Activity
Music
Music is one of the first things a young child joins in with. Long before they can explain a story, they can clap along, hum a tune, or move to a beat. A calm, well-made series about music gives children room to hear sounds clearly, notice rhythm and repetition, and try singing or moving along without pressure to keep up.
For 2-year-olds
At two, music is mostly something to feel in the body. Toddlers bounce, sway, clap and echo a short line back long before they can carry a tune. Look for series with simple repeated songs, a steady beat, and plenty of silence between them, so the ear gets a rest. Songs that come back the same way each time let a toddler anticipate what is coming and join in on the words they know.
Miffy and Friends
Miffy's Musical Day
recommended age
Unlock
co-watching from 2
Miffy is practising her recorder at home and her mother says the tune needs more players. Miffy invites her friend Aggie, who arrives with an accordion, and mother bunny phones Poppy Pig, who walks up the hill with her double bass and her little niece Grunty. Because there is no real piano for Grunty, Miffy offers her own toy piano. The four of them then play a piece together as a quartet, after which the video ends with a short teaser of the next episode and an end screen.
Miffy and Friends
Miffy's Rainy Day
recommended age
Unlock
co-watching from 2
Miffy wakes up to a rainy day and cannot go outside to play with her friends. Her mother suggests one activity after another: drying the dishes, sweeping the floor, drawing a picture, reading a book, and listening to music. While the music plays, the rain quietly turns to snow and the sky goes blue again. Miffy bundles up in a coat and scarf and runs outside to meet her friends, with a short teaser for the next episode and a subscribe card closing the video.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
Bing
Musical Statues
recommended age
Unlock
co-watching from 2
At an indoor play group it is Bing's turn to choose, and he picks musical statues. With Flop working the music, Bing, Sula, Pando, Coco and baby Charlie dance and then freeze each time the music stops, dropping out one by one when they wobble. Pando is the last statue standing, and Bing is disappointed that he did not win the game he chose, so he stops playing. He soon decides to rejoin because it is more fun with everyone, and the group settles in to play again.
Abadas
Piano
recommended age
Unlock
co-watching from 2
Three animal friends, Ela the fox, Hari the hippo, and Seren the bat, play in a pop-up-book world while a narrator runs a word game. The day's word is 'piano,' and Ela is chosen to find it. She works out that a piano must stay dry and so should be indoors, then searches a house, mistaking a spoon and some saucepan lids for the answer before discovering the real piano. She returns to tell her friends what she found, and the group says goodbye.
Bea's Block
Danny Sings
recommended age
Unlock
co-watching from 2
Danny is excited to sing his favorite song, 'I Love Today', for his class, but freezes up with nerves when it is his turn. His friends from the Kindness Club meet at their treehouse and try different ways to help, including running to burn off energy and slow belly breathing. After practicing in front of stuffed animals and a group of goats, Danny asks his friends to play instruments alongside him. With their support he sings the whole song for his class and thanks his mini music band.
Get Rolling with Otis
Rusty's Chance to Dance
recommended age
Unlock
co-watching from 2
Two tractors, helpful young Otis and older, stiffer Rusty, decide to hold a harvest moon dance on their farm. They clear a cluttered hayfield, and when the radio breaks they gather friends to make instruments from a bucket, a jug and a washboard. Rusty grows sad when he is too creaky for his old jump-and-spin dance, so Otis helps him invent a slower wiggle dance called 'The Rusty.' The episode ends with the whole farm dancing together.
In the Night Garden
Makka Pakka's Trumpet
recommended age
Unlock
co-watching from 2
In a softly lit live-action garden, Iggle Piggle, Upsy Daisy, Makka Pakka and the smaller families (Pontipines, Tombliboos) move through their evening together. Makka Pakka's small trumpet starts to make a funny noise; Upsy Daisy dances to comfort him, and the friends discover that a stone has lodged inside it. Once the stone is removed the trumpet sounds right again, and Makka Pakka offers the stone to Upsy Daisy as a present. The narrator closes the episode with a 'once upon a time in the night garden' recap that retells the small story before bedtime.
