Behaviour
Searching
Searching means looking for something that is missing, hidden, or waiting to be found. For young children it is one of the earliest ways of thinking through a problem: hold an idea in mind, look in one place, and try somewhere else when it is not there. A calm series about searching gives a child time to scan, wonder and guess along, instead of handing over the answer straight away.
For 2-year-olds
At two, searching is mostly about objects that disappear and come back. A toddler learns that a lost toy still exists somewhere, and that looking under and behind things usually works. Look for a series with one clear missing item, plenty of pauses, and a repeated question the child can start answering out loud. Long, steady shots help here, because a two-year-old needs a moment to spot what an adult sees instantly.
Bing
Shadow
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, discovers his shadow while playing in the garden and plays a game of shadow tag with his carer Flop, taking turns as the 'shadow monster'. When a big rain cloud covers the sun, the shadows vanish and the two head indoors, but Bing is upset that his shadow is left out in the wet. Flop explains that a shadow stays close to you and only appears when light reaches you, then uses a torch to bring Bing's shadow back inside. The episode closes with Bing recapping the game and the idea that shadows need light.
Bea's Block
New Kid on the Block
recommended age
Unlock
co-watching from 2
When a moving truck brings a new family to the block, Bea and her friends welcome the new kid, Priya, with homemade cookies. Priya cannot find her favourite puppets among the moving boxes and grows worried, so the friends form a 'kindness club' and play detectives to track them down. They follow clues, a smiley face on the box, its large size, and the oink of a piggy bank inside, until they open the right box. Priya reunites with her puppets and the group welcomes her to the neighbourhood.
Me & Winnie the Pooh
Pooh Bear Plays Hide-and-Seek
recommended age
Unlock
co-watching from 2
In a bright storybook forest, Winnie the Pooh introduces his stuffy Baxson and then teaches the viewer how to play hide-and-seek. He explains the rules, counts to five, and takes turns hiding among the honeypots and being found across a few short rounds. Pooh speaks straight to the camera the whole time, treating the viewer as his playmate. The episode ends with Pooh thanking the viewer and saying goodbye until next time.
Guess How Much I Love You
Treasure Hunt
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare sets off across a spring meadow and forest with Little Field Mouse and Little Grey Squirrel to gather treasures for his father. Along the way they meet a bluebird, an otter and other animals who each offer a find, from acorns and eggshells to sparkly stones. Meanwhile Big Nutbrown Hare follows the trail his son has left to find him. They reunite at nightfall, and the father tells his son he is the greatest treasure of all before they share their finds under the spring moon.
Ready Eddie GO!
Library
recommended age
Unlock
co-watching from 2
A narrator prepares Eddie, a young boy, for a trip to the library, framed around returning his favourite book about the first Mars rover. Together they cover arriving, the library rules, browsing the sections and children's area, and reading with Dad, before Eddie chooses a new book about UFOs and aliens. He uses the self-checkout machine and drops his old book into the book drop for someone else to borrow. The episode ends by recapping each stage of the visit.
Get Rolling with Otis
Putt Puff Puttedy Pup
recommended age
Unlock
co-watching from 2
Otis, a red farm tractor, starts a sunny day of chores with Polly, a young puppy who likes to wander. After the hay is cleared, Polly goes missing and night falls, so Otis sets out to find her. When his headlights fail he reflects moonlight with a hubcap and then teams up with an older tractor, Rusty, to keep searching. They find Polly safe and bring her back to the farm, where everyone welcomes her home.
For 3-year-olds
Three-year-olds start searching on purpose. They can remember where they last had something, follow a small clue, and stay with the hunt for a few minutes before wandering off. Series that build a simple sequence, look here, then there, then find it, match this well. Helpful too is a character who guesses wrong without becoming upset, because a three-year-old is still learning that a dead end is part of looking, not a failure.
Little Bear
Hide and Seek
recommended age
Unlock
co-watching from 2
In a woodland home, Little Bear and his friends Duck, Hen, Cat, and Owl decide to play hide-and-seek, and Duck finally gets his wish to be the seeker. He closes his eyes and counts to ten while the others hide, then searches the forest, finding each friend by spotting footprints and following sounds. Once everyone is found, Little Bear heads home. There he surprises Mother Bear with a playful 'Boo!' at the washing line.
