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The Police Car

Sufficient

Recommended age Unlock

Co-watching from age 2

Stimulating

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Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2

Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he c...

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https://slowscreen.com/en/series/super-truck-of-car-city/s1/e2-the-police-car

https://slowscreen.com/en/series/super-truck-of-car-city/s1/e2-the-police-car

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Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he c...

Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2
Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2

slowscreen.com

Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2 - Slowscreen

Sufficient · Co-watching from age 2. Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he c...

Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2
slowscreen.com

Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2 - Slowscreen

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Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2 - Slowscreen

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Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2
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Subject Super Truck of Car City: The Police Car | Sufficient, co-watching from age 2

Sufficient · Co-watching from age 2. Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he c...

https://slowscreen.com/en/series/super-truck-of-car-city/s1/e2-the-police-car

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The camera holds on the vehicles for long, steady stretches and the colour palette stays flat and simple, but the soundtrack almost never lets go. Engine noise, sirens and mechanical clanking run underneath nearly the whole episode, so genuine quiet beats are rare even during the long driving shots. The transformation sequence in Carl's garage adds machine whirring and a bright electrical flash as he changes shape. The closing seconds also swing into a brand new situation with Troy the train and a shouted warning, which pulls the child forward instead of winding things down.
One thread carries the whole episode: a speeding car has to be stopped, and everything that happens serves that goal. Events follow each other in a way a child can track, with Matt trying first, breaking down, and Carl taking over, and each new location is announced out loud before we get there. Very little new information arrives per scene, which leaves plenty of room to follow what is happening. The main weak spot is the long garage sequence, where the story pauses while machinery does its work, and the tacked-on ending that opens a completely separate situation.
The mood stays mildly urgent rather than frightening, with a lot of encouragement in the dialogue: 'Haast je, Carl' ('Hurry, Carl') and later 'Ja, goed gedaan, Carl' ('Yes, well done, Carl'). Interactions are courteous and predictable, and the episode closes with thanks and a friendly goodbye, so the tension from the chase is properly settled. One caveat is that the speeding driver is labelled a 'snelheidsduivel' ('speed devil'), is never spoken with, and is simply blocked into stopping, so the conflict is ended by force rather than by understanding. The added closing fragment leaves a shouted warning hanging without any reassurance.
Carl never picks his own goal here, and that is the clearest limitation: an unseen voice tells him what to do at every turn, from 'Kan je die auto vangen voor Matt?' ('Can you catch that car for Matt?') to which vehicle to become. There is some real reasoning on show, with the pair working out where the car might be ('De auto was voor het laatst op de snelweg, laten we daar kijken', 'The car was last on the highway, let us look there') and first trying a polite request before blocking the road. But the decisive capability arrives through a transformation machine rather than through anything Carl figures out. Steps are visible, yet the thinking mostly belongs to the voice giving instructions.
The Dutch dialogue is clear, spoken in full sentences, and almost every line does a job: naming the problem, giving a direction, or checking what happened. Words are used consistently, and slightly bigger terms like 'aanhouden' ('to pull over') and 'transformatie' ('transformation') are made understandable by what is happening on screen at that moment. Questions such as 'Waar zou die auto kunnen zijn?' ('Where could that car be?') invite the child to think along. The one caveat is that long stretches pass with no speech at all, so the language on offer is fairly limited in volume.
Almost nothing here can be carried into a child's own day: the central actions are a highway pursuit and a truck reshaping itself into a police vehicle inside a secret garage. The activity that gets the most screen time, the transformation, has no real-world equivalent and mostly serves as spectacle. A few recognisable ideas do survive, such as driving too fast being dangerous, asking a friend for help, and thanking someone afterwards ('Heel erg bedankt voor je hulp, Carl'). The world of talking vehicles holds together on its own terms, but it stays a fantasy world with little bridge back to offline life.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
Every character in this episode is a vehicle, and the town they drive through is empty of people. Carl the truck, Matt the police car, the speeding orange car, Troy the train and the passing buses give plenty of variety in machines, but none in human backgrounds, family life, ages or bodies. Initiative and problem solving stay with Carl and the police, while the other vehicles mainly react or need rescuing. Children watching will find an appealing world of trucks and cars, but almost nothing that reflects the range of people and households they meet in daily life.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
Car City is populated entirely by cars, trucks and trains with eyes and voices, and Carl drives into a hidden garage where he is rebuilt into a police car, so the everyday traffic setting sits on top of a clearly imagined premise. There is no villain here: the conflict comes from a speeding orange car who ignores instructions, and the chase is framed as police work rather than good against evil. Still, the framing stays thin, the speeding car gets no explanation or reaction of its own and is simply forced off the road, so the moral picture is flat rather than layered. The transformation follows the same clear steps each time it happens, which keeps the imagined part of the world easy to follow for children of this age.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
There is nothing here written with you in mind. The narrator explains everything in simple, literal terms, the jokes are absent, and the story is a single chase stretched across the full runtime with an equipment transformation in the middle. Engine noise and siren wail carry most of the soundtrack, and the visuals lean on the same street loops and the same wide-eyed truck faces over and over. If you are on the couch nearby, treat this as background noise rather than something you will get anything out of.