Donkey Hodie
Stanley's One-Dragon Show
recommended age
Unlock
co-watching from 2
Stanley the dragon prepares a one-dragon show in the park and insists on performing every act by himself. When the orchestra, the magic trick, and a dramatic chicken scene each go wrong, his friend Donkey Hodie and others, Harriet and DuckDuck, coach him through them step by step. Stanley discovers that some problems need help and finishes the full show to a puppet audience's applause. He thanks each friend by name before the closing credits.
For 3-year-olds
Three-year-olds start to own the songs they hear. They sing whole verses, invent their own words, and use a familiar tune to get through moments like tidying up or going to bed. At this age, look for series where songs sit inside a small everyday story rather than arriving one after another. When a character names a feeling in a song, a three-year-old borrows both the melody and the words for it.
Daniel Tiger's Neighborhood
Daniel Visits School
recommended age
Unlock
co-watching from 2
Daniel Tiger is about to visit his new school for the first time and tells his mother he feels nervous. Together they sing 'When we do something new, let's talk about what we'll do' and pack a few comfort items before taking the trolley to school. Teacher Harriet welcomes Daniel, and he explores the classroom, tries the drum, finds books, and builds a tower of blocks with his mom. By the end Daniel asks if he can come back, and he shares the same advice with Miss Elaina before the closing song.
Sarah and Duck
Cheer Up Donkey
recommended age
Unlock
co-watching from 2
Sarah and Duck are looking after Donkey in the back garden while Scarf Lady is at the shops, and Donkey appears sad. Sarah tries a carrot, music on her tuber and a trip to the bread shop, but nothing changes his face. They visit the library, find a book about donkeys and learn that donkeys naturally look sad even when they are happy. After a walk in the park, Duck reveals he was upset because Sarah had buried his bread for him, and Scarf Lady returns to collect a contented Donkey.
Esme & Roy
Noisy Naptime
recommended age
Unlock
co-watching from 3
Esme, a young girl, and her monster best friend Roy work as monstersitters. In this episode they look after a small monster that cannot settle for naptime, and they try a series of quiet activities, including a puppet show, to help it rest. After several attempts the little monster finally falls asleep, and the characters celebrate together. The story takes place mostly inside a home in their monster neighbourhood.
Do, Re & Mi
Raspberry Cupcakes
recommended age
Unlock
co-watching from 3
Ray welcomes a group of young chicks to her cooking class in Bebopsburg to make raspberry cupcakes, with Do and Mi helping out. The chicks would rather play than mix, so Ray decides to sing her instructions, but her first version is far too loud and sends them into hiding, the next is too soft to hear, then one is too quick to follow and another so slow that several chicks doze off. Maestro Moon explains what dynamics and tempo mean, and Ray keeps adjusting until she finds a version the chicks can actually follow. The class finishes their cupcakes and the episode ends with a taste test.
Little Bear
A Present for Mother Bear
recommended age
Unlock
co-watching from 2
Little Bear, a young cub, decides he wants to give his mother a special present. He sets off through the forest and visits his friends Hen, Owl, Duck and Cat, gathering ideas and picking wildflowers along the way. Back at the cottage, the friends come together for a celebration with music in Mother Bear's honour. Little Bear hands her a large bouquet and she gathers him into a warm hug.
Do, Re & Mi
Together We're Not Alone
recommended age
Unlock
co-watching from 3
Doe accidentally knocks over Ray's guitar while dancing, so the three friends set off for the Falsetto Forest, the place where new guitars grow. On the way in they pass trumpeting flowers, drumming flowers and jingling vines, and Doe, who is nervous about the dark forest, writes each new sound down as the group's expert. After Doe finds the guitar bush and Ray picks a new guitar, they realise nobody remembers the route home. Doe works out that they can retrace the sounds in reverse order, and the friends listen their way back out of the forest.
Pocoyo
Drum Roll Please
recommended age
Unlock
co-watching from 2
In an open, plain-colored world, Pocoyo and his friends Pato, Elly and Loula enjoy the ball orchestra's music until the musicians pack up and leave. Wanting more, Pocoyo fetches his own cymbals, drum and trumpet, but the racket only wakes Sleepy Bird. Guided by the narrator, the friends discover that music is all around them and make their own from everyday sounds. The ball orchestra returns to play along, and everyone makes music together.
