Slowscreen SlowScreen
Toggle sidebar

Just launched: free lifetime premium for the first 1,000 members to activate their account.

Start free

Super Duper Bunnies!

Sufficient

Recommended age Unlock

Co-watching from age 4

Balanced

Exact score locked

Watch on Paramount + Nick Jr. SkyShowtime
Save
Super Duper Bunnies!

Share

Pass this find on to another parent

Link preview

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled...

slowscreen.com

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e1-super-duper-bunnies

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e1-super-duper-bunnies

Slowscreen

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled...

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4
Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4

slowscreen.com

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled...

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4
slowscreen.com

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4 - Slowscreen

slowscreen.com · Posted by you

Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4 - Slowscreen

0 Share
Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4
To
Subject Super Duper Bunny League: Super Duper Bunnies! | Sufficient, co-watching from age 4

Sufficient · Co-watching from age 4. A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled...

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e1-super-duper-bunnies

Share on WhatsApp Share on X Share on Facebook Share on Telegram Share on Reddit Share on Email

See the exact scores

The review is yours to read. Create a free account to reveal the exact SlowScreen score and every pillar score.

Create free account
This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is calm. A child has time to watch and understand what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
The story holds to one clear thread: the bunny league finds a giant sea creature attacking the waterfront and works to stop it. Events build in a recognizable order, from the heroes' ordinary day to the threat and its resolution, so a child can follow what is happening and why. Each scene tends to add a manageable amount of new information, and most actions lead to a sensible consequence. A few comedic detours and slapstick logic loosen the cause-and-effect chain here and there.
Emotionally this leans toward excitement and tension. The sea creature grabs and threatens the characters, voices rise during the battle, and the mood can swing from joking to alarm and back again. The bunnies generally treat each other as a supportive team, and the threat is fully resolved by the close, with everyone safe on the beach. For a child of this age the intensity stays manageable, though the repeated peril and loud reactions are the main thing for a parent to weigh.
The bunnies take clear initiative, choosing to face the sea creature and protect the city rather than waiting to be told. What is thinner is the visible thinking: most problems are settled through superpowers and action rather than a worked-out plan with a failed attempt and a fix. There are loose steps toward each solution, but the kind of reasoning a school-age child could copy stays mostly off screen. Initiative is the real strength here, and the problem-solving process is the gap.
The dialogue sits comfortably at this age level, with clear conversational sentences and superhero banter a six-year-old can follow. Words are used consistently and the speech is easy to make out. Alongside the functional lines there is a steady stream of exclamations and reaction shouts that carry feeling more than information. Sentence structure is mostly complete, dropping into shorter bursts during the busiest action.
Little of what happens here carries over into a child's own day. The core activities, flying, super strength and battling a giant sea creature, belong to a fantasy world rather than to recognizable offline tasks. The everyday anchors, a meal at the beach, children playing in a park, teamwork toward a shared goal, are present but stay secondary to the action. At this age the fantasy itself reads as coherent and acceptable; the limit is how little of it points back to real-world doing.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
This is a superhero adventure with a cast of rabbits who defend their coastal city from a giant green sea creature, joined by a handful of robotic figures. Because nearly everyone is the same animal, there is little room for cultural background, family forms or different ways of living, and the world stays inside one city-and-shore setting. The team itself is reasonably even: male and female rabbits act together and share the heroics rather than slipping into fixed roles. The overall picture is cooperative but narrow, offering variety mainly through fur colour and costume rather than genuinely different people and life-worlds.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This is a superhero world built almost entirely on imagination: bunnies with special powers protect a city and a beach from a giant green tentacled monster. Very little here mirrors a child's daily life, and the story leans on a clear hero-and-villain structure, with the creature cast as the threat the Bunny League must stop. The make-believe itself stays consistent, with powers and rules that hold together from start to finish. For a child of this age, who takes fantasy in stride, the blend of action and make-believe fits well, even though it stays far from everyday reality.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This superhero adventure is built for its young audience and gives an adult in the room a steady but unremarkable sit. The action is easy to follow and the animation is clean and consistent, but the jokes and the story aim entirely at children. The main cost for a watching parent is the busy, high-energy pace and bright palette, which stay bearable without ever settling into calm. Pleasant enough to share now and then, though it offers little that rewards the grown-up alongside.

Themes

Superheroes

Central

A team of caped, costumed bunny heroes flies over the city and fights to protect it.

Adventure

Central

The bunnies race across rooftops, the waterfront and the beach to confront the sea creature.

Good vs evil

Recurring

The heroes face off against a giant green tentacled monster menacing the city.

