Behaviour
Counting
Counting is one of the first ways children make sense of quantity: how many blocks are in the tower, how many steps to the door, who has more. Before numbers mean anything abstract, they live in a child's hands and voice. A calm show about counting gives a child time to say the numbers along with what they see, without rushing past the moment where the meaning clicks.
For 2-year-olds
At two, counting is mostly sound and rhythm. Children pick up the number words as a chant long before they connect them to amounts, and that is exactly the right starting point. Look for content that counts small groups slowly, three ducks, two shoes, and lets the picture stay on screen while the numbers are said. Songs and repeated refrains help here, because a toddler learns by joining in with the parts they already know.
Bing
Swing
recommended age
Unlock
co-watching from 2
Bing the rabbit arrives at the playground with his caretaker Flop and asks for a turn on the big swing. When his friend Pando the panda arrives and wants a turn too, Flop suggests they count to ten to share. Pando refuses to count when it is Bing's turn to wait, Bing gets frustrated and runs in front of the swing, and the swing hits him. Flop comforts Bing, checks every body part, explains that swings need time to stop, and Bing finishes the episode on a smaller swing while reflecting on what happened.
Ready Eddie GO!
Toilet Time
recommended age
Unlock
co-watching from 2
Eddie, a young boy, gets ready to visit the Space Museum with his dad, and a friendly guide walks him through what to do when he needs an unfamiliar toilet. The episode moves through clear steps: noticing the need, finding the toilet, looking around at what is different, going, and washing hands. Eddie chooses to go on his own while his dad waits nearby, and he handles a too-loud dryer by using paper instead. It ends with Eddie confident and the steps repeated as a recap.
Ms. Monica
Learn Letter F & Number 8
recommended age
Unlock
co-watching from 2
Ms. Monica, an early-childhood teacher, leads a morning circle time straight to camera from a classroom-style corner. She opens with a good-morning song, marks the day as Monday, introduces the number eight by counting sticks and fingers, and presents the letter F with its sound and words that start with it. She then checks the weather, dresses Mr Weather Bear for a cold sunny day, and reviews the square shape. The session closes with 'If You're Happy and You Know It' and an invitation to return the next day.
Bing
Hide and Seek
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, plays hide and seek at the crèche with his friends Sula, Pando and Coco, looked after by the carer Emma. When the others stop for the toilet routine, Bing decides to hold his pee so he can keep playing and be the one who is 'it.' He holds it through the game but wets his dungarees just afterwards. Emma reassures him, helps him clean up, Sula finds dry pants in the lost basket, and Bing reflects that next time he will go before playing or stop the game to use the toilet.
Guess How Much I Love You
March Like an Ant
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father pick red berries for breakfast, but by morning the berries have vanished. With help from Little Field Mouse, Little Nutbrown Hare tracks them down and discovers a line of ants carrying the berries away. His father explains that ants live in underground nests and carry food home to their families. The episode ends with father and son under the old oak tree, sharing the last berries and measuring how much they love each other.
Guess How Much I Love You
Hide and Seek
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father, Big Nutbrown Hare, spend a spring morning in the meadow where the father teaches his son to play hide and seek. Across several tries the little hare keeps forgetting a rule, first to be quiet, then to stay still, then to actually hide, before finally getting it right with a mouse and a squirrel joining in. Because they stay quiet and still, they get to watch birds and pheasants up close without scaring them off. On the walk home the two share how much they love each other.
Ms. Monica
Tuesday
recommended age
Unlock
co-watching from 2
Ms. Monica hosts a preschool circle time, greeting the viewer directly and working through a learning board step by step. The session covers the days of the week, checks the weather and dresses a weather bear for a sunny day, introduces the letter K and the circle shape, and counts from one to ten using pencils. She finishes with a name letter song where children clap for the first letter of their name, then says goodbye until the next day. Throughout she speaks straight to the camera and invites the child to answer, sing and point along.
Me & Winnie the Pooh
Pooh Bear Plays Hide-and-Seek
recommended age
Unlock
co-watching from 2
In a bright storybook forest, Winnie the Pooh introduces his stuffy Baxson and then teaches the viewer how to play hide-and-seek. He explains the rules, counts to five, and takes turns hiding among the honeypots and being found across a few short rounds. Pooh speaks straight to the camera the whole time, treating the viewer as his playmate. The episode ends with Pooh thanking the viewer and saying goodbye until next time.
