Feeling
Determination
Determination is what happens after the first try fails: the zipper that will not close, the tower that keeps falling, the drawing that came out wrong. For young children this is mostly an emotional skill, learning to stay with a task while frustration rises. A calm, well made series can show that moment slowly enough for a child to recognise it, and show a character trying again without the whole thing being solved by an adult in the next second.
For 2-year-olds
At two, determination is physical and immediate. Your child pushes, pulls, climbs and repeats the same action many times over, and frustration arrives fast because the hands cannot yet do what the mind wants. In a series at this age, look for one very small goal per story, plenty of time on screen for the attempt itself, and an adult or older character who stays warm and near without snatching the task away. Repetition is the lesson here, not a shortcut.
Bing
Here I Go
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, and his friend Pando find a new climbing frame at the park with steps, a tippy tunnel, a rope ladder and a wobbly bridge. At the top, Bing is scared of the very high slide and tells his carer Flop he does not like it. With Flop's patience, and after watching Pando and the toy Hoppity Voosh go down first, Bing slides down himself and enjoys it. He ends by recapping that when you are scared, you can watch someone else try first.
Guess How Much I Love You
The Nest
recommended age
Unlock
co-watching from 2
In a spring meadow, Little Nutbrown Hare and Little Field Mouse decide to build their own nest to play in. They gather twigs, leaves and grass and keep fixing it as it turns out too weak, too prickly and then too tight for them both. When it no longer suits them, they offer it to a squirrel, a fox and Big Nutbrown Hare before it finally becomes a home for a bird. They end the day playing with friends, deciding the whole meadow is their own great big nest.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Bing
Hide and Seek
recommended age
Unlock
co-watching from 2
Bing, a young rabbit, plays hide and seek at the crèche with his friends Sula, Pando and Coco, looked after by the carer Emma. When the others stop for the toilet routine, Bing decides to hold his pee so he can keep playing and be the one who is 'it.' He holds it through the game but wets his dungarees just afterwards. Emma reassures him, helps him clean up, Sula finds dry pants in the lost basket, and Bing reflects that next time he will go before playing or stop the game to use the toilet.
Donkey Hodie
Bobski Bounce
recommended age
Unlock
co-watching from 2
Donkey Hodie is set on completing the Bobski Bounce challenge: bouncing on a ball ten times in a row to earn a place on the 'big board.' With her friend Bob Dog cheering her on, she tries again and again and falls every time. Bob Dog shares how he learned to balance a bone on his nose by keeping his head still and focusing on a tree, and Donkey realizes her own head has been moving. She focuses on a fixed point, bounces ten times in a row, and the friends celebrate with a song about learning from mistakes.
Donkey Hodie
Yodel Bird Sitting
recommended age
Unlock
co-watching from 2
Donkey Hodie is babysitting a baby yodel bird in the puppet world of Someplace Else. When it is time for the baby's nap, he refuses to settle, so Donkey Hodie and her friends Purple Panda and Duck Duck each try the tricks that helped them sleep as little ones: quiet peekaboo, a slow nap dance and a nap book. Nothing works until they decide to think about what the baby himself needs, soothing him with rocking, a gentle breeze and a yodel lullaby. The baby finally falls asleep, and the tired friends admit they feel like napping too.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Guess How Much I Love You
Blossoms
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare, his father Big Nutbrown Hare and Little Field Mouse follow blossoms floating in a stream and set out on a springtime journey to find the blossom tree they came from. Along the way the father shares riddles, and the children work out each clue to climb the hill and reach the flowering tree. On the way home they realise the stream will carry them back the way the blossoms came, a quicker route. The story ends back where they began, with a tender exchange about how much they love each other.
Donkey Hodie
The Potato Stand
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda set up a potato stand in the puppet world of Someplace Else to share Donkey's home-grown potatoes with the neighbours. They try a potato call, a song and a disco dance, but every neighbour already has potatoes and complains about the long job of washing, drying and sorting them. The friends change their plan and use Grampy's potato washer-dryer-sorter-dumper machine to do that chore for everyone instead. The neighbours are grateful, and Donkey ends the day feeling potato proud, just like Grampy.
