Behaviour
Perseverance
Perseverance is what happens in the small moments when something does not work the first time: the tower falls, the zipper sticks, the drawing goes wrong. Children learn to stay with a hard thing by watching other people stay with hard things, which is why a calm story about trying again lands so well. When a series gives a character room to struggle, adjust and finish, it hands your child a script for their own frustrating afternoons.
For 2-year-olds
At two, sticking with something lasts about as long as the feeling does. A block tower falls and the tears come fast, because the gap between wanting and being able is still wide. Look for stories with one simple obstacle and plenty of time around it, where the pace stays slow enough for your child to see what went wrong. Warm adults or friends who wait nearby, instead of fixing everything, make the trying feel safe.
Numberblocks
Another One
recommended age
Unlock
co-watching from 2
One, a small red block, wakes up in a sunny landscape and tries to play tennis but realises there is only one of him. After trying to run between both sides of the court, he discovers a magic mirror that lets another One appear. The two combine into Two, an orange block, and the story ends with the pair playing tennis together while the math '1 + 1 = 2' is reinforced through dialogue and on-screen text. The episode closes with end credits.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Guess How Much I Love You
The Nest
recommended age
Unlock
co-watching from 2
In a spring meadow, Little Nutbrown Hare and Little Field Mouse decide to build their own nest to play in. They gather twigs, leaves and grass and keep fixing it as it turns out too weak, too prickly and then too tight for them both. When it no longer suits them, they offer it to a squirrel, a fox and Big Nutbrown Hare before it finally becomes a home for a bird. They end the day playing with friends, deciding the whole meadow is their own great big nest.
Donkey Hodie
Bobski Bounce
recommended age
Unlock
co-watching from 2
Donkey Hodie is set on completing the Bobski Bounce challenge: bouncing on a ball ten times in a row to earn a place on the 'big board.' With her friend Bob Dog cheering her on, she tries again and again and falls every time. Bob Dog shares how he learned to balance a bone on his nose by keeping his head still and focusing on a tree, and Donkey realizes her own head has been moving. She focuses on a fixed point, bounces ten times in a row, and the friends celebrate with a song about learning from mistakes.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
Donkey Hodie
The Potato Stand
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda set up a potato stand in the puppet world of Someplace Else to share Donkey's home-grown potatoes with the neighbours. They try a potato call, a song and a disco dance, but every neighbour already has potatoes and complains about the long job of washing, drying and sorting them. The friends change their plan and use Grampy's potato washer-dryer-sorter-dumper machine to do that chore for everyone instead. The neighbours are grateful, and Donkey ends the day feeling potato proud, just like Grampy.
Guess How Much I Love You
Can You Touch the Stars?
recommended age
Unlock
co-watching from 2
Little Nut Brown Hare and his friend Little Field Mouse spend one evening in the forest trying to touch a star after hearing Little White Owl's bedtime story. They climb a hill, a tree and ask the bluebird for help, learning from Big Nut Brown Hare that stars are far away. In the end they touch a star's shimmering reflection in the river. The night closes with the little hare and his father gazing at the sky and sharing how much they love each other.
Bing
Musical Statues
recommended age
Unlock
co-watching from 2
At an indoor play group it is Bing's turn to choose, and he picks musical statues. With Flop working the music, Bing, Sula, Pando, Coco and baby Charlie dance and then freeze each time the music stops, dropping out one by one when they wobble. Pando is the last statue standing, and Bing is disappointed that he did not win the game he chose, so he stops playing. He soon decides to rejoin because it is more fun with everyone, and the group settles in to play again.
Duck & Goose
Fly a Kite
recommended age
Unlock
co-watching from 2
Duck and Goose, two friends in a grassy meadow, decide to build and fly a kite after the wind carries off a hat. They gather paper, vines, sticks, a rubber ball, tree sap and the hat, build the kite, and take turns trying to launch it. Setbacks pile up, including a loose knot and the wind dying down, but they keep trying. The kite finally flies when they combine Goose running into the wind with Duck's bouncing ball, and they end up flying it happily together.