Themes

Safety

Recurring

The chase starts because 'Die raceauto gaat veel te snel' ('That race car is going way too fast') and could cause accidents.

Racing

Recurring

The orange race car with a rear spoiler weaves past other traffic on the highway.

Problem solving

Recurring

Carl and the voice work out where the car went before heading to the highway.

Magic

Recurring

Carl drives into a hidden garage and reshapes into a police truck in a flash of light.

Machines and vehicles

Recurring

The transformation platform lifts, scans and rebuilds Carl with mechanical arms and screens.

Behaviour

Chase scene

A sustained pursuit along the highway makes up much of the second half of the episode.

Loud sounds

Sirens, revving engines and mechanical clanking run almost continuously under the action.

Cliffhanger

The final seconds open a new situation with Troy the train and end on the shouted line 'Troy, kijk uit!' ('Troy, watch out!').

Risky action modelling

Carl blocks the speeding car into stopping after the line 'We moeten hem dwingen om te stoppen' ('We have to force him to stop').

Danger

The race car weaves between other vehicles at high speed and is said to risk causing accidents.

Stereotypes

Male dominated cast

Carl, Matt, the race car and Troy are all voiced and referred to as male, with no female character in the episode.

Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he can catch it. Carl the super truck is asked to help, drives into his hidden garage and is rebuilt into a police truck. Together with an unseen voice guiding him, Carl works out that the car headed for the highway, finds it there, and blocks it until it pulls over. Matt thanks Carl before the episode moves straight into a new situation with Troy the train.

Season 1

32 episodes

Super Truck of Car City
S01 E01

Super Truck of Car City

The Parachute Truck

Balanced
recommended age Unlock co-watching from 2

Rocky, a rocket car, is asked to show off his tricks and loops through the sky above the town until something goes wrong and he starts to fall. His friends decide to call Carl, and a fire engine and ambulance head to the landing platform while Carl prepares in his workshop. Carl fits himself with a parachute and folding wings, transforms into Super Truck, and flies out to catch Rocky in mid-air. Rocky comes down safely, the others congratulate Carl, and the episode ends with 'Tot de volgende keer!' ('See you next time!').

Super Truck of Car City
S01 E02

Super Truck of Car City

The Police Car

Stimulating
recommended age Unlock co-watching from 2

Matt the police car sets off after a race car that is driving far too fast through Car City, but he has to stop before he can catch it. Carl the super truck is asked to help, drives into his hidden garage and is rebuilt into a police truck. Together with an unseen voice guiding him, Carl works out that the car headed for the highway, finds it there, and blocks it until it pulls over. Matt thanks Carl before the episode moves straight into a new situation with Troy the train.

