Behaviour
Self regulation
Self regulation is how a child learns to notice a big feeling and do something with it besides fall apart. It grows slowly, through waiting, calming down, trying again and being helped back to steady by someone who stays calm. A series that gives feelings room, keeps the pace unhurried and shows a way through can quietly hand your child words and ideas to borrow later.
For 2-year-olds
At two, feelings arrive at full volume and leave just as fast, and your child has almost no brakes yet. Regulation still happens mostly through you: your voice, your lap, your patience. Look for a series that keeps things slow and predictable, names a feeling out loud in plain words, and shows a grown-up staying warm through a meltdown instead of scolding. Repetition and familiar routines help here, because knowing what comes next is itself calming.
Bing
Fireworks
recommended age
Unlock
co-watching from 2
Bing is excited to watch fireworks from his garden with Flop, while friends Pando, Coco and Charlie play nearby. Sula arrives wearing earmuffs because she does not like the bangs, and Bing insists he is brave enough to go outside. When a huge rocket bangs overhead Bing races back in and hides under the kitchen table, upset by the noise. Flop adapts a pair of oven mitts into 'ear gloves' so Bing can step back to the window and enjoy the rest of the fireworks safely, and Bing recaps the lesson to the viewer at the end.
Ready Eddie GO!
Toilet Time
recommended age
Unlock
co-watching from 2
Eddie, a young boy, gets ready to visit the Space Museum with his dad, and a friendly guide walks him through what to do when he needs an unfamiliar toilet. The episode moves through clear steps: noticing the need, finding the toilet, looking around at what is different, going, and washing hands. Eddie chooses to go on his own while his dad waits nearby, and he handles a too-loud dryer by using paper instead. It ends with Eddie confident and the steps repeated as a recap.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Bing
Hide and Seek
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, plays hide and seek at the crèche with his friends Sula, Pando and Coco, looked after by the carer Emma. When the others stop for the toilet routine, Bing decides to hold his pee so he can keep playing and be the one who is 'it.' He holds it through the game but wets his dungarees just afterwards. Emma reassures him, helps him clean up, Sula finds dry pants in the lost basket, and Bing reflects that next time he will go before playing or stop the game to use the toilet.
Bing
Car Park
recommended age
Unlock
co-watching from 2
Bing wants to play his car park game with Flop, but Charlie, a younger visitor, keeps parking vegetables and tips over the garage. Flop sets Charlie up with a separate game and then takes him to the kitchen so Bing can play on his own. Bing soon finds he does not enjoy playing alone, so he drives Charlie's potato back and the two play together. The episode ends with Bing deciding that playing together is more fun.
Donkey Hodie
Bobski Bounce
recommended age
Unlock
co-watching from 2
Donkey Hodie is set on completing the Bobski Bounce challenge: bouncing on a ball ten times in a row to earn a place on the 'big board.' With her friend Bob Dog cheering her on, she tries again and again and falls every time. Bob Dog shares how he learned to balance a bone on his nose by keeping his head still and focusing on a tree, and Donkey realizes her own head has been moving. She focuses on a fixed point, bounces ten times in a row, and the friends celebrate with a song about learning from mistakes.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Bing
Musical Statues
recommended age
Unlock
co-watching from 2
At an indoor play group it is Bing's turn to choose, and he picks musical statues. With Flop working the music, Bing, Sula, Pando, Coco and baby Charlie dance and then freeze each time the music stops, dropping out one by one when they wobble. Pando is the last statue standing, and Bing is disappointed that he did not win the game he chose, so he stops playing. He soon decides to rejoin because it is more fun with everyone, and the group settles in to play again.
Me & Winnie the Pooh
Eeyore's Morning Affirmations
recommended age
Unlock
co-watching from 2
Eeyore, a soft blue donkey, greets the viewer and shares his 'rainbow thoughts', short affirmations he says each morning. He guides a slow breathing exercise, then offers thoughts about sunny and cloudy days and about getting back up after falling. He walks to a special hillside spot to say his favorite thought and enjoy the view. The episode ends with Eeyore saying goodbye until next time.
