Activity
Counting
Counting is one of the first ways children make sense of quantity: how many steps to the door, how many blocks are left, who has more. Long before a child can add or subtract, counting is a rhythm they hear and join in with. A calm show that counts out loud, slowly and with real things on screen, gives a child room to say the numbers along with it.
For 2-year-olds
At two, counting is mostly sound and rhythm. A child can chant number words in order without yet linking each word to one object, and that is exactly where they should be. Look for a series that counts a small number of things slowly, points at each one, and repeats the same counting moment across episodes. Songs and rhymes with numbers in them do more here than any explanation.
Bing
Swing
recommended age
Unlock
co-watching from 2
Bing the rabbit arrives at the playground with his caretaker Flop and asks for a turn on the big swing. When his friend Pando the panda arrives and wants a turn too, Flop suggests they count to ten to share. Pando refuses to count when it is Bing's turn to wait, Bing gets frustrated and runs in front of the swing, and the swing hits him. Flop comforts Bing, checks every body part, explains that swings need time to stop, and Bing finishes the episode on a smaller swing while reflecting on what happened.
Numberblocks
Another One
recommended age
Unlock
co-watching from 2
One, a small red block, wakes up in a sunny landscape and tries to play tennis but realises there is only one of him. After trying to run between both sides of the court, he discovers a magic mirror that lets another One appear. The two combine into Two, an orange block, and the story ends with the pair playing tennis together while the math '1 + 1 = 2' is reinforced through dialogue and on-screen text. The episode closes with end credits.
Ready Eddie GO!
Toilet Time
recommended age
Unlock
co-watching from 2
Eddie, a young boy, gets ready to visit the Space Museum with his dad, and a friendly guide walks him through what to do when he needs an unfamiliar toilet. The episode moves through clear steps: noticing the need, finding the toilet, looking around at what is different, going, and washing hands. Eddie chooses to go on his own while his dad waits nearby, and he handles a too-loud dryer by using paper instead. It ends with Eddie confident and the steps repeated as a recap.
In the Night Garden
Makka Pakka Washes Faces
recommended age
Unlock
co-watching from 2
A long bedtime story set in the Night Garden, a dreamlike outdoor world of puppet creatures. Makka Pakka travels from friend to friend (Igglepiggle, Upsy Daisy, the Tombliboos and the ten tiny Pontipines), washing each one's face with his sponge, soap and water. Between visits, the camera follows characters strolling slowly through grass and flowers while a soft narrator describes what is happening. The episode ends with everyone, including a briefly forgotten Igglepiggle, being tucked into bed as the narrator wishes them all goodnight.
Ms. Monica
Learn Letter F & Number 8
recommended age
Unlock
co-watching from 2
Ms. Monica, an early-childhood teacher, leads a morning circle time straight to camera from a classroom-style corner. She opens with a good-morning song, marks the day as Monday, introduces the number eight by counting sticks and fingers, and presents the letter F with its sound and words that start with it. She then checks the weather, dresses Mr Weather Bear for a cold sunny day, and reviews the square shape. The session closes with 'If You're Happy and You Know It' and an invitation to return the next day.
Ms. Monica
Friday
recommended age
Unlock
co-watching from 2
Ms. Monica leads a single circle-time session for young children, working through a welcome song, the days of the week, the letter B, the star shape, and the number 14. She counts fourteen bumblebees, checks that it is raining outside, and dresses a koala character on her board with a raincoat, boots, and an umbrella. She then guides step-by-step practice of writing uppercase and lowercase B before a closing letter song and a goodbye. The session is presented by one teacher speaking directly to the child throughout.
Get Rolling with Otis
The Sheep Who Couldn't Sleep
recommended age
Unlock
co-watching from 2
On a farm at night, Otis the tractor says goodnight to all the animals, then notices that Louie the sheep still cannot sleep. Otis tries counting sheep, which accidentally wakes the whole farm, then a lullaby, and finally works out that the bright full moon is the problem. He blocks the moonlight and adjusts it so it is not too dark, and Louie drifts off at last. Otis then heads to bed himself as the farm rests.
Guess How Much I Love You
Hide and Seek
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father, Big Nutbrown Hare, spend a spring morning in the meadow where the father teaches his son to play hide and seek. Across several tries the little hare keeps forgetting a rule, first to be quiet, then to stay still, then to actually hide, before finally getting it right with a mouse and a squirrel joining in. Because they stay quiet and still, they get to watch birds and pheasants up close without scaring them off. On the walk home the two share how much they love each other.