Super Truck of Car City
S01 E03

Super Truck of Car City

The Train

Balanced
recommended age Unlock co-watching from 2

Troy the freight train is lying on his side and cannot move, but his goods still have to be delivered that day. Carl, a truck who can change shape, is fetched and transformed into a locomotive in a garage, then couples the loaded wagons and sets off through the countryside. He drops one container with Tom, who needs parts to repair the cars of Car City, one with Frank the fire truck, and a package with Matt at the last station. Troy thanks Carl for saving the day and Carl heads home.

Super Truck of Car City
S01 E04

Super Truck of Car City

The Pickup Truck

Stimulating
recommended age Unlock co-watching from 2

Pikkel, a pink pickup truck, has had an accident on a city street and cannot get home. Tom the tow truck arrives and tries to pull her, but her heavy load makes it impossible, so he fetches Carl, who rebuilds himself into a large crane truck. Carl lifts Pikkel onto his flatbed and drives her across town, with careful lifting and lowering at both ends. Everyone thanks each other and Pikkel is set down safely outside her house.

Super Truck of Car City
S01 E05

Super Truck of Car City

The Garbage Truck (Part 1)

Balanced
recommended age Unlock co-watching from 2

Ethan the dump truck is too ill to work, but the bridge in Car City has to be finished that evening. Carl the Transform Truck is fetched, reshaped into a dump truck by a workshop machine, and driven to the building site. There Charlie the crane loads stone blocks into his tipper, and Carl carries load after load to the drop point until the delivery is complete. He is thanked for his help and heads home.

Super Truck of Car City
S01 E06

Super Truck of Car City

The Garbage Truck (Part 2)

Balanced
recommended age Unlock co-watching from 2

Gary the green garbage truck gets a flat tyre in the middle of Car City just as his collection round is due, so Carl is brought in to take his place for the day. In a workshop, Carl is rebuilt into a garbage truck, with the hopper, the rear section and the container lifting system attached one by one. He then drives the streets, clamping and tipping each bin until the last one is empty. Gary thanks him for saving his day and the two say goodbye until next time.

Super Truck of Car City
S01 E07

Super Truck of Car City

The Forklift

Balanced
recommended age Unlock co-watching from 2
Super Truck of Car City
S01 E08

Super Truck of Car City

The Ambulance

Balanced
recommended age Unlock co-watching from 2

Amber the ambulance is damaged and cannot work, and she is the only one in Car City who can treat the sick. Carl, a truck that can rebuild itself, transforms into a large ambulance and drives out to help. He reaches Tom, the yellow tow truck, takes his temperature, checks his throat and listens to his cough, then tells him he has a slight fever from working too hard. Tom is told to rest, thanks Carl, and the two say goodbye.

Super Truck of Car City
S01 E09

Super Truck of Car City

The Hoverboat (Part 1)

Balanced
recommended age Unlock co-watching from 2

During a football match in Car City the wind picks up and blows the ball into the water, and Little Tom cannot reach it. The little cars call Carl, who is rebuilt in his workshop into a hover boat with pontoons, propellers and a crane arm. He floats out to the water, lifts the ball free and then rescues Little Tom, who has drifted out from the pier. Back on the field, Carl plays a match against the little cars, who score a goal before the episode closes.

Super Truck of Car City
S01 E10

Super Truck of Car City

The Hoverboat (Part 2)

Stimulating
recommended age Unlock co-watching from 2

In Car City, a host invites Little Amber and Little Francis to show off their stunts on a large dirt ramp beside a river. Amber lands her jump, but Francis gets stuck hanging from the ramp above the water. Amber suggests calling Carl the Super Truck, who turns into a hoverboat in his cave and travels to the river to wait underneath. When the ramp begins to give way, Francis lets go and lands safely on Carl, and the episode ends with the group praising him.

