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Clock-a-Doodle-Doo!

Sufficient

Recommended age Unlock

Co-watching from age 4

Balanced

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Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4

Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an a...

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https://slowscreen.com/en/series/super-duper-bunny-league/s1/e6-clock-a-doodle-doo

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e6-clock-a-doodle-doo

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Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an a...

Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4
Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4

slowscreen.com

Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an a...

Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4
slowscreen.com

Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4 - Slowscreen

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Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4 - Slowscreen

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Subject Super Duper Bunny League: Clock-a-Doodle-Doo! | Sufficient, co-watching from age 4

Sufficient · Co-watching from age 4. The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an a...

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e6-clock-a-doodle-doo

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This program is stimulating. It actively demands attention and can feel intense. For the recommended age, this may be on the more intense side. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
One clear storyline carries the whole episode: Doc builds an alarm robot, Bex zaps it, and it turns into a rampaging rooster the team must stop. Events follow in order, from the invention to the mistake to the robot growing stronger and the final plan at the power plant, so a child can follow what leads to what. The cause and effect is spelled out plainly, since every zap visibly makes the rooster more powerful. The middle piles on new developments, but the single thread never splits.
The high points run intense: the robot gains glowing laser eyes, the bunnies panic and flee, and Bex loses all her powers while the city is under attack, which may feel strong for the youngest in the range even though the framing stays comedic. What steadies things is the team's supportive tone, as they reassure Bex after her mistake ('That's okay, Bex, I'm just glad you're okay'), and every scare resolves fully by the close. A few switches between panic and jokes sit close together, which softens the reassurance a little.
Bex works the problem out through trial and error: she zaps the robot, sees it only grow stronger, and has to rethink her whole approach. From Doc's offhand clue that the robot was built to wake her up, she reasons that making it crow will drain its energy, then gets the team to play along by pretending to sleep. The failed attempts stay on screen, so children see that a first idea does not always work. The crisis is kicked off by outside events, but Bex clearly drives the solution herself.
The language is clear and fits older preschool and early school-age listeners, mixing everyday words with a few stretch terms like 'circuits', 'energy beam' and 'unstoppable'. Words are used consistently and much of the humor rides on wordplay, such as the running mix-up over whether the robot is a chicken or a rooster. Being an action comedy, a lot of the dialogue is short exclamations and reactions ('Whoa!', 'Yeah!', 'Gotta go!') rather than full explaining sentences. Even so, the speech stays understandable and purposeful, with informative lines from Doc and the narrator.
Almost everything on screen is superhero fantasy: zapping powers, a flying carrot car, and a robot rooster, none of which a child can carry into daily life. The activities exist to move the action along rather than to model real steps a child could copy. What does connect to real life is the underlying idea, that staying up too late causes problems and a good night's sleep sets things right, along with recognizable team dynamics of frustration, apology, and support. Bex owning her mistake and saying sorry reflects a familiar social pattern.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
This is an all-rabbit superhero world, so the human markers of diversity, cultural background, family shapes and different walks of life, are not really on show, and the setting stays inside the team's base and the city they defend. Within that single species there is some variety of body types, ages and apparent genders, and the heroes work together as equals. Roles are not locked into tired patterns: Bex both sparks the problem and figures out how to solve it, the inventor drives the tech side, and feelings are spread across the whole group. The picture is narrow in the kinds of people it shows, but fairly even-handed in how its characters act.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode plays out in a full superhero world of caped rabbits with energy-zapping powers, a carrot-shaped vehicle, and a malfunctioning robot rooster that swells into a city-wide threat, so very little maps onto a child's everyday life. The story runs on a hero-team-versus-monster battle, and the Roboclock is plainly coded as a menacing figure with glowing red laser eyes. What grounds it is a familiar lesson about going to bed on time, and the fantasy mostly holds to its own logic. For a 6-year-old who takes superhero adventures in stride, the mix of fast action and mild peril fits comfortably.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
This episode gives a watching parent more than most action cartoons pitched at this age. A tightly built story about a malfunctioning alarm clock actually pays off its own setup, and a few jokes, including a running rooster-versus-chicken bit and a pop-culture wink, land for grown-ups. The production is clean and confident. The main cost is sensory: a fast pace, a repeated crowing sound and bright zap flashes that an adult will register, even if none of it is truly unpleasant.

