Social theme
Community
Community is everything that happens between a child and the people around them: neighbours, shopkeepers, teachers, friends on the street. For young children, it is the first hint that the world is bigger than home and that they have a place in it. A calm, carefully made series about community lets them meet that world at a pace they can follow, one familiar face and one small helpful act at a time.
For 2-year-olds
At two, community means recognising faces and repeating small rituals: waving hello, handing something over, sitting beside another child. Toddlers mostly play next to others rather than with them, and that is exactly where they should be. Look for a series with a small, steady cast of familiar characters, unhurried scenes, and simple exchanges a toddler can copy at the door or in the park. Repetition here is the teaching, not a shortcut.
Miffy and Friends
Miffy and the Birthday Cake
recommended age
Unlock
co-watching from 2
Mother Bunny wakes Miffy and asks her to borrow chocolate, butter and flour from Auntie Alice for Father Bunny's birthday cake. On the way, Miffy meets Poppy Pig and Barbara Bear, who each mention their own ingredients, and by the time she returns home she has brought back vanilla, cream and sugar instead. Mother Bunny gently reassures her and turns the mix-up into birthday ice cream, which the family then enjoys together at dinner.
In the Night Garden
Makka Pakka Washes Faces
recommended age
Unlock
co-watching from 2
A long bedtime story set in the Night Garden, a dreamlike outdoor world of puppet creatures. Makka Pakka travels from friend to friend (Igglepiggle, Upsy Daisy, the Tombliboos and the ten tiny Pontipines), washing each one's face with his sponge, soap and water. Between visits, the camera follows characters strolling slowly through grass and flowers while a soft narrator describes what is happening. The episode ends with everyone, including a briefly forgotten Igglepiggle, being tucked into bed as the narrator wishes them all goodnight.
Get Rolling with Otis
The Sheep Who Couldn't Sleep
recommended age
Unlock
co-watching from 2
On a farm at night, Otis the tractor says goodnight to all the animals, then notices that Louie the sheep still cannot sleep. Otis tries counting sheep, which accidentally wakes the whole farm, then a lullaby, and finally works out that the bright full moon is the problem. He blocks the moonlight and adjusts it so it is not too dark, and Louie drifts off at last. Otis then heads to bed himself as the farm rests.
Get Rolling with Otis
Rusty's Chance to Dance
recommended age
Unlock
co-watching from 2
Two tractors, helpful young Otis and older, stiffer Rusty, decide to hold a harvest moon dance on their farm. They clear a cluttered hayfield, and when the radio breaks they gather friends to make instruments from a bucket, a jug and a washboard. Rusty grows sad when he is too creaky for his old jump-and-spin dance, so Otis helps him invent a slower wiggle dance called 'The Rusty.' The episode ends with the whole farm dancing together.
Get Rolling with Otis
Tune-Up Trouble
recommended age
Unlock
co-watching from 2
On a sunny farm, a small blue truck named Otis spends tune-up day getting his tires filled and gears tightened along with his vehicle friends. His friend Kevin, a large truck, is too scared to take his first tune-up and keeps putting it off until his engine gives out. Otis stays with Kevin, helps load grain, winches him to the farmhouse when he breaks down, and offers to take his own turn first so Kevin can see what it is like. Kevin finally gets his tune-up from Farmer Naomi and rolls off proud of how he feels.
Get Rolling with Otis
Otis and the Kittens
recommended age
Unlock
co-watching from 2
Otis, a small red tractor, lives on a farm where he meets Mama Cat and her new kittens, including Frisky, who loves sleeping in a straw hat. When the barn catches fire, Otis and Franny the fire truck rescue the cats and put out the flames. The water leaves the barn too wet to live in, so Otis helps the family move to another barn. The episode ends with Otis giving Frisky his own hat as a cozy place to sleep.