Super Truck of Car City
S01 E11

Super Truck of Car City

The Fire Truck

Stimulating
recommended age Unlock co-watching from 2

Frank the fire truck leaves his station after a call about a fire in the city. Matt the police car stops him on the road and leads him along a faster route, but the fire turns out to fill an entire building, so Carl the Super Truck is fetched from his underground base and rebuilt into a second fire engine. The two trucks raise a ladder and aim their hoses at the flames until the fire is out. The episode ends with the narrator telling Frank and Matt to rest and Carl heading home.

Super Truck of Car City
S01 E12

Super Truck of Car City

The Steamroller

Balanced
recommended age Unlock co-watching from 2

In Car City, Billy the bulldozer and Steve the steamroller are fixing a street full of potholes. Billy fills the holes with gravel, but Steve's roller breaks down and runs out of steam, so Tom the tow truck takes him to the garage. Carl the Super Truck is called in, transforms into a steamroller and flattens the rest of the road. Steve returns repaired, the finished street is admired, and the vehicles thank each other before parting.

Super Truck of Car City
S01 E13

Super Truck of Car City

The Water Park Truck

Stimulating
recommended age Unlock co-watching from 2

In Car City, Lily the school bus and a group of small cars are heading to the amusement park when they learn it is closed, and it is too hot to play outside. A narrator suggests calling Super Truck, so Lily contacts Carl, who drives to his secret chamber and transforms into a water park on wheels. He arrives with slides, fountains and rainbow arches, and the vehicles of the city spend the afternoon splashing and cooling off. The episode ends with the cars thanking Super Truck and everyone waving goodbye.

Super Truck of Car City
S01 E14

Super Truck of Car City

The Summer Train

Stimulating
recommended age Unlock co-watching from 2

Little cars gather at the playground in Car City but the rain has left it too wet to play on. Little Tom calls Carl the Super Truck, who transforms into a summer train fitted with a blower. Carl first clears the clouds so the sun returns, then works over the ground until the puddles are gone. The little cars thank him and he drives off with a goodbye to everyone.

Super Truck of Car City
S01 E15

Super Truck of Car City

The Super Mail Truck

Balanced
recommended age Unlock co-watching from 2

Peter the Mail Van gets a flat tyre in Car City and cannot finish delivering the post. Carl is called in, drives to his base and rebuilds himself into a mail truck with a launcher on his roof. He fits Peter with a new tyre, then takes half the route himself, sending letters and parcels to houses, a farm and a row of shops. One parcel is left over with no address, and it turns out to be the new hat Carl had been waiting for at the start.

Super Truck of Car City
S01 E16

Super Truck of Car City

The Mop Machine

Balanced
recommended age Unlock co-watching from 2

In a snow covered Car City, Frank the fire truck is preparing a winter festival and a new skating rink for tomorrow's hockey tournament, but the ice has soft patches and slippery patches. The friends decide a special machine is needed, and Frank fetches Carl, who transforms into an ice resurfacing machine with a spray arm and brushes. Carl frees a car whose wheels are frozen in, then works back and forth across the whole rink, wetting the surface and taking off the extra water. The ice is declared ready, and Frank leaves an ice cream in the freezer as a thank you.

Super Truck of Car City
S01 E17

Super Truck of Car City

Robot T-Rex Truck

Stimulating
recommended age Unlock co-watching from 2

At a demolition site in Car City, the work trucks Deen, Billy and Ethan are too worn out to bring down a building. Carl, a blue truck, drives out of the city to a cave where he transforms into a robot T-Rex. He returns and knocks the building down, leaving rubble across the road. He then helps the team clear the debris, working out how to shift a plank with his head when his short arms cannot reach, and the site is left clean.