For 3-year-olds
Three brings stronger wants and a fierce sense of what should happen, so waiting, sharing and hearing no become the daily flashpoints. Your child is starting to recognise feelings but cannot yet stop them mid flight. Helpful stories show a character genuinely losing it, then finding a way back, with the repair shown as clearly as the upset. Short, complete storylines and simple emotion words give your child something to copy the next time a turn has to be shared.
Sarah and Duck
Cake Bake
recommended age
Unlock
co-watching from 2
On the morning of Duck's birthday, Sarah decides to bake him a cake. After Duck picks an unusual 'bread cake' from the recipe book, Sarah gathers ingredients and starts mixing, only for batter to ruin the open recipe. The cake itself speaks up and dictates the remaining steps while a parcel arrives from Sarah's grandmother containing roller skates for Duck. Once baked, Sarah, Duck and the talking cake head to the park, where everyone sings a birthday song together.
Sarah and Duck
Lots of Shallots
recommended age
Unlock
co-watching from 2
Sarah and Duck find tiny seeds tucked inside their newspaper and decide to plant them in pots in the living room. They water the soil, get muddy, clean up and then wait through dinner and bedtime for something to happen. The next morning small sprouts appear, and Sarah looks them up in her vegetable book before a character called the Plate Girl arrives to confirm they are shallots, the baby onions that stay small. The episode ends with Duck giving the little shallots gentle 'lessons' in the garden.
Phoebe & Jay
The Green Pepper
recommended age
Unlock
co-watching from 2
Grandma trusts Phoebe and Jay to look after the community garden's first bell pepper until it ripens from green to orange. Using a moisture meter, a watering can and plenty of patience, the children keep the soil just right through sun and rain while shooing a hungry squirrel named Harold. When they realize Harold only wants the pepper because his own food got soaked, they build him a dry home for his acorns. The pepper ripens, they pick it, and share a salad with a neighbor.
Jessica's Big Little World
The Thumbsucker
recommended age
Unlock
co-watching from 2
Jessica, a young girl living with her family, realises she sucks her thumb without noticing and decides to stop so she can do 'big kid things'. Over one afternoon at home she tries a string of plans, a mitten, sour and yucky flavours, even wrapping herself up, and fails each time before asking her dad and uncle for help. Her uncle suggests keeping her hands busy, and she starts coloring to redirect the urge. By the next TV night she gets through a whole show without sucking her thumb and her brother tells her he is proud of her.
Alma's Way
Alma the Artist
recommended age
Unlock
co-watching from 2
Alma notices the painted murals around her Bronx neighborhood and suggests decorating the blank gate on Mr. Huda's store. When her friends talk over each other with ideas about spaceships, cowboys, and basketball players, Alma stops to think and proposes that everyone sketch a design for Mr. Huda to choose. He picks Alma's view from her window, and as Andre keeps adding space chinchillas, polka dots, and hippos, Alma learns to speak up and ask him to check with her first. The finished mural includes all the friends, and a neighbor asks Andre to paint the next one.
Do, Re & Mi
Raspberry Cupcakes
recommended age
Unlock
co-watching from 3
Ray welcomes a group of young chicks to her cooking class in Bebopsburg to make raspberry cupcakes, with Do and Mi helping out. The chicks would rather play than mix, so Ray decides to sing her instructions, but her first version is far too loud and sends them into hiding, the next is too soft to hear, then one is too quick to follow and another so slow that several chicks doze off. Maestro Moon explains what dynamics and tempo mean, and Ray keeps adjusting until she finds a version the chicks can actually follow. The class finishes their cupcakes and the episode ends with a taste test.
Max & Ruby
Max's Bedtime
recommended age
Unlock
co-watching from 2
It is bedtime for Max, a young rabbit, and his older sister Ruby helps him get ready for sleep at home. Max keeps climbing out of bed and wandering into Ruby's room to play instead of settling down. Ruby patiently brings him comfort toys, reads to him and tucks him back in again and again. The night ends with Max finally settled in his own bed.
Little Bear
Birthday Soup
recommended age
Unlock
co-watching from 2
It is Little Bear's birthday, and he believes his mother has forgotten, so he decides to make Birthday Soup for any friends who might visit. After a quiet walk through the forest, he gathers vegetables and cooks a large pot of soup in the cottage kitchen. Hen, Duck and Cat arrive one by one and sit down together at the table to share the meal. Mother Bear returns with a birthday cake, showing she remembered all along.