Themes

Superheroes

Central

The cast is a team of caped rabbits called the Super Duper Bunny League who protect the city.

Problem solving

Central

Bex has to figure out how to stop the robot after zapping it only makes it stronger.

Consequences

Recurring

Bex zapping the alarm clock and staying up late directly leads to the rooster rampage and losing her powers.

Responsibility

Recurring

Bex admits the mess is her fault and works to fix it, saying 'This is all my fault'.

Bedtime

Recurring

The plot turns on Bex staying up all night playing basketball and needing a good night's sleep to recharge.

Making mistakes

Recurring

Bex secretly zapped the Roboclock and has to own up to it after it goes haywire.

Good vs evil

Recurring

The heroes battle a 'roving rooster of doom' threatening Important City.

Rescue

Recurring

The bunnies race to stop the robot before it drains the city power plant.

Sports

Incidental

Basketball opens and closes the episode as Bex keeps shooting hoops late at night.

Danger

A robot rooster with glowing red laser eyes rampages through the city and drains Bex's powers.

Mild violence

The bunnies repeatedly zap and battle the robot in slapstick fight scenes.

Loud sounds

The Roboclock crows loudly like an alarm and blasts energy beams.

Scary scenes

Sudden loud crowing and alarm blasts punctuate the action.

Fast pacing

The chase and battle stretches move quickly with rapid new developments.

Attention hooks

The narrator signs off with 'We'll see you next time for another... episode'.

The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an alarm-clock robot to wake the always-tired Bex, she zaps it in frustration and it turns into a giant rooster that rampages through the city and drains her powers. Bex works out that making the robot crow drains its energy, so the team pretends to sleep until it powers down near the city power plant. In the end Bex apologizes, learns she needs to go to bed on time, and settles in for the sleep she needs to get her powers back.

Season 1

14 episodes

Super Duper Bunny League
S01 E01

Super Duper Bunny League

Super Duper Bunnies!

Balanced
recommended age Unlock co-watching from 4

A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled creature rises from the water and attacks the waterfront and beach, the bunnies team up to confront it, with comedic mishaps and a food-loving brown bunny along the way. After a series of action beats and one teammate getting grabbed, the heroes drive the creature off. The episode closes with the city safe and the characters relaxing on the beach.

Super Duper Bunny League
S01 E02

Super Duper Bunny League

Ye Olde Sourbreath!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of rabbit superheroes, defends its city when a wizard called Sourbreath attacks while riding a large dragon and unleashing clouds of foul green breath. The chase runs from city streets and a castle-themed mini-golf course to the wizard's swampy lair. The heroes fly, fight and dodge the dragon while townsfolk scramble for safety. By the end the heroes overcome the wizard and the city is safe again.

Super Duper Bunny League
S01 E03

Super Duper Bunny League

Lizard Lips!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of rabbits with superpowers called the Super Duper Bunny League faces Lizard Lips, an evil scientist who uses a time machine to bring a Tyrannosaurus Rex from the past. While the team tries to send the dinosaur back, a nervous rabbit named Stumpy is meant to throw the ceremonial first pitch at a big baseball game. In the end, Stumpy's perfect throw powers the time machine and sends the T-Rex home. The episode closes with a teaser for the next story, 'Space Pirates!'