Tractor Ted
Glorious Grass
recommended age
Unlock
co-watching from 2
Tractor Ted, an animated green tractor, takes the viewer through a day of silage-making on a real farm with Farmer Tom and his helper Les. Together they check that the grass is ready, cut it with a mower, rake it into rows, and use a forage harvester to chop it and blow it into trailers, which are driven back and stored in the silage clamp to feed the cows in winter. Along the way the children play hide and seek in the tall grass, Merlin the pony decides he would share his grass after all, and Ted helps squash the heap down. The episode ends back at the farmhouse with Ted noting that he now knows how silage is made.
Tractor Ted
Timberrrr!
recommended age
Unlock
co-watching from 2
Tractor Ted, an animated tractor narrator, introduces a real working farm where Farmer Tom and Les are mending the fencing. Wondering where the fence posts come from, Ted follows the journey: a harvester cuts down trees, the logs are carried away and counted, and a sawmill turns them into square posts. Back at the farm the new fence is finished so the sheep can move safely into the field. The episode ends at the close of the day with Tractor Ted saying goodbye.
For 3-year-olds
Around three, children start matching one number word to one object, pointing as they go. This is where counting turns from a song into a tool, and it takes concentration. Content that pauses after a question, or counts along with a character's finger, gives a three-year-old room to try it out loud. Stories built around everyday amounts, setting the table, sharing snacks, sorting shells on a beach, land better than abstract number drills.
Daniel Tiger's Neighborhood
Daniel Visits School
recommended age
Unlock
co-watching from 2
Daniel Tiger is about to visit his new school for the first time and tells his mother he feels nervous. Together they sing 'When we do something new, let's talk about what we'll do' and pack a few comfort items before taking the trolley to school. Teacher Harriet welcomes Daniel, and he explores the classroom, tries the drum, finds books, and builds a tower of blocks with his mom. By the end Daniel asks if he can come back, and he shares the same advice with Miss Elaina before the closing song.
Sarah and Duck
Cheer Up Donkey
recommended age
Unlock
co-watching from 2
Sarah and Duck are looking after Donkey in the back garden while Scarf Lady is at the shops, and Donkey appears sad. Sarah tries a carrot, music on her tuber and a trip to the bread shop, but nothing changes his face. They visit the library, find a book about donkeys and learn that donkeys naturally look sad even when they are happy. After a walk in the park, Duck reveals he was upset because Sarah had buried his bread for him, and Scarf Lady returns to collect a contented Donkey.
Blue's Clues & You!
ABCs with Blue
recommended age
Unlock
co-watching from 2
Josh, a live-action host, and his animated puppy Blue play a game of Blue's Clues to figure out which book Blue wants to read. Across warmly colored rooms they hunt for three clues, a moon, a cow and the word jump, writing each in the handy dandy notebook and helping a neighbor with groceries along the way. Josh spells words aloud, reads picture sentences with the viewer and fixes jumbled ones like 'The ball threw a girl.' In the thinking chair he combines the clues to name the book as 'Hey Diddle Diddle', then closes with a goodbye song.
Little Bear
Hide and Seek
recommended age
Unlock
co-watching from 2
In a woodland home, Little Bear and his friends Duck, Hen, Cat, and Owl decide to play hide-and-seek, and Duck finally gets his wish to be the seeker. He closes his eyes and counts to ten while the others hide, then searches the forest, finding each friend by spotting footprints and following sounds. Once everyone is found, Little Bear heads home. There he surprises Mother Bear with a playful 'Boo!' at the washing line.
Blue's Clues & You!
Playdate with Magenta
recommended age
Unlock
co-watching from 2
In this episode a live-action host named Josh and his animated puppy Blue play a round of Blue's Clues to work out what Blue wants to do when her friend Magenta comes to visit. Along the way they help Mr. Salt and Mrs. Pepper make snacks, join Shovel and Pail in hide and seek, and collect three clues: Josh himself, a smile and a phone. Sitting in the thinking chair, Josh puts the clues together and realises Blue wants to take a picture. Magenta arrives and everyone poses for a group photo before the goodbye song.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
Paprika
The Tidy-Up
recommended age
Unlock
co-watching from 2
Twins Stan and Olivia realise their playroom is too messy to enjoy, so they set out to tidy it. They try one method, grouping toys by type, then a fussy method that mixes them up, before agreeing to sort every book, car and stuffed toy into red, blue and yellow teams. When their multicolored Leonardo toy fits no team, their friend Puff shares a piece of rainbow to make a multicolored team. The room ends clean and the twins go back to playing.