Ms. Monica
Tuesday
recommended age
Unlock
co-watching from 2
Ms. Monica hosts a preschool circle time, greeting the viewer directly and working through a learning board step by step. The session covers the days of the week, checks the weather and dresses a weather bear for a sunny day, introduces the letter K and the circle shape, and counts from one to ten using pencils. She finishes with a name letter song where children clap for the first letter of their name, then says goodbye until the next day. Throughout she speaks straight to the camera and invites the child to answer, sing and point along.
Me & Winnie the Pooh
Pooh Bear Plays Hide-and-Seek
recommended age
Unlock
co-watching from 2
In a bright storybook forest, Winnie the Pooh introduces his stuffy Baxson and then teaches the viewer how to play hide-and-seek. He explains the rules, counts to five, and takes turns hiding among the honeypots and being found across a few short rounds. Pooh speaks straight to the camera the whole time, treating the viewer as his playmate. The episode ends with Pooh thanking the viewer and saying goodbye until next time.
For 3-year-olds
Around three, a child starts matching one number word to one object, touching each item as they say it. This is slow, effortful work and it breaks easily when things move too fast. Helpful shows count out loud in everyday situations, ducks on a pond, spoons on a table, and pause long enough for a child to keep up. Watch for a series that lands on the total afterwards, saying how many there are in the end.
Sarah and Duck
Cheer Up Donkey
recommended age
Unlock
co-watching from 2
Sarah and Duck are looking after Donkey in the back garden while Scarf Lady is at the shops, and Donkey appears sad. Sarah tries a carrot, music on her tuber and a trip to the bread shop, but nothing changes his face. They visit the library, find a book about donkeys and learn that donkeys naturally look sad even when they are happy. After a walk in the park, Duck reveals he was upset because Sarah had buried his bread for him, and Scarf Lady returns to collect a contented Donkey.
Little Bear
Hide and Seek
recommended age
Unlock
co-watching from 2
In a woodland home, Little Bear and his friends Duck, Hen, Cat, and Owl decide to play hide-and-seek, and Duck finally gets his wish to be the seeker. He closes his eyes and counts to ten while the others hide, then searches the forest, finding each friend by spotting footprints and following sounds. Once everyone is found, Little Bear heads home. There he surprises Mother Bear with a playful 'Boo!' at the washing line.
Paprika
The Tidy-Up
recommended age
Unlock
co-watching from 2
Twins Stan and Olivia realise their playroom is too messy to enjoy, so they set out to tidy it. They try one method, grouping toys by type, then a fussy method that mixes them up, before agreeing to sort every book, car and stuffed toy into red, blue and yellow teams. When their multicolored Leonardo toy fits no team, their friend Puff shares a piece of rainbow to make a multicolored team. The room ends clean and the twins go back to playing.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
Curious George
Ladybugs!
recommended age
Unlock
co-watching from 3
George is given a bag of ladybugs at Flora's plant stand and wants to keep them on his newly planted tomato. When they keep flying off, he tries setting out water and gathering flowers, then mistakes striped potato beetles for yellow ladybugs and puts them on his plant. Flora spots the chewed leaves, identifies the beetles, and together they count and remove all ten before releasing them in the woods. The episode closes with George's plant safe and the family sharing a picnic supper in the garden.
Peppa Pig
Hide and Seek
recommended age
Unlock
co-watching from 2
Peppa and her little brother George play a game of hide and seek at home while Daddy Pig reads his newspaper. They take turns counting to ten and searching under the table, upstairs and behind the curtain. When it is Daddy's turn, George gets another go and hides so well that Peppa cannot find him. The episode ends when Peppa discovers George has been hiding behind Daddy Pig's newspaper the whole time.
Phoebe & Jay
Comic Tragedy
recommended age
Unlock
co-watching from 2
Jay shows his grandmother the comic book he made about a hero named Captain Graviton, then sets off to make copies at the library. When the loose pages blow away, his sister Phoebe and a friend gather them up and use the page numbers to work out which pages are missing and what order they belong in. They keep searching until every page is found and read the finished story together. The episode ends with Jay's completed comic and a plan for the siblings to make a new one together.