Peppa Pig
Mr. Dinosaur Is Lost
recommended age
Unlock
co-watching from 2
George loses Mr Dinosaur, his favourite toy, and the pig family sets out to find it. Peppa takes on the role of detective and checks the bath, the bed and the garden while Daddy Pig helps with questions. The toy is finally spotted high up in a tree, where George had thrown it too far. George gets Mr Dinosaur back and the family notes it may be best not to play with dinosaurs near trees.
Peppa Pig
New Shoes
recommended age
Unlock
co-watching from 2
Peppa loses her shoes in the garden, and after the family searches everywhere without luck, Mummy takes her to Miss Rabbit's shoe shop for a new red pair. Peppa loves them so much she keeps them on for her bath and for bed. The next morning the garden is wet and everyone jumps in muddy puddles, but Peppa does not want to spoil her new shoes. She fetches her boots and joins the fun, learning that jumping in puddles means wearing boots.
Peppa Pig
Hide and Seek
recommended age
Unlock
co-watching from 2
Peppa and her little brother George play a game of hide and seek at home while Daddy Pig reads his newspaper. They take turns counting to ten and searching under the table, upstairs and behind the curtain. When it is Daddy's turn, George gets another go and hides so well that Peppa cannot find him. The episode ends when Peppa discovers George has been hiding behind Daddy Pig's newspaper the whole time.
Phoebe & Jay
Comic Tragedy
recommended age
Unlock
co-watching from 2
Jay shows his grandmother the comic book he made about a hero named Captain Graviton, then sets off to make copies at the library. When the loose pages blow away, his sister Phoebe and a friend gather them up and use the page numbers to work out which pages are missing and what order they belong in. They keep searching until every page is found and read the finished story together. The episode ends with Jay's completed comic and a plan for the siblings to make a new one together.
Phoebe & Jay
Fire Drill
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay, with their dad, grandmother, a young friend named Lupe and Fire Inspector Josie, learn about fire safety in their apartment building, Topsy Towers. They find safety tools, learn what exit signs and the emergency exit are for, and build a family fire safety plan with three steps: stop, exit, and wait at a meeting place. When Lupe is frightened by the loud alarm, a grandmother teaches a calming breathing trick. The family practices the drill, completes all three steps, and receives Safety Squad badges.
Do, Re & Mi
Curious Birdious
recommended age
Unlock
co-watching from 3
Do, an owl who cannot fly, is woken by a banging, popping beat coming from the top of his tree and decides he has to find out what is making it. He turns down offers from his friends Re and Mi to fly up and look, builds a catapult and then a rope lift in his workshop, and tests both. When the lift leaves him stuck on a branch, he asks his friends for help and they carry him the rest of the way. At the top he finds Conga and Bongo building a treetop roller coaster, and everyone joins in to finish it.
Max & Ruby
Hide And Seek
recommended age
Unlock
co-watching from 2
Max and Ruby, two rabbit siblings, play a game of hide and seek through their home. Max hides behind plants and furniture while his older sister Ruby searches room by room, from the living room and staircase to the kitchen. Along the way Max plays with his toys, including a small red jester doll. The game ends outdoors in the garden, where Ruby brings a plate of cookies and the two are back together.
Curious George
Curious George and the Trash
recommended age
Unlock
co-watching from 3
The Man with the Yellow Hat sends his hat to be cleaned so he can look his best for a driver's license photo, then leaves George to throw out the trash. George mistakes the freshly cleaned hat for garbage and sends it down the chute, then chases the garbage truck across the city to get it back. Along the way he learns how trash, recycling and landfills work, and finally finds the hat at the landfill where a chef has claimed it. The hat is returned in time, and the Man takes his photo with George's help.
Curious George
Cat Mother
recommended age
Unlock
co-watching from 3
George is left in charge of Professor Wiseman's young kitten, Lucky, while the Man with the Yellow Hat goes to rescue dinosaur bones. Lucky falls for Hundley the dachshund, but Hundley is allergic, so George builds a pretend dog that matches how Hundley feels, sounds, and smells. When Lucky slips into the building's walls, George uses Hundley's sneezes to track him down. Lucky is freed safely and the adults return home with pizza and bones.