Rescue

Recurring

A bunny is plucked off a bus roof by a tentacle and the team moves to save the day.

Monsters

Recurring

A huge green sea creature with long tentacles rises out of the water and grabs characters.

Ocean

Recurring

Much of the action plays out at a sunny beach and waterfront beside the ocean.

Food

Incidental

Two bunnies share a relaxed beachside meal of sandwiches and drinks.

Danger

A giant tentacled sea creature grabs and threatens the bunny characters during the battle.

Scary scenes

A large green octopus-like monster with long tentacles rises from the sea and attacks.

Mild violence

The bunnies and the monster trade slapstick blows and tumbles throughout the fight.

Fast pacing

The action scenes cut quickly between flying, chasing and fighting moments.

Loud sounds

Punchy sound effects accompany the monster attacks and the superhero action.

A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled creature rises from the water and attacks the waterfront and beach, the bunnies team up to confront it, with comedic mishaps and a food-loving brown bunny along the way. After a series of action beats and one teammate getting grabbed, the heroes drive the creature off. The episode closes with the city safe and the characters relaxing on the beach.

Season 1

14 episodes

Super Duper Bunny League
S01 E01

Super Duper Bunny League

Super Duper Bunnies!

Balanced
recommended age Unlock co-watching from 4

A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled creature rises from the water and attacks the waterfront and beach, the bunnies team up to confront it, with comedic mishaps and a food-loving brown bunny along the way. After a series of action beats and one teammate getting grabbed, the heroes drive the creature off. The episode closes with the city safe and the characters relaxing on the beach.

Super Duper Bunny League
S01 E02

Super Duper Bunny League

Ye Olde Sourbreath!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of rabbit superheroes, defends its city when a wizard called Sourbreath attacks while riding a large dragon and unleashing clouds of foul green breath. The chase runs from city streets and a castle-themed mini-golf course to the wizard's swampy lair. The heroes fly, fight and dodge the dragon while townsfolk scramble for safety. By the end the heroes overcome the wizard and the city is safe again.

Super Duper Bunny League
S01 E03

Super Duper Bunny League

Lizard Lips!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of rabbits with superpowers called the Super Duper Bunny League faces Lizard Lips, an evil scientist who uses a time machine to bring a Tyrannosaurus Rex from the past. While the team tries to send the dinosaur back, a nervous rabbit named Stumpy is meant to throw the ceremonial first pitch at a big baseball game. In the end, Stumpy's perfect throw powers the time machine and sends the T-Rex home. The episode closes with a teaser for the next story, 'Space Pirates!'

Super Duper Bunny League
S01 E04

Super Duper Bunny League

Space Pirates!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of superhero rabbits is secretly preparing a surprise birthday party for their friend Derek when space pirate Captain Stickybeard swoops in and steals all the city's cupcakes. The heroes chase her into space in a hastily built rocket, get captured, and escape by turning the pirate crew against their captain, who had lied that the cupcakes tasted bad. After the cupcakes are lost to a space whirlpool, Derek grows giant and rescues everyone, and they all make it home in time for his party. The city has already moved on from cupcakes to fancy donuts, which the pirates promptly set out to plunder next.

Super Duper Bunny League
S01 E05

Super Duper Bunny League

Chocolate Bunnies!

Balanced
recommended age Unlock co-watching from 4

On a spring day in Important City, the chocolatier Doc Choc lures the Super Duper Bunny League into his workshop and freezes them in chocolate, planning to grab every egg at the annual Easter egg hunt for himself. Dr. Annabelle, the brainy bunny he refused to sculpt, notices her friends are missing and sets out to rescue them. When her super suit is turned to chocolate, she outsmarts Doc Choc by offering him a giant basket with a hole cut in the bottom, so the eggs spill out for the waiting children. Doc Choc is carried off to 'Happy Camp,' Annabelle reverses the ray to free her friends, and the League celebrates back at headquarters.

Super Duper Bunny League
S01 E06

Super Duper Bunny League

Clock-a-Doodle-Doo!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an alarm-clock robot to wake the always-tired Bex, she zaps it in frustration and it turns into a giant rooster that rampages through the city and drains her powers. Bex works out that making the robot crow drains its energy, so the team pretends to sleep until it powers down near the city power plant. In the end Bex apologizes, learns she needs to go to bed on time, and settles in for the sleep she needs to get her powers back.

Super Duper Bunny League
S01 E07

Super Duper Bunny League

Auntie Freeze!

