Behaviour
Taking initiative
Taking initiative is the moment a child stops waiting to be told and starts doing: choosing a plan, trying it, adjusting when it does not work. It shows up in small ways at first, fetching a coat, deciding what to build, offering to help. A calm, well-made series can model that by letting characters notice a problem and act on it, giving your child a template for stepping forward on their own.
For 2-year-olds
At two, initiative means wanting to do it yourself: pouring, zipping, carrying. The wish outruns the skill, so frustration is part of the deal. Look for a series where a small character tries something ordinary, gets it a bit wrong, and keeps going without anyone laughing or rushing in. Slow pacing matters here, because a toddler needs time to see the attempt and the outcome as connected.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Guess How Much I Love You
The Scents of Spring
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare wakes on the first morning of spring and notices a special new smell in the meadow. He sets out with Little Field Mouse to find its source, smelling hyacinths, bluebells and orange blossom, and exploring the woods and creek, but nothing is quite right. That night he goes to bed disappointed, comforted by Big Nutbrown Hare. The next morning he realises the special smell is all the scents of springtime rolled into one, and the two hares end with their 'Guess how much I love you' exchange.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Guess How Much I Love You
March Like an Ant
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father pick red berries for breakfast, but by morning the berries have vanished. With help from Little Field Mouse, Little Nutbrown Hare tracks them down and discovers a line of ants carrying the berries away. His father explains that ants live in underground nests and carry food home to their families. The episode ends with father and son under the old oak tree, sharing the last berries and measuring how much they love each other.
Guess How Much I Love You
Field of Flowers
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare sets out one spring morning to pick purple flowers to share with his father and friends in the meadow. He gathers so many that the butterflies who feed on their nectar are left with none, so with help from Little Field Mouse and Bluebird he leads the butterflies to a large field of flowers far away. Along the way he learns that the flowers are there for everyone to share. The story ends back home, where father and child exchange their 'Guess how much I love you'.
Bea's Block
New Kid on the Block
recommended age
Unlock
co-watching from 2
When a moving truck brings a new family to the block, Bea and her friends welcome the new kid, Priya, with homemade cookies. Priya cannot find her favourite puppets among the moving boxes and grows worried, so the friends form a 'kindness club' and play detectives to track them down. They follow clues, a smiley face on the box, its large size, and the oink of a piggy bank inside, until they open the right box. Priya reunites with her puppets and the group welcomes her to the neighbourhood.
Bea's Block
Sam's Campout
recommended age
Unlock
co-watching from 2
Friends gather for an overnight campout in Sam's backyard, complete with a tent, sleeping bags and a pretend campfire. When it gets dark and unfamiliar animal sounds start, Sam feels too nervous to sleep outside. His friends form a plan to bring comforting items from his room, play shadow puppets, and his grandpa shares that he was once nervous too, before returning Sam's stuffed bear. Sam ends the night feeling brave and ready to sleep under the stars.
Ready Eddie GO!
Breaktime
recommended age
Unlock
co-watching from 2
Eddie, a young boy in a red school uniform, is guided by a friendly narrator through everything that can happen at break time. He tries building blocks, joins in hopscotch and tag, gets confused when the game turns into animal tag, and learns he can ask friends or a teacher for help. When it all feels like too much, Miss Mac invites him to rest on the friendship bench. The bell rings, break time ends, and Eddie heads back to class feeling ready.
Bing
Growing
recommended age
Unlock
co-watching from 2
Bing, his friend Coco and baby brother Charlie are at home with their carer Flop, marking how tall they have grown with grow lines on the wall. When Coco measures Bing but forgets his ears, the line comes out lower, and Bing becomes frightened that he is shrinking down to baby size. Flop checks the line again, spots the missed ears and shows that children only ever grow up, not down. Bing ends the episode reassured and cheerfully recaps what happened.
Get Rolling with Otis
Tune-Up Trouble
recommended age
Unlock
co-watching from 2
On a sunny farm, a small blue truck named Otis spends tune-up day getting his tires filled and gears tightened along with his vehicle friends. His friend Kevin, a large truck, is too scared to take his first tune-up and keeps putting it off until his engine gives out. Otis stays with Kevin, helps load grain, winches him to the farmhouse when he breaks down, and offers to take his own turn first so Kevin can see what it is like. Kevin finally gets his tune-up from Farmer Naomi and rolls off proud of how he feels.