Esme & Roy
Lunch Crunch
recommended age
Unlock
co-watching from 3
Esme, a girl, and Roy, a large yellow monster, babysit a young monster named Simon while his grownups are away. When Simon's favourite fish and stinky cheese sandwich is eaten and the ingredients run out, the pair try a pretend restaurant, a spoon game and finally food sculptures to coax him into tasting something new. Along the way Simon has an upset moment that is calmed with a breathing exercise. By the end Simon happily tries carrots and other foods and proudly calls himself a food artist.
Vida The Vet
Juno's Bubble Bath Breakout
recommended age
Unlock
co-watching from 3
Juno, a young hippo, climbs a maple tree for a pretty leaf and ends up covered in sticky sap. Her mother takes her to Vida the vet, who works out the cause and prescribes a bubble bath, but Juno is frightened of the water. Vida guides her through small 'baby hippo steps', letting her choose the towel and bubbles and test the water, until Juno gets in and washes clean. Juno thanks Vida with the special leaf, and Vida heads home to her Papa.
For 4-year-olds
Four year olds can begin to use a strategy on purpose: taking a breath, asking for help, choosing a different game when a plan collapses. They also start noticing that other people have feelings too. Look for characters who pause before reacting and try something, and for adults who coach from the side rather than solving everything. A bit more plot is fine now, as long as the emotional turn stays visible and the story resolves without a rushed fix.
Bluey
Bingo
recommended age
Unlock
co-watching from 2
Bingo, the younger sister in the Heeler dog family, has to figure out how to play on her own while Bluey is at Chloe's house and the adults are busy. She tries games that need a partner (pretend doctor, I-Spy, hide and seek), then asks Dad for a problem and chooses to solve a world map puzzle. She gets stuck on the missing New Zealand piece, decides to make 'missing posters' and stick them on the fridge, and the trick works when Bluey comes home and spots the piece, answering the family's question about what colour kiwi birds are.
Bluey
Shadowlands
recommended age
Unlock
co-watching from 2
Bluey and her friends Coco, Snickers and Indy invent a game in the park where the grass is dangerous and only the shadows are safe to walk on. Together they work out how to cross open sunny patches, helping each other along the way as they head towards the ice-cream van. The story stays inside one continuous game with no villain and no real danger. At the end, Bluey's mum arrives to collect them and the game ends with the children safely reaching their goal.
Bluey
Fruit Bat
recommended age
Unlock
co-watching from 2
Bluey doesn't want to go to bed and wishes she could be a nocturnal fruit bat instead. Her parents move her through rocket ship play, a penguin bath, a bedtime story and lights out, while Mum sits beside her and suggests she try dreaming about being a fruit bat. Bluey then dreams of meeting her dad as a fruit bat on a football field, watching him score a try. She wakes the next morning, tells Mum about her dream, and asks for toast instead of fruit salad.
Bluey
Wagon Ride
recommended age
Unlock
co-watching from 2
Bandit pulls his daughters Bluey and Bingo, plus their toy giraffe Jasmine, in a red wagon through their suburban neighbourhood on the way to the monkey bars. Along the route Dad keeps stopping to chat with neighbours, and Bluey grows impatient and interrupts, so Dad teaches her to rest a hand on his arm and wait. Bluey practises the signal and succeeds, while Bingo invents a pretend bus when the wagon 'breaks down.' The episode ends with the family arriving at the monkey bars and Bingo still happily playing bus.
Puffin Rock
Babasitting
recommended age
Unlock
co-watching from 4
On a spring day on Puffin Rock, little puffling Baba discovers a hibernating hedgehog and decides to stay beside it until it wakes. His older sister Una and their rabbit friend May take turns checking on him while exploring worms, frogspawn and new flowers around the island. May offers to babysit so Una can play, and everyone slowly understands that Baba wants the hedgehog to enjoy spring with them. By evening the hedgehog stirs and the family gathers to enjoy the season together.
