Behaviour
Expressing feelings
Expressing feelings means putting something inside into words, faces, or gestures that other people can understand. For young children this is slow work: the feeling arrives long before the language does, and most of it is learned by watching how the people around them handle it. A calm series gives a child time to see a feeling start, hear it named, and watch someone move through it without the moment being rushed or laughed away.
For 2-year-olds
At two, feelings are whole-body events. Frustration, joy, and sadness arrive fast and leave just as fast, usually with very few words attached. What helps most at this age is seeing a clear face and hearing a simple name for what is happening: sad, cross, happy. Look for a series that stays on one feeling at a time, keeps the sound and pace steady, and shows a grown-up staying close while the feeling passes rather than stopping it.
Bing
Bye Bye
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, finds and plays with a new balloon that Flop blows up for him. After Bing bounces on it the balloon pops, and Bing struggles with not being able to get it back. Flop introduces the 'bye bye box', a keepsake box where Bing already stores broken-but-special things, and together they place the popped balloon inside and draw a picture of it. The episode ends with Bing summarising the bye bye box idea and a short closing song.
Bing
Fireworks
recommended age
Unlock
co-watching from 2
Bing is excited to watch fireworks from his garden with Flop, while friends Pando, Coco and Charlie play nearby. Sula arrives wearing earmuffs because she does not like the bangs, and Bing insists he is brave enough to go outside. When a huge rocket bangs overhead Bing races back in and hides under the kitchen table, upset by the noise. Flop adapts a pair of oven mitts into 'ear gloves' so Bing can step back to the window and enjoy the rest of the fireworks safely, and Bing recaps the lesson to the viewer at the end.
Bing
Here I Go
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, and his friend Pando find a new climbing frame at the park with steps, a tippy tunnel, a rope ladder and a wobbly bridge. At the top, Bing is scared of the very high slide and tells his carer Flop he does not like it. With Flop's patience, and after watching Pando and the toy Hoppity Voosh go down first, Bing slides down himself and enjoys it. He ends by recapping that when you are scared, you can watch someone else try first.
Ready Eddie GO!
Shoe Shopping
recommended age
Unlock
co-watching from 2
A young boy named Eddie is told he needs new trainers because his old ones are worn out and his feet have grown. A warm off-screen narrator walks him through the whole trip to the shoe shop, from waiting in a short queue and having his feet measured to choosing, trying on, and paying for a pair. Along the way small hurdles come up, like disliking having his feet touched and the shark shoes being out of stock, and each is talked through calmly. The episode ends with Eddie deciding on the dinosaur shoes and feeling ready to go.
Bing
Shadow
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, discovers his shadow while playing in the garden and plays a game of shadow tag with his carer Flop, taking turns as the 'shadow monster'. When a big rain cloud covers the sun, the shadows vanish and the two head indoors, but Bing is upset that his shadow is left out in the wet. Flop explains that a shadow stays close to you and only appears when light reaches you, then uses a torch to bring Bing's shadow back inside. The episode closes with Bing recapping the game and the idea that shadows need light.
Guess How Much I Love You
The Scents of Spring
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare wakes on the first morning of spring and notices a special new smell in the meadow. He sets out with Little Field Mouse to find its source, smelling hyacinths, bluebells and orange blossom, and exploring the woods and creek, but nothing is quite right. That night he goes to bed disappointed, comforted by Big Nutbrown Hare. The next morning he realises the special smell is all the scents of springtime rolled into one, and the two hares end with their 'Guess how much I love you' exchange.
Bing
Blocks
recommended age
Unlock
co-watching from 2
Bing decides to build a block tower as tall as himself in his play area. When Coco arrives wanting the same blocks for a rainbow and baby Charlie grabs the red block, the friends bump into each other's plans, and the tower ends up knocked down. With Flop's guidance, they combine their ideas into one rainbow tower that reaches Bing's height. The episode closes with Bing recounting what happened and what he felt to a friendly storyteller rabbit.
Bing
Smoothie
recommended age
Unlock
co-watching from 2
Bing is a young rabbit having a snack at home with his carer Flop. When the only banana left is too mushy to eat, Flop suggests blending it into a smoothie, and Bing helps add the milk and run the blender. Bing's carrot accidentally falls in and cannot be taken back out, which disappoints him until he tastes the result and finds the carrot smoothie delicious. He ends the day by happily telling a friend all about it.
