedtime, Bingo cannot find her toy Floppy, so Mum helps her retrace the whole day backwards through the family's suburban home. Each step reveals the imaginative game Bluey and Bingo played, turning Dad into a 'chicken rat' with a magic wand, laying a pretend egg, dressing as ninjas and running a restaurant. Bingo finally remembers she hid Floppy inside the pretend chicken rat egg to keep her safe, and the toy is found. The family settles down with warm goodnights.
Bluey
Camping
recommended age
Unlock
co-watching from 2
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
Molly of Denali
In the Dark of Day
recommended age
Unlock
co-watching from 2
Molly, Trini and Oscar walk home from school in an Alaska village where the winter sun sets in the early afternoon, and Oscar is sure a monster is waiting in the dark. The friends look up sunset times on a weather website, learn about the winter solstice, and try several plans to face the creature. Auntie Midge tells a story about a wolf pup who overcomes its fear of the dark by finding a pack. Emboldened by his friends, Oscar finally confronts the monster and finds it is just a large pile of snow.
Stillwater
Larger Than Life
recommended age
Unlock
co-watching from 2
Carl, a young boy, spends all his birthday money on a toy robot he imagines will be fifty feet tall and able to shoot light beams. When the package arrives it holds only a small robot, and Carl is deeply disappointed. His neighbor Stillwater, a panda, tells him a story about his friend Dahlia, who planted melon seeds, grew pumpkins by mistake, and turned them into a pie everyone loved. Carl decides he can still have fun with the robot in a different way and plays imaginative adventures with Addy and the others.
Bluey
Bob Bilby
recommended age
Unlock
co-watching from 2
Bingo is chosen to bring the daycare class puppet, Bob Bilby, home for the day. To impress him, the Heeler family agrees to spend the day without any screens and instead cooks, shops, gardens and plays pretend together. Bingo carries the puppet everywhere, showing him family photos and tucking him in at night. The next morning she hands Bob Bilby to another classmate at daycare.
Bluey
Grannies
recommended age
Unlock
co-watching from 2
Bluey and Bingo dress up as grannies Janet and Rita and play out a world of shopping for beans and driving to the shops. They fall into an argument over whether grannies can do the floss dance, and video-call their Nana to settle it. When Bluey is proven right, Bingo stops playing, so Mum asks whether Bluey would rather be right or keep her sister in the game. Bluey teaches Nana the floss so Bingo can be right too, and the sisters happily return to their granny game.
For 6-year-olds
By six, imaginative play stretches into invented worlds with their own history and rules, kept going over days with friends. Fairness, loyalty and belonging become the real subjects underneath the game. Humour gets more knowing. Look for a series with a world rich enough to think about after the episode ends, where characters make up their own rules, disagree about them and repair the friendship afterwards.
Bluey
Hospital
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their playroom into a hospital and ask their dad Bandit to be the patient. Across a series of pretend treatments they listen to his heart, take his temperature, scan him with a toy tablet, bandage a leg, deliver a 'baby' and even throw in a birthday celebration. Bandit goes along with every twist, reacting with mock pain and surprise. The game wraps up with the family still together in the same room as the credits roll.
Jessica's Big Little World
The Thumbsucker
recommended age
Unlock
co-watching from 2
Jessica, a young girl living with her family, realises she sucks her thumb without noticing and decides to stop so she can do 'big kid things'. Over one afternoon at home she tries a string of plans, a mitten, sour and yucky flavours, even wrapping herself up, and fails each time before asking her dad and uncle for help. Her uncle suggests keeping her hands busy, and she starts coloring to redirect the urge. By the next TV night she gets through a whole show without sucking her thumb and her brother tells her he is proud of her.
Alma's Way
Star Ball
recommended age
Unlock
co-watching from 2
Alma has to skip her perfect freeze tag plans to tag along to her mom's meeting, where she finds her friends Andre and Rofia bored. Using the empty space, the three invent a floor board game they name Star Ball, with Andre drawing the board, Rofia supplying a spinner, and Alma adding rules. When Alma keeps changing the rules to her own advantage, Andre and Rofia get frustrated and want to quit. Alma thinks back over what happened, apologizes, and the friends agree on the rules together before happily replaying the game, which Andre wins.
Rosie's Rules
Iggy's Check - Up
recommended age
Unlock
co-watching from 2
Rosie, a young girl, helps her little brother Iggy get ready for a doctor's check-up. At home she plays pretend doctor with him and their stuffed animals to show what the visit will be like. At the clinic Iggy gets nervous and runs off, but his dad, Rosie and the doctor reassure him and the check-up goes smoothly. By the end Iggy is calm and back to playing with his toy train.
Bluey
The Creek
recommended age
Unlock
co-watching from 2
Bored with the playground, Bluey, Bingo and their friend Mackenzie ask Dad to play, and he walks them into the bush to a creek. Along the way they navigate bugs, a leech, uneven ground and wobbly stepping stones, with Dad coaxing a nervous Bluey to jump a wide gap. At the creek they watch tadpoles, splash about and set up a pretend mud day spa. They head home tired and happy, with Dad reminding them to check for ticks.
Llama Llama
Forgotten Fuzzy
recommended age
Unlock
co-watching from 2
Little Llama packs a big bag and goes for his longest sleepover yet at Grandma and Grandpa's house. After a day of picking vegetables, cooking, riding the tractor and stargazing, he realizes he left his stuffed Fuzzy Llama at home and cannot imagine sleeping without him. His grandparents comfort him, and Grandpa offers Little Linty Llama, the very toy he slept with as a boy. The next morning Little Llama reunites with Mama and Fuzzy, proud that he stayed the whole time and made a new friend.
Bluey
The Dump
recommended age
Unlock
co-watching from 2
Dad drives Bluey and Bingo to the local dump, and along the way they play a car-spotting rainbow game, quiz him about the world and invent a wild police escape. When they arrive, Bluey is upset to find Dad throwing away her drawings and calls him a baddie. He puts them back, apologises, admits he is not the best dad or driver and explains that this dump turns old paper into fresh paper for another child to draw on. Understanding this, Bluey lets the drawings go, and the family drives home spotting the final pink car together.
Jessica's Big Little World
Small Uncle's Big Bath
recommended age
Unlock
co-watching from 2
Jessica discovers that her beloved plush toy, Small Uncle, has gotten dirty from all their play, and her mother says he is too filthy to snuggle at bedtime. Insisting she is a big kid, Jessica takes charge and washes him at the kitchen sink, working through five clear steps: undressing, testing the water, soaping, rinsing and drying. Along the way the toy jokes and squirms, but Jessica keeps him on track. In the end Mommy declares Small Uncle clean, and Jessica snuggles him to sleep after promising to take better care of all her toys.
Bluey
Copycat
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey spends the morning copying everything her dad Bandit says and does. On his walk the family finds a hurt budgie, boxes it up with a tea towel and drives it to the vet, but the bird dies. Back home, Bluey stages a pretend replay of the whole event with Bingo and her mum, trying to make it end differently before accepting that some things cannot be changed. The episode closes with the copycat game quietly forgotten.
Bluey
Horsey Ride
recommended age
Unlock
co-watching from 2
Bluey plays with her toy pony when her cousins Muffin and Socks arrive for a family visit with their parents. All four puppies want the pony at the same time, which sparks a series of small disputes and tearful moments. Through trial and error the children invent new games, a horsey ride, a dress-up salon and a pretend pampering parlour, so several of them can take part at once. By the end the cousins leave happily and Bluey hands the pony over for a final goodbye.