For 4-year-olds
By four, the search itself becomes the story. Children can hold a goal in mind while dealing with a detour, and they enjoy predicting where something might be hidden. Look for a series that lets characters ask questions, gather information and test an idea, rather than stumbling on the answer by luck. Searching together also teaches turn-taking and sharing what you noticed, which matters as much at this age as the find.
Bluey
Chickenrat
recommended age
Unlock
co-watching from 2
At bedtime, Bingo cannot find her toy Floppy, so Mum helps her retrace the whole day backwards through the family's suburban home. Each step reveals the imaginative game Bluey and Bingo played, turning Dad into a 'chicken rat' with a magic wand, laying a pretend egg, dressing as ninjas and running a restaurant. Bingo finally remembers she hid Floppy inside the pretend chicken rat egg to keep her safe, and the toy is found. The family settles down with warm goodnights.
Doc McStuffins
Starry, Starry Night
recommended age
Unlock
co-watching from 2
Doc offers to fix her friend Henry's new telescope so he can watch a meteor shower, and inside her toy clinic it appears as Aurora, a toy telescope who cannot see clearly. Doc runs an eye exam, diagnoses 'blurry star-itis' and works out that an eyepiece is missing. The toys search the dark yard, find the missing piece, and fit it back so Aurora can see. Everyone returns in time to watch the meteor shower together through the repaired telescope.
Tumble Leaf
Missing Muffin
recommended age
Unlock
co-watching from 2
Fig, a blue fox, discovers that a muffin has gone missing from his home, an old ship beached on a wooded island. With a magnifying glass in hand he turns detective and follows a trail of pink crumbs across sandy dunes and mossy forest clearings. Along the way he examines clues up close and gets help from his friends. The search ends happily when the muffin is found and the friends come together.
Llama Llama
Lost Tooth
recommended age
Unlock
co-watching from 2
Llama Llama has a wobbly first tooth that falls out and goes missing before he can put it under his pillow. With Mama Llama and a growing crowd of friends and neighbours, he retraces every place he visited that day, from the house and Luna's yard to the bakery and the park. After a long search with no luck, the tooth turns up inside Graham's flute, knocked loose earlier in the kitchen. The episode ends with Llama Llama placing the tooth under his pillow and waking to a surprise.
Puffin Rock
Diving Deeper
recommended age
Unlock
co-watching from 4
Young puffin Una practises her diving on the pebbly beach while her baby brother Baba looks for a special pebble to help. When Una tries a deeper dive she cannot reach the pebble and feels everyone is watching, so her friend Silky the seal joins her and helps her spot it. Una takes a deep breath, dives down herself, and brings the pebble back up. The friends cheer, and the episode ends with the idea that it was good friend practice too.
Puffin Rock
The Best Shell
recommended age
Unlock
co-watching from 4
On the island of Puffin Rock, baby puffin Baba picks up a shell that turns out to belong to Bernie the hermit crab. His big sister Una realises the mistake and leads a search across the beach and grotto to find Bernie and return it. While they are away the tide comes in and washes the shell into a rock pool, and Una wades out to recover it. Bernie forgives the puffins, settles back into his best shell, and the day ends with everyone reunited.
Puffin Rock
Silky's New Friend
recommended age
Unlock
co-watching from 4
On the Irish island of Puffin Rock, the seal pup Silky is thrilled about her new friend Clementine, who turns out to be a small clam. Her puffin friend Oona doubts what makes an ordinary clam special, but when Clementine disappears in the ocean the two search the coral reef together. Along the way they learn how clams bury themselves in the sand to escape seagulls, and Oona comes to see the clam's cleverness. They find Clementine and introduce her to Bernie and baby Baba, ending on the idea that even the smallest creatures can be amazing.