Bing
Car Park
recommended age
Unlock
co-watching from 2
Bing wants to play his car park game with Flop, but Charlie, a younger visitor, keeps parking vegetables and tips over the garage. Flop sets Charlie up with a separate game and then takes him to the kitchen so Bing can play on his own. Bing soon finds he does not enjoy playing alone, so he drives Charlie's potato back and the two play together. The episode ends with Bing deciding that playing together is more fun.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
For 3-year-olds
Three-year-olds start reaching for words, and they test what happens when they use them. A child this age may announce being angry and then watch closely to see how everyone responds. Stories help most when the feeling is named out loud, taken seriously, and followed by something the child could actually copy: taking a breath, asking for a turn, saying sorry in their own words. Small everyday troubles work better here than big dramatic ones.
Daniel Tiger's Neighborhood
Daniel Visits School
recommended age
Unlock
co-watching from 2
Daniel Tiger is about to visit his new school for the first time and tells his mother he feels nervous. Together they sing 'When we do something new, let's talk about what we'll do' and pack a few comfort items before taking the trolley to school. Teacher Harriet welcomes Daniel, and he explores the classroom, tries the drum, finds books, and builds a tower of blocks with his mom. By the end Daniel asks if he can come back, and he shares the same advice with Miss Elaina before the closing song.
Daniel Tiger's Neighborhood
Daniel's Babysitter
recommended age
Unlock
co-watching from 2
Daniel Tiger is playing pretend jungle with his stuffed tiger when Prince Tuesday arrives to babysit so Mom and Dad can go out dancing. Daniel walks Prince Tuesday through his bedtime routine of pajamas, potty, and brushing teeth, but realises at lights-out that his tiger toy is missing. Together they retrace the evening's play and find tiger in the pillow cave, after which Daniel falls asleep. Mom and Dad return as promised, give the fuzzy goodnight kiss, and the episode closes on the 'Grown-ups come back' song.
Daniel Tiger's Neighborhood
Daniel Visits the Doctor
recommended age
Unlock
co-watching from 2
Daniel Tiger is nervous about an upcoming checkup with Dr. Anna, so his mom teaches him a song-based strategy: when something is new, talk about what will happen. Together they draw a book showing each step of the visit. After a trolley ride to the office, Daniel waits, then meets Dr. Anna, who checks his heart, ears, eyes, throat, weight, and height. Daniel passes his book to O the Owl, who is also there for a checkup, and rides home with a heart sticker.
Daniel Tiger's Neighborhood
Daniel's Picnic
recommended age
Unlock
co-watching from 2
Daniel Tiger and his friends Prince Wednesday and Miss Elaina meet at the castle, ride the trolley to the clock factory park, and start a picnic with Daniel's dad nearby. After an alphabet snack game, a make-believe ant picnic, and a ball game that ends with the ball getting squashed, a sudden rain forces them inside the clock factory. They notice clocks shaped like a castle and a tiger and decide to hold their picnic indoors. The episode closes with the friends thanking the viewer and a song about turning disappointment into something good.
Alma's Way
Star Ball
recommended age
Unlock
co-watching from 2
Alma has to skip her perfect freeze tag plans to tag along to her mom's meeting, where she finds her friends Andre and Rofia bored. Using the empty space, the three invent a floor board game they name Star Ball, with Andre drawing the board, Rofia supplying a spinner, and Alma adding rules. When Alma keeps changing the rules to her own advantage, Andre and Rofia get frustrated and want to quit. Alma thinks back over what happened, apologizes, and the friends agree on the rules together before happily replaying the game, which Andre wins.
Alma's Way
Alma the Artist
recommended age
Unlock
co-watching from 2
Alma notices the painted murals around her Bronx neighborhood and suggests decorating the blank gate on Mr. Huda's store. When her friends talk over each other with ideas about spaceships, cowboys, and basketball players, Alma stops to think and proposes that everyone sketch a design for Mr. Huda to choose. He picks Alma's view from her window, and as Andre keeps adding space chinchillas, polka dots, and hippos, Alma learns to speak up and ask him to check with her first. The finished mural includes all the friends, and a neighbor asks Andre to paint the next one.