Puffin Rock
The Puffin Way
recommended age
Unlock
co-watching from 4
On a sunny morning at Puffin Rock, young puffin Una and her family enjoy the outdoors while baby Baba treasures a buttercup flower that keeps getting lost. Guided by her parents, Una learns 'the puffin way' of moving slowly and carefully to fetch the flower back without waking a sleeping hedgehog, dodging seagulls, or disturbing a napping fox. Her fast rabbit friend May offers a lively contrast along the way. The day ends with the family reunited at their burrow, sharing the buttercup together.
Bluey
Shops
recommended age
Unlock
co-watching from 2
Bluey and her friends set out to play shops in the bushland, turning logs, seeds and berries into a till, money and kitten treats. Bluey keeps inventing new rules and details, so the game never actually starts, which wears out Mackenzie until he walks off. The friends bring him back, and Bluey admits she keeps adding things while Mackenzie admits he rushes, so they promise to meet halfway. They finally play through one complete sale and head off to a new game.
Brightly Storytime
Worry Detective
recommended age
Unlock
co-watching from 2
On the first day at Wildwood Elementary, Hattie Harmony, who calls herself a 'worry detective', helps her friends handle their nerves. She gives Pearl a way to shake off belly butterflies, hands Seymour a squishy ball to ease class jitters, and teaches Duncan to breathe slowly when he cannot find his bus. Along the way Hattie faces her own fear at the top of the big slide and talks herself through it. The two authors open and close the read-aloud with a short message about managing worries.
Phoebe & Jay
Fire Drill
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay, with their dad, grandmother, a young friend named Lupe and Fire Inspector Josie, learn about fire safety in their apartment building, Topsy Towers. They find safety tools, learn what exit signs and the emergency exit are for, and build a family fire safety plan with three steps: stop, exit, and wait at a meeting place. When Lupe is frightened by the loud alarm, a grandmother teaches a calming breathing trick. The family practices the drill, completes all three steps, and receives Safety Squad badges.
Me & Winnie the Pooh
Help Piglet Go Back to Sleep
recommended age
Unlock
co-watching from 2
Piglet wakes in the night after a loud noise and, feeling scared, asks the viewer to stay for company. Alone in a cosy treehouse bedroom, Piglet worries about a lost pair of comfort toys, then calms down by picturing tomorrow's fun with Winnie the Pooh and other friends. As the fear fades, Piglet grows sleepy again and asks to be tucked in. The episode closes with a quiet goodnight before an autoplay card for the next episode.
For 5-year-olds
By five, a child can see a hard feeling coming and think ahead: this is going to be boring, I might lose, that is not fair. Frustration during a task and fairness among friends become the real tests. Longer stories work well now, especially ones where someone sticks with something difficult, gets it wrong, adjusts and keeps going. Look for effort shown honestly, with the disappointment given time rather than skipped over on the way to the happy ending.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Stillwater
Dressed Up
recommended age
Unlock
co-watching from 2
Carl is convinced his favourite shirt has shrunk, so he goes to see his panda neighbour Stillwater, who is practising Tai Chi in the garden. As they move and talk, Carl slowly realises the shirt did not shrink, he has grown. Stillwater tells him the story of Nani, a hermit crab who learns to leave her outgrown shell for a new one. In the end Carl accepts a bigger hand-me-down shirt from his brother Michael and joins Stillwater for one last Tai Chi move.
Stillwater
Downward Dog
recommended age
Unlock
co-watching from 2
Michael spends the weekend pet-sitting the neighbour's dog, Yuko, with big plans to become her best friend. When Yuko prefers playing with his younger brother Carl, Michael feels left out, until the panda neighbour Stillwater shares a story about Dario, a mouse who learns the joy of giving. Michael realises that keeping Yuko safe and happy, and sharing the fun with Carl, is what good pet-sitting is about. The episode closes with the whole group heading out for a walk together.
Rosie's Rules
Abuela's Birthday
recommended age
Unlock
co-watching from 2
Rosie Fuentes learns it is Abuela's birthday but Abuela lives far away in Mexico City. She decides to mail a whole birthday party in a box, and with help from her family she works out that she needs a name, an address, and postage before the mail carrier can send it. She grows impatient waiting, calms herself, and finally hands the box to Miss Maya. The episode ends with the family gathering for a video call to celebrate Abuela's birthday together.