For 3-year-olds
Three-year-olds can hold a goal in mind a little longer, and they are starting to put words to frustration instead of only crying it out. What helps most is a story with a clear middle: a character wants something, it does not work, and the story does not rush past that moment. Repetition is useful here, so a task attempted more than once in the same episode sinks in. Seeing a character ask for help and then keep going teaches that help is part of trying, not the end of it.
Little Bear
Fishing with Father Bear
recommended age
Unlock
co-watching from 2
Little Bear and Father Bear set out early to catch the biggest fish in the lake. They pack a picnic, row out in a boat, and Father Bear teaches Little Bear to be his first mate, showing him how to row and cast a line. While they wait, they talk about life at sea, share cookies and imagine what they might catch. They reel in only a small fish, and the day ends with the two of them playing and splashing together in the water.
Pat & Mat
Glazed Frost
recommended age
Unlock
co-watching from 2
Two neighbor puppets wake up to a heavy overnight snowfall and decide together to clear it. They start with a quick snowball exchange, then improvise tennis-racket snowshoes, dig out a snowed-in door from both sides, build a small snow plough and sweep a path around the yard. After one neighbor is briefly buried in snow they shake him off and build a giant snowman together, before the sun melts everything by the end of the episode.
Pocoyo
Keep Going, Pocoyo!
recommended age
Unlock
co-watching from 2
Pocoyo notices his friends Pato the duck and Ellie the elephant skipping with ropes and wants to join in. He borrows a rope from Ellie and tries again and again, tripping and tangling each time, until the narrator suggests he ask his friends for help. Ellie and Pato turn the rope while Pocoyo jumps, and he finally skips on his own. The episode closes on the idea that there is nothing wrong with asking for help, followed by credits and a short preview of another episode.
Phoebe & Jay
Fort Yaber
recommended age
Unlock
co-watching from 2
Phoebe and Jay are siblings who want to surprise their friend Manny by building a pillow fort while he is away doing chores. Using a diagram Manny drew, they gather blankets, pillows and couch cushions, but their first attempt collapses because they ignore the order of the steps. With encouragement from their dad, they realize the numbers on the diagram show the sequence, rebuild the fort correctly, and add their own touches to make it bigger. Manny returns to find the finished fort, and the family wraps up with a playful pretend gator chase.
Max & Ruby
Max's Rainy Day
recommended age
Unlock
co-watching from 2
Rabbit siblings Max and Ruby want to play in the rain, but Ruby insists they put on their rain clothes first. Across the episode they work through boots, a slicker, a rain hat and umbrellas, with Ruby helping Max when he puts his boots on the wrong feet and keeps trying to run outside. By the time they are fully dressed and step out, the rain has stopped, so they go back in to take everything off. As soon as they are undressed, the rain returns.
Peppa Pig
Bicycles
recommended age
Unlock
co-watching from 2
On a sunny day Peppa, George and their friends ride bikes near Daddy Pig's garden, where he is proud of the large pumpkin he has grown. After friends point out that her bike still has stabilisers, Peppa asks Daddy Pig to take them off and practises until she can ride on her own. Excited by her new skill, she races off without looking and squashes the pumpkin. Daddy Pig reassures her that she matters more than the pumpkin, then turns it into enough pumpkin pie for everyone.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Jessica's Big Little World
The Thumbsucker
recommended age
Unlock
co-watching from 2
Jessica, a young girl living with her family, realises she sucks her thumb without noticing and decides to stop so she can do 'big kid things'. Over one afternoon at home she tries a string of plans, a mitten, sour and yucky flavours, even wrapping herself up, and fails each time before asking her dad and uncle for help. Her uncle suggests keeping her hands busy, and she starts coloring to redirect the urge. By the next TV night she gets through a whole show without sucking her thumb and her brother tells her he is proud of her.