Curious George
Ladybugs!
recommended age
Unlock
co-watching from 3
George is given a bag of ladybugs at Flora's plant stand and wants to keep them on his newly planted tomato. When they keep flying off, he tries setting out water and gathering flowers, then mistakes striped potato beetles for yellow ladybugs and puts them on his plant. Flora spots the chewed leaves, identifies the beetles, and together they count and remove all ten before releasing them in the woods. The episode closes with George's plant safe and the family sharing a picnic supper in the garden.
Daniel Tiger's Neighborhood
Daniel’s Birthday
recommended age
Unlock
co-watching from 2
Daniel Tiger and his mom take the Trolley to Baker Aker's neighborhood bakery to choose a birthday cake, settling on a tiger-shaped cake decorated with three black and four orange stripes. A frosting glob lands on the cake during decorating, and on the bumpy ride home the cake gets smushed flat. With mom's help Daniel uses the refrain 'when something seems bad, turn it around and find something good' to reframe both setbacks. The episode closes with Daniel, his parents and his friends Katerina, Miss Elaina and Prince Wednesday celebrating around the smushed cake at his birthday party.
Peppa Pig
Hide and Seek
recommended age
Unlock
co-watching from 2
Peppa and her little brother George play a game of hide and seek at home while Daddy Pig reads his newspaper. They take turns counting to ten and searching under the table, upstairs and behind the curtain. When it is Daddy's turn, George gets another go and hides so well that Peppa cannot find him. The episode ends when Peppa discovers George has been hiding behind Daddy Pig's newspaper the whole time.
For 4-year-olds
By four, many children know that the last number they say is the answer to how many. They begin comparing, noticing who has more, and adding one on. Look for shows that use counting inside a real problem the characters need to solve rather than as a separate lesson, and that let the child predict before the answer arrives. Simple sorting, measuring and pattern-spotting fit naturally at this stage.
Puffin Rock
The Salmon Leap
recommended age
Unlock
co-watching from 4
On the island of Puffin Rock, young puffin Oona and her friend Adam invite the owl Otto to the waterfall to watch salmon leap upstream at sunrise. First the little owlets Pip and Pop, and Oona's baby brother Baba, must be settled to sleep, so the friends try soft bedding, a game and counting sheep without success. They finally realise the owlets stayed awake because no one said goodnight, and once tucked in the babies drift off. The friends rush to the waterfall and just catch the salmon leaping before the sun climbs too high.
Sid the Science Kid
Enough With The Seashells!
recommended age
Unlock
co-watching from 3
Sid brings home a school jar filled with seashells and wants to know exactly how many there are, but there are too many to count easily. Through a survey of his friends and a classroom investigation with Teacher Susie, he learns to estimate by counting out ten, picturing groups of ten and then guessing. He practices the method at home, comparing his guess of twenty-two shells to the actual twenty-eight, and tries it again at dinner with his family. The episode ends with Sid waving goodbye and imagining estimating the stars in the sky.
Phoebe & Jay
Comic Tragedy
recommended age
Unlock
co-watching from 2
Jay shows his grandmother the comic book he made about a hero named Captain Graviton, then sets off to make copies at the library. When the loose pages blow away, his sister Phoebe and a friend gather them up and use the page numbers to work out which pages are missing and what order they belong in. They keep searching until every page is found and read the finished story together. The episode ends with Jay's completed comic and a plan for the siblings to make a new one together.
Sid the Science Kid
The Whale Episode
recommended age
Unlock
co-watching from 3
Sid wants to know how to measure a giant blue whale with the small ruler his dad gave him. He carries the question through breakfast, a classroom survey and a lab session where Teacher Susie shows the class how to measure using shoes, blocks and their own bodies, a method called non-standard measurement. After a story from grandma and helping his dad measure wood for a toy whale, Sid invents a 'whale ruler' of identical toy whales lined up to count. The episode closes with Sid reminding viewers to keep asking questions.