Stillwater
The Sleeping Moon
recommended age
Unlock
co-watching from 2
Three siblings and their panda neighbor Stillwater set up a backyard party to watch a lunar eclipse. Just as the moon starts to darken, clouds roll in and hide the best part, leaving the children disappointed. Stillwater helps them talk about how the letdown feels and tells a story about a woman named Antonia and a songbird that visits her garden and then flies away for good. The children realize the evening was still worth it, hand out the moon pops, and close the night with shadow puppets and a song.
Stillwater
The Race
recommended age
Unlock
co-watching from 2
Addy prepares for a cross-country race with help from her panda neighbour Stillwater and her siblings. She runs hard but loses to Asha, the fastest runner, and feels there is nothing to celebrate. Stillwater tells a version of The Tortoise and the Hare in which the tortoise races against himself, and Addy realises she set a personal best time. The siblings celebrate with smoothies and Asha comes over to congratulate her.
Me & Winnie the Pooh
Pooh Bear Has the Hiccups
recommended age
Unlock
co-watching from 2
Winnie the Pooh gets the hiccups outside his tree-stump house after eating too fast, and turns to the viewer for help. He works through two remembered tricks, first slow in-and-out breathing while thinking of honey, then blowing bubbles. The hiccups stop and Pooh cheers before saying goodbye. The episode closes on a branded title card and a thumbnail teasing another video.
Llama Llama
Secret Santa
recommended age
Unlock
co-watching from 2
On Secret Santa Day at school, Llama Llama draws a classmate's name and must keep it a secret while choosing the right gift. With Mama's help he shops for a present, practices with the class band, and waits eagerly at bedtime hoping for snow. The next day the band performs and the children exchange gifts one at a time, and Llama sees how happy giving makes his friend. The episode ends with real snowflakes falling as everyone rides a sled train and wishes each other a merry Christmas.
Bea's Block
New Kid on the Block
recommended age
Unlock
co-watching from 2
When a moving truck brings a new family to the block, Bea and her friends welcome the new kid, Priya, with homemade cookies. Priya cannot find her favourite puppets among the moving boxes and grows worried, so the friends form a 'kindness club' and play detectives to track them down. They follow clues, a smiley face on the box, its large size, and the oink of a piggy bank inside, until they open the right box. Priya reunites with her puppets and the group welcomes her to the neighbourhood.
Donkey Hodie
Cousin Hodie's Rainy Day
recommended age
Unlock
co-watching from 2
Donkey Hodie and her visiting cousin plan a day of outdoor games, but rain cancels everything and the cousin feels let down. Donkey Hodie introduces a 'rainstorm brainstorm' and together they find rainy-day fun: splashing in puddles, smelling flowers, sharing a snack with Purple Panda, and reading a story with Grampy about a magical rainbow tree. When the rain keeps them from seeing the real rainbow, the friends make their own friend rainbow out of friends in every color. The rain finally stops, the rainbow tree bursts into color, and the cousins celebrate their day together.
For 6-year-olds
At six, much of the regulating moves inside: quiet self talk, holding back a reaction, sitting with disappointment or embarrassment without showing it. Conflicts happen among friends, often with no adult nearby to referee. Stories with real social nuance help most, where children negotiate, misread each other, apologise and repair on their own terms. Look for characters allowed to be genuinely annoyed or hurt, and for endings that settle things fairly instead of pretending the friction never happened.
Pocoyo
Hush
recommended age
Unlock
co-watching from 2
Pocoyo spots a butterfly and desperately wants to get close to it, but his loud, excited chasing keeps sending it flying away. Guided by Sleepy Bird's 'shh' and a friendly narrator, and joined by his friends Pato the duck, Elly the elephant and Loula the dog, he discovers that being quiet is the way to stay near it. Once he calms down and stays still, the butterfly finally settles. His friends celebrate with 'Hooray for Pocoyo!' before the episode closes.
Ready Eddie GO!