Jessica's Big Little World
Spike the Hedgehog
recommended age
Unlock
co-watching from 2
Jessica agrees to look after Spike the hedgehog while her friend Stanley and Lulu fly to the Philippines to visit family. With help from her mom and Small Uncle, she learns to feed him, clean his cage, and handle him gently, discovering that banana slices coax the shy pet out. When Spike escapes and hides under the bed, Jessica recalls Stanley's advice and lures him back safely. Stanley returns to a happy, settled hedgehog and thanks Jessica for the great job.
For 4-year-olds
Around four, children grasp that practice makes a difference, and they begin noticing what other children can do that they cannot yet. Stories that show a plan changing after a failure are valuable now: the first approach did not work, so the character tries a different one. Look for mistakes treated as information rather than embarrassment. Bit by bit this builds the idea that being stuck is a normal step, not a verdict on who they are.
Tumble Leaf
Fig Flies a Kite
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a red kite among the curious objects in his boathouse and decides to make it fly. He carries it out to a sandy beach and an open grassy hilltop and tries different ways to get it airborne, gradually learning that he needs wind and movement to lift it. After several patient attempts he succeeds and watches the kite climb into the sky. Along the way he spends time with friends around the island.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Pinkalicious & Peterrific
Pink Lemonade
recommended age
Unlock
co-watching from 3
Pinkalicious and her younger brother Peter want to buy a paint set and a remote control blimp, so they open a lemonade stand in their Pinkville neighborhood to earn the money. When no one stops by, they try colorful signs, a lemon-person costume, a whole rainbow of fruit flavors, and finally a catchy jingle to draw customers in. The line eventually grows so long that their father and neighbors help mix more Rainbowade, and the children earn enough for both toys. A short closing segment shows real children using the same poster-and-song idea to organize a park cleanup.
Bluey
Shadowlands
recommended age
Unlock
co-watching from 2
Bluey and her friends Coco, Snickers and Indy invent a game in the park where the grass is dangerous and only the shadows are safe to walk on. Together they work out how to cross open sunny patches, helping each other along the way as they head towards the ice-cream van. The story stays inside one continuous game with no villain and no real danger. At the end, Bluey's mum arrives to collect them and the game ends with the children safely reaching their goal.
Bluey
BBQ
recommended age
Unlock
co-watching from 2
In this Bluey episode, Bandit fires up the backyard BBQ while the cousins gather and the adults try to relax. When salad is requested, Bingo is put in charge and ends up collecting a real green pepper, then yellow and red flowers as Muffin asks for each colour. Her attempt to make mud 'salad dressing' with the garden hose floods part of the yard before things settle. The family sits down together to eat sausages and Bingo's colourful flower salads.
Llama Llama
Lost Tooth
recommended age
Unlock
co-watching from 2
Llama Llama has a wobbly first tooth that falls out and goes missing before he can put it under his pillow. With Mama Llama and a growing crowd of friends and neighbours, he retraces every place he visited that day, from the house and Luna's yard to the bakery and the park. After a long search with no luck, the tooth turns up inside Graham's flute, knocked loose earlier in the kitchen. The episode ends with Llama Llama placing the tooth under his pillow and waking to a surprise.
Puffin Rock
Diving Deeper
recommended age
Unlock
co-watching from 4
Young puffin Una practises her diving on the pebbly beach while her baby brother Baba looks for a special pebble to help. When Una tries a deeper dive she cannot reach the pebble and feels everyone is watching, so her friend Silky the seal joins her and helps her spot it. Una takes a deep breath, dives down herself, and brings the pebble back up. The friends cheer, and the episode ends with the idea that it was good friend practice too.
Puffin Rock
Bernie and the Bee
recommended age
Unlock
co-watching from 4
On a hot summer day on Puffin Rock, a young puffin named Oona and her little brother Baba discover that a bee is trapped in Bernie's seaside grotto. Guided by Bernie, they set off across the meadow to gather the most colourful, sweet-smelling flowers so the weak, hungry bee can feed on nectar. Along the way they meet Mossy the pygmy shrew and work through a few flower mix-ups. They bring back the right bloom, the bee drinks, regains its energy and flies free.