Jessica's Big Little World
Small Uncle's Big Bath
recommended age
Unlock
co-watching from 2
Jessica discovers that her beloved plush toy, Small Uncle, has gotten dirty from all their play, and her mother says he is too filthy to snuggle at bedtime. Insisting she is a big kid, Jessica takes charge and washes him at the kitchen sink, working through five clear steps: undressing, testing the water, soaping, rinsing and drying. Along the way the toy jokes and squirms, but Jessica keeps him on track. In the end Mommy declares Small Uncle clean, and Jessica snuggles him to sleep after promising to take better care of all her toys.
Daniel Tiger's Neighborhood
Daniel’s Birthday
recommended age
Unlock
co-watching from 2
Daniel Tiger and his mom take the Trolley to Baker Aker's neighborhood bakery to choose a birthday cake, settling on a tiger-shaped cake decorated with three black and four orange stripes. A frosting glob lands on the cake during decorating, and on the bumpy ride home the cake gets smushed flat. With mom's help Daniel uses the refrain 'when something seems bad, turn it around and find something good' to reframe both setbacks. The episode closes with Daniel, his parents and his friends Katerina, Miss Elaina and Prince Wednesday celebrating around the smushed cake at his birthday party.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Me & Winnie the Pooh
Rainy Day Rainbow Painting
recommended age
Unlock
co-watching from 2
Eeyore greets the viewer and invites them to paint on a rainy day. When rain clouds keep him from painting the blue sky, he watches the raindrops make puddles and decides to paint a gray-and-blue cloud instead. A rainbow appears, and he adds it to his picture, ending with a finished rainy-day painting he says will remind him of the shared time. He says goodbye, and a closing card offers the next episode.
For 4-year-olds
Around four, children begin to connect a feeling to its cause and to notice that other people have feelings too, ones that do not always match their own. This is the age of 'that is not fair' and of genuine concern for a friend. Useful stories show characters explaining why they feel something, listening to a different answer, and repairing things afterwards. A character who gets it wrong first and then puts it right gives a four-year-old more to work with than one who always copes smoothly.
Puffin Rock
The Meteor Shower
recommended age
Unlock
co-watching from 4
On a night on Puffin Rock, young puffin Una and her family and friends set out to watch the August meteor shower together. Along the way they gather hedgehogs, owls and others heading for the sand dunes, while a narrator explains how shooting stars are made. When Una learns her friend Silky is too worried to come, she leaves the show to reassure her and offers to stay by her side. Silky joins them, the friends welcome her with a berry, and the whole island watches the meteor shower together.
Bluey
Yoga Ball
recommended age
Unlock
co-watching from 2
At home in suburban Australia, sisters Bluey and Bingo spend the day coaxing their busy, work-from-home Dad into games with his green yoga ball, from a pretend elevator to a chase called Raiders. When Dad bounces Bingo too hard, she goes off upset, and her Mum helps her find her 'big girl bark' to tell him. Bingo speaks up, Dad apologises, and together they practise exactly how rough is okay. The episode closes with a comic beat as the children burst in on Dad using the toilet.
Bluey
Camping
recommended age
Unlock
co-watching from 2
Bluey meets Jean-Luc, a French-speaking dog, while her family is camping in the Australian bush. Over several days the two invent games together, pretending to live in the forest, planting a seed and chasing a wild pig. One morning Bluey finds Jean-Luc's tent packed away and learns his family has gone home. Her mum comforts her with the idea that special people sometimes come for a while and then leave, and the seed they planted grows into a small tree.
The Berenstain Bears
Go to Camp
recommended age
Unlock
co-watching from 2
At Grizzly Ted's summer day camp, Sister Bear and her friend Lizzy spend their days swimming, hiking, and doing crafts, until the counselor announces an overnight sleep-out on Skull Rock. Sister secretly dreads sleeping so far from home and hides her worry until Lizzy gently draws it out of her. Together they decide to practice with a night in the backyard, and Sister succeeds. She heads to the real sleep-out feeling ready, sharing a campfire story and searching for shooting stars.