For 3-year-olds
Three-year-olds begin to make plans out loud: they decide what to play before they play it. That is initiative with a beginning and an end attached. Helpful series show a character forming a simple idea and following it through, with an adult nearby but not taking over. Repetition helps at this age, so a familiar structure lets your child predict what comes next and mentally join in the deciding.
Phoebe & Jay
Fort Yaber
recommended age
Unlock
co-watching from 2
Phoebe and Jay are siblings who want to surprise their friend Manny by building a pillow fort while he is away doing chores. Using a diagram Manny drew, they gather blankets, pillows and couch cushions, but their first attempt collapses because they ignore the order of the steps. With encouragement from their dad, they realize the numbers on the diagram show the sequence, rebuild the fort correctly, and add their own touches to make it bigger. Manny returns to find the finished fort, and the family wraps up with a playful pretend gator chase.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Alma's Way
Star Ball
recommended age
Unlock
co-watching from 2
Alma has to skip her perfect freeze tag plans to tag along to her mom's meeting, where she finds her friends Andre and Rofia bored. Using the empty space, the three invent a floor board game they name Star Ball, with Andre drawing the board, Rofia supplying a spinner, and Alma adding rules. When Alma keeps changing the rules to her own advantage, Andre and Rofia get frustrated and want to quit. Alma thinks back over what happened, apologizes, and the friends agree on the rules together before happily replaying the game, which Andre wins.
Alma's Way
Alma the Artist
recommended age
Unlock
co-watching from 2
Alma notices the painted murals around her Bronx neighborhood and suggests decorating the blank gate on Mr. Huda's store. When her friends talk over each other with ideas about spaceships, cowboys, and basketball players, Alma stops to think and proposes that everyone sketch a design for Mr. Huda to choose. He picks Alma's view from her window, and as Andre keeps adding space chinchillas, polka dots, and hippos, Alma learns to speak up and ask him to check with her first. The finished mural includes all the friends, and a neighbor asks Andre to paint the next one.
Jessica's Big Little World
Small Uncle's Big Bath
recommended age
Unlock
co-watching from 2
Jessica discovers that her beloved plush toy, Small Uncle, has gotten dirty from all their play, and her mother says he is too filthy to snuggle at bedtime. Insisting she is a big kid, Jessica takes charge and washes him at the kitchen sink, working through five clear steps: undressing, testing the water, soaping, rinsing and drying. Along the way the toy jokes and squirms, but Jessica keeps him on track. In the end Mommy declares Small Uncle clean, and Jessica snuggles him to sleep after promising to take better care of all her toys.
Alma's Way
Alma's Rescue Repair
recommended age
Unlock
co-watching from 2
Alma, a girl from the Bronx, watches her Papi head off to rescue a squirrel and decides to start her own service, 'Alma's Rescue Repair.' She fixes a friend's wind-blown music stand and a neighbour's tomato tower, but hauling her tools back and forth is tiring and they keep falling off her wagon. After seeing how Mr. Ramirez keeps all his tools in his shoe shop, Alma sets up her repair service at home so people come to her. The episode ends with her helping again from her organised home base.
Pocoyo
A Present for Elly
recommended age
Unlock
co-watching from 2
In this episode Pocoyo learns it is Elly's birthday and decides to make her a present himself. On a plain pastel stage he gathers shapes and builds them into a large pink Elly, then works out that it is missing its trunk and puts it in the right place. A narrator guides the story and invites the child to guess along about the birthday and the missing piece. Pocoyo delivers the finished gift and the friends sing happy birthday to Elly.
Little Bear
Little Bear Goes to the Moon
recommended age
Unlock
co-watching from 2
Little Bear wakes up and decides to fly to the moon like a bird, wearing a paper-bag space helmet. After telling a doubtful but affectionate Mother Bear, he climbs a tree, jumps, and imagines he has landed on a moon that looks exactly like his own forest and home. He explores, finds 'moon food' and meets a mother bear who plays along with his adventure. The story ends back at home, where Mother Bear gives him lunch and settles him down for a nap.