Get Rolling with Otis
The Sheep Who Couldn't Sleep
recommended age
Unlock
co-watching from 2
On a farm at night, Otis the tractor says goodnight to all the animals, then notices that Louie the sheep still cannot sleep. Otis tries counting sheep, which accidentally wakes the whole farm, then a lullaby, and finally works out that the bright full moon is the problem. He blocks the moonlight and adjusts it so it is not too dark, and Louie drifts off at last. Otis then heads to bed himself as the farm rests.
For 3-year-olds
Three year olds can hold a goal in mind a little longer and are starting to put words to how it feels when something will not work. They still need the problem to stay simple and visible from start to finish. Look for stories where a character tries, gets stuck, says something about being annoyed or sad, and then tries once more. Helpful characters who offer a hand rather than take over give your child a model for asking without giving up.
Blue's Clues & You!
Meet Josh!
recommended age
Unlock
co-watching from 2
Josh, the new host of the Blue's Clues game, arrives home and tries to work out what his puppy Blue wants with her snack. With help from the viewer and a video call to his cousins Steve and Joe, he finds three paw-print clues, a cup, a straw and a cow, drawing each in his notebook and visiting an animated farm along the way. Sitting in his thinking chair, he reasons that cows make milk, so Blue wants milk poured in a cup to drink with a straw. The episode ends with a snack party and a closing song.
Pocoyo
Keep Going, Pocoyo!
recommended age
Unlock
co-watching from 2
Pocoyo notices his friends Pato the duck and Ellie the elephant skipping with ropes and wants to join in. He borrows a rope from Ellie and tries again and again, tripping and tangling each time, until the narrator suggests he ask his friends for help. Ellie and Pato turn the rope while Pocoyo jumps, and he finally skips on his own. The episode closes on the idea that there is nothing wrong with asking for help, followed by credits and a short preview of another episode.
Phoebe & Jay
The Green Pepper
recommended age
Unlock
co-watching from 2
Grandma trusts Phoebe and Jay to look after the community garden's first bell pepper until it ripens from green to orange. Using a moisture meter, a watering can and plenty of patience, the children keep the soil just right through sun and rain while shooing a hungry squirrel named Harold. When they realize Harold only wants the pepper because his own food got soaked, they build him a dry home for his acorns. The pepper ripens, they pick it, and share a salad with a neighbor.
Phoebe & Jay
Fort Yaber
recommended age
Unlock
co-watching from 2
Phoebe and Jay are siblings who want to surprise their friend Manny by building a pillow fort while he is away doing chores. Using a diagram Manny drew, they gather blankets, pillows and couch cushions, but their first attempt collapses because they ignore the order of the steps. With encouragement from their dad, they realize the numbers on the diagram show the sequence, rebuild the fort correctly, and add their own touches to make it bigger. Manny returns to find the finished fort, and the family wraps up with a playful pretend gator chase.
Peppa Pig
Bicycles
recommended age
Unlock
co-watching from 2
On a sunny day Peppa, George and their friends ride bikes near Daddy Pig's garden, where he is proud of the large pumpkin he has grown. After friends point out that her bike still has stabilisers, Peppa asks Daddy Pig to take them off and practises until she can ride on her own. Excited by her new skill, she races off without looking and squashes the pumpkin. Daddy Pig reassures her that she matters more than the pumpkin, then turns it into enough pumpkin pie for everyone.
Pocoyo
Who's on the Phone?
recommended age
Unlock
co-watching from 2
Pocoyo finds a pink telephone and cannot work out what it is. Guided by the narrator and helped by his friend Pato, he experiments, listens, and learns to answer it by saying 'hello'. The caller turns out to be his friend Ellie, who is inviting everyone to a party. The episode ends with Pocoyo and his friends gathered together at Ellie's celebration.
Curious George
Up a Tree
recommended age
Unlock
co-watching from 3
In this episode, George decides he wants his own home in a tree and sets out to build a treehouse near the country house. He sketches a plan, tests materials, and gathers wood and nails from neighbours, working through problems with the floor, walls and roof largely on his own. When the Man with the Yellow Hat and the neighbours realise George borrowed a wall and nails without asking, George has to take the house apart and give everything back. He then rebuilds it properly and finally gets to make his own house rules.