Puffin Rock
A Special Seashell
recommended age
Unlock
co-watching from 4
On the Irish island of Puffin Rock, young puffin Una sets out to find shiny shells to cheer up her little brother Baba, who is home sick. With her friend Silky and help from Bernie the shell expert, she gathers shells, but a group of seagulls carries off her hidden collection. Back home, the one plain spiral shell she has left turns out to be special, letting Baba hear the ocean and finally fall asleep. The episode closes with a bedtime scene and family credits.
Helpsters
Rita Reader
recommended age
Unlock
co-watching from 3
Rita Reader visits the helpsters Cody, Scatter and Heart because she dropped her favourite book in the bath and never learned how it ends. The team makes a three-part plan, goes to a large public library, and with a librarian's help sorts books by make-believe versus real, then by space theme, then by the cactus, lasso and balloon on the cover. They find a fresh copy of 'Sunny Rodeo Space Cowboy' and read the finale, in which Sunny throws a second lasso to catch the cactus and save the balloon planet. The episode closes with the group singing softly in the library about high fives and handshakes.
Puffin Rock
A Hot Day
recommended age
Unlock
co-watching from 4
On a hot day on Puffin Rock, baby puffin Baba grabs a tuft of fur that turns out to belong to Flynn the fox. Oona decides it must go back and, with the sleepy shrew Mossy and Baba, follows a trail of fur to Flynn's empty den. Finding fur everywhere, Oona grows worried and searches until Flynn appears, perfectly fine, and explains she has simply been shedding her coat and cooling off with a swim. The friends end the day splashing in the water together.
For 5-year-olds
Five-year-olds can follow a longer trail. They compare clues, rule out possibilities and notice when something does not fit, which makes real investigation satisfying instead of confusing. Series that show a method, observing carefully, asking someone who knows, checking whether the answer holds up, give a child language for their own curiosity. A search that takes a while, with a wrong turn along the way, is more useful now than one solved in a minute.
Molly of Denali
The Great Qyah Cleanup
recommended age
Unlock
co-watching from 2
In the Alaska Native village of Qyah, Molly helps with the spring cleanup after winter. When Mr. Rowley's grill turns up broken and missing a part, Molly uses the instruction manual to reassemble it, then goes looking for litter with a friend and finds a mystery piece. After asking several neighbors what it is, she realizes it is the grill's missing regulator dial, which had fallen from her bag and been used as a scarecrow's face out at the dump. She retrieves it, the grill works, and the community cookout goes ahead.
Doug Unplugs
A Bot in His Natural Habitat
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his friend Emma set out as nature photographers and find a baby duckling that is far from where it belongs. After learning what a habitat is, they try to build the duck a home in a craft room, then a robot factory, then a homemade pond, each attempt failing. Following a sound Doug picks up, they finally reach a real pond where the duckling reunites with its family. Doug returns home and tells his mom he is happiest where he belongs, just like the duck.
Puffin Rock
Dinner at Bernie's
recommended age
Unlock
co-watching from 4
On a warm afternoon on Puffin Rock, young puffin Oona and her baby brother Baba set out to help Bernie the hermit crab prepare a feast for a visiting lady crab friend. They gather food across the island with the pine marten Mossy, whose earlier theft of the crabs' berries brings the crabs after them, until Mossy apologises and everyone shares. The gathered feast is lost, so the children bring Bernie a piece of bark instead, which delights him. The episode ends with Bernie and his friend sharing a quiet sunset dinner.
Puffin Rock
Find the Owls
recommended age
Unlock
co-watching from 4
On Puffin Rock, the puffling Oona and her playful little brother Baba set out with Mossy the shrew for a food hunt, then meet Otto, a young owl searching for his hidden brother and sister so he can finally sleep. The friends team up, each using a different animal skill, and follow a trail of owl pellets through the meadows and burrows. After several false alarms, mostly caused by Baba stopping to play, they find Pip and Pop fast asleep in the long grass. Otto can rest and Mossy can go and eat, while Baba is ready to keep playing.
The Berenstain Bears
The Talent Show
recommended age
Unlock
co-watching from 2
After Teacher Bob announces a school talent show and no one volunteers, Brother Bear agrees to become the talent scout and help classmates find what they are good at. He signs up cubs one by one, from Lizzie balancing on one foot to Bertha telling stories and Fred doing a balancing act, while chasing a mysterious singing voice he keeps hearing in the halls. The voice turns out to belong to Too Tall, who is stunned to learn he can sing. The show comes together and Too Tall's song closes it out, with Teacher Bob thanking Brother for helping everyone find their talent.