Show and Tell
recommended age
Unlock
co-watching from 2
Eddie, a young boy, learns it is his turn for show and tell at school and feels nervous about speaking in front of everyone. A friendly guiding voice walks him through it step by step: choosing his space helmet, thinking of five facts, practising at home with his mum and his toy, then giving the talk and answering his classmates' questions. When the questions pile up, he is reminded he can look to his teacher and take his time. He finishes his talk, gets a 'marshmallow clap' and says he is proud of himself.
Bea's Block
Danny Sings
recommended age
Unlock
co-watching from 2
Danny is excited to sing his favorite song, 'I Love Today', for his class, but freezes up with nerves when it is his turn. His friends from the Kindness Club meet at their treehouse and try different ways to help, including running to burn off energy and slow belly breathing. After practicing in front of stuffed animals and a group of goats, Danny asks his friends to play instruments alongside him. With their support he sings the whole song for his class and thanks his mini music band.
Xavier Riddle and the Secret Museum
I Am Harry Houdini
recommended age
Unlock
co-watching from 4
Brad is nervous about spending his first whole night in the museum, so Xavier and Yadina take him through the Secret Museum back to 1881 Wisconsin to meet young Harry Houdini. Houdini wants to become a brave performer like a fearless tightrope walker, and learns to take a slow, deep breath to calm himself before doing something scary. The friends bring the technique home and Brad uses it to settle his fear and stay the night. A short bonus story about Bradman and Furby and a secret garden follows before the credits.
Donkey Hodie
Grampy's Guppies
recommended age
Unlock
co-watching from 2
Donkey Hodie and Cousin Hodie head to Grampy's house for game day and play 'Grampy's Guppies,' a fishing game where you take turns catching guppies. Cousin is new and keeps missing, reeling in a radio and windows instead, while Donkey grows frustrated waiting for his turn. Grampy helps Donkey see that learning something new takes time, and Donkey starts cheering Cousin on instead. Cousin finally catches a guppy, and the cousins keep happily playing together.
Max & Ruby
Hide And Seek
recommended age
Unlock
co-watching from 2
Max and Ruby, two rabbit siblings, play a game of hide and seek through their home. Max hides behind plants and furniture while his older sister Ruby searches room by room, from the living room and staircase to the kitchen. Along the way Max plays with his toys, including a small red jester doll. The game ends outdoors in the garden, where Ruby brings a plate of cookies and the two are back together.
Esme & Roy
Monster Trucks
recommended age
Unlock
co-watching from 3
Esme, a girl, and Roy, a yellow monster, are monster sitters spending the day looking after Tilly, a small pink monster who loves her cars. After a backyard race leaves Tilly muddy and smelly, the two need to get her into a bath, but she only wants to keep playing. When Tilly melts down, Roy helps her calm down with a glitter jar and slow breathing, and then the sitters turn the tub into a pretend car wash. Tilly happily drives through it, gets clean, and asks to go again.
Max & Ruby
Max Misses The Bus
recommended age
Unlock
co-watching from 2
Ruby wants to take her younger brother Max on the bus to visit their friend Louise. Each time a bus is due, Max insists on bringing another toy or says 'Stay home', and the pair keep missing it while Ruby checks the schedule and phones Louise to explain. After the very last bus has gone, Louise grows tired of waiting and takes the bus to their house instead. The two friends are reunited at home, and Max gets the last word with 'Stay home'.
Bluey
Takeaway
recommended age
Unlock
co-watching from 2
Dad takes Bluey and Bingo to the Golden Crown takeaway to pick up dinner, but Mum has forgotten the spring rolls, so the family has to wait. To pass the time the girls invent a string of games, running a pretend restaurant, becoming 'Tap Girl', and flooding the floor with the water tap while Dad tries to read the newspaper and answer their endless questions. After many rounds of 'five more minutes' and a plate of fortune cookies, the spring rolls are finally ready. The family collects the food and heads home for shower time.
Shape Island
Square's Special Place
recommended age
Unlock
co-watching from 3
Square rushes to meet his friends Circle and Triangle, who introduces a hiding game he calls 'Shroud and Find'. While hiding, Square discovers a tree hollow and quietly turns it into a special place he returns to on his own. When Circle and Triangle later find and share the spot, it starts to feel different to him, and he stops visiting for a while. The narrator closes by reflecting that you can always go back to your special place, even when you are not there.