Behaviour
Pretend play
Pretend play is how young children rehearse the world. A cardboard box becomes a spaceship, a doll becomes a baby who needs feeding, and a walk to the shop becomes an adventure with rules of its own. A calm, well-made series about pretending gives children ideas to borrow and shows them that imagined worlds are something you build, not something you passively receive.
For 2-year-olds
At two, pretending is still close to the real object. A child feeds a toy, puts a bear to bed, or copies stirring a pot, usually mirroring what they have just seen an adult do. Look for a series where the pretending is simple and slow, with one clear action at a time and plenty of pause for a toddler to follow along. Familiar routines like cooking, shopping or bedtime work better here than elaborate fantasy worlds.
Bing
Shadow
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, discovers his shadow while playing in the garden and plays a game of shadow tag with his carer Flop, taking turns as the 'shadow monster'. When a big rain cloud covers the sun, the shadows vanish and the two head indoors, but Bing is upset that his shadow is left out in the wet. Flop explains that a shadow stays close to you and only appears when light reaches you, then uses a torch to bring Bing's shadow back inside. The episode closes with Bing recapping the game and the idea that shadows need light.
Bing
Car Park
recommended age
Unlock
co-watching from 2
Bing wants to play his car park game with Flop, but Charlie, a younger visitor, keeps parking vegetables and tips over the garage. Flop sets Charlie up with a separate game and then takes him to the kitchen so Bing can play on his own. Bing soon finds he does not enjoy playing alone, so he drives Charlie's potato back and the two play together. The episode ends with Bing deciding that playing together is more fun.
Guess How Much I Love You
March Like an Ant
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father pick red berries for breakfast, but by morning the berries have vanished. With help from Little Field Mouse, Little Nutbrown Hare tracks them down and discovers a line of ants carrying the berries away. His father explains that ants live in underground nests and carry food home to their families. The episode ends with father and son under the old oak tree, sharing the last berries and measuring how much they love each other.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Guess How Much I Love You
Can You Touch the Stars?
recommended age
Unlock
co-watching from 2
Little Nut Brown Hare and his friend Little Field Mouse spend one evening in the forest trying to touch a star after hearing Little White Owl's bedtime story. They climb a hill, a tree and ask the bluebird for help, learning from Big Nut Brown Hare that stars are far away. In the end they touch a star's shimmering reflection in the river. The night closes with the little hare and his father gazing at the sky and sharing how much they love each other.
Ready Eddie GO!
Picnic
recommended age
Unlock
co-watching from 2
A narrator guides a boy named Eddie through what to expect on a family picnic, moving from packing the cool box to finding a grassy spot, playing, eating and packing up. Along the way Eddie meets his friend Akeel and Akeel's granny, learns how bees carry pollen, and practices politely saying 'no thank you' to food. When a bee visits and rain arrives, the group stays calm and turns the shower into a pretend desert-island game. The episode closes by recapping the picnic steps and the cheerful 'Ready, Eddie, go!' refrain.
Silly Sundays
Broken Ducky
recommended age
Unlock
co-watching from 2
A young girl named Sonia has a new toy ducky that will not move, and she is convinced it is broken. Her brother Mel, her uncle, her parents and her visiting granny each try to help, testing whether it swims, flies or needs winding, in a sunlit family home by the sea. The family realizes the ducky simply cannot run like a real duck, and they find new ways to include it in their play. The episode closes with everyone playing together and a short song.
Bea's Block
New Kid on the Block
recommended age
Unlock
co-watching from 2
When a moving truck brings a new family to the block, Bea and her friends welcome the new kid, Priya, with homemade cookies. Priya cannot find her favourite puppets among the moving boxes and grows worried, so the friends form a 'kindness club' and play detectives to track them down. They follow clues, a smiley face on the box, its large size, and the oink of a piggy bank inside, until they open the right box. Priya reunites with her puppets and the group welcomes her to the neighbourhood.
Ready Eddie GO!
