Activity
Singing
Singing turns feelings and words into something a child can hold onto. When a series sings, children hear language slowed down, stretched out and repeated, which makes new words easier to catch and easier to keep. A calm series with real melodies also gives children a way to join in from the couch, humming, clapping or making up their own verses long after the screen is off.
For 2-year-olds
At two, singing is mostly about sound and body. Your child may not manage the words yet, but will catch the rhythm, sway, clap and land on the last word of a line. Look for short songs with a steady beat, a simple tune and plenty of repetition, sung by one clear voice rather than a busy backing track. Songs that pair with a gesture or a daily moment, waving goodbye, washing hands, help your child join in before speech catches up.
In the Night Garden
Makka Pakka Washes Faces
recommended age
Unlock
co-watching from 2
A long bedtime story set in the Night Garden, a dreamlike outdoor world of puppet creatures. Makka Pakka travels from friend to friend (Igglepiggle, Upsy Daisy, the Tombliboos and the ten tiny Pontipines), washing each one's face with his sponge, soap and water. Between visits, the camera follows characters strolling slowly through grass and flowers while a soft narrator describes what is happening. The episode ends with everyone, including a briefly forgotten Igglepiggle, being tucked into bed as the narrator wishes them all goodnight.
Ms. Monica
Learn Letter F & Number 8
recommended age
Unlock
co-watching from 2
Ms. Monica, an early-childhood teacher, leads a morning circle time straight to camera from a classroom-style corner. She opens with a good-morning song, marks the day as Monday, introduces the number eight by counting sticks and fingers, and presents the letter F with its sound and words that start with it. She then checks the weather, dresses Mr Weather Bear for a cold sunny day, and reviews the square shape. The session closes with 'If You're Happy and You Know It' and an invitation to return the next day.
Donkey Hodie
Acornball
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda are eager to play Game Show Gator's new game, but the Penguin Referee keeps telling them it is not ready yet. To make the wait fun, Donkey Hodie invents a game called Acorn Ball, tossing acorns into a bucket, and the friends keep adding new rules like an excited dance, a Stinky Cheese Rock sniff, and a yodel. By the time the new game is finally ready, everyone is enjoying Acorn Ball so much that Game Show Gator joins in too.
Ms. Monica
Friday
recommended age
Unlock
co-watching from 2
Ms. Monica leads a single circle-time session for young children, working through a welcome song, the days of the week, the letter B, the star shape, and the number 14. She counts fourteen bumblebees, checks that it is raining outside, and dresses a koala character on her board with a raincoat, boots, and an umbrella. She then guides step-by-step practice of writing uppercase and lowercase B before a closing letter song and a goodbye. The session is presented by one teacher speaking directly to the child throughout.
Donkey Hodie
Bobski Bounce
recommended age
Unlock
co-watching from 2
Donkey Hodie is set on completing the Bobski Bounce challenge: bouncing on a ball ten times in a row to earn a place on the 'big board.' With her friend Bob Dog cheering her on, she tries again and again and falls every time. Bob Dog shares how he learned to balance a bone on his nose by keeping his head still and focusing on a tree, and Donkey realizes her own head has been moving. She focuses on a fixed point, bounces ten times in a row, and the friends celebrate with a song about learning from mistakes.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Donkey Hodie
Yodel Bird Sitting
recommended age
Unlock
co-watching from 2
Donkey Hodie is babysitting a baby yodel bird in the puppet world of Someplace Else. When it is time for the baby's nap, he refuses to settle, so Donkey Hodie and her friends Purple Panda and Duck Duck each try the tricks that helped them sleep as little ones: quiet peekaboo, a slow nap dance and a nap book. Nothing works until they decide to think about what the baby himself needs, soothing him with rocking, a gentle breeze and a yodel lullaby. The baby finally falls asleep, and the tired friends admit they feel like napping too.
Guess How Much I Love You
March Like an Ant
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare and his father pick red berries for breakfast, but by morning the berries have vanished. With help from Little Field Mouse, Little Nutbrown Hare tracks them down and discovers a line of ants carrying the berries away. His father explains that ants live in underground nests and carry food home to their families. The episode ends with father and son under the old oak tree, sharing the last berries and measuring how much they love each other.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
Get Rolling with Otis
The Sheep Who Couldn't Sleep
recommended age
Unlock
co-watching from 2
On a farm at night, Otis the tractor says goodnight to all the animals, then notices that Louie the sheep still cannot sleep. Otis tries counting sheep, which accidentally wakes the whole farm, then a lullaby, and finally works out that the bright full moon is the problem. He blocks the moonlight and adjusts it so it is not too dark, and Louie drifts off at last. Otis then heads to bed himself as the farm rests.