Stimulating
recommended age Unlock co-watching from 4

On the hottest day in Important City, a team of caped rabbit heroes heads to the public pool to cool off. A lab scientist named Louise transforms into the villain Auntie Freeze and tries to freeze all the water in the world so no one will ever have to swim. The bunnies work together, freezing and unfreezing each other along the way, to stop her before her formula reaches the ocean. They discover her real problem is a fear of water, defeat her plan, and offer her swimming lessons at a summer camp before finally jumping into the pool themselves.

Super Duper Bunny League
S01 E08

Super Duper Bunny League

Camping Trip!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit superheroes led by Dr. Annabelle, heads into a national forest to go camping. She uses 'power block' to temporarily remove the team's powers so they can camp the real way, but the bunnies complain, beg for tacos and get spooked by her Bigfoot campfire story. When she vanishes the next morning to fetch tacos, the powerless team searches the woods, gets lost, and tumbles off a cliff into a river headed for a waterfall. Dr. Annabelle rescues them with poncho parachutes, the water restores their powers, and everyone makes up over tacos, capped by a joke that Bigfoot may be real after all.

Super Duper Bunny League
S01 E09

Super Duper Bunny League

Awesome Dude!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of caped rabbit heroes who protect their city. When a boastful newcomer calling himself 'Awesome Guy' joins them, he takes credit, dodges real work, and slips away when a giant tentacled monster attacks downtown. The rabbits fight the monster off together, and afterward the stranger admits he is just 'regular old Guy' and apologises. The episode closes with the friends forgiving him in a group hug and the narrator's sign-off.

Super Duper Bunny League
S01 E10

Super Duper Bunny League

Cheese Zombies!

Balanced
recommended age Unlock co-watching from 4

The rabbit superheroes of the Bunny League protect Important City. After sending one villain to Happy Camp and picking cheese for lunch, they find living cheese zombies in the cheese district, created by Dr. Fuzzle Glove. He builds a giant cheese monster with his Fromagenator and briefly turns teammate Handsome Steve into cheese. Guided by Dr. Annabelle, the team unplugs the energy beam, frees Steve, beats the monster and ships Fuzzle Glove off to Happy Camp before heading home for grilled cheese sandwiches.

Super Duper Bunny League
S01 E11

Super Duper Bunny League

Bad Hair Day!

Balanced
recommended age Unlock co-watching from 4

A team of caped rabbit superheroes prepares for a parade in their honor while Dr. Fuzzle Glove plots to ruin it with a flying rain machine. Knowing only the flying hero Handsome Steve can reach him, the villain disguises himself as a barber and gives Steve a haircut so embarrassing that Steve hides away. When the attack begins and the team cannot reach the cloud, Annabelle realizes that hair grows back, and Steve rushes in to save the city. The villain is defeated and carried off, the parade goes ahead, and Steve's new haircut even becomes a trend.

Super Duper Bunny League
S01 E12

Super Duper Bunny League

Kanga-Wrecker!

Balanced
recommended age Unlock co-watching from 4

At the Super Duper Bunny League's headquarters, the rabbit Stumpy gives his friend Handsome Steve a homemade friendship bracelet. When a robot kangaroo starts wrecking Sandy Harbour in Australia, controlled by a lonely koala called Tango Ruiner, Steve flies ahead while his teammates are stuck on a long commercial flight. Instead of fighting to the finish, Steve wins the villain over with the bracelet after learning he has never had a friend, and the two team up to short-circuit the robot in the water. The villain apologises and promises to stop ruining things, just as the rest of the League finally arrives too late.

Super Duper Bunny League
S01 E13

Super Duper Bunny League

The Stink Monster!

Balanced
recommended age Unlock co-watching from 4

On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky cape and secretly hides it in Dr. Annabelle's chemical fridge. There it turns into a stink monster that grows by absorbing bad smells and rampages through Important City. When the team's powers prove useless, Stumpy admits he lied and takes the monster to the car wash to clean it, saving the city. He apologizes, the team forgives him, and Dr. Annabelle builds a cape dispenser so a fresh cape is always ready to wash.

Super Duper Bunny League
S01 E14

Super Duper Bunny League

Space Tacos!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit heroes, discovers that their friend Alberto is about to close his failing taco truck. They mount a helping montage that draws crowds, but one launched taco flies into space and attracts a shipful of green aliens who head for Earth. The bunnies mistake the visitors for attackers and try several failed ways to stop them. A translation finally reveals the aliens only want to buy tacos, and Alberto's truck ends up busier than ever.

Just launched: free lifetime premium for the first 1,000 members to activate their account.

Create your account

Search by title, show, tag, or topic

We use functional cookies and Google Analytics to improve our site. Learn more