Llama Llama
Last Day of Summer
recommended age
Unlock
co-watching from 2
On the last day of summer vacation, a young llama plans to fly kites in the park with his friends Nellie, Luna and Euclid. When his kite rips he repairs it, and when rain arrives the group invents indoor summer with an indoor beach, indoor kite flying and a homemade sunset. Mama helps Llama Llama see that a changed plan can still be a good day. The sun returns, and everyone flies kites and watches the real sunset together from Grandpa and Graham's boat.
Bluey
The Dump
recommended age
Unlock
co-watching from 2
Dad drives Bluey and Bingo to the local dump, and along the way they play a car-spotting rainbow game, quiz him about the world and invent a wild police escape. When they arrive, Bluey is upset to find Dad throwing away her drawings and calls him a baddie. He puts them back, apologises, admits he is not the best dad or driver and explains that this dump turns old paper into fresh paper for another child to draw on. Understanding this, Bluey lets the drawings go, and the family drives home spotting the final pink car together.
Llama Llama
Forgotten Fuzzy
recommended age
Unlock
co-watching from 2
Little Llama packs a big bag and goes for his longest sleepover yet at Grandma and Grandpa's house. After a day of picking vegetables, cooking, riding the tractor and stargazing, he realizes he left his stuffed Fuzzy Llama at home and cannot imagine sleeping without him. His grandparents comfort him, and Grandpa offers Little Linty Llama, the very toy he slept with as a boy. The next morning Little Llama reunites with Mama and Fuzzy, proud that he stayed the whole time and made a new friend.
Bluey
Copycat
recommended age
Unlock
co-watching from 2
In this episode of Bluey, Bluey spends the morning copying everything her dad Bandit says and does. On his walk the family finds a hurt budgie, boxes it up with a tea towel and drives it to the vet, but the bird dies. Back home, Bluey stages a pretend replay of the whole event with Bingo and her mum, trying to make it end differently before accepting that some things cannot be changed. The episode closes with the copycat game quietly forgotten.
Bluey
Neighbours
recommended age
Unlock
co-watching from 2
Bluey and Bingo build houses out of couch cushions and pretend to be neighbours on a make-believe street, soon joined by Mum and Dad. As each sister keeps expanding into the other's space, Bluey learns to solve the clashes by asking nicely instead of arguing. Dad plays a loud, lonely neighbour who admits he just wants company. By the end the animals and pets are traded and rehomed, and the family settles happily onto their pretend street.
Do, Re & Mi
Together We're Not Alone
recommended age
Unlock
co-watching from 3
Doe accidentally knocks over Ray's guitar while dancing, so the three friends set off for the Falsetto Forest, the place where new guitars grow. On the way in they pass trumpeting flowers, drumming flowers and jingling vines, and Doe, who is nervous about the dark forest, writes each new sound down as the group's expert. After Doe finds the guitar bush and Ray picks a new guitar, they realise nobody remembers the route home. Doe works out that they can retrace the sounds in reverse order, and the friends listen their way back out of the forest.
For 5-year-olds
Five-year-olds discover that feelings can be hidden, and that two can show up at once: proud and nervous before a performance, happy for a friend and jealous at the same time. They also start caring what others think of them. Look for stories where a character keeps something in for a while and then finally says it, and where the telling makes things better. Some social conflict is welcome now, as long as the story stays with it long enough to work it through.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Stillwater
Stuck in the Rain
recommended age
Unlock
co-watching from 2
Michael is disappointed when rain cancels his baseball game, so his neighbour Stillwater, a wise panda, shows him another way to see the day. Stillwater explains that he treats the rain as a raincoat and tells the story of Odette, a gardener who removes the bees from her garden and then loses all her fruit. Michael takes the lesson to heart, realises rain helps things grow, and starts having fun racing leaf boats and jumping in puddles. The episode closes with the children playing happily in the rain.
Stillwater
A Perfect Fit
recommended age
Unlock
co-watching from 2
In this Stillwater story, young Carl wants to help his older siblings Michael and Addy build a soapbox racer but feels useless when his offers to help keep getting turned down. Their panda neighbour Stillwater visits with lemonade and tells Carl a fable about Hannah and her cracked water pot, which secretly waters a path of flowers. Encouraged that everyone has a gift, Carl helps pick hard-to-reach lemons, names the racer, and discovers he is just the right size to drive it. The episode ends with Carl steering the finished racer down a hill while his siblings cheer.