For 3-year-olds
Three-year-olds start singing along in full, though the pitch wanders and words come out in their own version. That is exactly the practice they need: a song holds a whole sentence together and makes it easier to remember than plain speech. Look for songs with a returning chorus your child can predict and small variations in the verses, so there is something to learn as well as something familiar. Songs that carry a simple story help most at this age.
Daniel Tiger's Neighborhood
Daniel Visits School
recommended age
Unlock
co-watching from 2
Daniel Tiger is about to visit his new school for the first time and tells his mother he feels nervous. Together they sing 'When we do something new, let's talk about what we'll do' and pack a few comfort items before taking the trolley to school. Teacher Harriet welcomes Daniel, and he explores the classroom, tries the drum, finds books, and builds a tower of blocks with his mom. By the end Daniel asks if he can come back, and he shares the same advice with Miss Elaina before the closing song.
Daniel Tiger's Neighborhood
Daniel's Babysitter
recommended age
Unlock
co-watching from 2
Daniel Tiger is playing pretend jungle with his stuffed tiger when Prince Tuesday arrives to babysit so Mom and Dad can go out dancing. Daniel walks Prince Tuesday through his bedtime routine of pajamas, potty, and brushing teeth, but realises at lights-out that his tiger toy is missing. Together they retrace the evening's play and find tiger in the pillow cave, after which Daniel falls asleep. Mom and Dad return as promised, give the fuzzy goodnight kiss, and the episode closes on the 'Grown-ups come back' song.
Daniel Tiger's Neighborhood
Daniel Visits the Doctor
recommended age
Unlock
co-watching from 2
Daniel Tiger is nervous about an upcoming checkup with Dr. Anna, so his mom teaches him a song-based strategy: when something is new, talk about what will happen. Together they draw a book showing each step of the visit. After a trolley ride to the office, Daniel waits, then meets Dr. Anna, who checks his heart, ears, eyes, throat, weight, and height. Daniel passes his book to O the Owl, who is also there for a checkup, and rides home with a heart sticker.
Blue's Clues & You!
ABCs with Blue
recommended age
Unlock
co-watching from 2
Josh, a live-action host, and his animated puppy Blue play a game of Blue's Clues to figure out which book Blue wants to read. Across warmly colored rooms they hunt for three clues, a moon, a cow and the word jump, writing each in the handy dandy notebook and helping a neighbor with groceries along the way. Josh spells words aloud, reads picture sentences with the viewer and fixes jumbled ones like 'The ball threw a girl.' In the thinking chair he combines the clues to name the book as 'Hey Diddle Diddle', then closes with a goodbye song.
Blue's Clues & You!
Meet Josh!
recommended age
Unlock
co-watching from 2
Josh, the new host of the Blue's Clues game, arrives home and tries to work out what his puppy Blue wants with her snack. With help from the viewer and a video call to his cousins Steve and Joe, he finds three paw-print clues, a cup, a straw and a cow, drawing each in his notebook and visiting an animated farm along the way. Sitting in his thinking chair, he reasons that cows make milk, so Blue wants milk poured in a cup to drink with a straw. The episode ends with a snack party and a closing song.
Blue's Clues & You!
Happy Birthday Blue
recommended age
Unlock
co-watching from 2
Host Josh welcomes the viewer to Blue's birthday party and needs help figuring out what present the puppy Blue wants. Across a colourful house, backyard and animated present store, he collects three clues, the colour green, a tank and a shell, drawing each in his notebook. Sitting in the thinking chair, he reasons that the answer is a turtle, which he gives to Blue as a green turtle named Turquoise. The episode ends with the whole group singing, blowing out candles and eating birthday cake.
Daniel Tiger's Neighborhood
Daniel's Picnic
recommended age
Unlock
co-watching from 2
Daniel Tiger and his friends Prince Wednesday and Miss Elaina meet at the castle, ride the trolley to the clock factory park, and start a picnic with Daniel's dad nearby. After an alphabet snack game, a make-believe ant picnic, and a ball game that ends with the ball getting squashed, a sudden rain forces them inside the clock factory. They notice clocks shaped like a castle and a tiger and decide to hold their picnic indoors. The episode closes with the friends thanking the viewer and a song about turning disappointment into something good.