Bluey
Hide and Seek
recommended age
Unlock
co-watching from 2
Bluey wants to play hide and seek, and after Dad jokes about a statue dog 'practising not getting distracted,' she becomes the seeker. She keeps wandering off to play with a rediscovered Chattermax toy, feeding it, hosting a tea party and losing track of the game while her family waits in their hiding spots. Eventually she remembers and finds everyone, then the roles swap so she hides and Bingo counts. The episode ends with a cheerful 'Found you!' as the game comes full circle.
Puffin Rock
Homesick Hoglet
recommended age
Unlock
co-watching from 4
On the Irish island of Puffin Rock, young puffin Oona and her baby brother Baba meet a lost baby hedgehog they call Spikey. Together they search burrows, hedges, undergrowth and a tree stump for his mama, briefly crossing paths with a grumpy fox along the way. When Baba wanders off, Oona sets out to find him too. In the end Spikey is reunited with Mama Hedgehog and the puffins head home to Mama Puffin.
Billy & Bam Bam
Pots, Pans & Dancing!
recommended age
Unlock
co-watching from 4
Billy, a pink plush character, and Bam Bam, a blue one, wake up for breakfast and want their oatmeal, but they need a spoon first. They look through a newspaper basket, some fruit and a kitchen cupboard until they find one, then eat and clean up the pans. Noticing two pans have no lids, they use the lids as cymbals and play a short marching band. The episode ends as the narrator says it is time to rest and the pair wave goodbye.
Doc McStuffins
That's Just Claw-ful
recommended age
Unlock
co-watching from 2
Emmy brings her new puppy Rudy to the backyard, where the dog snatches and buries Hermie the toy crab, breaking off his claw. Doc takes Hermie to her clinic, reattaches the claw, then notices it is too weak to hold anything. She calls her mother for a second opinion and learns about physical therapy, a set of exercises to rebuild strength. After a song and steady practice, Hermie's arm works again and the puppy settles down.
Pretzel and the Puppies
Cone-Do
recommended age
Unlock
co-watching from 2
Delilah, a young dachshund, arrives wearing a cone after hurting her paw and keeps bumping into things during tag and fetch. With Pretzel and her friends she rides a train to the park to find a game that works for her. There she discovers the cone helps her hear faraway sounds, which lets her find a lost pup and reunite it with its mother. The friends turn the discovery into a new game called Hear and Seek, and Paxton makes his own cone so he can play too.
For 6-year-olds
At six, children search for answers as much as for objects: how something works, where a friend went, what really happened. They can hold several possibilities open and change their mind when new information arrives. Look for a series where the search has some weight, a mystery worth solving or a question with no easy answer, and where characters disagree about what to do next. Coming up empty-handed sometimes is fine at this age, as long as the looking taught them something.
Sago Mini Friends
Follow That Squeak
recommended age
Unlock
co-watching from 2
Harvey the dog is ready to play T-ball but cannot find his favorite squeaky ball. With his friends, he follows squeak after squeak around town, discovering each one belongs to something else, like Hugbot's arms or Blueberry's bike wheel. When he fears the ball is gone forever, a friend spots it stuck high in a tree. The friends combine a bike wheel, knitting needles, and teamwork to get it down, and everyone celebrates with a thank-you song.
Peppa Pig
Daddy Loses His Glasses
recommended age
Unlock
co-watching from 2
Daddy Pig cannot find his glasses and grows grumpy because everything looks fuzzy without them. Peppa and George search the family home, checking under the newspaper, on the television, in the bedroom and in the bathroom, but come up empty. In the end Daddy Pig discovers he was sitting on the glasses the whole time. The family laughs it off and his good mood returns.