Pocoyo
Fetch Loula Fetch!
recommended age
Unlock
co-watching from 2
Pocoyo and his dog Loula set out for a day at the beach, but Pocoyo keeps picking up and losing a round, orange, little ball along the way. With the narrator's help, he and the viewer identify the ball by its shape, colour and size, meeting friends Pato and Elly during the search. After several detours the group finally reaches the beach. The story closes with everyone cheering and waving goodbye.
Phoebe & Jay
Trick Shot
recommended age
Unlock
co-watching from 2
Phoebe and Jay spend the day at the basketball court where their dad, Pete, and Cousin Craig face off in a trick-shot game called Topsy Shotsy. Phoebe coaches Craig and Jay coaches Dad, while Grandma referees and teaches the children to keep score by counting up points on the scoreboard. After a long losing streak, Dad finally wins with Jay's invented 'Topsy surprise' shot. Everyone celebrates and the two players congratulate each other with a 'Good game.'
Shape Island
Square's Special Place
recommended age
Unlock
co-watching from 3
Square rushes to meet his friends Circle and Triangle, who introduces a hiding game he calls 'Shroud and Find'. While hiding, Square discovers a tree hollow and quietly turns it into a special place he returns to on his own. When Circle and Triangle later find and share the spot, it starts to feel different to him, and he stops visiting for a while. The narrator closes by reflecting that you can always go back to your special place, even when you are not there.
Sago Mini Friends
Pineapple Pat
recommended age
Unlock
co-watching from 2
Harvey the dog receives a package holding a squeaky pineapple toy, which he names Pineapple Pat and treats as a living friend. He introduces Pat to his pals Ginger the cat and Jack the rabbit, but their games of catch, kite-flying and joke-telling keep going sideways. Ginger grows frustrated until Harvey suggests she spend time alone with Pat, and she discovers she enjoys the toy after all. The friends end the day playing catch together and sharing a song about being thankful.
Bluey
Hide and Seek
recommended age
Unlock
co-watching from 2
Bluey wants to play hide and seek, and after Dad jokes about a statue dog 'practising not getting distracted,' she becomes the seeker. She keeps wandering off to play with a rediscovered Chattermax toy, feeding it, hosting a tea party and losing track of the game while her family waits in their hiding spots. Eventually she remembers and finds everyone, then the roles swap so she hides and Bingo counts. The episode ends with a cheerful 'Found you!' as the game comes full circle.
Ms Rachel
Baby Learning
recommended age
Unlock
co-watching from 3
A live-action host guides babies and young toddlers through a long series of songs, word games and gesture activities filmed against colourful studio and animated backgrounds. She teaches first words like mama, dada, ball and car, plays peek-a-boo, blows bubbles, stacks blocks and sings familiar rhymes such as 'Wheels on the Bus' and 'Twinkle Twinkle'. Real children, a teddy bear, a bear puppet and a blue puppet friend appear in short clips between segments. The video closes with the host waving 'bye-bye friends' and a 'Ms Rachel' title card.
For 5-year-olds
At five, counting stretches into thinking: splitting a group in two, counting on from a number instead of starting over, and holding a small sum in mind. Children this age enjoy a puzzle with a real answer and the satisfaction of checking their work. Stories with a mystery, a plan or a fair-share problem suit them, especially when characters explain their reasoning out loud. Slightly longer episodes are fine now, as long as the thinking stays visible.
Lyla in the Loop
Clean Sweep
recommended age
Unlock
co-watching from 2
Lyla and her three siblings Liana, Louisa and Luke want to play their basketball video game, but the house rule is chores before games and the kitchen is a mess. With their helper Stu and a nudge from Dad, they list eight chores and split them evenly, only to discover the split is unfair because some jobs take far longer. They fix it by sorting chores into easy and hard and giving each kid one of each. Working as a team, they finish cleaning together and unlock their game.
Dora and Friends: Into the City!
Buddy Race
recommended age
Unlock
co-watching from 4
Dora is running a buddy race in the park with her friend Alana to raise money to rebuild the city's playground. When Alana twists her ankle just before the start, the group decides that Pablo, Emma, Naya and Kate will each take one section of the race and pass a team flag along. The course takes them through a tandem bike and hula hoop obstacle run, a rhyming music stage, a kayak trip down an underground river and a fruit catching round in costume. Alana returns for the final sports brain teasers, the team finishes, and the announcer confirms the playground will be repaired.