Blue's Clues & You!
Big News with Blue
recommended age
Unlock
co-watching from 2
Josh and his animated puppy Blue play Blue's Clues to work out Blue's big news. With help from friends like Mr. Salt, Mrs. Pepper, Tickety, the Mailbox and Slippery Soap, Josh finds three clues, writes each in his notebook, and thinks them through in the thinking chair. The clues, Mr. Salt, Mrs. Pepper and a bottle, lead to the answer that the couple has had a new baby. The episode ends with the reveal of twins, Sage and Ginger, and a goodbye song.
Blue's Clues & You!
Playdate with Magenta
recommended age
Unlock
co-watching from 2
In this episode a live-action host named Josh and his animated puppy Blue play a round of Blue's Clues to work out what Blue wants to do when her friend Magenta comes to visit. Along the way they help Mr. Salt and Mrs. Pepper make snacks, join Shovel and Pail in hide and seek, and collect three clues: Josh himself, a smile and a phone. Sitting in the thinking chair, Josh puts the clues together and realises Blue wants to take a picture. Magenta arrives and everyone poses for a group photo before the goodbye song.
Do, Re & Mi
Raspberry Cupcakes
recommended age
Unlock
co-watching from 3
Ray welcomes a group of young chicks to her cooking class in Bebopsburg to make raspberry cupcakes, with Do and Mi helping out. The chicks would rather play than mix, so Ray decides to sing her instructions, but her first version is far too loud and sends them into hiding, the next is too soft to hear, then one is too quick to follow and another so slow that several chicks doze off. Maestro Moon explains what dynamics and tempo mean, and Ray keeps adjusting until she finds a version the chicks can actually follow. The class finishes their cupcakes and the episode ends with a taste test.
For 4-year-olds
By four, singing becomes something a child does on purpose. Your child will invent silly verses, sing to a toy and notice when a tune goes wrong. Songs that name feelings are useful here, because a melody gives a child a phrase to reach for when a big feeling arrives and the words do not. Look for series where singing grows out of the situation rather than interrupting it, and where the lyrics are clear enough to actually learn.
Pinkalicious & Peterrific
Pink Lemonade
recommended age
Unlock
co-watching from 3
Pinkalicious and her younger brother Peter want to buy a paint set and a remote control blimp, so they open a lemonade stand in their Pinkville neighborhood to earn the money. When no one stops by, they try colorful signs, a lemon-person costume, a whole rainbow of fruit flavors, and finally a catchy jingle to draw customers in. The line eventually grows so long that their father and neighbors help mix more Rainbowade, and the children earn enough for both toys. A short closing segment shows real children using the same poster-and-song idea to organize a park cleanup.
Doc McStuffins
Starry, Starry Night
recommended age
Unlock
co-watching from 2
Doc offers to fix her friend Henry's new telescope so he can watch a meteor shower, and inside her toy clinic it appears as Aurora, a toy telescope who cannot see clearly. Doc runs an eye exam, diagnoses 'blurry star-itis' and works out that an eyepiece is missing. The toys search the dark yard, find the missing piece, and fit it back so Aurora can see. Everyone returns in time to watch the meteor shower together through the repaired telescope.
Doug Unplugs
It's the Bot that Counts
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his human friend Emma set out to cheer up Doug's grandmother Nana after she has to cancel her visit. Treating it like a secret-agent mission, they make a handmade card in four steps: turning old newspaper into fresh paper, writing a loving message, decorating it with a daisy and a painted starry sky, and travelling to the farm to deliver it. A goat grabs and chews the card along the way, but they bring it anyway. Nana is touched by the effort and tells them she feels loved and cared for.
Helpsters
Astronaut Amrita
recommended age
Unlock
co-watching from 3
The Helpsters, a team of puppets who run a problem-solving help shop, are asked by astronaut Amrita to deliver a birthday present to her friend Pete before she launches to the moon. They make a plan with four jobs, find out that Pete lives in a red house near the park, read a map, and give step-by-step directions to reach his door. Along the way they travel through a real city and ask neighbours for help. When they arrive, Pete opens the box to find a party, and the group celebrates completing their plan.