Do, Re & Mi
Best Buggy Blues
recommended age
Unlock
co-watching from 3
Do, Re & Mi
Curious Birdious
recommended age
Unlock
co-watching from 3
Do, an owl who cannot fly, is woken by a banging, popping beat coming from the top of his tree and decides he has to find out what is making it. He turns down offers from his friends Re and Mi to fly up and look, builds a catapult and then a rope lift in his workshop, and tests both. When the lift leaves him stuck on a branch, he asks his friends for help and they carry him the rest of the way. At the top he finds Conga and Bongo building a treetop roller coaster, and everyone joins in to finish it.
Sago Mini Friends
Twinkle Toes
recommended age
Unlock
co-watching from 2
Harvey, a dog, wants to learn the dance that Ginger the cat calls 'phenomenal,' but his wagging tail, floppy ears and short jumps make him fall every time, while friends like Robin and Jack manage it easily. Discouraged, Harvey walks off, and Fins the fish finds him and explains that everyone's body moves in its own way. After a song about different kinds of bodies, Harvey returns and shows off a new dance of his own. The episode ends with him thanking Fins, followed by two short songs.
For 4-year-olds
By four, children begin to hear music as something made, not just something that happens. They notice loud and soft, fast and slow, and that a drum sounds different from a whistle. Series that show instruments being played, or a song being put together piece by piece, feed that curiosity. Four-year-olds also enjoy a song with a small joke or surprise in it, and will replay it until every word is theirs.
Tumble Leaf
Beat Of The Drumsticks
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, discovers a pair of drumsticks at his home on a beached ship and sets out to find things to drum on. He travels through the garden and into the woods, tapping rocks, logs, pots and other objects to hear the different sounds they make. Friends join him along the way and add their own sounds to the mix. The episode ends with the group drumming out a beat together.
Helpsters
Musical Mabels
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, monsters who love to solve problems, run a shop where a band called the Mabels arrives in a panic after a black hole swallows their instruments before a concert. The Helpsters make a plan, work out what each member plays, and build a washtub bass and bucket drums from everyday objects. When the singer loses his voice, a young fan named Scatter overcomes his nerves and sings in his place. The episode ends with the whole group performing together at the concert.
Doozers
Pod Squad Boogey
recommended age
Unlock
co-watching from 3
The Pod Squad, Spike, Molly Bolt, Daisy Wheel, and Flex, want to do something special for the Starlight Concert in Doozer Creek. Guided by a mentor's tip to look and listen, they wander the creek and each picks a favorite sound, from a singing bird to clanging bakery pots, with Spike finally settling on thunder during a rainstorm. They build new instruments based on those sounds and play them together on stage. The performance is a success and the friends celebrate standing out.
Helpsters
Dancer Dave
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, a team of helpful monsters, run a shop where they solve visitors' problems. When Dancer Dave arrives unable to think of a new dance for a special show, the Helpsters make a plan with two jobs: choose a song and create a dance. Scatter narrows a whole room of records down to one by matching Dave's clues, while Mr. Prim builds the dance and learns to repeat moves using a loop. Joined by Heart, Dave performs his new dance for his mom, and everyone celebrates that the plan solved the problem.
Bluey
Markets
recommended age
Unlock
co-watching from 2
After the Tooth Fairy leaves her five dollars, Bluey heads to the local markets with her family and her friend Indy to decide what to buy. She weighs up a pony ride, sausages and a toffee apple, gives up her ride so Indy is not left out, and ends up regretting her food choice. Dad explains that once money is spent it is gone, and the coins then pass from hand to hand around the market until they land in a busker's guitar case. The episode closes with Bluey losing another tooth.
Pete the Cat
Begin to Begin
recommended age
Unlock
co-watching from 2
Pete the Cat, a blue cat, volunteers to write a new song for his band in a single day and then keeps putting it off. At home he collects conflicting advice from his mom, his dad and his brother Bob, cleans his room, feeds the fish and goes surfing instead of writing. A dog narrator follows him through each stall until Bob suggests he just take one small step. Pete realises his song is about how hard it is to begin, and finishes 'Begin to Begin'.