Phoebe & Jay
Birthday Dance Surprise
recommended age
Unlock
co-watching from 2
Phoebe, a young girl living at the Topsy Towers apartment community, hears Grandma Annie's favourite song and decides to make up a surprise dance for her grandmother's birthday. She teaches the three-part dance to her brother Jay, her friend Lupe, neighbour Mr. Gurley and her dad, finding a different way to help each one learn, from turning the steps into a song to recording a video they can slow down and drawing pictures of each move. The family keeps the dance a secret while they practise. At the party, everyone performs it together and Grandma Annie calls it the best birthday surprise ever.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Phoebe & Jay
Paper Rocketship
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are set to watch a real rocket launch from their apartment building, but rain cancels it. Their neighbour Mr. Gurley shows them his record paper airplane that flew twenty feet, and teaches them to measure distance in feet. The children fold and launch their own paper rockets again and again, measuring each flight and adjusting the design. After several short attempts they finally fly one thirty-two feet, setting a new building record and earning a spot in the showcase.
For 4-year-olds
By four, a child can plan a few steps ahead and understands that a second attempt can be done differently, not just louder. This is the age where trying another way becomes visible thinking. Look for characters who pause, look at what went wrong, and change their approach, and for stories that let a setback sit for a moment before it is resolved. Watching someone stay friendly with themselves after a mistake matters as much as the eventual success.
Bluey
Bingo
recommended age
Unlock
co-watching from 2
Bingo, the younger sister in the Heeler dog family, has to figure out how to play on her own while Bluey is at Chloe's house and the adults are busy. She tries games that need a partner (pretend doctor, I-Spy, hide and seek), then asks Dad for a problem and chooses to solve a world map puzzle. She gets stuck on the missing New Zealand piece, decides to make 'missing posters' and stick them on the fridge, and the trick works when Bluey comes home and spots the piece, answering the family's question about what colour kiwi birds are.
Tumble Leaf
Shiny Coins
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, finds a handful of shiny coins near his home, a wooden ship turned into a house on a sunny island. Curious about them, he sets off with his caterpillar friend, meets a group of small woodland creatures and explores the forest as day turns to night. A hermit crab with a glowing claw lights the way through the dark stretch. The episode closes back at the beach by Fig's home, with the discovery worked out.
Tumble Leaf
Fig Flies a Kite
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a red kite among the curious objects in his boathouse and decides to make it fly. He carries it out to a sandy beach and an open grassy hilltop and tries different ways to get it airborne, gradually learning that he needs wind and movement to lift it. After several patient attempts he succeeds and watches the kite climb into the sky. Along the way he spends time with friends around the island.
Tumble Leaf
Popcorn Picture Show
recommended age
Unlock
co-watching from 2
Fig, a young fox, finds a long loopy tube and joins his friend Maple and his companion Stick to gather popcorn for the evening picture show. At Popcorn Canyon the sun pops the kernels, but the light popcorn floats away whenever Fig tries to toss it down to the bowls below. After watching a mother cuckoo carry popcorn through the tree to feed her chicks, Fig realises he can use his tube to send the popcorn straight into the bowls. With the bowls full, everyone heads home for the firefly-lit picture show.
Bluey
The Beach
recommended age
Unlock
co-watching from 2
At a sunny Australian beach, Bluey finds a special shell and sets off alone to show it to Mum, who is further along the sand. Imagining herself as a mermaid with legs from King Neptune, she follows Mum's footprints, meets crabs, a jellyfish and a pelican, and pushes on when a wave washes the path away. She reaches Mum, who praises her for coming all that way by herself. The episode closes with Bluey reflecting that she loves walking by herself.
Tumble Leaf
On a Roll
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, becomes fascinated by things that roll after he finds a round object near his home. With his brown bear friend, he explores balls, round stones, and other rolling shapes across a beach and a wooded village. Through trial and error he works out how to build a cart that rolls on its own. The episode ends back near his beached boat home once his rolling experiments come together.
Tumble Leaf
Beat Of The Drumsticks
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, discovers a pair of drumsticks at his home on a beached ship and sets out to find things to drum on. He travels through the garden and into the woods, tapping rocks, logs, pots and other objects to hear the different sounds they make. Friends join him along the way and add their own sounds to the mix. The episode ends with the group drumming out a beat together.