Curious George
Curious George's Home for Pigeons
recommended age
Unlock
co-watching from 3
On a city balcony, the curious monkey George draws birds when a tagged homing pigeon named Compass drops in. Told the balcony isn't a good home for a pigeon, George sets out to build the bird a tree, working through pipe cleaners, clay and a pile of found materials while making a big mess indoors. In the end the doorman arrives to take his pigeon back to its real home, and George is given a real tree for birds to visit. The pigeon leaves happy and George stays as curious as ever.
Pocoyo
Drum Roll Please
recommended age
Unlock
co-watching from 2
In an open, plain-colored world, Pocoyo and his friends Pato, Elly and Loula enjoy the ball orchestra's music until the musicians pack up and leave. Wanting more, Pocoyo fetches his own cymbals, drum and trumpet, but the racket only wakes Sleepy Bird. Guided by the narrator, the friends discover that music is all around them and make their own from everyday sounds. The ball orchestra returns to play along, and everyone makes music together.
For 4-year-olds
By four, a child can choose between options and hold a goal while things go sideways. Initiative starts to include other people: suggesting a game, assigning roles, asking to join. Look for a series where characters propose ideas to each other, negotiate, and adapt when the first plan fails. Stories with a real obstacle work well now, as long as the character stays the one solving it rather than an adult stepping in.
Tumble Leaf
Fig Finds A Shadow
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a flashlight and notices a shadow he does not understand. With a hedgehog friend he heads into a dark cave to explore, shining the light to make shadows grow, shrink, and change shape. They pass glowing crystals and try making different shadow figures along the way. By the end, Fig works out that the mysterious shape is simply his own shadow.
Tumble Leaf
Shiny Coins
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, finds a handful of shiny coins near his home, a wooden ship turned into a house on a sunny island. Curious about them, he sets off with his caterpillar friend, meets a group of small woodland creatures and explores the forest as day turns to night. A hermit crab with a glowing claw lights the way through the dark stretch. The episode closes back at the beach by Fig's home, with the discovery worked out.
Tumble Leaf
Fig Flies a Kite
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a red kite among the curious objects in his boathouse and decides to make it fly. He carries it out to a sandy beach and an open grassy hilltop and tries different ways to get it airborne, gradually learning that he needs wind and movement to lift it. After several patient attempts he succeeds and watches the kite climb into the sky. Along the way he spends time with friends around the island.
Tumble Leaf
Popcorn Picture Show
recommended age
Unlock
co-watching from 2
Fig, a young fox, finds a long loopy tube and joins his friend Maple and his companion Stick to gather popcorn for the evening picture show. At Popcorn Canyon the sun pops the kernels, but the light popcorn floats away whenever Fig tries to toss it down to the bowls below. After watching a mother cuckoo carry popcorn through the tree to feed her chicks, Fig realises he can use his tube to send the popcorn straight into the bowls. With the bowls full, everyone heads home for the firefly-lit picture show.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Puffin Rock
The Meteor Shower
recommended age
Unlock
co-watching from 4
On a night on Puffin Rock, young puffin Una and her family and friends set out to watch the August meteor shower together. Along the way they gather hedgehogs, owls and others heading for the sand dunes, while a narrator explains how shooting stars are made. When Una learns her friend Silky is too worried to come, she leaves the show to reassure her and offers to stay by her side. Silky joins them, the friends welcome her with a berry, and the whole island watches the meteor shower together.
Bluey
BBQ
recommended age
Unlock
co-watching from 2
In this Bluey episode, Bandit fires up the backyard BBQ while the cousins gather and the adults try to relax. When salad is requested, Bingo is put in charge and ends up collecting a real green pepper, then yellow and red flowers as Muffin asks for each colour. Her attempt to make mud 'salad dressing' with the garden hose floods part of the yard before things settle. The family sits down together to eat sausages and Bingo's colourful flower salads.