Super Truck of Car City
S01 E18

Super Truck of Car City

The Bulldozer

Balanced
recommended age Unlock co-watching from 2

At the site of Car City's new library, Carl finds Billy the bulldozer still working despite a cold. Carl sends him home to rest and calls in Super Truck, who drives to his cave and transforms into a bulldozer to take over the shift. Together with Edgar the excavator and Ethan the tipper truck, he pushes the scattered bricks into a pile, loads the mound of earth and spreads it across the front garden. The library is finished in time to open that evening, and the friends say goodbye until next time.

Super Truck of Car City
S01 E19

Super Truck of Car City

The Cement Truck

Stimulating
recommended age Unlock co-watching from 2

In Car City, garbage truck Gerrit accidentally drives into a lamp post and knocks it over. Tom tows the damaged Gerrit to the garage while crane Charlie prepares to lift the pole back up, but the cement mixer Christopher is away on holiday. Super Truck flies to his cave, transforms into a cement mixer and returns to pour cement around the base of the pole. Charlie holds it upright until the cement is in place, and the episode ends with the lamp post standing again and the cement left to dry.

Super Truck of Car City
S01 E20

Super Truck of Car City

The Magnetic Crane

Stimulating
recommended age Unlock co-watching from 2

A load of metal beams spills across the highway in Car City and traffic comes to a complete standstill. Ethan and the other trucks call in Carl the Super Truck, who returns to his base and is fitted with a magnetic crane arm. Back at the highway he sweeps the magnet over the road, accidentally lifting Deen along with the metal before switching it off and trying again more carefully. The collected metal goes into Ethan's dump bed and the cars start moving again.

Super Truck of Car City
S01 E21

Super Truck of Car City

The Dragon Truck

Balanced
recommended age Unlock co-watching from 2

On the evening of Chinese New Year in Car City, Frank shows Little Frank the field of wishing lanterns that will be released at midnight. Little Frank presses a button he was warned about and all the lanterns float away early, so Frank calls Carl for help. Carl drives to his hidden hangar and transforms into a flying dragon truck, then sweeps across the city catching every lantern and bringing them back in time. Little Frank is given the button again for the countdown, the lanterns rise together, and the town wishes each other a happy new year.

Super Truck of Car City
S01 E22

Super Truck of Car City

The Renovation Truck

Stimulating
recommended age Unlock co-watching from 2

Penny the plane is flying a large sweet delivery over Car City when her bag tears open and the whole load pours down onto a building site, burying Billy the bulldozer. Penny fetches Carl, who picks a new configuration in his underground base and arrives with a wrecking ball and a shovel. He knocks down the wall blocking his reach, digs Billy out, and then discovers his bucket is too small to carry all the sweets away. Billy joins in with his blade, the three finish the delivery together, and Penny thanks everyone before flying off.

Super Truck of Car City
S01 E23

Super Truck of Car City

The Formula 1 Truck

Stimulating
recommended age Unlock co-watching from 2

Jerry, a red race car, takes part in the annual Car City race until his steering fails and he speeds off the track without brakes. A call goes out for Super Truck, and Carl is built in his workshop into a formula racing truck to give chase. He catches up with Jerry on the lakeside road and pulls him away from the water. At the end the racing trophy is handed to Jerry rather than kept by the fastest car.

Super Truck of Car City
S01 E24

Super Truck of Car City

The Sun Truck

Balanced
recommended age Unlock co-watching from 2

Little Amber hurries through Car City on her way to the fair, where Jerry and the other small cars are choosing which ride to go on first. Just as they pick the Ferris wheel, the power at the fairground cuts out, and Tom cannot fix it alone. The group calls Carl, who returns to his workshop and is fitted with large solar panels. He drives to the fairground, unfolds the panels towards the sun, connects them to the power supply, and the rides light up again so the little cars can carry on.

Super Truck of Car City
S01 E25

Super Truck of Car City

Supertruck Becomes a Shark to Make a Movie

Stimulating
recommended age Unlock co-watching from 2

Little Tom and little Amber come home from school with an assignment to make a short film and no idea what it should be about. Supertruck is called in, drives to his workshop and transforms into a shark, then takes everyone to the beach. Bobby the tugboat carries Amber out on the water while Tom films the shark surfacing and leaping beside the boat. Everyone is praised for their part, the children head off to school to watch the result, and Supertruck vanishes before the goodbye.