In the Night Garden
Makka Pakka's Trumpet
recommended age
Unlock
co-watching from 2
In a softly lit live-action garden, Iggle Piggle, Upsy Daisy, Makka Pakka and the smaller families (Pontipines, Tombliboos) move through their evening together. Makka Pakka's small trumpet starts to make a funny noise; Upsy Daisy dances to comfort him, and the friends discover that a stone has lodged inside it. Once the stone is removed the trumpet sounds right again, and Makka Pakka offers the stone to Upsy Daisy as a present. The narrator closes the episode with a 'once upon a time in the night garden' recap that retells the small story before bedtime.
Get Rolling with Otis
Jumping Daisy
recommended age
Unlock
co-watching from 2
On a dairy farm's hot competition day, a young calf named Daisy is determined to enter the high-jump contest. When the heat overwhelms her and then a stuck barn door traps her inside, her friend Otis the tractor fetches water and works through several tools to free her in time. Daisy reaches the ring and clears the high jump, becoming the first cow ever to win, cheered on by her mother and friends. The episode closes with the whole farm celebrating and the reminder that everyone there helps each other.
In the Night Garden
The Prettiest Flower
recommended age
Unlock
co-watching from 2
In a magical garden, Upsy Daisy decides to wander off and look at the flowers while Iggle Piggle wants to ride the Ninky Nonk train. They each follow their own wish around the garden, and when Iggle Piggle finds an especially pretty flower he uses the Ninky Nonk to fetch Upsy Daisy so they can share it. The episode ends with the narrator gently saying goodnight to every character one by one as they settle down to sleep.
Get Rolling with Otis
Putt Puff Puttedy Pup
recommended age
Unlock
co-watching from 2
Otis, a red farm tractor, starts a sunny day of chores with Polly, a young puppy who likes to wander. After the hay is cleared, Polly goes missing and night falls, so Otis sets out to find her. When his headlights fail he reflects moonlight with a hubcap and then teams up with an older tractor, Rusty, to keep searching. They find Polly safe and bring her back to the farm, where everyone welcomes her home.
For 3-year-olds
Three-year-olds start noticing what other people do: someone bakes the bread, someone fixes the bike, someone comes when you need help. They are also working hard on taking turns and waiting, which is difficult and worth showing honestly. A good series at this age lets characters do real jobs and small favours, with clear cause and effect. Helping should visibly change something, so your child can see the point of pitching in.
Phoebe & Jay
The Green Pepper
recommended age
Unlock
co-watching from 2
Grandma trusts Phoebe and Jay to look after the community garden's first bell pepper until it ripens from green to orange. Using a moisture meter, a watering can and plenty of patience, the children keep the soil just right through sun and rain while shooing a hungry squirrel named Harold. When they realize Harold only wants the pepper because his own food got soaked, they build him a dry home for his acorns. The pepper ripens, they pick it, and share a salad with a neighbor.
Phoebe & Jay
Birthday Dance Surprise
recommended age
Unlock
co-watching from 2
Phoebe, a young girl living at the Topsy Towers apartment community, hears Grandma Annie's favourite song and decides to make up a surprise dance for her grandmother's birthday. She teaches the three-part dance to her brother Jay, her friend Lupe, neighbour Mr. Gurley and her dad, finding a different way to help each one learn, from turning the steps into a song to recording a video they can slow down and drawing pictures of each move. The family keeps the dance a secret while they practise. At the party, everyone performs it together and Grandma Annie calls it the best birthday surprise ever.
Phoebe & Jay
Jay's Fit
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay are getting ready for a big family photo for their apartment building's neighbor wall. After spilled hair gel stains Dad's tie and Jay slips into a muddy puddle, the children head to the building's Pass-It-On table to put together a new outfit. Phoebe acts as Jay's stylist, and with help from neighbor Manny they learn to read the size tags on clothing to find pants, a jacket, and a shirt that fit. The family finally gathers for the photo at the end.
Curious George
Ladybugs!
recommended age
Unlock
co-watching from 3
George is given a bag of ladybugs at Flora's plant stand and wants to keep them on his newly planted tomato. When they keep flying off, he tries setting out water and gathering flowers, then mistakes striped potato beetles for yellow ladybugs and puts them on his plant. Flora spots the chewed leaves, identifies the beetles, and together they count and remove all ten before releasing them in the woods. The episode closes with George's plant safe and the family sharing a picnic supper in the garden.