Pete the Cat
Three Bite Rule
recommended age
Unlock
co-watching from 2
Pete the Cat helps his friend Grumpy the toad, who refuses to eat anything but flies, learn the 'three-bite rule': try something at least three times before deciding if you like it. Guided by Pete's patience, Grumpy works through his fear, first watching others try new things, then finally tasting a banana at the school potluck. He dislikes the banana but is proud he tried, and goes on to sample cauliflower, egg burritos, acorns and French toast. The episode ends with Grumpy urging Pete to take his turn tasting flies.
Helpsters
Wayne of Wonder
recommended age
Unlock
co-watching from 3
Wayne, a window washer, decides he wants to become a magician but does not know a single trick. The helpsters, a group of problem-solving monsters, make a three-step plan: find a magician, watch a trick, and learn to do it. They meet Dazzling Deandra at a laundromat, who teaches them about patterns and performs the Tube of Wonder before disappearing. By working out the hidden steps together, Wayne performs the trick himself and is invited to join Deandra's show.
Helpsters
Singing Starlett
recommended age
Unlock
co-watching from 3
The Helpsters, monsters who run a shop for solving problems, meet the Singing Starlet, who could not sleep because of construction noise and has a concert the next day. They make a plan and split into three jobs: a custom pillow, a bedtime story, and a bear to snuggle. Along the way they choose a pillow color by ruling out options, reorder the mixed-up pages of a knight-and-dragon story, and sort out which kind of bear she meant. She finally falls asleep, wakes up rested, and is delighted to find she can sing again.
Doc McStuffins
Knight Time
recommended age
Unlock
co-watching from 2
Doc and her toys, Lambie and Stuffy, act out a princess-and-knight rescue and borrow a toy knight named Sir Kirby to play the hero. Sir Kirby cannot move his arms and legs, so Doc examines him and discovers he is covered in old grape jelly and pizza cheese. She diagnoses 'filthy, icky, sticky disease' and treats it with a bath. Sir Kirby returns clean and shiny, saves the pretend princess, and everyone celebrates.
Daniel Tiger's Neighborhood
Daniel’s Birthday
recommended age
Unlock
co-watching from 2
Daniel Tiger and his mom take the Trolley to Baker Aker's neighborhood bakery to choose a birthday cake, settling on a tiger-shaped cake decorated with three black and four orange stripes. A frosting glob lands on the cake during decorating, and on the bumpy ride home the cake gets smushed flat. With mom's help Daniel uses the refrain 'when something seems bad, turn it around and find something good' to reframe both setbacks. The episode closes with Daniel, his parents and his friends Katerina, Miss Elaina and Prince Wednesday celebrating around the smushed cake at his birthday party.
Helpsters
Rita Reader
recommended age
Unlock
co-watching from 3
Rita Reader visits the helpsters Cody, Scatter and Heart because she dropped her favourite book in the bath and never learned how it ends. The team makes a three-part plan, goes to a large public library, and with a librarian's help sorts books by make-believe versus real, then by space theme, then by the cactus, lasso and balloon on the cover. They find a fresh copy of 'Sunny Rodeo Space Cowboy' and read the finale, in which Sunny throws a second lasso to catch the cactus and save the balloon planet. The episode closes with the group singing softly in the library about high fives and handshakes.
For 5-year-olds
Five-year-olds can hold a tune, keep a beat and follow a longer song from beginning to end. Singing now connects to reading too: rhyme and syllables in a chorus sharpen the ear for how words are built. Look for songs with a bit more to them, a verse that tells part of the story, wordplay worth catching, a melody that does not simply repeat. Series where characters sing together also show what it means to listen and match another voice.
Lyla in the Loop
Find Mom's Phone
recommended age
Unlock
co-watching from 2
Lila and her family are on a camping trip when Mom's phone, holding all their hiking photos, goes missing. Lila leads Mom back along the trail, using landmarks they passed, rock towers, a eucalyptus tree, ribbons, a log bench and giant mushrooms, to retrace their steps. She finds the phone on the rock where the family had lunch, and they hurry back to camp before dark. The episode ends around a sunset campfire with the family singing a camping song.
Molly of Denali
A Song for Lola
recommended age
Unlock
co-watching from 2
Molly helps her friend create a special song to honor her grandmother, Lola Miranda, who is returning to their Alaskan village from the Philippines. Following an Alaska Native tradition explained by Grandpa Nat, the children secretly gather family stories, then worry the funny ones are not serious enough for a gifted song. They learn that a song should match the person it honors, so a cheerful Lola deserves a cheerful song. At the welcome-back dinner they perform it, and Lola calls it the best gift she has ever received.