Do, Re & Mi
Raspberry Cupcakes
recommended age
Unlock
co-watching from 3
Ray welcomes a group of young chicks to her cooking class in Bebopsburg to make raspberry cupcakes, with Do and Mi helping out. The chicks would rather play than mix, so Ray decides to sing her instructions, but her first version is far too loud and sends them into hiding, the next is too soft to hear, then one is too quick to follow and another so slow that several chicks doze off. Maestro Moon explains what dynamics and tempo mean, and Ray keeps adjusting until she finds a version the chicks can actually follow. The class finishes their cupcakes and the episode ends with a taste test.
Helpsters
Wayne of Wonder
recommended age
Unlock
co-watching from 3
Wayne, a window washer, decides he wants to become a magician but does not know a single trick. The helpsters, a group of problem-solving monsters, make a three-step plan: find a magician, watch a trick, and learn to do it. They meet Dazzling Deandra at a laundromat, who teaches them about patterns and performs the Tube of Wonder before disappearing. By working out the hidden steps together, Wayne performs the trick himself and is invited to join Deandra's show.
For 5-year-olds
Five-year-olds can carry a project across a whole afternoon and feel genuine pride when it finally works. They can also handle a bigger setback in a story without being overwhelmed by it. Look for episodes where the first idea clearly fails and the characters break the problem into steps, test something, and adjust. A story arc that stretches across the full episode gives your child practice in staying invested when the outcome is not immediate.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Lyla in the Loop
Find Mom's Phone
recommended age
Unlock
co-watching from 2
Lila and her family are on a camping trip when Mom's phone, holding all their hiking photos, goes missing. Lila leads Mom back along the trail, using landmarks they passed, rock towers, a eucalyptus tree, ribbons, a log bench and giant mushrooms, to retrace their steps. She finds the phone on the rock where the family had lunch, and they hurry back to camp before dark. The episode ends around a sunset campfire with the family singing a camping song.
Molly of Denali
Grandpa's Drum
recommended age
Unlock
co-watching from 2
Molly finds an old photograph of her grandfather Nat as a boy, singing and drumming with a young girl, and learns that he no longer sings because he gave his drum away long ago. With her friend Tooey, she uses clues in the photo (mountains, a water tower, train tracks, and partial letters on a sign) to locate the town of Tiritchik and find the now-grown woman who still has the drum. The elder Shyahtsoo explains that at boarding school Native children were forbidden from singing their own songs, which is why Grandpa stopped. Molly returns the drum, and during the community show Grandpa rediscovers his songs and drums alongside her, followed by a live-action segment of Alaska Native children sharing their own traditions.
Molly of Denali
Big Dreams And Blue Skies
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, hears how a pilot named Ellen Peniak inspired her mother to fly. When the library's books leave women pilots out, Molly digs deeper online and through Auntie Midge's stories, then flies along on a mail run where her mom lands safely by reading the wind off a lake. Together they write a booklet about Ellen and two other women pilots and leave it at the library so others can learn about them.
Stillwater
The Impossible Dream
recommended age
Unlock
co-watching from 2
A boy named Carl is building a spaceship from boxes, boards and odds and ends he borrows from his neighbour Stillwater, a panda who lives next door. When Carl's brother and sister insist the spaceship will never fly, Stillwater tells him the story of Joku, a farmer who refused to believe it was impossible to catch the sun. Encouraged, Carl decides to keep trying and lowers his sights to getting just a little way up. The episode ends with Carl, Addy and Michael taking turns on a pretend flight, thrilled that it feels like the spaceship is really soaring.