Breaktime
recommended age
Unlock
co-watching from 2
Eddie, a young boy in a red school uniform, is guided by a friendly narrator through everything that can happen at break time. He tries building blocks, joins in hopscotch and tag, gets confused when the game turns into animal tag, and learns he can ask friends or a teacher for help. When it all feels like too much, Miss Mac invites him to rest on the friendship bench. The bell rings, break time ends, and Eddie heads back to class feeling ready.
Abadas
Cloud
recommended age
Unlock
co-watching from 2
Abadas is a CBeebies show in which three animal friends, Seren, Harry and Ella, play a word game introduced by Ben, a character who lives in a book. In this episode the word is 'cloud', and Seren flies up into the sky to discover what a cloud looks like. Along the way she meets a balloon that pops and a feather that tickles before finding a real cloud that is white, floats and makes rain. The episode ends with the friends recapping what they learned and singing goodbye.
For 3-year-olds
Three-year-olds start turning one thing into another. A stick becomes a phone, a blanket becomes a cave, and a favourite character can be conjured out of nothing at all. A good series at this age shows the moment of transformation, so the child sees how an ordinary object gets a new job. Short pretend episodes with a clear beginning and end suit a three-year-old, who can hold a story in their head but not for very long.
Daniel Tiger's Neighborhood
Daniel Visits the Doctor
recommended age
Unlock
co-watching from 2
Daniel Tiger is nervous about an upcoming checkup with Dr. Anna, so his mom teaches him a song-based strategy: when something is new, talk about what will happen. Together they draw a book showing each step of the visit. After a trolley ride to the office, Daniel waits, then meets Dr. Anna, who checks his heart, ears, eyes, throat, weight, and height. Daniel passes his book to O the Owl, who is also there for a checkup, and rides home with a heart sticker.
Little Bear
What Will Little Bear Wear?
recommended age
Unlock
co-watching from 2
Little Bear wants to play in the falling snow, but keeps coming back inside to tell Mother Bear he is cold. One by one she closes her eyes and makes him a hat, a coat and snow pants, and finally hands back his own fur. Outside he builds a snow bear all by himself, adding buttons, a hat and Father Bear's scarf. In the end he realises that playing has warmed him up and he is not cold at all.
Jessica's Big Little World
Jessica's Restaurant
recommended age
Unlock
co-watching from 2
Jessica visits Rosie's restaurant with her dad and tastes gumbo for the first time, discovering that trying new food can be fun. Back home, she and her friend Stanley set up their own pretend restaurant, drawing a menu and serving snacks to family and friends. When their last crackers break, Jessica invents a new dish from carrots, peanut butter and crumbs. Everyone tastes it and enjoys the surprise creation.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Pocoyo
Swept Away
recommended age
Unlock
co-watching from 2
Pocoyo builds a block tower and knocks it down, then learns that his friend Ellie is coming over to play. A warm narrator reminds him to clean up, and Pocoyo grabs a broom, which he first turns into a pretend horse, hockey stick and guitar, making even more mess. In the end he uses that same playful energy to sweep the blocks away just in time. Ellie arrives and the two play together.
Sarah and Duck
Sarah, Duck and the Penguins
recommended age
Unlock
co-watching from 2
Sarah and Duck sit at a computer looking for something to do, and Duck picks penguins. Sarah dresses Duck in a wetsuit, puts on a zookeeper outfit, and the two of them visit a zoo to meet real penguins. Duck tries to mingle, swim, and eat like a penguin but discovers he cannot quite manage it. The episode closes with Duck accepting that being a duck is fine and the pair calmly watching the sea cows.
Jessica's Big Little World
Sick
recommended age
Unlock
co-watching from 2
Jessica wakes up excited for her friend Felix's birthday party but turns out to have a fever and must stay home in bed. To cheer her up, her toy friend Small Uncle helps her throw a pretend birthday party for her stuffed animals, complete with games, cake, and presents. Her parents look after her with medicine, water, and rest. By evening her temperature has improved, and Felix stops by with a goodie bag and an invisible hug.