Lyla in the Loop
Da Get Pep Band
recommended age
Unlock
co-watching from 2
Lyla's mother comes home celebrating a win with her sports team's cheering group, the Get Pep Band, and Lyla's dad and three children decide to try out. The younger children, Mila and Ev, can play the notes of Hot Cross Buns but cannot hold each one for the right number of beats, so they grow frustrated and nearly give up. Lyla refuses to quit and invents a new way to learn: the children hop across giant notes drawn on the ground while singing, feeling the length of each beat with their bodies. It works, and all three join the band for a final celebration.
Fancy Nancy
Nancy's Devine Sleepover
recommended age
Unlock
co-watching from 3
Nancy takes her little sister JoJo for a sleepover at the fancy Mrs. Devine's house and packs a survival kit to help JoJo feel brave. Once the lights go out, it is Nancy herself who cannot sleep because she misses her parents. With Mrs. Devine's kindness and a phone call home, Nancy learns that feeling homesick in a new place is normal. She decides to stay and the sleepover ends happily.
Rosie's Rules
Abuela's Birthday
recommended age
Unlock
co-watching from 2
Rosie Fuentes learns it is Abuela's birthday but Abuela lives far away in Mexico City. She decides to mail a whole birthday party in a box, and with help from her family she works out that she needs a name, an address, and postage before the mail carrier can send it. She grows impatient waiting, calms herself, and finally hands the box to Miss Maya. The episode ends with the family gathering for a video call to celebrate Abuela's birthday together.
Doc McStuffins
Rescue Ronda, Ready for Take-off
recommended age
Unlock
co-watching from 2
Doc's toys are playing basketball in the backyard when Chili the snowman gets stuck up in the hoop and the rescue helicopter Rhonda crashes trying to help. Doc examines Rhonda, and after seeing Luca's mother remove a splinter from his finger, she realizes a twig from the same bush is jamming Rhonda's propellers. Doc removes the twig and reassures the nervous helicopter, who then flies up and rescues Chili. The episode ends with the toys celebrating the successful rescue and the repaired helicopter.
Doc McStuffins
Ben/Anna Split
recommended age
Unlock
co-watching from 2
Ben the huggy monkey rips his paw during a game of tag, so his owner brings him and his sister Anna to Doc's backyard clinic. Doc diagnoses the torn patch, pastes it back on, and keeps Ben overnight to heal, which means the inseparable siblings must spend their first night apart. Both learn to be brave with reassurance from Doc and the nurse, and Anna sings her brother a goodnight song. By morning Ben's paw is healed and the two monkeys are happily reunited and hugging again.
Puffin Rock
Back to the Pond
recommended age
Unlock
co-watching from 4
On Puffin Rock at night, young puffin Oona and her baby brother Baba wake their parents to investigate a noise and find a lost frog trying to reach the pond. The family walks the frog across the dark island, singing a song and pointing out stars along the way, with a warm narrator adding facts about frogs and the night sky. They reach the pond to find many frogs gathered for spring, and the frog is finally home. The parents then guide the sleepy pufflings back to their burrow for the night.
Doc McStuffins
A Bad Case of the Pricklethorns
recommended age
Unlock
co-watching from 2
Doc McStuffins runs her pretend clinic in the backyard, where the boys' inflatable toy Boppy keeps springing leaks. After patching and pumping him up once, Doc retraces what happened, realises the rose bush thorns are to blame, and diagnoses a 'bad case of the prickle thorns.' She explains how the thorns cause the holes and advises everyone to keep away from sharp things. The episode ends with Will and Donnie happily playing with a repaired Boppy well away from the roses.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
For 6-year-olds
At six, children have taste. Your child will have favourite songs, will want to perform them and may feel shy about singing in front of others. Look for series where singing carries real content, a joke, an argument, a character saying something they cannot say plainly, so the song rewards attention rather than filling time. This is also the age where a well-written song sticks for years, so the quality of the music itself starts to matter.
Guess How Much I Love You
Field of Flowers
recommended age
Unlock
co-watching from 2
Little Nutbrown Hare sets out one spring morning to pick purple flowers to share with his father and friends in the meadow. He gathers so many that the butterflies who feed on their nectar are left with none, so with help from Little Field Mouse and Bluebird he leads the butterflies to a large field of flowers far away. Along the way he learns that the flowers are there for everyone to share. The story ends back home, where father and child exchange their 'Guess how much I love you'.