The Berenstain Bears
Mama's New Job
recommended age
Unlock
co-watching from 2
In the Bear family's treehouse home, Mama decides to turn her quilt-making talent into a real business and open the Bear Country Quilt Shop. At first Brother and Sister worry that things will change and that Mama will not be there to help them, but Papa reassures them and the cubs choose to take over Mama's household tasks instead. The family divides the chores, the cubs keep practising their own skills, and everyone pulls together. The episode ends at the shop's grand opening, with the family celebrating over supper at Bear Town Burger.
Bluey
Neighbours
recommended age
Unlock
co-watching from 2
Bluey and Bingo build houses out of couch cushions and pretend to be neighbours on a make-believe street, soon joined by Mum and Dad. As each sister keeps expanding into the other's space, Bluey learns to solve the clashes by asking nicely instead of arguing. Dad plays a loud, lonely neighbour who admits he just wants company. By the end the animals and pets are traded and rehomed, and the family settles happily onto their pretend street.
Puffin Rock
A Hot Day
recommended age
Unlock
co-watching from 4
On a hot day on Puffin Rock, baby puffin Baba grabs a tuft of fur that turns out to belong to Flynn the fox. Oona decides it must go back and, with the sleepy shrew Mossy and Baba, follows a trail of fur to Flynn's empty den. Finding fur everywhere, Oona grows worried and searches until Flynn appears, perfectly fine, and explains she has simply been shedding her coat and cooling off with a swim. The friends end the day splashing in the water together.
For 5-year-olds
Five-year-olds can take initiative that stretches over a whole story: noticing something needs doing, deciding to do it, and seeing it through. They also start weighing whether an idea is a good one. Series that let a character investigate, ask questions, and use what they find give this age something to copy. Watch for stories where the child character carries the plan and gets credit for the outcome, including the messy parts.
Stillwater
Stuck in the Rain
recommended age
Unlock
co-watching from 2
Michael is disappointed when rain cancels his baseball game, so his neighbour Stillwater, a wise panda, shows him another way to see the day. Stillwater explains that he treats the rain as a raincoat and tells the story of Odette, a gardener who removes the bees from her garden and then loses all her fruit. Michael takes the lesson to heart, realises rain helps things grow, and starts having fun racing leaf boats and jumping in puddles. The episode closes with the children playing happily in the rain.
Lyla in the Loop
Find Mom's Phone
recommended age
Unlock
co-watching from 2
Lila and her family are on a camping trip when Mom's phone, holding all their hiking photos, goes missing. Lila leads Mom back along the trail, using landmarks they passed, rock towers, a eucalyptus tree, ribbons, a log bench and giant mushrooms, to retrace their steps. She finds the phone on the rock where the family had lunch, and they hurry back to camp before dark. The episode ends around a sunset campfire with the family singing a camping song.
Molly of Denali
Big Dreams And Blue Skies
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, hears how a pilot named Ellen Peniak inspired her mother to fly. When the library's books leave women pilots out, Molly digs deeper online and through Auntie Midge's stories, then flies along on a mail run where her mom lands safely by reading the wind off a lake. Together they write a booklet about Ellen and two other women pilots and leave it at the library so others can learn about them.
Stillwater
A Perfect Fit
recommended age
Unlock
co-watching from 2
In this Stillwater story, young Carl wants to help his older siblings Michael and Addy build a soapbox racer but feels useless when his offers to help keep getting turned down. Their panda neighbour Stillwater visits with lemonade and tells Carl a fable about Hannah and her cracked water pot, which secretly waters a path of flowers. Encouraged that everyone has a gift, Carl helps pick hard-to-reach lemons, names the racer, and discovers he is just the right size to drive it. The episode ends with Carl steering the finished racer down a hill while his siblings cheer.
Molly of Denali
Tusk, Tusk, and More Tusk
recommended age
Unlock
co-watching from 2
Molly and her friends Tooey and Trini discover a large tusk buried in the mud near the river in their Alaska village. Grandpa Nat and an archaeologist named Olin Benedict identify it as a woolly mammoth tusk and explain the Ice Age, permafrost, and how the warming climate erodes the riverbank. The children help free the tusk through trial and error, measure it, photograph it, and give it the Gwich'in name 'Trilzok', meaning gentle. The episode ends with a separate live-action segment where children visit a museum to learn whether dinosaurs once lived in Alaska.