The Berenstain Bears
A Week at Grandma's
recommended age
Unlock
co-watching from 2
When Mama and Papa Bear leave for a week-long second honeymoon at Grizzly Mountain Lodge, Brother and Sister Bear stay with Gran and Gramps, sure the week will be dull. Instead the grandparents fill the days with harmonica and yo-yo lessons, building ships in bottles, harvesting honey, fishing, a barbecue, and dancing. The story cuts between the cubs' happy week and the parents' trip, where Papa keeps meeting small mishaps. The family reunites at the end, with the cubs asking to visit Gran and Gramps again and everyone planning a family vacation.
The Berenstain Bears
The Talent Show
recommended age
Unlock
co-watching from 2
After Teacher Bob announces a school talent show and no one volunteers, Brother Bear agrees to become the talent scout and help classmates find what they are good at. He signs up cubs one by one, from Lizzie balancing on one foot to Bertha telling stories and Fred doing a balancing act, while chasing a mysterious singing voice he keeps hearing in the halls. The voice turns out to belong to Too Tall, who is stunned to learn he can sing. The show comes together and Too Tall's song closes it out, with Teacher Bob thanking Brother for helping everyone find their talent.
Curious George
Hoop Dupe
recommended age
Unlock
co-watching from 3
George wants to join the big hoop-a-thon at Luke and Ada's, but he cannot get the hang of hooping and his hoop rolls away across the countryside. He chases it past a pond and a farm, meeting a squirrel, a duck, Leslie the cow and Bo the sheepdog along the way. Each stop leads George to a new way to use the hoop, from reaching with a broom to riding waves to making music. He finally reaches the hoop-a-thon and shows that there is more than one way to hoop.
Pinkalicious & Peterrific
Dream Salon
recommended age
Unlock
co-watching from 3
Pinkalicious visits Pinkville's new Dream Salon, where the stylist Andrea can create any hairstyle she imagines. She dreams up extra-long, sparkly hair, but it keeps getting stepped on, stuck in spaghetti and tangled during soccer and a planned family bike ride. After trying several elaborate styles, she returns to the salon and asks for her original hairstyle, deciding it is the one that fits her best. The episode closes with a short live-action visit to Ken, who builds musical instruments from everyday objects.
For 5-year-olds
Five-year-olds can follow a longer musical thread: a song that returns changed at the end, or a story where practising actually matters. They start to hear that music carries mood, and that the same tune can sound cheerful or sad. Look for series where a character works at something musical over time, gets it wrong, and keeps going. Music from other places and traditions lands well now, because a five-year-old can hold onto the idea that people elsewhere sound different.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Molly of Denali
Grandpa's Drum
recommended age
Unlock
co-watching from 2
Molly finds an old photograph of her grandfather Nat as a boy, singing and drumming with a young girl, and learns that he no longer sings because he gave his drum away long ago. With her friend Tooey, she uses clues in the photo (mountains, a water tower, train tracks, and partial letters on a sign) to locate the town of Tiritchik and find the now-grown woman who still has the drum. The elder Shyahtsoo explains that at boarding school Native children were forbidden from singing their own songs, which is why Grandpa stopped. Molly returns the drum, and during the community show Grandpa rediscovers his songs and drums alongside her, followed by a live-action segment of Alaska Native children sharing their own traditions.
Molly of Denali
A Song for Lola
recommended age
Unlock
co-watching from 2
Molly helps her friend create a special song to honor her grandmother, Lola Miranda, who is returning to their Alaskan village from the Philippines. Following an Alaska Native tradition explained by Grandpa Nat, the children secretly gather family stories, then worry the funny ones are not serious enough for a gifted song. They learn that a song should match the person it honors, so a cheerful Lola deserves a cheerful song. At the welcome-back dinner they perform it, and Lola calls it the best gift she has ever received.
Lyla in the Loop
Da Get Pep Band
recommended age
Unlock
co-watching from 2
Lyla's mother comes home celebrating a win with her sports team's cheering group, the Get Pep Band, and Lyla's dad and three children decide to try out. The younger children, Mila and Ev, can play the notes of Hot Cross Buns but cannot hold each one for the right number of beats, so they grow frustrated and nearly give up. Lyla refuses to quit and invents a new way to learn: the children hop across giant notes drawn on the ground while singing, feeling the length of each beat with their bodies. It works, and all three join the band for a final celebration.