Alma's Way
Alma's Rescue Repair
recommended age
Unlock
co-watching from 2
Alma, a girl from the Bronx, watches her Papi head off to rescue a squirrel and decides to start her own service, 'Alma's Rescue Repair.' She fixes a friend's wind-blown music stand and a neighbour's tomato tower, but hauling her tools back and forth is tiring and they keep falling off her wagon. After seeing how Mr. Ramirez keeps all his tools in his shoe shop, Alma sets up her repair service at home so people come to her. The episode ends with her helping again from her organised home base.
Hello, Jack! The Kindness Show
Jack's Hello Kindness Day
recommended age
Unlock
co-watching from 3
Jack, the host of a colorful town called Clover Grove, finds a wind chime left on his porch and sets out to discover who gave it to him. He visits neighbors including Delivery Dolores, Mr. Green, Bebe, Stephanie and Pablo, helping out along the way, while more kind surprises keep appearing around town. Following the clues home, Jack learns that the children arranged everything as a kindness party for him. The episode ends with songs about kindness and a warm goodbye to the viewer.
If You Give a Mouse a Cookie
Arcade
recommended age
Unlock
co-watching from 3
After Moose wins a box of muffins at the café, he and Mouse head to the neighbourhood arcade with their friends, only to find it closing for repairs. Moose decides to build a homemade arcade in the backyard, and the friends craft games out of flower pots, cardboard boxes and a bucket. They test the games on Henry, discover they are too easy, and rework them with obstacles and traps until they feel just right. The episode ends with the finished arcade opened up to visitors from the community center and the show's closing theme song.
Work It Out Wombats
Measure for Measure
recommended age
Unlock
co-watching from 3
Three young wombats and their animal neighbors take on a project that requires measuring and comparing sizes. They try several ways to measure, notice when an approach does not work, and adjust until they find one that does. Most of the action takes place outdoors in their leafy treehouse community, with a short stop at a small shop. The story ends with the friends solving the problem together.
Handy Manny
Stretch's Cookies
recommended age
Unlock
co-watching from 2
Manny and his team of talking tools drive through their town and stop to help Mrs. Portillo, whose new oven is too big to fit through her door. She needs it working to bake her ombligos cookies for the town baking contest. The group tries several approaches, the front door, a window, cutting the doorway, and the garage, learning from each failure before measuring the oven and removing a set of doors to wheel it into the kitchen. The episode ends with the oven installed and everyone sharing Mrs. Portillo's cookies.
Phoebe & Jay
Paint on the Mail
recommended age
Unlock
co-watching from 2
Siblings Phoebe and Jay live in an apartment building called Tobsy Towers with their dad and grandma. When wet paint smears the addresses on two packages, the family delivers them by reading the leftover clues, floor numbers, apartment letters, and wayfinding signs, meeting several neighbors along the way. They reach the right doors, make new friends, and learn that a kind neighbor named Mr. Gurley never gets any mail. The episode ends with the children hand-delivering him a gift that blends their two favorite games.
For 4-year-olds
Around four, belonging becomes emotional. Children care intensely about being included, and they notice when someone is left out of a game. This is the age where cooperation toward a shared goal starts to make sense, along with the friction that comes with it. Look for a series where a group has to work something out together, where disagreement is allowed to sit for a moment, and where the repair afterwards is shown as clearly as the conflict.
Tumble Leaf
Springy Surprise
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, lives in a colourful forest world of tall mossy trees and a beached blue ship. After finding a coiled spring in his finding tree, he spends the episode discovering how it bounces and stretches through playful experiments. He then uses what he learns to help his friends gather and carry their harvest of fruits and vegetables. The episode ends with a cheerful celebration among the forest friends.