Fancy Nancy
Shoe La La!
recommended age
Unlock
co-watching from 3
Nancy falls in love with a pair of forty-dollar red shoes and is told by both parents that they cost too much for shoes she cannot wear every day. After learning the difference between a want and a need, she decides to earn the money herself through extra chores like weeding the garden and saving her piggy bank money. At the store she is caught out by sales tax and comes up short, then earns a tip by giving another shopper honest shoe advice. She finally has enough and buys the red shoes.
Lyla in the Loop
Clean Sweep
recommended age
Unlock
co-watching from 2
Lyla and her three siblings Liana, Louisa and Luke want to play their basketball video game, but the house rule is chores before games and the kitchen is a mess. With their helper Stu and a nudge from Dad, they list eight chores and split them evenly, only to discover the split is unfair because some jobs take far longer. They fix it by sorting chores into easy and hard and giving each kid one of each. Working as a team, they finish cleaning together and unlock their game.
Bluey
Mount Mumandad
recommended age
Unlock
co-watching from 2
Sisters Bluey and Bingo turn their parents, sprawled on the couch, into 'Mount Mumandad' and race to plant a flag at the top. Bingo falls behind under a heavy backpack, Bluey cheats to get ahead, and their argument sparks a pretend avalanche and storm. The sisters take shelter in a tent, play card games, and Bluey apologises for cheating. When the storm passes they climb the last stretch together, and Dad explains the mountain is conquered by unselfish teamwork.
Pocoyo
Umbrella, Umbrella
recommended age
Unlock
co-watching from 2
Pocoyo, a small boy in a blue outfit, finds a red umbrella and sets out to discover what it is for, watched over by an off-screen narrator who talks him and the viewer through it. He opens and closes it, hides under it and plays with his friends Loula the dog, Pato the duck and Elly the elephant, trying the umbrella as a boat and a swing. When clouds gather and rain starts to fall, Pocoyo raises the umbrella and keeps everyone dry. The narrator wraps up by thanking the viewer and Pocoyo before saying goodbye.
Helpsters
Dancer Dave
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, a team of helpful monsters, run a shop where they solve visitors' problems. When Dancer Dave arrives unable to think of a new dance for a special show, the Helpsters make a plan with two jobs: choose a song and create a dance. Scatter narrows a whole room of records down to one by matching Dave's clues, while Mr. Prim builds the dance and learns to repeat moves using a loop. Joined by Heart, Dave performs his new dance for his mom, and everyone celebrates that the plan solved the problem.
For 6-year-olds
At six, initiative gets social and moral: standing up for someone, starting a project with friends, deciding what is fair. Children this age can hold a longer plan and think about consequences before acting. Look for a series with room for characters to disagree, change their minds, and take responsibility when an idea goes wrong. Slightly bigger stakes are fine now, because a six-year-old can follow why a choice mattered.
Pinecone & Pony
The Harvest Spirit
recommended age
Unlock
co-watching from 4
During a Harvest Festival dinner in the town of Sturdy Stone, Pinecone questions why everyone hides indoors from a Harvest Spirit no one has ever seen. She, her unicorn Pony and their friend Hawthorn set out on a nighttime quest, following an eerie moaning sound through the streets and into the swamp. They discover the sound comes from jilly-toads driven out of their flooded home by the town's heavy festival float. The town moves the float, frees the toads and celebrates together, agreeing to keep the tradition without harming the swamp.
Fraggle Rock
The Preachification of Convincing John
recommended age
Unlock
co-watching from 2
Mokey Fraggle grows troubled that Fraggles keep eating the crystal towers the hard-working Doozers build, so she persuades her friends to swear an oath to stop, even bringing in the smooth-talking Convincing John to sway everyone. Soon Fraggle Rock fills with unfinished buildings, and Mokey discovers the Doozers actually need the Fraggles to eat their towers so they have room to keep building. She admits she was wrong, apologizes, and releases everyone from the oath. Alongside this, Doc putters in his workshop with his dog Sprocket, puzzling over how to sew a button onto a fried egg.