Bluey
Yoga Ball
recommended age
Unlock
co-watching from 2
At home in suburban Australia, sisters Bluey and Bingo spend the day coaxing their busy, work-from-home Dad into games with his green yoga ball, from a pretend elevator to a chase called Raiders. When Dad bounces Bingo too hard, she goes off upset, and her Mum helps her find her 'big girl bark' to tell him. Bingo speaks up, Dad apologises, and together they practise exactly how rough is okay. The episode closes with a comic beat as the children burst in on Dad using the toilet.
Zerby Derby
Flood & Mud
recommended age
Unlock
co-watching from 3
On a rainy day in the forest, Zack and Lily discover that rain has formed a stream washing away the town's roads, and with the construction Zerbies they try blocking it with dirt, then dig a pit to hold the water, and finally redirect the stream away from town. In the second story Zack and Rex play hide-and-seek, and Rex, a big yellow car, keeps failing to hide behind a rock and under sticks and leaves until he covers himself in mud and blends into the plants. Rex is crowned the hide-and-seek champion, and the friends head off to wash the mud away. Both stories are set entirely outdoors among real water, dirt and trees.
Bluey
Wagon Ride
recommended age
Unlock
co-watching from 2
Bandit pulls his daughters Bluey and Bingo, plus their toy giraffe Jasmine, in a red wagon through their suburban neighbourhood on the way to the monkey bars. Along the route Dad keeps stopping to chat with neighbours, and Bluey grows impatient and interrupts, so Dad teaches her to rest a hand on his arm and wait. Bluey practises the signal and succeeds, while Bingo invents a pretend bus when the wagon 'breaks down.' The episode ends with the family arriving at the monkey bars and Bingo still happily playing bus.
For 5-year-olds
Five year olds notice what other children can do, and that comparison can make sticking with something harder rather than easier. Fear of looking bad at things starts here. Look for stories where effort and practice are shown as the interesting part, where a character is openly not good at something yet, and where help comes from friends working alongside rather than rescuing. Longer projects that stretch across a whole story suit this age well.
Lyla in the Loop
Sister Secrets
recommended age
Unlock
co-watching from 2
Lyla and her companion Stu try to work out how twin sisters Liana and Louisa always seem to know what the other is thinking. Lyla guesses at codes and secret signals, then secretly peeks in the twins' diary and gets caught, so she apologizes. The twins explain there is no secret: they simply spend so much time together that they notice each other's likes and can make predictions. Lyla spends a week observing her brother Luke and surprises him by making the exact breakfast he wants.
Lyla in the Loop
Find Mom's Phone
recommended age
Unlock
co-watching from 2
Lila and her family are on a camping trip when Mom's phone, holding all their hiking photos, goes missing. Lila leads Mom back along the trail, using landmarks they passed, rock towers, a eucalyptus tree, ribbons, a log bench and giant mushrooms, to retrace their steps. She finds the phone on the rock where the family had lunch, and they hurry back to camp before dark. The episode ends around a sunset campfire with the family singing a camping song.
Molly of Denali
Grandpa's Drum
recommended age
Unlock
co-watching from 2
Molly finds an old photograph of her grandfather Nat as a boy, singing and drumming with a young girl, and learns that he no longer sings because he gave his drum away long ago. With her friend Tooey, she uses clues in the photo (mountains, a water tower, train tracks, and partial letters on a sign) to locate the town of Tiritchik and find the now-grown woman who still has the drum. The elder Shyahtsoo explains that at boarding school Native children were forbidden from singing their own songs, which is why Grandpa stopped. Molly returns the drum, and during the community show Grandpa rediscovers his songs and drums alongside her, followed by a live-action segment of Alaska Native children sharing their own traditions.
Molly of Denali
Steam Bath Ch'oondaii
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, wants to help her mother recover from a cold so she can pass the annual medical exam she needs to keep flying. With advice from Auntie Midge and her mom, Molly and her friend set out to build a traditional steam bath, first trying shop-style instructions, then realising those don't fit their village or their age and returning to Auntie Midge for the traditional willow-frame method. They gather volcanic rocks with Grandpa Nat's help, build the bath in clear steps, and the warm steam helps mom breathe and feel close to her own mother. The episode closes with a short 'Ask Molly' segment exploring real Alaska Native houses at a heritage center.