Peppa Pig
Frogs & Worms & Butterflies
recommended age
Unlock
co-watching from 2
In this episode Peppa and George help Grandpa Pig in his garden and start playing at being different animals. After watching a butterfly, Peppa pretends to be one, George wants to join, and Grandpa shows him how to be a wriggly worm. They then spot a frog and decide to play frogs, which means jumping in a big muddy puddle. It ends with everyone splashing together and Peppa declaring she likes frogs the best.
Little Bear
Up All Night
recommended age
Unlock
co-watching from 2
Little Bear wants to stay awake all night so he can see the sunrise his father, a fisherman, watches from his ship at sea. Through the evening he keeps calling for Mother Bear, who patiently brings water, cools him down and reassures him, and he meets a friendly Cat who likes the dark. In the end Mother Bear agrees to wait with him for the sunrise, but he falls asleep first. He wakes to morning sure that he saw the sunrise and his father waving, and Father Bear comes home.
For 4-year-olds
By four, pretend play becomes social. Children hand out roles, agree who is the doctor and who is the patient, and get upset when someone breaks the rules of the game. Look for a series where characters negotiate their play out loud, because that is exactly the skill a four-year-old is practising. It also helps when the pretending is used to work through something real, like a visit to the doctor or a new baby at home.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Bluey
Hotel
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their house into a pretend hotel and welcome their dad Bandit as the guest. Across the episode they check him in, deliver room service, play out a misbehaving hotel cat, and finally settle him into bed for the night. The story is set entirely inside the family home and is built around sibling cooperation and parent-child play. It ends quietly with the guest tucked in and the game winding down.
Bluey
The Weekend
recommended age
Unlock
co-watching from 2
A weekend morning at the Heeler house unfolds, with Bingo drawing at the breakfast table while Bluey and Bandit launch into a cardboard-armour knight game across the kitchen and stairs. The family moves through several quiet domestic beats, including a longer stretch outdoors where Mum Chilli is shown on her own, looking thoughtful. The episode closes with Chilli on the bed beside Bluey and Bingo at bedtime, with a small doll in view. Closing credits roll over the final shot.
Bluey
Daddy Robot
recommended age
Unlock
co-watching from 2
Bluey and Bingo do not want to clean up their toys, so dad Bandit turns himself into 'Daddy Robot' that the girls can control with commands. The girls have fun ordering the robot around the house, but the commands start going further than they meant, with favourite toys being thrown out and dad's feelings getting hurt. Mum Chilli steps in to remind the girls that they are responsible for their own mess. The family ends together with a hug after the girls take over the tidying themselves.
Bluey
Yoga Ball
recommended age
Unlock
co-watching from 2
At home in suburban Australia, sisters Bluey and Bingo spend the day coaxing their busy, work-from-home Dad into games with his green yoga ball, from a pretend elevator to a chase called Raiders. When Dad bounces Bingo too hard, she goes off upset, and her Mum helps her find her 'big girl bark' to tell him. Bingo speaks up, Dad apologises, and together they practise exactly how rough is okay. The episode closes with a comic beat as the children burst in on Dad using the toilet.
Bluey
Fruit Bat
recommended age
Unlock
co-watching from 2
Bluey doesn't want to go to bed and wishes she could be a nocturnal fruit bat instead. Her parents move her through rocket ship play, a penguin bath, a bedtime story and lights out, while Mum sits beside her and suggests she try dreaming about being a fruit bat. Bluey then dreams of meeting her dad as a fruit bat on a football field, watching him score a try. She wakes the next morning, tells Mum about her dream, and asks for toast instead of fruit salad.
Doug Unplugs
It's the Bot that Counts
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his human friend Emma set out to cheer up Doug's grandmother Nana after she has to cancel her visit. Treating it like a secret-agent mission, they make a handmade card in four steps: turning old newspaper into fresh paper, writing a loving message, decorating it with a daisy and a painted starry sky, and travelling to the farm to deliver it. A goat grabs and chews the card along the way, but they bring it anyway. Nana is touched by the effort and tells them she feels loved and cared for.