Lucas the Spider
I Can't See You
recommended age
Unlock
co-watching from 2
Lucas the Spider keeps losing hide and seek to his friend Bodhi, who can blend into her surroundings. Kevin the chameleon coaches Lucas to try blending, sniffing and changing color, and Lucas finally wins by tricking Bodhi into leaving footprints. When Bodhi is hurt that he cheated, Lucas apologises and the two agree to play fair, with Bodhi setting aside her camouflage. The episode ends with the whole group starting a new round together.
Sago Mini Friends
Harvey Gets the Scoop
recommended age
Unlock
co-watching from 2
Harvey the dog visits Dennis the octopus and his ice cream truck in a bright town. When Dennis is called away to help the pizza restaurant, Harvey offers to run the truck and learns three steps for serving customers. He struggles to remember the many flavors and changing orders, even after Ginger the cat draws pictures to help, and mixes up nearly every cone. The customers taste the jumbled results, love them, and Harvey names his happy accident 'the Harvey Surprise' just as Dennis returns to a line of cheerful customers.
Sago Mini Friends
Pizza Please
recommended age
Unlock
co-watching from 2
Harvey the dog, Ginger the cat and Robin the bird head to a pizza restaurant, but it is full and they must wait outside for a table. Robin cannot stop thinking about pizza, so her friends try a guessing game, a book and a game of catch to help her wait, and finally a pizza song keeps her happy. When their table is ready, Dennis serves them a pizza shaped like Robin and they sing a song about being thankful. The episode closes with a separate counting song led by a dancing octopus.
Carl the Collector
The Sweater Collection/New Bus Stop
recommended age
Unlock
co-watching from 4
Carl, a young raccoon who loves collecting things, stars in two stories. In the first, his grandfather Pop Pop knits him a sweater that turns out too itchy to wear, and after his blunt comments upset his friends, Carl learns that honesty works best when it is also kind. In the second, Carl's bus stop is moved a few blocks away, so with his friends he makes a map, marks landmarks and practices the walk until he can reach the new stop alone. Both stories end with Carl succeeding, keeping the sweater for his teddy bear and managing the new route on his own.
Handy Manny
Rusty's Little Light Lie
recommended age
Unlock
co-watching from 2
Handy Manny and his talking tools take on a job from Mayor Rosa: filling the new movie theater's marquee with light bulbs for its grand opening. One of the tools, Rusty, accidentally crushes the box of bulbs and then lies about it, saying he was careful. When the sign stays dark, Rusty confesses to Manny and the mayor, and the town pitches in by donating spare bulbs. The episode ends with Rusty switching on the finished, fully lit sign just in time for opening night.
Dora and Friends: Into the City!
The Search for Mono
recommended age
Unlock
co-watching from 4
Dora, Kate and Pablo are handing out donated toys at the Children's Hospital when they meet Miguel, who has lost his stuffed monkey Mono. After helping him calm down enough to remember that Mono fell out of his bag on the train, they follow the trail to the station, meet a room full of forgotten toys in the lost and found, and repair an old locomotive that carries them to the train yard. There they identify the right carriage just as a cleaning robot starts sealing it, and Pablo's soccer kick opens the door in time. Mono goes back to Miguel, and the leftover toys from the lost and found find homes with the other children.
Doug Unplugs
Shop 'Til Ya Bot
recommended age
Unlock
co-watching from 2
Doug, a robot who unplugs to explore the human world, delivers a shopping bag to his friend Emma and her father, then joins them for his first trip to a grocery store. To make the errand fun, the family turns it into a scavenger hunt, racing to collect every item on the list, cheese, a ripe cantaloupe, paper goods, frozen yogurt and orange juice, before the deli calls their number. They miss the deadline but realize they were playing a game the whole time and enjoy a surprise at the self-checkout. Back home, Doug uses the same idea to turn Uncle Forkrick's repetitive job into a game.
Sid the Science Kid
Super Science Tools
recommended age
Unlock
co-watching from 3
Sid is a young boy who collects science tools and cannot decide which is his favorite: his magnifying glass, estimation jar, chart or ruler. He brings the magnifying glass to school, where teacher Susie and his friends explore each tool through hands-on investigations, from magnifying tiny bugs to estimating balls in a jar and measuring the classroom with their bodies. Real children appear in short clips trying the same activities themselves. By bedtime Sid decides he likes all of his science tools equally.