Pinkalicious & Peterrific
Pink Lemonade
recommended age
Unlock
co-watching from 3
Pinkalicious and her younger brother Peter want to buy a paint set and a remote control blimp, so they open a lemonade stand in their Pinkville neighborhood to earn the money. When no one stops by, they try colorful signs, a lemon-person costume, a whole rainbow of fruit flavors, and finally a catchy jingle to draw customers in. The line eventually grows so long that their father and neighbors help mix more Rainbowade, and the children earn enough for both toys. A short closing segment shows real children using the same poster-and-song idea to organize a park cleanup.
Llama Llama
Lost Tooth
recommended age
Unlock
co-watching from 2
Llama Llama has a wobbly first tooth that falls out and goes missing before he can put it under his pillow. With Mama Llama and a growing crowd of friends and neighbours, he retraces every place he visited that day, from the house and Luna's yard to the bakery and the park. After a long search with no luck, the tooth turns up inside Graham's flute, knocked loose earlier in the kitchen. The episode ends with Llama Llama placing the tooth under his pillow and waking to a surprise.
Octonauts
The Walrus Chief
recommended age
Unlock
co-watching from 3
Peso, the Octonauts' penguin medic, loses his medical bag in Arctic waters when a walrus mistakes it for a clam. Captain Barnacles and Kwazii put on a two-person walrus costume to sneak into the walrus colony, learning their customs along the way. They eventually meet the chief, who has the bag and is also nursing a twisted flipper that has kept him from hunting. Peso treats the injury, the chief returns the bag, and the colony makes the Octonauts honorary walruses.
Pinkalicious & Peterrific
All Tangled Up
recommended age
Unlock
co-watching from 3
In the town of Pinkville, a delivery mix-up brings balls of yarn instead of flower bulbs for the annual Flowerfest. Pinkalicious and her brother Peter rally the townspeople to use up the yarn by making crafts, learning to knit from Mr. Crunk, and finally wrapping the whole park in colorful yarn. The town decides the park looks best this way and celebrates Yarnfest instead. A short live-action segment then follows a real yarn artist sharing her street art.
Doug Unplugs
Volunteer Bot
recommended age
Unlock
co-watching from 2
Doug, a curious robot boy, and his friend Emma set out to volunteer at a run-down library that needs a full makeover. Every time they try to help directly, from scrubbing spilled grape jelly to sorting books, the job proves too big, so they call in MopBot and Doug's dad to do the parts they cannot. By the end the library is restored, and the volunteers thank Doug and Emma for bringing everyone together. Doug learns that asking others for help is itself a way to make a difference.
Puffin Rock
The Fallen Rocks
recommended age
Unlock
co-watching from 4
On a calm Irish island, the young puffin Una and her baby brother Baba discover that fallen rocks have trapped their neighbour Bernie inside his grotto. Una gathers Mae the rabbit, Mossy the shrew and even the red crabs, and after a shaky start works out a plan so each animal moves rocks in the way they do best. Together they clear the pile and free Bernie, who happily heads straight back into his cave. A narrator guides the events and closes by praising the friends for their hard work.
Hello, Jack! The Kindness Show
Jack's Surprise for Mr. Prickles
recommended age
Unlock
co-watching from 3
In the town of Clover Grove, cheerful host Jack learns that his new neighbor Mr. Prickles is homesick and misses the garden at his old home. Jack teams up with his friend Bibi, Chef and a young helper named Hugo to secretly plant a new garden full of tomatoes, cucumbers and zucchini, plus a painted rock gnome named Terry. Songs about kindness thread through the gardening, all set in a bright cafe and backyard. At the reveal Mr. Prickles is delighted and says his house finally feels like a home.
Work It Out Wombats
Summerweenie Halloweenie
recommended age
Unlock
co-watching from 3
Three wombat siblings, Zadie, Malik and Zeke, decide they cannot wait for autumn and invent 'Summerweenie Halloweenie' so they can trick-or-treat in the middle of summer. Around the Treeborhood they improvise a carved watermelon, make fruit costumes and collect non-candy treats from their neighbours, sorting everything by shape, size and colour along the way. When grumpy Mr. E turns them away because he has never enjoyed Halloween, they take him along and he ends up loving it. The episode closes with a short song in which children guess what is hidden inside a mystery box by touch.