Lyla in the Loop
Da Get Pep Band
recommended age
Unlock
co-watching from 2
Lyla's mother comes home celebrating a win with her sports team's cheering group, the Get Pep Band, and Lyla's dad and three children decide to try out. The younger children, Mila and Ev, can play the notes of Hot Cross Buns but cannot hold each one for the right number of beats, so they grow frustrated and nearly give up. Lyla refuses to quit and invents a new way to learn: the children hop across giant notes drawn on the ground while singing, feeling the length of each beat with their bodies. It works, and all three join the band for a final celebration.
Fancy Nancy
Shoe La La!
recommended age
Unlock
co-watching from 3
Nancy falls in love with a pair of forty-dollar red shoes and is told by both parents that they cost too much for shoes she cannot wear every day. After learning the difference between a want and a need, she decides to earn the money herself through extra chores like weeding the garden and saving her piggy bank money. At the store she is caught out by sales tax and comes up short, then earns a tip by giving another shopper honest shoe advice. She finally has enough and buys the red shoes.
Doozers
Project Radish-A-Pult
recommended age
Unlock
co-watching from 3
In Doozer Creek, a gust of wind knocks a heavy branch onto the only bridge, blocking the delivery of radishes needed to keep building a wind turbine. The Pod Squad, Spike, Molly, Daisy Wheel and Flex, ask Professor Gimbal and Doozer Dad for advice and decide to build a machine that flings radishes across the ravine. Their first launch sends the radishes too far, so they set up a large pillow on the other side to catch them. With the radishes delivered, construction continues and the squad recaps how they solved it before the closing song.
Pete the Cat
Three Bite Rule
recommended age
Unlock
co-watching from 2
Pete the Cat helps his friend Grumpy the toad, who refuses to eat anything but flies, learn the 'three-bite rule': try something at least three times before deciding if you like it. Guided by Pete's patience, Grumpy works through his fear, first watching others try new things, then finally tasting a banana at the school potluck. He dislikes the banana but is proud he tried, and goes on to sample cauliflower, egg burritos, acorns and French toast. The episode ends with Grumpy urging Pete to take his turn tasting flies.
Alma's Way
Alma's Rescue Repair
recommended age
Unlock
co-watching from 2
Alma, a girl from the Bronx, watches her Papi head off to rescue a squirrel and decides to start her own service, 'Alma's Rescue Repair.' She fixes a friend's wind-blown music stand and a neighbour's tomato tower, but hauling her tools back and forth is tiring and they keep falling off her wagon. After seeing how Mr. Ramirez keeps all his tools in his shoe shop, Alma sets up her repair service at home so people come to her. The episode ends with her helping again from her organised home base.
For 6-year-olds
By six, perseverance starts touching identity, and you hear it in sentences like 'I am just not good at this.' Stories that counter it show real difficulty, including failing where others can see, and characters who keep going without shame. Look for effort framed as the thing that made the difference, rather than natural talent. Longer arcs with research, practice or a genuine second attempt give your child something concrete to borrow when their own homework or handstand refuses to cooperate.
Curious George
Seesaw Saturday
recommended age
Unlock
co-watching from 3
On a sunny farm, George the monkey finds a mysterious red object and spends the episode trying to work out what it is and how it can help him pick apples. He tests it as a basket holder and a ramp, enlists chickens and goats, and teams up with a red-haired girl named Ali, who realises the heavier side goes down. Along the way chickens keep escaping over the fence and pigs keep eating the picked apples. In the end the farmer reveals it is a goat seesaw, and George has already figured out how to use it to gather apples.
Puffin Rock
The Dung Beetle
recommended age
Unlock
co-watching from 4
On a calm afternoon on Puffin Rock, young puffin Oona struggles to learn digging while her baby brother Baba spots a dung beetle. The two follow the beetle as it rolls its dung ball home across the dunes, over a river and through the meadow before its food dries out. When the beetles still need to dig their nest, Oona overcomes her earlier discouragement and digs the hole for them. She finishes proud of both the beetle and her own new skill, ready to tell Mama and Papa.