Stillwater
Downward Dog
recommended age
Unlock
co-watching from 2
Michael spends the weekend pet-sitting the neighbour's dog, Yuko, with big plans to become her best friend. When Yuko prefers playing with his younger brother Carl, Michael feels left out, until the panda neighbour Stillwater shares a story about Dario, a mouse who learns the joy of giving. Michael realises that keeping Yuko safe and happy, and sharing the fun with Carl, is what good pet-sitting is about. The episode closes with the whole group heading out for a walk together.
Lyla in the Loop
3, 2, 1 Liftoff!
recommended age
Unlock
co-watching from 2
Lyla, a girl who solves problems step by step with her blue companion Stu, joins a classroom project to build model spaceships with a partner. She teams up with Joey, a new boy, on a water-powered rocket, but Joey keeps going quiet and slipping away whenever the group gets big. Over two days Lyla realizes Joey feels shy in crowds, and she finds ways to include him one person at a time while they work out why their rocket won't fly. The episode ends at the park, where they seal a leak in the bottle and launch their spaceship together with the whole class.
Molly of Denali
In the Dark of Day
recommended age
Unlock
co-watching from 2
Molly, Trini and Oscar walk home from school in an Alaska village where the winter sun sets in the early afternoon, and Oscar is sure a monster is waiting in the dark. The friends look up sunset times on a weather website, learn about the winter solstice, and try several plans to face the creature. Auntie Midge tells a story about a wolf pup who overcomes its fear of the dark by finding a pack. Emboldened by his friends, Oscar finally confronts the monster and finds it is just a large pile of snow.
Stillwater
Larger Than Life
recommended age
Unlock
co-watching from 2
Carl, a young boy, spends all his birthday money on a toy robot he imagines will be fifty feet tall and able to shoot light beams. When the package arrives it holds only a small robot, and Carl is deeply disappointed. His neighbor Stillwater, a panda, tells him a story about his friend Dahlia, who planted melon seeds, grew pumpkins by mistake, and turned them into a pie everyone loved. Carl decides he can still have fun with the robot in a different way and plays imaginative adventures with Addy and the others.
Fancy Nancy
Nancy's Devine Sleepover
recommended age
Unlock
co-watching from 3
Nancy takes her little sister JoJo for a sleepover at the fancy Mrs. Devine's house and packs a survival kit to help JoJo feel brave. Once the lights go out, it is Nancy herself who cannot sleep because she misses her parents. With Mrs. Devine's kindness and a phone call home, Nancy learns that feeling homesick in a new place is normal. She decides to stay and the sleepover ends happily.
Fancy Nancy
Shoe La La!
recommended age
Unlock
co-watching from 3
Nancy falls in love with a pair of forty-dollar red shoes and is told by both parents that they cost too much for shoes she cannot wear every day. After learning the difference between a want and a need, she decides to earn the money herself through extra chores like weeding the garden and saving her piggy bank money. At the store she is caught out by sales tax and comes up short, then earns a tip by giving another shopper honest shoe advice. She finally has enough and buys the red shoes.
Stillwater
The Sleeping Moon
recommended age
Unlock
co-watching from 2
Three siblings and their panda neighbor Stillwater set up a backyard party to watch a lunar eclipse. Just as the moon starts to darken, clouds roll in and hide the best part, leaving the children disappointed. Stillwater helps them talk about how the letdown feels and tells a story about a woman named Antonia and a songbird that visits her garden and then flies away for good. The children realize the evening was still worth it, hand out the moon pops, and close the night with shadow puppets and a song.
For 6-year-olds
By six, children handle real social complexity: loyalty, exclusion, embarrassment, and feelings that do not tidy themselves up by the end. They can follow a character's inner reasoning and compare it to their own. Stories can carry more weight here, with honest conversations, disagreements between friends, and moments where saying the true thing is awkward but worth it. Watch for series that trust a child to sit with a feeling instead of resolving everything with one apology.