Bluey
Chickenrat
recommended age
Unlock
co-watching from 2
At bedtime, Bingo cannot find her toy Floppy, so Mum helps her retrace the whole day backwards through the family's suburban home. Each step reveals the imaginative game Bluey and Bingo played, turning Dad into a 'chicken rat' with a magic wand, laying a pretend egg, dressing as ninjas and running a restaurant. Bingo finally remembers she hid Floppy inside the pretend chicken rat egg to keep her safe, and the toy is found. The family settles down with warm goodnights.
Bluey
Camping
recommended age
Unlock
co-watching from 2
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
Bluey
Wagon Ride
recommended age
Unlock
co-watching from 2
Bandit pulls his daughters Bluey and Bingo, plus their toy giraffe Jasmine, in a red wagon through their suburban neighbourhood on the way to the monkey bars. Along the route Dad keeps stopping to chat with neighbours, and Bluey grows impatient and interrupts, so Dad teaches her to rest a hand on his arm and wait. Bluey practises the signal and succeeds, while Bingo invents a pretend bus when the wagon 'breaks down.' The episode ends with the family arriving at the monkey bars and Bingo still happily playing bus.
For 5-year-olds
Five-year-olds build longer, more detailed pretend worlds and can keep a game running across a whole afternoon. They enjoy inventing rules, adding backstory, and testing what their imagined world can and cannot do. A series suits this age when the make-believe holds together logically and the children in it solve problems inside the game rather than being rescued out of it. Play that connects to real knowledge, a job, a place or how something works, gives a five-year-old plenty to build on.
Stillwater
The Impossible Dream
recommended age
Unlock
co-watching from 2
A boy named Carl is building a spaceship from boxes, boards and odds and ends he borrows from his neighbour Stillwater, a panda who lives next door. When Carl's brother and sister insist the spaceship will never fly, Stillwater tells him the story of Joku, a farmer who refused to believe it was impossible to catch the sun. Encouraged, Carl decides to keep trying and lowers his sights to getting just a little way up. The episode ends with Carl, Addy and Michael taking turns on a pretend flight, thrilled that it feels like the spaceship is really soaring.
Molly of Denali
The Great Qyah Cleanup
recommended age
Unlock
co-watching from 2
In the Alaska Native village of Qyah, Molly helps with the spring cleanup after winter. When Mr. Rowley's grill turns up broken and missing a part, Molly uses the instruction manual to reassemble it, then goes looking for litter with a friend and finds a mystery piece. After asking several neighbors what it is, she realizes it is the grill's missing regulator dial, which had fallen from her bag and been used as a scarecrow's face out at the dump. She retrieves it, the grill works, and the community cookout goes ahead.
Molly of Denali
Tusk, Tusk, and More Tusk
recommended age
Unlock
co-watching from 2
Molly and her friends Tooey and Trini discover a large tusk buried in the mud near the river in their Alaska village. Grandpa Nat and an archaeologist named Olin Benedict identify it as a woolly mammoth tusk and explain the Ice Age, permafrost, and how the warming climate erodes the riverbank. The children help free the tusk through trial and error, measure it, photograph it, and give it the Gwich'in name 'Trilzok', meaning gentle. The episode ends with a separate live-action segment where children visit a museum to learn whether dinosaurs once lived in Alaska.
Stillwater
Soaked
recommended age
Unlock
co-watching from 2
Two brothers, Carl and Michael, accidentally soak their sister Addy with water balloons and knock her freshly baked cupcakes into the mud, then hide because they fear she will be angry. Their neighbor, a panda named Stillwater, finds them and, while they help him pull weeds, tells a story about a gardener named Arjun who kept putting off a small task until it grew impossible. The brothers realize hiding will not help and apologize to Addy, who forgives them and shares a new batch of cupcakes. The episode ends with everyone playing together with water balloons.