Puffin Rock
The Puffin Way
recommended age
Unlock
co-watching from 4
On a sunny morning at Puffin Rock, young puffin Una and her family enjoy the outdoors while baby Baba treasures a buttercup flower that keeps getting lost. Guided by her parents, Una learns 'the puffin way' of moving slowly and carefully to fetch the flower back without waking a sleeping hedgehog, dodging seagulls, or disturbing a napping fox. Her fast rabbit friend May offers a lively contrast along the way. The day ends with the family reunited at their burrow, sharing the buttercup together.
Curious George
Curious George's Home for Pigeons
recommended age
Unlock
co-watching from 3
On a city balcony, the curious monkey George draws birds when a tagged homing pigeon named Compass drops in. Told the balcony isn't a good home for a pigeon, George sets out to build the bird a tree, working through pipe cleaners, clay and a pile of found materials while making a big mess indoors. In the end the doorman arrives to take his pigeon back to its real home, and George is given a real tree for birds to visit. The pigeon leaves happy and George stays as curious as ever.
The Berenstain Bears
Too Much Junk Food
recommended age
Unlock
co-watching from 2
Papa Bear decides to enter the Bear Country Run but quickly discovers he is out of shape, so Brother and Sister join him to train as a team. When they keep running out of breath, Dr. Grizzly explains that too much junk food is the wrong fuel for the body and teaches them about the four food groups. The family swaps cola and sweets for healthier meals and keeps practising until they can complete the run together. It ends at home, with the bears choosing to celebrate with carrot sticks, nuts and raisins.
Esme & Roy
Lunch Crunch
recommended age
Unlock
co-watching from 3
Esme, a girl, and Roy, a large yellow monster, babysit a young monster named Simon while his grownups are away. When Simon's favourite fish and stinky cheese sandwich is eaten and the ingredients run out, the pair try a pretend restaurant, a spoon game and finally food sculptures to coax him into tasting something new. Along the way Simon has an upset moment that is calmed with a breathing exercise. By the end Simon happily tries carrots and other foods and proudly calls himself a food artist.
Zou
The Postman
recommended age
Unlock
co-watching from 3
Zou, a young zebra, is bored until the postman brings letters for everyone except him, plus one delivered by mistake. His mum takes him to the post office where Postmaster Zoey shows him how mail is sent, inspiring Zou to set up his own post office at home. After a confused first round with unlabelled parcels, Grandpa helps him introduce a post box and name labels, and Zou successfully delivers every parcel and receives a thank-you letter from the family.
Xavier Riddle and the Secret Museum
I Am George Washington
recommended age
Unlock
co-watching from 4
Xavier, Yadina, and Brad use a secret museum to travel back to 1743 Virginia, where Yadina hopes a young George Washington can teach her to be a good leader for her troop hike. Watching George guide his group politely, helpfully, and with encouragement, and after a few mistakes with her whistle and an upside-down map, Yadina learns that a leader takes care of their team. Back home she confidently leads her friends to build a mini Mount Rushmore. The episode closes with a short segment about a character racing in the Wright brothers' first airplane.
Phoebe & Jay
Comic Tragedy
recommended age
Unlock
co-watching from 2
Jay shows his grandmother the comic book he made about a hero named Captain Graviton, then sets off to make copies at the library. When the loose pages blow away, his sister Phoebe and a friend gather them up and use the page numbers to work out which pages are missing and what order they belong in. They keep searching until every page is found and read the finished story together. The episode ends with Jay's completed comic and a plan for the siblings to make a new one together.
Work It Out Wombats
Make It Snow
recommended age
Unlock
co-watching from 3
Three wombat siblings, Zadie, Malik and Zeke, want to play in snow, so after getting a small snow globe from Mr. E's Everything Emporium they set out to build a giant one. They borrow a greenhouse for the see-through top and a pool for the base, then test yarn, marshmallows and ping pong balls to find something that floats like snow. When each material fails, they keep adjusting until white tissue paper confetti finally swirls just right. The episode ends with the whole group, and a friend's stuffy birthday party, playing inside the finished snow globe, followed by closing credits and channel branding.