Paris & Pups
Sad Baby
recommended age
Unlock
co-watching from 3
Star is leading a yoga session with her pups on the terrace when Baby announces that winter ruins everything and heads inside to hibernate. Star first moves the yoga mat indoors and then offers freshly baked biscuits, but neither lifts his mood. Slivington points out that Baby keeps shivering, so Star sews him a full winter outfit with earmuffs, boots and a padded coat. Warm at last, Baby heads out, sees the snow-covered rooftop and decides winter is not so bad, and the episode closes with all three doing the happy penguin pose in the snow.
Paris & Pups
Not Feeling the Fireworks
recommended age
Unlock
co-watching from 3
Star hands out party hats at her pink hotel and announces that this New Year's Eve there will be fireworks on the rooftop terrace. Her pups back out once they hear about the loud bangs, so Star first tries getting them to face their fear by playing loud sounds in the park, which only upsets them. She then offers her own headphones, the pups test them by asking her to play something loud, and it works. Extra headphones are arranged for the other dogs, and the whole group watches the fireworks together and wishes each other a happy New Year.
Bluey
Shops
recommended age
Unlock
co-watching from 2
Bluey and her friends set out to play shops in the bushland, turning logs, seeds and berries into a till, money and kitten treats. Bluey keeps inventing new rules and details, so the game never actually starts, which wears out Mackenzie until he walks off. The friends bring him back, and Bluey admits she keeps adding things while Mackenzie admits he rushes, so they promise to meet halfway. They finally play through one complete sale and head off to a new game.
Bing
Musical Statues
recommended age
Unlock
co-watching from 2
At an indoor play group it is Bing's turn to choose, and he picks musical statues. With Flop working the music, Bing, Sula, Pando, Coco and baby Charlie dance and then freeze each time the music stops, dropping out one by one when they wobble. Pando is the last statue standing, and Bing is disappointed that he did not win the game he chose, so he stops playing. He soon decides to rejoin because it is more fun with everyone, and the group settles in to play again.
Do, Re & Mi
Best Buggy Blues
recommended age
Unlock
co-watching from 3
Pete the Cat
Pete at the Beach
recommended age
Unlock
co-watching from 2
Pete the Cat and his family drive to the beach, where his older brother Bob plans to teach him to surf. Pete secretly fears the big waves, so he stalls by playing in the sand and burying himself to stay cool, while his mom quietly senses something is wrong. Bob figures out the problem, admits he was once scared too, and slowly introduces Pete to the water. Pete rides his first wave, falls, tries again and finishes the day surfing happily as the sun goes down.
Stillwater
The Race
recommended age
Unlock
co-watching from 2
Addy prepares for a cross-country race with help from her panda neighbour Stillwater and her siblings. She runs hard but loses to Asha, the fastest runner, and feels there is nothing to celebrate. Stillwater tells a version of The Tortoise and the Hare in which the tortoise races against himself, and Addy realises she set a personal best time. The siblings celebrate with smoothies and Asha comes over to congratulate her.
Pocoyo
The Big Sneeze
recommended age
Unlock
co-watching from 2
Pocoyo, Pato the duck and Ellie the elephant take turns building a tower out of coloured blocks in a plain, open space. Each time it grows tall, Ellie sneezes and knocks it over, which frustrates Pato until the narrator explains she has a cold and cannot help it. Pocoyo helps settle Ellie into bed to rest so the others can keep playing. At the end Pato appears to have caught the cold too, and the narrator says goodbye.
Vida The Vet
Juno's Bubble Bath Breakout
recommended age
Unlock
co-watching from 3
Juno, a young hippo, climbs a maple tree for a pretty leaf and ends up covered in sticky sap. Her mother takes her to Vida the vet, who works out the cause and prescribes a bubble bath, but Juno is frightened of the water. Vida guides her through small 'baby hippo steps', letting her choose the towel and bubbles and test the water, until Juno gets in and washes clean. Juno thanks Vida with the special leaf, and Vida heads home to her Papa.
Silly Sundays
Broken Ducky
recommended age
Unlock
co-watching from 2
A young girl named Sonia has a new toy ducky that will not move, and she is convinced it is broken. Her brother Mel, her uncle, her parents and her visiting granny each try to help, testing whether it swims, flies or needs winding, in a sunlit family home by the sea. The family realizes the ducky simply cannot run like a real duck, and they find new ways to include it in their play. The episode closes with everyone playing together and a short song.