Stillwater
Larger Than Life
recommended age
Unlock
co-watching from 2
Carl, a young boy, spends all his birthday money on a toy robot he imagines will be fifty feet tall and able to shoot light beams. When the package arrives it holds only a small robot, and Carl is deeply disappointed. His neighbor Stillwater, a panda, tells him a story about his friend Dahlia, who planted melon seeds, grew pumpkins by mistake, and turned them into a pie everyone loved. Carl decides he can still have fun with the robot in a different way and plays imaginative adventures with Addy and the others.
Bluey
Hospital
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their playroom into a hospital and ask their dad Bandit to be the patient. Across a series of pretend treatments they listen to his heart, take his temperature, scan him with a toy tablet, bandage a leg, deliver a 'baby' and even throw in a birthday celebration. Bandit goes along with every twist, reacting with mock pain and surprise. The game wraps up with the family still together in the same room as the credits roll.
Bluey
Grannies
recommended age
Unlock
co-watching from 2
Bluey and Bingo dress up as grannies Janet and Rita and play out a world of shopping for beans and driving to the shops. They fall into an argument over whether grannies can do the floss dance, and video-call their Nana to settle it. When Bluey is proven right, Bingo stops playing, so Mum asks whether Bluey would rather be right or keep her sister in the game. Bluey teaches Nana the floss so Bingo can be right too, and the sisters happily return to their granny game.
Rosie's Rules
Iggy's Check - Up
recommended age
Unlock
co-watching from 2
Rosie, a young girl, helps her little brother Iggy get ready for a doctor's check-up. At home she plays pretend doctor with him and their stuffed animals to show what the visit will be like. At the clinic Iggy gets nervous and runs off, but his dad, Rosie and the doctor reassure him and the check-up goes smoothly. By the end Iggy is calm and back to playing with his toy train.
Bluey
The Creek
recommended age
Unlock
co-watching from 2
Bored with the playground, Bluey, Bingo and their friend Mackenzie ask Dad to play, and he walks them into the bush to a creek. Along the way they navigate bugs, a leech, uneven ground and wobbly stepping stones, with Dad coaxing a nervous Bluey to jump a wide gap. At the creek they watch tadpoles, splash about and set up a pretend mud day spa. They head home tired and happy, with Dad reminding them to check for ticks.
Bluey
The Dump
recommended age
Unlock
co-watching from 2
Dad drives Bluey and Bingo to the local dump, and along the way they play a car-spotting rainbow game, quiz him about the world and invent a wild police escape. When they arrive, Bluey is upset to find Dad throwing away her drawings and calls him a baddie. He puts them back, apologises, admits he is not the best dad or driver and explains that this dump turns old paper into fresh paper for another child to draw on. Understanding this, Bluey lets the drawings go, and the family drives home spotting the final pink car together.
For 6-year-olds
At six, children know very well that they are pretending, and that awareness becomes part of the fun. They write their own scenarios, take on more complicated characters, and enjoy humour, twists and a bit of absurdity. Look for a series that trusts them with a real story and characters who disagree, change their minds and repair things between themselves. Longer arcs and more layered worlds are welcome now, as long as the pace stays unhurried.
Llama Llama
Forgotten Fuzzy
recommended age
Unlock
co-watching from 2
Little Llama packs a big bag and goes for his longest sleepover yet at Grandma and Grandpa's house. After a day of picking vegetables, cooking, riding the tractor and stargazing, he realizes he left his stuffed Fuzzy Llama at home and cannot imagine sleeping without him. His grandparents comfort him, and Grandpa offers Little Linty Llama, the very toy he slept with as a boy. The next morning Little Llama reunites with Mama and Fuzzy, proud that he stayed the whole time and made a new friend.
Bluey
Copycat
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey spends the morning copying everything her dad Bandit says and does. On his walk the family finds a hurt budgie, boxes it up with a tea towel and drives it to the vet, but the bird dies. Back home, Bluey stages a pretend replay of the whole event with Bingo and her mum, trying to make it end differently before accepting that some things cannot be changed. The episode closes with the copycat game quietly forgotten.