Caillou
Caillou's All Alone
recommended age
Unlock
co-watching from 2
After the opening song and a storyteller introduction, Caillou tries to find someone to play with. Mommy is counting and asks him to leave her alone after he accidentally spills her papers, daddy is fixing the washing machine when it erupts in bubbles, and grandma is putting baby Rosie down for a nap. Caillou tries to engage his cat Gilbert in the garden, checks back on mommy, and finally ends up playing happily on his own with a teddy bear. Mommy finds him there and is reassured that he is fine.
Phoebe & Jay
Trick Shot
recommended age
Unlock
co-watching from 2
Phoebe and Jay spend the day at the basketball court where their dad, Pete, and Cousin Craig face off in a trick-shot game called Topsy Shotsy. Phoebe coaches Craig and Jay coaches Dad, while Grandma referees and teaches the children to keep score by counting up points on the scoreboard. After a long losing streak, Dad finally wins with Jay's invented 'Topsy surprise' shot. Everyone celebrates and the two players congratulate each other with a 'Good game.'
Phoebe & Jay
Fruit Juice Frenzy
recommended age
Unlock
co-watching from 2
Twins Phoebe and Jay take three dollars from Grandma Annie to buy three juices at Mr. Aguilar's cart outside their apartment building, including a special pineapple, strawberry and mango blend just for Grandma. Along the way they help build the cart's menu and learn the fruit flavours, then hit one setback after another as a thirsty Dad drinks Grandma's juice, the strawberry sells out, and Cousin Craig spills the replacement. With more flavours and even the cups gone, Phoebe invents a mango-cucumber juice served inside a hollowed-out pineapple. Grandma loves the new drink, and the children name it the 'Phoebe and Jay's Special.'
For 4-year-olds
By four, counting starts to answer questions: is this enough, who has more, how many are missing. A child can often count a small group without pointing and begins to notice that the last number said is the amount. Look for stories where counting solves something real, sharing snacks, checking everyone is there, and where a character counts again when the first try goes wrong. Being allowed to miscount is part of learning it.
Puffin Rock
The Salmon Leap
recommended age
Unlock
co-watching from 4
On the island of Puffin Rock, young puffin Oona and her friend Adam invite the owl Otto to the waterfall to watch salmon leap upstream at sunrise. First the little owlets Pip and Pop, and Oona's baby brother Baba, must be settled to sleep, so the friends try soft bedding, a game and counting sheep without success. They finally realise the owlets stayed awake because no one said goodnight, and once tucked in the babies drift off. The friends rush to the waterfall and just catch the salmon leaping before the sun climbs too high.
Shape Island
Square's Special Place
recommended age
Unlock
co-watching from 3
Square rushes to meet his friends Circle and Triangle, who introduces a hiding game he calls 'Shroud and Find'. While hiding, Square discovers a tree hollow and quietly turns it into a special place he returns to on his own. When Circle and Triangle later find and share the spot, it starts to feel different to him, and he stops visiting for a while. The narrator closes by reflecting that you can always go back to your special place, even when you are not there.
Sago Mini Friends
Pineapple Pat
recommended age
Unlock
co-watching from 2
Harvey the dog receives a package holding a squeaky pineapple toy, which he names Pineapple Pat and treats as a living friend. He introduces Pat to his pals Ginger the cat and Jack the rabbit, but their games of catch, kite-flying and joke-telling keep going sideways. Ginger grows frustrated until Harvey suggests she spend time alone with Pat, and she discovers she enjoys the toy after all. The friends end the day playing catch together and sharing a song about being thankful.
Bluey
Hide and Seek
recommended age
Unlock
co-watching from 2
Bluey wants to play hide and seek, and after Dad jokes about a statue dog 'practising not getting distracted,' she becomes the seeker. She keeps wandering off to play with a rediscovered Chattermax toy, feeding it, hosting a tea party and losing track of the game while her family waits in their hiding spots. Eventually she remembers and finds everyone, then the roles swap so she hides and Bingo counts. The episode ends with a cheerful 'Found you!' as the game comes full circle.