Billy & Bam Bam
Pots, Pans & Dancing!
recommended age
Unlock
co-watching from 4
Billy, a pink plush character, and Bam Bam, a blue one, wake up for breakfast and want their oatmeal, but they need a spoon first. They look through a newspaper basket, some fruit and a kitchen cupboard until they find one, then eat and clean up the pans. Noticing two pans have no lids, they use the lids as cymbals and play a short marching band. The episode ends as the narrator says it is time to rest and the pair wave goodbye.
Pete the Cat
Too Cool for School
recommended age
Unlock
co-watching from 2
On picture day, Pete the Cat cannot decide what to wear, so he asks friends how to look cool. Grumpy Toad, Sally the squirrel, Callie and Emma the Pug each add an item, leaving Pete in a helmet, a tight shirt, clunky boots and a feather boa. His brother Bob points out that none of it looks like Pete and reminds him he is already cool as himself. Pete goes home, changes back, and smiles for his photo feeling like himself again.
Pete the Cat
Another Cat's Shoes
recommended age
Unlock
co-watching from 2
When a new family moves in across the street, Pete the Cat sets out to welcome Gustavo Ornitorinco, a shy platypus who is nervous about fitting in. Pete introduces him to friends like Callie, Grumpy, and Emma, but Gustavo cannot climb, leap, or paint the way they do and leaves feeling like the odd one out. The friends track him down and discover he is a talented drummer, so they invite him to join their band. The story ends with the lesson that everyone has something that makes them special.
Hello, Jack! The Kindness Show
Jack and Cooper's Hearts
recommended age
Unlock
co-watching from 3
Host Jack spends a day at the Hummingbird Cafe in Clover Grove, where he cuts paper into a string of caring hearts. When his friend Sonia is sad about a cancelled concert, the group sets up a cafe stage so she can sing, and Cooper decides he wants to brighten people's days too. Cooper hands out the paper hearts to Chef, Mr. Green and other neighbors, then learns it was his own kindness, not the paper, that helped. The episode ends with Cooper comforting Bebe over his broken guitar and Jack waving goodbye to the viewer.
Mira, Royal Detective
The Case of the Wrecked Recital
recommended age
Unlock
co-watching from 2
In the royal city of Jalpur, Mira the royal detective is asked to find the great uncle's sitar that vanished before Neil's first music recital, along with his speech. Mira questions the head guard, rules out a spider-webbed door, and follows the sound of sitar music through the palace. She works out that Neil hid the instrument himself because he was afraid of making mistakes in front of his family. With encouragement from Mira and his great auntie Rupa, Neil performs his recital and thanks everyone for believing in him.
Peppa Pig
Musical Instruments
recommended age
Unlock
co-watching from 2
Mummy and Daddy Pig find a dusty box of old musical instruments while tidying the house, and the family gathers to try them out. Mummy plays the violin, Daddy the accordion and Peppa the drum, while a horn defeats everyone who blows it. In the end little George is the only one who can make the horn sound. The episode closes with the whole family playing their instruments together outside.
For 6-year-olds
At six, music becomes tied to identity and to other people. Children develop preferences, want to perform, and care about playing or singing together in time. Series that show rehearsing, listening to each other, and the nerves before an audience match what they are working out. Six-year-olds can also take in a little background: where a style came from, who made it, why it sounds the way it does, as long as it stays part of a story they care about.
Paris & Pups
Not Feeling the Fireworks
recommended age
Unlock
co-watching from 3
Star hands out party hats at her pink hotel and announces that this New Year's Eve there will be fireworks on the rooftop terrace. Her pups back out once they hear about the loud bangs, so Star first tries getting them to face their fear by playing loud sounds in the park, which only upsets them. She then offers her own headphones, the pups test them by asking her to play something loud, and it works. Extra headphones are arranged for the other dogs, and the whole group watches the fireworks together and wishes each other a happy New Year.
Pinecone & Pony
What Would Freda Do?
recommended age
Unlock
co-watching from 4
Pinecone, who idolises her town's founder Frida the Fierce, is chosen to lead her friends in a group song for the festival honouring Frida. Believing a leader has to be 'fierce', she bosses everyone around until her friends leave to do their own presentations. In her attic she meets Frida's ghost, who reveals she never punched buildings into being but united the town by listening and combining everyone's ideas. Pinecone apologises, reunites the group, and they perform a song they wrote together about a place built on everyone's voice.