Oh Noah!
Cowboys and Librarians
recommended age
Unlock
co-watching from 4
Noah reads a Spanish picture book to his pet mouse Coco, then realises the book is an overdue library loan and the library is about to close. He hails a taxi, but the Spanish-speaking driver mishears him and drops him at a ranch full of horses. Noah decides to ride a horse back into the city, learning to handle it along the way. He reaches the library just in time, returns the book, and picks up the Spanish word 'biblioteca'.
Pinecone & Pony
What Would Freda Do?
recommended age
Unlock
co-watching from 4
Pinecone, who idolises her town's founder Frida the Fierce, is chosen to lead her friends in a group song for the festival honouring Frida. Believing a leader has to be 'fierce', she bosses everyone around until her friends leave to do their own presentations. In her attic she meets Frida's ghost, who reveals she never punched buildings into being but united the town by listening and combining everyone's ideas. Pinecone apologises, reunites the group, and they perform a song they wrote together about a place built on everyone's voice.
Llama Llama
Spring Fever
recommended age
Unlock
co-watching from 2
On the first day of spring, Llama Llama promises to help both Nelly with her play date and Luna with her picnic on the same day. He runs back and forth across the neighbourhood carrying sacks, kickballs, balloons and tablecloths until he is worn out. Mama and his friends point out that he took on too much at once. Llama Llama then has the idea to combine both events into one shared picnic play date, and everyone celebrates spring together.
Phoebe & Jay
Fire Drill
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay, with their dad, grandmother, a young friend named Lupe and Fire Inspector Josie, learn about fire safety in their apartment building, Topsy Towers. They find safety tools, learn what exit signs and the emergency exit are for, and build a family fire safety plan with three steps: stop, exit, and wait at a meeting place. When Lupe is frightened by the loud alarm, a grandmother teaches a calming breathing trick. The family practices the drill, completes all three steps, and receives Safety Squad badges.
Jessica's Big Little World
Bedtime Routine
recommended age
Unlock
co-watching from 2
Jessica, a young girl, decides she wants to do her whole bedtime routine, put on her bonnet, brush her teeth and use the potty, all by herself like her big brother Bernard. She keeps forgetting steps, gets frustrated, and finally asks Bernard for help, who suggests she come up with a strategy. She invents a memory song and manages all three steps in order, though she leaves a splashy mess to clean up. The story takes place at home with her mother and two brothers.
Phoebe & Jay
Trick Shot
recommended age
Unlock
co-watching from 2
Phoebe and Jay spend the day at the basketball court where their dad, Pete, and Cousin Craig face off in a trick-shot game called Topsy Shotsy. Phoebe coaches Craig and Jay coaches Dad, while Grandma referees and teaches the children to keep score by counting up points on the scoreboard. After a long losing streak, Dad finally wins with Jay's invented 'Topsy surprise' shot. Everyone celebrates and the two players congratulate each other with a 'Good game.'
Jessica's Big Little World
The Big Kid Playground
recommended age
Unlock
co-watching from 2
Jessica decides she is ready to leave the little kid playground and take on the big kid playground by herself, while her dad watches from a bench with snacks. She meets Stanley, a boy who plays at being a superhero, and he shows her the slides, jumping mushrooms and wiggly bridge, though she keeps slipping and falling. After nearly giving up, she remembers her dad's words about trying, then climbs up to rescue Stanley when he gets stuck too high. She ends proud of herself and asks to come back tomorrow to keep practicing.
Doug Unplugs
Volunteer Bot
recommended age
Unlock
co-watching from 2
Doug, a curious robot boy, and his friend Emma set out to volunteer at a run-down library that needs a full makeover. Every time they try to help directly, from scrubbing spilled grape jelly to sorting books, the job proves too big, so they call in MopBot and Doug's dad to do the parts they cannot. By the end the library is restored, and the volunteers thank Doug and Emma for bringing everyone together. Doug learns that asking others for help is itself a way to make a difference.