Super Truck of Car City
S01 E26

Super Truck of Car City

The Hoverboat (Part 3)

Stimulating
recommended age Unlock co-watching from 2

In Car City, a stunt event is held where little Amber and little Francis take turns launching off a ramp. Amber's run goes well, but Francis gets stuck at the top of the ramp above a river and cannot get down. Amber suggests calling Super Truck, who drives to the cave and changes into a hoverboat so it can float on the water below. Super Truck positions itself under Francis, he jumps as the ramp gives way, and he is caught unhurt and told he was brave.

Super Truck of Car City
S01 E27

Super Truck of Car City

The Hoverboat (Part 4)

Balanced
recommended age Unlock co-watching from 2

The little cars of Car City are playing football while their parents cheer from the sideline. A strong wind takes the ball out over the lake, so Tom calls Carl, who turns himself into a hoverboat and heads for the water. He fishes out the ball and then lifts Little Tom out after he tips off the pier. Back on the pitch, Carl joins a match against the little cars, who score a goal before the episode closes.

Super Truck of Car City
S01 E28

Super Truck of Car City

The Solar Panel Truck

Balanced
recommended age Unlock co-watching from 2

It is summer holiday and the small cars of Car City are at the amusement park when the power fails, leaving several of them stranded in the Ferris wheel. Amber the ambulance calls Carl, who rebuilds himself into a truck loaded with solar panels. He first restores electricity to a garage so Tom the tow truck can get out, then unfolds his panels in a field to gather enough sun power for the park. The rides start turning again and the little cars go back to playing on the merry-go-round.

Super Truck of Car City
S01 E29

Super Truck of Car City

Space Vacation

Balanced
recommended age Unlock co-watching from 2

Matt the police car is stargazing through a telescope in Car City when he spots a UFO and sees that Rocky the rocket has fled in fright and run out of fuel. Carl transforms into Super Truck rocket form, counts down and launches into space to find him. He catches Rocky just before he flies into a meteor field, shares some of his own fuel, and the narration explains that the aliens had only wanted to help. Everyone returns to Car City, where the closing line notes that even an experienced traveller should always bring extras on a trip.

Super Truck of Car City
S01 E30

Super Truck of Car City

Pumpkin Painting

Stimulating
recommended age Unlock co-watching from 2

In a night-time city full of talking vehicles, Flevi has almost run out of paint for the pumpkins meant for the festival. Super Truck is called, reshapes itself into a paint truck, and drives over with a full load of paint and brushes. The vehicles hand out the paint and decorate the pumpkins, copying a black cat design from a printed example, and one small pickup gets painted to look like a pumpkin itself. The episode ends with thanks to Super Truck and a goodbye to the viewer.

Super Truck of Car City
S01 E31

Super Truck of Car City

The Referee Truck

Stimulating
recommended age Unlock co-watching from 2

Two teams of cars in Car City are ready for a football match but have no referee, so Tyler's and Katie's teams cannot start. Carl the truck is called in, drives to his cave and transforms into a referee truck with a cap, a whistle and cards. He runs the match, praises good play and gives Tyler a yellow card for barging into other players. With the score level, Katie's team scores the winning goal.

Super Truck of Car City
S01 E32

Super Truck of Car City

The Incredible Truck

Stimulating
recommended age Unlock co-watching from 2

In Car City, Katie and Jerry set off for a race at the track but find the highway bridge broken and impassable. Katie phones Carl, who drives to a hidden garage and is rebuilt into a masked super truck with speed and a repair beam. He first lies across the gap so the two cars can drive over him, then locates the missing bridge sections and welds them back into place. The cars thank him for the finished bridge and the episode closes with a joke about him having competition.

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