Curious George
Hoop Dupe
recommended age
Unlock
co-watching from 3
George wants to join the big hoop-a-thon at Luke and Ada's, but he cannot get the hang of hooping and his hoop rolls away across the countryside. He chases it past a pond and a farm, meeting a squirrel, a duck, Leslie the cow and Bo the sheepdog along the way. Each stop leads George to a new way to use the hoop, from reaching with a broom to riding waves to making music. He finally reaches the hoop-a-thon and shows that there is more than one way to hoop.
For 5-year-olds
Five-year-olds can hold a wider circle in mind: a street, a school, a village, people whose lives differ from their own. They are curious about how things are organised and why rules exist. Series that visit real places, traditions and neighbourhoods give that curiosity somewhere to go. Look for stories where a child asks questions of the people around them and gets real answers, rather than being told what to think about the community they see.
Molly of Denali
Grandpa's Drum
recommended age
Unlock
co-watching from 2
Molly finds an old photograph of her grandfather Nat as a boy, singing and drumming with a young girl, and learns that he no longer sings because he gave his drum away long ago. With her friend Tooey, she uses clues in the photo (mountains, a water tower, train tracks, and partial letters on a sign) to locate the town of Tiritchik and find the now-grown woman who still has the drum. The elder Shyahtsoo explains that at boarding school Native children were forbidden from singing their own songs, which is why Grandpa stopped. Molly returns the drum, and during the community show Grandpa rediscovers his songs and drums alongside her, followed by a live-action segment of Alaska Native children sharing their own traditions.
Molly of Denali
Steam Bath Ch'oondaii
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, wants to help her mother recover from a cold so she can pass the annual medical exam she needs to keep flying. With advice from Auntie Midge and her mom, Molly and her friend set out to build a traditional steam bath, first trying shop-style instructions, then realising those don't fit their village or their age and returning to Auntie Midge for the traditional willow-frame method. They gather volcanic rocks with Grandpa Nat's help, build the bath in clear steps, and the warm steam helps mom breathe and feel close to her own mother. The episode closes with a short 'Ask Molly' segment exploring real Alaska Native houses at a heritage center.
Molly of Denali
Big Dreams And Blue Skies
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, hears how a pilot named Ellen Peniak inspired her mother to fly. When the library's books leave women pilots out, Molly digs deeper online and through Auntie Midge's stories, then flies along on a mail run where her mom lands safely by reading the wind off a lake. Together they write a booklet about Ellen and two other women pilots and leave it at the library so others can learn about them.
Molly of Denali
The Great Qyah Cleanup
recommended age
Unlock
co-watching from 2
In the Alaska Native village of Qyah, Molly helps with the spring cleanup after winter. When Mr. Rowley's grill turns up broken and missing a part, Molly uses the instruction manual to reassemble it, then goes looking for litter with a friend and finds a mystery piece. After asking several neighbors what it is, she realizes it is the grill's missing regulator dial, which had fallen from her bag and been used as a scarecrow's face out at the dump. She retrieves it, the grill works, and the community cookout goes ahead.
Molly of Denali
The Qyah Ice Classic
recommended age
Unlock
co-watching from 2
In a small Alaskan village, Molly and her friends start their own Ice Classic, setting up a tripod on the frozen river and guessing when the spring ice will break and topple it. Each child uses a different method, looking up past dates, measuring the ice, watching for signs of spring, and building a model, while their friend Oscar helps everyone without entering himself. In the end Oscar wins by combining all the information his friends gathered, and they share the ice cream prize together. A closing live-action segment shows real children in Nenana explaining the real Ice Classic tradition.
Molly of Denali
Sticker Shock
recommended age
Unlock
co-watching from 2
In the Alaskan village, Tui borrows his older brother's label maker and starts naming all his belongings, then labels seats at the shared picnic table so friends know where to sit. When Molly is left with nowhere to sit, the labelling causes a falling out, and the device jams and breaks. The children fix it by following the troubleshooting steps in the instruction manual, and Jay explains that shared spaces belong to everyone. The episode closes with Molly answering a viewer's question and a live-action trip where children go dog sledding.