Esme & Roy
Lunch Crunch
recommended age
Unlock
co-watching from 3
Esme, a girl, and Roy, a large yellow monster, babysit a young monster named Simon while his grownups are away. When Simon's favourite fish and stinky cheese sandwich is eaten and the ingredients run out, the pair try a pretend restaurant, a spoon game and finally food sculptures to coax him into tasting something new. Along the way Simon has an upset moment that is calmed with a breathing exercise. By the end Simon happily tries carrots and other foods and proudly calls himself a food artist.
Do, Re & Mi
Together We're Not Alone
recommended age
Unlock
co-watching from 3
Doe accidentally knocks over Ray's guitar while dancing, so the three friends set off for the Falsetto Forest, the place where new guitars grow. On the way in they pass trumpeting flowers, drumming flowers and jingling vines, and Doe, who is nervous about the dark forest, writes each new sound down as the group's expert. After Doe finds the guitar bush and Ray picks a new guitar, they realise nobody remembers the route home. Doe works out that they can retrace the sounds in reverse order, and the friends listen their way back out of the forest.
Doug Unplugs
Bots for Dinner
recommended age
Unlock
co-watching from 2
A golden robot child named Doug and his parents, Bob-Bot and Becky-Bot, are invited to dinner by their human friend Emma and her family. The bots have never been to a restaurant, so Emma shows them how menus, napkins, silverware, ordering, and waiting all work. Along the way the bots make small mistakes, like grabbing food from a stranger's plate, and learn the right way to do things. By the end Doug realizes that eating out is really about spending time and talking with people you care about, and he sets up a chat spot back in the recharge room.
Helpsters
Musical Mabels
recommended age
Unlock
co-watching from 3
Cody and the Helpsters, monsters who love to solve problems, run a shop where a band called the Mabels arrives in a panic after a black hole swallows their instruments before a concert. The Helpsters make a plan, work out what each member plays, and build a washtub bass and bucket drums from everyday objects. When the singer loses his voice, a young fan named Scatter overcomes his nerves and sings in his place. The episode ends with the whole group performing together at the concert.
Guess How Much I Love You
Rainy Days
recommended age
Unlock
co-watching from 2
On a spring day in the meadow, Little Nutbrown Hare and his friends are enjoying the colours and sunshine when rain arrives and interrupts their play. With help from his father, the group searches for fun and ends up digging holes that fill into ponds, adding ducks and trees, and holding a duck race with lily-petal boats. The rain stops and they return to their colour-naming game. The episode ends at home, where father and son go to bed and share how much they love each other.
Pete the Cat
Pete at the Beach
recommended age
Unlock
co-watching from 2
Pete the Cat and his family drive to the beach, where his older brother Bob plans to teach him to surf. Pete secretly fears the big waves, so he stalls by playing in the sand and burying himself to stay cool, while his mom quietly senses something is wrong. Bob figures out the problem, admits he was once scared too, and slowly introduces Pete to the water. Pete rides his first wave, falls, tries again and finishes the day surfing happily as the sun goes down.
Doug Unplugs
A Bot in His Natural Habitat
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his friend Emma set out as nature photographers and find a baby duckling that is far from where it belongs. After learning what a habitat is, they try to build the duck a home in a craft room, then a robot factory, then a homemade pond, each attempt failing. Following a sound Doug picks up, they finally reach a real pond where the duckling reunites with its family. Doug returns home and tells his mom he is happiest where he belongs, just like the duck.
Fraggle Rock
The Preachification of Convincing John
recommended age
Unlock
co-watching from 2
Mokey Fraggle grows troubled that Fraggles keep eating the crystal towers the hard-working Doozers build, so she persuades her friends to swear an oath to stop, even bringing in the smooth-talking Convincing John to sway everyone. Soon Fraggle Rock fills with unfinished buildings, and Mokey discovers the Doozers actually need the Fraggles to eat their towers so they have room to keep building. She admits she was wrong, apologizes, and releases everyone from the oath. Alongside this, Doc putters in his workshop with his dog Sprocket, puzzling over how to sew a button onto a fried egg.
Do, Re & Mi
Best Buggy Blues
recommended age
Unlock
co-watching from 3