Lucas the Spider
I Can't See You
recommended age
Unlock
co-watching from 2
Lucas the Spider keeps losing hide and seek to his friend Bodhi, who can blend into her surroundings. Kevin the chameleon coaches Lucas to try blending, sniffing and changing color, and Lucas finally wins by tricking Bodhi into leaving footprints. When Bodhi is hurt that he cheated, Lucas apologises and the two agree to play fair, with Bodhi setting aside her camouflage. The episode ends with the whole group starting a new round together.
Ms Rachel
Baby Learning
recommended age
Unlock
co-watching from 3
A live-action host guides babies and young toddlers through a long series of songs, word games and gesture activities filmed against colourful studio and animated backgrounds. She teaches first words like mama, dada, ball and car, plays peek-a-boo, blows bubbles, stacks blocks and sings familiar rhymes such as 'Wheels on the Bus' and 'Twinkle Twinkle'. Real children, a teddy bear, a bear puppet and a blue puppet friend appear in short clips between segments. The video closes with the host waving 'bye-bye friends' and a 'Ms Rachel' title card.
Sago Mini Friends
Pizza Please
recommended age
Unlock
co-watching from 2
Harvey the dog, Ginger the cat and Robin the bird head to a pizza restaurant, but it is full and they must wait outside for a table. Robin cannot stop thinking about pizza, so her friends try a guessing game, a book and a game of catch to help her wait, and finally a pizza song keeps her happy. When their table is ready, Dennis serves them a pizza shaped like Robin and they sing a song about being thankful. The episode closes with a separate counting song led by a dancing octopus.
Andy Pandy
Hide and Seek
recommended age
Unlock
co-watching from 3
A narrator tells the story of Andy Pandy, a toy boy, and his friends Teddy the bear and Looby Loo the doll, who live in a small garden village. On a hot afternoon Andy finds an old box of treasures, including a loud whistle, and the friends use it to play hide and seek, taking turns to count and hide. When Teddy falls asleep behind a bush and cannot be found, the others search with help from Tiffo the dog and Missy Hissy the snake. Teddy is found safe as night falls, and everyone goes home to sleep.
Woolly and Tig
Hair Wash Day
recommended age
Unlock
co-watching from 3
Tig, a young girl, tells the story of a hair-wash day at her family home. She plays hide and seek with her dad, then hides for real when she hears it is time to wash her hair, which she dislikes. Her toy spider Woolly suggests she close her eyes and count, just like in hide and seek, so the shampoo will not bother her. Tig tries it during her bath and discovers she likes having her hair washed after all.
Carl the Collector
The Sweater Collection/New Bus Stop
recommended age
Unlock
co-watching from 4
Carl, a young raccoon who loves collecting things, stars in two stories. In the first, his grandfather Pop Pop knits him a sweater that turns out too itchy to wear, and after his blunt comments upset his friends, Carl learns that honesty works best when it is also kind. In the second, Carl's bus stop is moved a few blocks away, so with his friends he makes a map, marks landmarks and practices the walk until he can reach the new stop alone. Both stories end with Carl succeeding, keeping the sweater for his teddy bear and managing the new route on his own.
For 5-year-olds
At five, counting becomes a tool rather than the task itself. A child can count further, count on from a number instead of starting over, and use counting to compare, measure, or split things fairly. What helps now is a series that treats numbers as part of solving a problem, working out what is needed or checking whether a plan adds up. The thinking out loud matters more than the numbers themselves.
Lyla in the Loop
Clean Sweep
recommended age
Unlock
co-watching from 2
Lyla and her three siblings Liana, Louisa and Luke want to play their basketball video game, but the house rule is chores before games and the kitchen is a mess. With their helper Stu and a nudge from Dad, they list eight chores and split them evenly, only to discover the split is unfair because some jobs take far longer. They fix it by sorting chores into easy and hard and giving each kid one of each. Working as a team, they finish cleaning together and unlock their game.
Dora and Friends: Into the City!
Buddy Race
recommended age
Unlock
co-watching from 4
Dora is running a buddy race in the park with her friend Alana to raise money to rebuild the city's playground. When Alana twists her ankle just before the start, the group decides that Pablo, Emma, Naya and Kate will each take one section of the race and pass a team flag along. The course takes them through a tandem bike and hula hoop obstacle run, a rhyming music stage, a kayak trip down an underground river and a fruit catching round in costume. Alana returns for the final sports brain teasers, the team finishes, and the announcer confirms the playground will be repaired.