Molly of Denali
Happy Birthday, Qyah!
recommended age
Unlock
co-watching from 2
Molly and her best friend Tui set out to answer one question: how old is their Alaska Native village of Qyah, really? After Molly's dad finds a cave revealed by an earthquake, the two join archaeologists Nina and Olin to investigate signs that ancestors once sheltered there. They uncover a painted pictograph that matches an oral origin story, get briefly trapped by an aftershock before climbing out, and help carbon-date the find. The episode ends with a new museum exhibit, a corrected town website, and the news that people have lived in the area for at least 13,000 years.
The Berenstain Bears
The Birthday Boy
recommended age
Unlock
co-watching from 2
Sister Bear is given a weekend school project to tell the class about a special family member. After ruling out the pets and finding her parents too busy, she reluctantly chooses her brother, whose tenth birthday is the next day, and films him with Papa's camera. While recording, she discovers his skill at sports, his patience, and the moment he stands up to a bully called Too Tall to recover her ribbon. At the birthday party she gives him the finished movie titled 'My Hero', and the family agrees that showing how you feel can be the greatest gift of all.
Dora and Friends: Into the City!
Buddy Race
recommended age
Unlock
co-watching from 4
Dora is running a buddy race in the park with her friend Alana to raise money to rebuild the city's playground. When Alana twists her ankle just before the start, the group decides that Pablo, Emma, Naya and Kate will each take one section of the race and pass a team flag along. The course takes them through a tandem bike and hula hoop obstacle run, a rhyming music stage, a kayak trip down an underground river and a fruit catching round in costume. Alana returns for the final sports brain teasers, the team finishes, and the announcer confirms the playground will be repaired.
Pretzel and the Puppies
Do the Doxie
recommended age
Unlock
co-watching from 2
Pretzel, a dad dachshund, takes his five pups to visit their grandmother Nana while Mom is at work. They discover that Nana's exercise class is closed, so the pups set out to find another way for Nana and her neighbourhood friends to move their bodies. After trying gardening and a tea party, they land on a dance party. The episode ends with everyone, including Mom, dancing the Doxie together.
For 6-year-olds
By six, children can follow a group with competing needs and understand that being fair is not always the same as being equal. They are ready for friendships that wobble and get repaired, and for the idea that a community only works because people keep choosing it. Look for a series with a bit more social complexity, where characters bring something of their own to the group and where problems are talked through rather than solved by an adult.
Pinecone & Pony
The Harvest Spirit
recommended age
Unlock
co-watching from 4
During a Harvest Festival dinner in the town of Sturdy Stone, Pinecone questions why everyone hides indoors from a Harvest Spirit no one has ever seen. She, her unicorn Pony and their friend Hawthorn set out on a nighttime quest, following an eerie moaning sound through the streets and into the swamp. They discover the sound comes from jilly-toads driven out of their flooded home by the town's heavy festival float. The town moves the float, frees the toads and celebrates together, agreeing to keep the tradition without harming the swamp.
Fraggle Rock
The Preachification of Convincing John
recommended age
Unlock
co-watching from 2
Mokey Fraggle grows troubled that Fraggles keep eating the crystal towers the hard-working Doozers build, so she persuades her friends to swear an oath to stop, even bringing in the smooth-talking Convincing John to sway everyone. Soon Fraggle Rock fills with unfinished buildings, and Mokey discovers the Doozers actually need the Fraggles to eat their towers so they have room to keep building. She admits she was wrong, apologizes, and releases everyone from the oath. Alongside this, Doc putters in his workshop with his dog Sprocket, puzzling over how to sew a button onto a fried egg.
Mira, Royal Detective
The Mystery of the Secret Gift-Giver
recommended age
Unlock
co-watching from 2
Mira, a royal detective in the Indian town of Jalpur, sets out to discover who is secretly leaving flowers, sweets and bangles at families' doors. With her mongoose friends Mikku and Chiku and her friend Priya, she follows clues from ox tracks to a blue-covered cart and finally to a pair of sparkly sandals. The trail leads to Queen Shanti, who has been giving gifts anonymously on her own birthday. The town gathers by the river to thank her and celebrate her birthday together.