Ms Rachel
Baby Learning
recommended age
Unlock
co-watching from 3
A live-action host guides babies and young toddlers through a long series of songs, word games and gesture activities filmed against colourful studio and animated backgrounds. She teaches first words like mama, dada, ball and car, plays peek-a-boo, blows bubbles, stacks blocks and sings familiar rhymes such as 'Wheels on the Bus' and 'Twinkle Twinkle'. Real children, a teddy bear, a bear puppet and a blue puppet friend appear in short clips between segments. The video closes with the host waving 'bye-bye friends' and a 'Ms Rachel' title card.
Bluey
Backpackers
recommended age
Unlock
co-watching from 2
Two puppy sisters, Bluey and Bingo, turn a family visit into a game where they become backpacks and their parents carry them on a pretend backpacking holiday. Across the sunny backyard the family acts out arriving by train, buying croissants, hailing a taxi and hunting for a hotel, hitting one funny snag after another. A missing passport is found just in time when everyone empties their backpacks. The game closes with the family checking into their 'hotel' and setting off on a mountain hike.
Doug Unplugs
X Marks the Bot
recommended age
Unlock
co-watching from 2
A young robot named Doug joins his friend Emma, who is playing Pirate Captain, for a treasure hunt that moves from her attic bedroom to a sandy beach. Together with Emma's dad they dig through the sand, turning up shells, broken binoculars and a buried surfboard instead of gold. When Emma feels defeated, the children realize the litter they collected can be rebuilt at the Rebots booth into a spyglass, compass and treasure chest. The episode ends with Doug giving Emma a shell he shaped himself and both agreeing they had a treasure of a day.
Jessy & Nessy
How Can We Make Fog Go Away?
recommended age
Unlock
co-watching from 2
Jessy, a girl in an orange jacket, and Nessy, a purple sea monster, lose their ball in thick fog during a park football game. Curious about where the fog comes from, they try blowing it away and asking friends for help before following a smell high into the clouds. There they find a giant named Eugene cooling a pot of soup, whose steam is making the fog. After everyone helps cool the soup, the fog lifts, the ball turns up over the goal line, and Nessy learns he scored.
Pete the Cat
Sandcastles
recommended age
Unlock
co-watching from 2
At the beach, Sally the cat sets out to build the biggest sandcastle in the world, one to 'last forever,' while her friends build a sand city nearby. When the tide starts rising, the group tries a wall, a mountain of sand, and a hole to drain the ocean, but nothing holds the water back. The castle is washed away and Sally is heartbroken, until Pete and the others comfort her with the idea that the day lives on as a memory. The episode ends with a song about sandcastles and memories and a plan to come back and build again tomorrow.
Paprika
The Silly Hat
recommended age
Unlock
co-watching from 2
Twin friends Stan and Olivia borrow a silly hat from Puff and promise to keep it safe until he returns from his bath. They puzzle over where to store it, try to play painting and ball games without harming it, then misplace it after running off for a snowball fight. When Puff asks for it back, they panic and retrace every hiding spot until they find it in the hat closet and return it. The episode ends with the friends back to playing and the hat safely home.
Pinecone & Pony
It's a Pony Thing
recommended age
Unlock
co-watching from 4
In a warm fantasy village, the wizardly mentor Grey Moon leaves Pony in charge of a rare cocoon that will hatch into a glowing lunar butterfly named Winnie. Pinecone, sure that her best friend would rather adventure with her, keeps inventing ways to skip the job, and her makeshift alarm fails so they miss the hatching. When Pony turns out to have quietly cared about Winnie all along, Pinecone apologises and the two track the butterfly to a dark cave and return her home. The episode ends with the friends agreeing to spend part of the afternoon doing their own separate things.
Dora and Friends: Into the City!
The Search for Mono
recommended age
Unlock
co-watching from 4
Dora, Kate and Pablo are handing out donated toys at the Children's Hospital when they meet Miguel, who has lost his stuffed monkey Mono. After helping him calm down enough to remember that Mono fell out of his bag on the train, they follow the trail to the station, meet a room full of forgotten toys in the lost and found, and repair an old locomotive that carries them to the train yard. There they identify the right carriage just as a cleaning robot starts sealing it, and Pablo's soccer kick opens the door in time. Mono goes back to Miguel, and the leftover toys from the lost and found find homes with the other children.