Pinecone & Pony
Treat Your Creature
recommended age
Unlock
co-watching from 4
On Treat Your Creature Day, Pinecone sets out to celebrate her pony, Pony, and starts with his simple favorite things. After seeing Annabelle lavish fancy treats and a parade on her pony Paragon, Pinecone abandons the plan and throws an ever bigger, fancier party that Pony never wanted. She gets so caught up in it that she loses track of Pony entirely, then realizes what is special for one friend is not special for another. The two reunite, apologize, and end the day quietly wishing on shooting stars together.
Pinecone & Pony
Big Trouble in Lil Labyrinth
recommended age
Unlock
co-watching from 4
The Little Rumblers, a squad of kid warriors led by Pinecone and her pony, arrive expecting a physical obstacle course, but it has been replaced by a magical labyrinth run by the WizKids. Room by room, each child clears a puzzle using a hidden talent, playing musical circles like a harp, solving a riddle, reading a shifting tile pattern and dancing across, while Pinecone worries she has no skill to offer. She finally uses her rope-jumping game to get the group through the last room. Everyone is awarded a Most Valuable Warrior token, with the lesson that every talent, big or small, has value.
Doc McStuffins
One Note Wonder
recommended age
Unlock
co-watching from 2
Doc and her friends form a backyard band, but Alma's xylophone sounds wrong because a key is broken. Doc takes it to her clinic, where the toy version, Xyla, comes to life and is diagnosed with a loose key. When Stuffy accidentally knocks the key loose and it is lost, Doc comforts Xyla with the story of losing her own baby tooth, then finds a matching key and repairs her. The instrument is returned to Alma and the band happily plays 'Twinkle, Twinkle' again.
If You Give a Mouse a Cookie
Animal Band
recommended age
Unlock
co-watching from 3
A curious Mouse finds a stick in Oliver's yard and starts tapping out rhythms, which grows into an animal band with a dog, cat, pig and moose. Together they write a silly song and perform for Esme Louise's tea party. When the party ends they gather again and stage a dance party so they have an audience. The day closes with a family dinner and a final band performance.
Peppa Pig
Secrets
recommended age
Unlock
co-watching from 2
Mummy Pig gives Peppa a special box to keep secret things in, and Peppa fills it and refuses to tell George, Daddy or Mummy what is inside. George and Daddy take turns guessing and get it wrong, and then Peppa discovers George has a secret box too and grows frustrated that she cannot guess his. Mummy suggests they each reveal one item at the same time, so the children show a trumpet and a drum. George also has a custard donut, and the family ends by sharing donuts together.
True and the Rainbow Kingdom
Super Duper Dance Party
recommended age
Unlock
co-watching from 3
True and Bartleby are decorating the Colorsium for the Rainbow King's dance party when Griselda, hoping the spotlight will fall on her, intercepts DJ Bingo Bango and tells him his music is unplayable. He believes her, calls himself a terrible DJ and heads for the never-ending forest. True visits Zee at the wishing tree, learns that Bingo Bango has lost his confidence, and uses three wishes to make him laugh, keep a beat and amplify his sound. He plays for the empty stadium, the crowd returns, and Griselda joins the dancing after True points out that dancing together is the most fun.
Pete the Cat
Bedtime Blues
recommended age
Unlock
co-watching from 2
Pete the Cat and his friends are jamming on their instruments when dinner ends playtime, so the grown-ups arrange a sleepover to keep the fun going. Once the lights go out, nobody can fall asleep, and the friends work through a pillow fight, hide and seek and a song that keeps insisting it is not a lullaby. Pete's mom finally suggests they make up their own story about a king who cannot sleep, with each child adding a chapter, and one by one they drift off. The next morning everyone wakes up for pancakes and a new song.
Arthur
I Wanna Hold Your Hand
recommended age
Unlock
co-watching from 3
Binky, a member of the Tough Customers, is mortified when his classmate George spots him holding his mom's hand at the mall. Afraid of being called a baby, he tries to keep it secret by silencing and bribing George, while Molly and Rattles dig for clues. After a clarinet recital, Binky decides he loves his mom and will hold her hand no matter what, and his friends shrug it off as nothing unusual. He happily chooses a family dinner over a night out with his friends.