Molly of Denali
A Song for Lola
recommended age
Unlock
co-watching from 2
Molly helps her friend create a special song to honor her grandmother, Lola Miranda, who is returning to their Alaskan village from the Philippines. Following an Alaska Native tradition explained by Grandpa Nat, the children secretly gather family stories, then worry the funny ones are not serious enough for a gifted song. They learn that a song should match the person it honors, so a cheerful Lola deserves a cheerful song. At the welcome-back dinner they perform it, and Lola calls it the best gift she has ever received.
Molly of Denali
Big Dreams And Blue Skies
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, hears how a pilot named Ellen Peniak inspired her mother to fly. When the library's books leave women pilots out, Molly digs deeper online and through Auntie Midge's stories, then flies along on a mail run where her mom lands safely by reading the wind off a lake. Together they write a booklet about Ellen and two other women pilots and leave it at the library so others can learn about them.
Stillwater
The Impossible Dream
recommended age
Unlock
co-watching from 2
A boy named Carl is building a spaceship from boxes, boards and odds and ends he borrows from his neighbour Stillwater, a panda who lives next door. When Carl's brother and sister insist the spaceship will never fly, Stillwater tells him the story of Joku, a farmer who refused to believe it was impossible to catch the sun. Encouraged, Carl decides to keep trying and lowers his sights to getting just a little way up. The episode ends with Carl, Addy and Michael taking turns on a pretend flight, thrilled that it feels like the spaceship is really soaring.
Stillwater
A Perfect Fit
recommended age
Unlock
co-watching from 2
In this Stillwater story, young Carl wants to help his older siblings Michael and Addy build a soapbox racer but feels useless when his offers to help keep getting turned down. Their panda neighbour Stillwater visits with lemonade and tells Carl a fable about Hannah and her cracked water pot, which secretly waters a path of flowers. Encouraged that everyone has a gift, Carl helps pick hard-to-reach lemons, names the racer, and discovers he is just the right size to drive it. The episode ends with Carl steering the finished racer down a hill while his siblings cheer.
Molly of Denali
The Jökulhlaup Is on Us
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, learns that a glacial flood called a jokulhlaup could wash away Auntie Cecilia's old fishing cabin by Lake Kaya. Using Nina's 3D topographical map, Molly and her friends find higher ground out of the flood zone, then work out how to slide the cabin there on a bed of logs. The cabin is moved safely and Molly discovers the family doll she lost as a baby. The episode ends with the family settling the cabin into its new home.
Molly of Denali
Puppy Sitting
recommended age
Unlock
co-watching from 2
Trini agrees to look after Tooey's puppy Key while Tooey's family travels to Japan for a wedding, working from a training checklist Tooey made. At first she spoils Key with cheese and pizza crust and skips his runs, then realises her mistake and trains him hard for several days to get back on track. When Tooey returns, Key responds to his commands and Trini has even taught her own puppy Four Spots a new trick. The episode ends with a live-action visit to the tundra near Nome, where Molly and local children learn about musk ox and their qiviut fur.
For 6-year-olds
At six, a child can carry an interest for days and understands that real skill takes practice over time. They also judge themselves more harshly and can decide early that they are simply not good at something. Look for stories with genuine difficulty, where a problem is not solved in the first minute and a character keeps working through boredom, doubt or a false start. Content that follows a real skill or investigation gives your child something to hold onto beyond the episode.
Paris & Pups
Sad Baby
recommended age
Unlock
co-watching from 3
Star is leading a yoga session with her pups on the terrace when Baby announces that winter ruins everything and heads inside to hibernate. Star first moves the yoga mat indoors and then offers freshly baked biscuits, but neither lifts his mood. Slivington points out that Baby keeps shivering, so Star sews him a full winter outfit with earmuffs, boots and a padded coat. Warm at last, Baby heads out, sees the snow-covered rooftop and decides winter is not so bad, and the episode closes with all three doing the happy penguin pose in the snow.
Lyla in the Loop
3, 2, 1 Liftoff!
recommended age
Unlock
co-watching from 2
Lyla, a girl who solves problems step by step with her blue companion Stu, joins a classroom project to build model spaceships with a partner. She teams up with Joey, a new boy, on a water-powered rocket, but Joey keeps going quiet and slipping away whenever the group gets big. Over two days Lyla realizes Joey feels shy in crowds, and she finds ways to include him one person at a time while they work out why their rocket won't fly. The episode ends at the park, where they seal a leak in the bottle and launch their spaceship together with the whole class.