Pretzel and the Puppies
Make Your Bark
recommended age
Unlock
co-watching from 2
In the town of Montgomery, the Doxie family of dachshunds, parents Greta and Pretzel and their five pups, walk Mom to her job as mayor and notice a dull, blank wall that no dog wants to be near. Paxton suggests painting a mural, the city council votes to approve it, and the pups gather paint and try out designs at home. When they cannot agree on a single picture, they decide to let every dog add a paw print instead. The wall fills with colourful prints, dogs gather to play nearby, and Paxton is proud to have 'made his bark.'
Hello, Jack! The Kindness Show
Jack and Cooper's Hearts
recommended age
Unlock
co-watching from 3
Host Jack spends a day at the Hummingbird Cafe in Clover Grove, where he cuts paper into a string of caring hearts. When his friend Sonia is sad about a cancelled concert, the group sets up a cafe stage so she can sing, and Cooper decides he wants to brighten people's days too. Cooper hands out the paper hearts to Chef, Mr. Green and other neighbors, then learns it was his own kindness, not the paper, that helped. The episode ends with Cooper comforting Bebe over his broken guitar and Jack waving goodbye to the viewer.
Sago Mini Friends
Follow That Squeak
recommended age
Unlock
co-watching from 2
Harvey the dog is ready to play T-ball but cannot find his favorite squeaky ball. With his friends, he follows squeak after squeak around town, discovering each one belongs to something else, like Hugbot's arms or Blueberry's bike wheel. When he fears the ball is gone forever, a friend spots it stuck high in a tree. The friends combine a bike wheel, knitting needles, and teamwork to get it down, and everyone celebrates with a thank-you song.
Pete the Cat
Pumpkin Pageant Pandemonium
recommended age
Unlock
co-watching from 2
Pete the Cat and his family visit a pumpkin patch to get ready for the town's Halloween pumpkin pageant. Pete finds a giant, perfect pumpkin but cannot decide what to carve, and after seeing his friends' creative lanterns he accidentally breaks it just before the event. With the farm sold out, his brother Bob shows him that a jack-o'-lantern is just a carved face, so the family makes lanterns from a bucket, a football and other objects. At the pageant Pete's inventive lanterns are the most interesting of all, and the broken pumpkin is turned into pie for everyone.
Bluey
Calypso
recommended age
Unlock
co-watching from 2
At Calypso's kindergarten, Bluey and her classmates spend a play session inventing a small town: a fish and chip shop that keeps running out of fish, a home for a gnome, cushion forts, and rooms for rent. Calypso, the teacher, moves among the children, gently guiding their games with questions and reminders to be patient. Indy needs money to rent a room, so she takes a job as Bluey's waitress, while the terriers protect the gnome village from being trampled. The episode ends with a child fishing from a pretend boat as Calypso hints there is someone she would like the fisherman to meet.
If You Give a Mouse a Cookie
Mouse Minds the Store
recommended age
Unlock
co-watching from 3
Mouse wants a bubble bath but discovers everyone is out of it, so he heads to the neighbourhood store. When he finds Mr. Abernathy closing up to see his kid's dance recital, Mouse and Pig volunteer to run the store and call in Moose, Cat and Dog to help. The friends redecorate, bake and welcome shoppers, turning it into a lively store the whole town enjoys. As thanks, Mr. Abernathy gives them the bubble bath, and Mouse finally heads home to take his bath with Oliver.
Pretzel and the Puppies
Welcome Waggin'
recommended age
Unlock
co-watching from 2
A new dog named Gus Growler moves to the town of Montgomery with a long list of things to buy but keeps getting lost. The Doxy puppies and their parents, dad Pretzel and mom Greta the mayor, first tell him directions and then give him a tour, but he gets lost both times. Finally the pups draw him a colorful map, and with it Gus finds the kibble market, the bed shop, and the post office. The pups hang the map outside City Hall so it can help other new dogs in town.