Bluey
Horsey Ride
recommended age
Unlock
co-watching from 2
Bluey plays with her toy pony when her cousins Muffin and Socks arrive for a family visit with their parents. All four puppies want the pony at the same time, which sparks a series of small disputes and tearful moments. Through trial and error the children invent new games, a horsey ride, a dress-up salon and a pretend pampering parlour, so several of them can take part at once. By the end the cousins leave happily and Bluey hands the pony over for a final goodbye.
Little Bear
Little Bear's Shadow
recommended age
Unlock
co-watching from 2
Little Bear comes home wanting someone to play with, but his friends are all busy and Father is painting the house. Out in the forest and by the pond he discovers his own shadow and spends the day treating it as a new friend, climbing trees, playing hide-and-seek, and sitting with Frog. He brings the shadow home for dinner and asks for it to stay over. The day ends as Mother tucks him into bed and he says good night to his shadow.
Doc McStuffins
Knight Time
recommended age
Unlock
co-watching from 2
Doc and her toys, Lambie and Stuffy, act out a princess-and-knight rescue and borrow a toy knight named Sir Kirby to play the hero. Sir Kirby cannot move his arms and legs, so Doc examines him and discovers he is covered in old grape jelly and pizza cheese. She diagnoses 'filthy, icky, sticky disease' and treats it with a bath. Sir Kirby returns clean and shiny, saves the pretend princess, and everyone celebrates.
Bluey
Neighbours
recommended age
Unlock
co-watching from 2
Bluey and Bingo build houses out of couch cushions and pretend to be neighbours on a make-believe street, soon joined by Mum and Dad. As each sister keeps expanding into the other's space, Bluey learns to solve the clashes by asking nicely instead of arguing. Dad plays a loud, lonely neighbour who admits he just wants company. By the end the animals and pets are traded and rehomed, and the family settles happily onto their pretend street.
Little Bear
Little Bear Goes to the Moon
recommended age
Unlock
co-watching from 2
Little Bear wakes up and decides to fly to the moon like a bird, wearing a paper-bag space helmet. After telling a doubtful but affectionate Mother Bear, he climbs a tree, jumps, and imagines he has landed on a moon that looks exactly like his own forest and home. He explores, finds 'moon food' and meets a mother bear who plays along with his adventure. The story ends back at home, where Mother Bear gives him lunch and settles him down for a nap.
Llama Llama
Snow Show
recommended age
Unlock
co-watching from 2
Llama Llama spends a snowy day playing when his teacher Zelda Zebra announces a kids' snow sculpture contest and asks him to be the judge. He worries about keeping the rules and choosing just one winner when every friend's sculpture is so different. After a hot chocolate break and a library trip with Mama, he learns that no two snowflakes are alike. He decides each sculpture wins its own category, and Zelda Zebra reveals a final sculpture of all the children.
Llama Llama
Home with Mama
recommended age
Unlock
co-watching from 2
Llama Llama wakes up hoping to attend his school carnival, but Mama finds he still has a fever and keeps him home to rest and to avoid spreading his cold. He is disappointed and even tries to sneak out, but Mama comforts him with soup, cuddles, and pretend play through the day. His friends and family then surprise him by setting up a whole carnival at his house, with games, balloons, and treats. He ends the day feeling lucky for his friends and his mama, just as a small new sneeze returns.
Bluey
Shops
recommended age
Unlock
co-watching from 2
Bluey and her friends set out to play shops in the bushland, turning logs, seeds and berries into a till, money and kitten treats. Bluey keeps inventing new rules and details, so the game never actually starts, which wears out Mackenzie until he walks off. The friends bring him back, and Bluey admits she keeps adding things while Mackenzie admits he rushes, so they promise to meet halfway. They finally play through one complete sale and head off to a new game.