Brightly Storytime
recommended age
Unlock
co-watching from 2
Ms. Linda introduces and reads aloud the picture book 'The Very Hungry Caterpillar' by Eric Carle. A tiny caterpillar hatches from an egg and eats through more food each day of the week, then overeats a feast of rich treats on Saturday and gets a stomachache. After eating a green leaf he feels better, grows large, forms a cocoon, and comes out as a butterfly. The host closes with a short note about eating well and an invitation to read more stories.
Dora and Friends: Into the City!
The Search for Mono
recommended age
Unlock
co-watching from 4
Dora, Kate and Pablo are handing out donated toys at the Children's Hospital when they meet Miguel, who has lost his stuffed monkey Mono. After helping him calm down enough to remember that Mono fell out of his bag on the train, they follow the trail to the station, meet a room full of forgotten toys in the lost and found, and repair an old locomotive that carries them to the train yard. There they identify the right carriage just as a cleaning robot starts sealing it, and Pablo's soccer kick opens the door in time. Mono goes back to Miguel, and the leftover toys from the lost and found find homes with the other children.
Dr Panda TotoTime
Hoopa's construction Site
recommended age
Unlock
co-watching from 3
Dr. Panda invites the viewer to Hoopa's construction site, where the team is building a playground as a surprise for Toto. Across four steps, Hoopa clears the lot with a bulldozer, assembles a slide using a hammer, screwdrivers, and nails, builds a brick wall with the help of a forklift, and paints the finished playground in red, blue, and green to match Toto's drawing. The episode ends with a celebration song about building and a high-five with Toto.
Dr Panda TotoTime
Hoopa's Garage
recommended age
Unlock
co-watching from 3
Dr. Panda and Toto introduce an episode at Hoopa's garage, where the young mechanic Hoopa needs to build a new racing cart for his friend Bip in time for the Panda City Race. With prompts from the offscreen narrator and the viewer, Hoopa chooses a canoe for the body, finds four big tires, two small headlights, and one big steering wheel, pumps up the flat tires, and mixes paint colours to match Bip's drawing. Bip then races the finished cart against other animal friends and wins. The episode closes with a goodbye and an end-screen with subscribe and next-episode prompts.
Doug Unplugs
Shop 'Til Ya Bot
recommended age
Unlock
co-watching from 2
Doug, a robot who unplugs to explore the human world, delivers a shopping bag to his friend Emma and her father, then joins them for his first trip to a grocery store. To make the errand fun, the family turns it into a scavenger hunt, racing to collect every item on the list, cheese, a ripe cantaloupe, paper goods, frozen yogurt and orange juice, before the deli calls their number. They miss the deadline but realize they were playing a game the whole time and enjoy a surprise at the self-checkout. Back home, Doug uses the same idea to turn Uncle Forkrick's repetitive job into a game.
Dragon Tales
The Forest of Darkness
recommended age
Unlock
co-watching from 2
Siblings Emmy and Max use a magic scale to travel to Dragon Land, where their friend Ord is given the job of finding a star seed deep in the Forest of Darkness. Ord is afraid of the dark, so the friends help him by playing music, using dragon fire breath as a light, and encouraging him to keep trying. They discover the star seed only appears once the light is switched off, and Ord collects it despite his fear. The episode ends back home that night, when Ord receives his own star in the sky as a surprise.
Dr Panda TotoTime
Moo goes on Holiday
recommended age
Unlock
co-watching from 3
Dr. Panda and Toto host an airport adventure where Moo the cow and her three chickens set off for Banana Island. With the viewer's help, Moo repacks her suitcase, passes through security, counts her way to gate ten, and boards her plane. A short flying song carries her over mountains and sea before she lands and collects her luggage from the belt. The host thanks the viewer for helping and says goodbye until next time.
Tractor Ted
Glorious Grass
recommended age
Unlock
co-watching from 2
Tractor Ted, an animated green tractor, takes the viewer through a day of silage-making on a real farm with Farmer Tom and his helper Les. Together they check that the grass is ready, cut it with a mower, rake it into rows, and use a forage harvester to chop it and blow it into trailers, which are driven back and stored in the silage clamp to feed the cows in winter. Along the way the children play hide and seek in the tall grass, Merlin the pony decides he would share his grass after all, and Ted helps squash the heap down. The episode ends back at the farmhouse with Ted noting that he now knows how silage is made.