Molly of Denali
The Great Qyah Cleanup
recommended age
Unlock
co-watching from 2
In the Alaska Native village of Qyah, Molly helps with the spring cleanup after winter. When Mr. Rowley's grill turns up broken and missing a part, Molly uses the instruction manual to reassemble it, then goes looking for litter with a friend and finds a mystery piece. After asking several neighbors what it is, she realizes it is the grill's missing regulator dial, which had fallen from her bag and been used as a scarecrow's face out at the dump. She retrieves it, the grill works, and the community cookout goes ahead.
Molly of Denali
Tusk, Tusk, and More Tusk
recommended age
Unlock
co-watching from 2
Molly and her friends Tooey and Trini discover a large tusk buried in the mud near the river in their Alaska village. Grandpa Nat and an archaeologist named Olin Benedict identify it as a woolly mammoth tusk and explain the Ice Age, permafrost, and how the warming climate erodes the riverbank. The children help free the tusk through trial and error, measure it, photograph it, and give it the Gwich'in name 'Trilzok', meaning gentle. The episode ends with a separate live-action segment where children visit a museum to learn whether dinosaurs once lived in Alaska.
Lyla in the Loop
Lyla's Snackateria
recommended age
Unlock
co-watching from 2
Lyla runs a pretend snack restaurant and invents a stacked cracker snack for her brother Luke, layering cheese, jelly, and strawberry. When a big order comes in, she teaches Luke and her companion Stu to make it step by step, and after the jelly runs out Luke swaps in honey barbecue sauce. Customers end up preferring Luke's version, which upsets Lyla until she tastes it herself. She apologizes and the two agree to become snack-invention partners.
Doug Unplugs
It's the Bot that Counts
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his human friend Emma set out to cheer up Doug's grandmother Nana after she has to cancel her visit. Treating it like a secret-agent mission, they make a handmade card in four steps: turning old newspaper into fresh paper, writing a loving message, decorating it with a daisy and a painted starry sky, and travelling to the farm to deliver it. A goat grabs and chews the card along the way, but they bring it anyway. Nana is touched by the effort and tells them she feels loved and cared for.
Molly of Denali
The Qyah Ice Classic
recommended age
Unlock
co-watching from 2
In a small Alaskan village, Molly and her friends start their own Ice Classic, setting up a tripod on the frozen river and guessing when the spring ice will break and topple it. Each child uses a different method, looking up past dates, measuring the ice, watching for signs of spring, and building a model, while their friend Oscar helps everyone without entering himself. In the end Oscar wins by combining all the information his friends gathered, and they share the ice cream prize together. A closing live-action segment shows real children in Nenana explaining the real Ice Classic tradition.
Molly of Denali
In the Dark of Day
recommended age
Unlock
co-watching from 2
Molly, Trini and Oscar walk home from school in an Alaska village where the winter sun sets in the early afternoon, and Oscar is sure a monster is waiting in the dark. The friends look up sunset times on a weather website, learn about the winter solstice, and try several plans to face the creature. Auntie Midge tells a story about a wolf pup who overcomes its fear of the dark by finding a pack. Emboldened by his friends, Oscar finally confronts the monster and finds it is just a large pile of snow.
Tumble Leaf
Missing Muffin
recommended age
Unlock
co-watching from 2
Fig, a blue fox, discovers that a muffin has gone missing from his home, an old ship beached on a wooded island. With a magnifying glass in hand he turns detective and follows a trail of pink crumbs across sandy dunes and mossy forest clearings. Along the way he examines clues up close and gets help from his friends. The search ends happily when the muffin is found and the friends come together.
Puffin Rock
Oona's Cave
recommended age
Unlock
co-watching from 4
Young puffin Oona sets off to practice building her own burrow on the beach, wanting to do it alone like a grown-up puffin. When Mossy the shrew accidentally squashes it, Oona is upset and goes looking for a quiet cave to try again. Feeling bad, Mossy and Silky the seal pup make a plan and build her a new burrow, then bring her back. Oona forgives them, and the friends end the day sliding down the dunes together.