Super Duper Bunny League
S01 E04

Super Duper Bunny League

Space Pirates!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of superhero rabbits is secretly preparing a surprise birthday party for their friend Derek when space pirate Captain Stickybeard swoops in and steals all the city's cupcakes. The heroes chase her into space in a hastily built rocket, get captured, and escape by turning the pirate crew against their captain, who had lied that the cupcakes tasted bad. After the cupcakes are lost to a space whirlpool, Derek grows giant and rescues everyone, and they all make it home in time for his party. The city has already moved on from cupcakes to fancy donuts, which the pirates promptly set out to plunder next.

Super Duper Bunny League
S01 E05

Super Duper Bunny League

Chocolate Bunnies!

Balanced
recommended age Unlock co-watching from 4

On a spring day in Important City, the chocolatier Doc Choc lures the Super Duper Bunny League into his workshop and freezes them in chocolate, planning to grab every egg at the annual Easter egg hunt for himself. Dr. Annabelle, the brainy bunny he refused to sculpt, notices her friends are missing and sets out to rescue them. When her super suit is turned to chocolate, she outsmarts Doc Choc by offering him a giant basket with a hole cut in the bottom, so the eggs spill out for the waiting children. Doc Choc is carried off to 'Happy Camp,' Annabelle reverses the ray to free her friends, and the League celebrates back at headquarters.

Super Duper Bunny League
S01 E06

Super Duper Bunny League

Clock-a-Doodle-Doo!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an alarm-clock robot to wake the always-tired Bex, she zaps it in frustration and it turns into a giant rooster that rampages through the city and drains her powers. Bex works out that making the robot crow drains its energy, so the team pretends to sleep until it powers down near the city power plant. In the end Bex apologizes, learns she needs to go to bed on time, and settles in for the sleep she needs to get her powers back.

Super Duper Bunny League
S01 E07

Super Duper Bunny League

Auntie Freeze!

Stimulating
recommended age Unlock co-watching from 4

On the hottest day in Important City, a team of caped rabbit heroes heads to the public pool to cool off. A lab scientist named Louise transforms into the villain Auntie Freeze and tries to freeze all the water in the world so no one will ever have to swim. The bunnies work together, freezing and unfreezing each other along the way, to stop her before her formula reaches the ocean. They discover her real problem is a fear of water, defeat her plan, and offer her swimming lessons at a summer camp before finally jumping into the pool themselves.

Super Duper Bunny League
S01 E08

Super Duper Bunny League

Camping Trip!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit superheroes led by Dr. Annabelle, heads into a national forest to go camping. She uses 'power block' to temporarily remove the team's powers so they can camp the real way, but the bunnies complain, beg for tacos and get spooked by her Bigfoot campfire story. When she vanishes the next morning to fetch tacos, the powerless team searches the woods, gets lost, and tumbles off a cliff into a river headed for a waterfall. Dr. Annabelle rescues them with poncho parachutes, the water restores their powers, and everyone makes up over tacos, capped by a joke that Bigfoot may be real after all.

Super Duper Bunny League
S01 E09

Super Duper Bunny League

Awesome Dude!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of caped rabbit heroes who protect their city. When a boastful newcomer calling himself 'Awesome Guy' joins them, he takes credit, dodges real work, and slips away when a giant tentacled monster attacks downtown. The rabbits fight the monster off together, and afterward the stranger admits he is just 'regular old Guy' and apologises. The episode closes with the friends forgiving him in a group hug and the narrator's sign-off.

Super Duper Bunny League
S01 E10

Super Duper Bunny League

Cheese Zombies!

Balanced
recommended age Unlock co-watching from 4

The rabbit superheroes of the Bunny League protect Important City. After sending one villain to Happy Camp and picking cheese for lunch, they find living cheese zombies in the cheese district, created by Dr. Fuzzle Glove. He builds a giant cheese monster with his Fromagenator and briefly turns teammate Handsome Steve into cheese. Guided by Dr. Annabelle, the team unplugs the energy beam, frees Steve, beats the monster and ships Fuzzle Glove off to Happy Camp before heading home for grilled cheese sandwiches.

Super Duper Bunny League
S01 E11

Super Duper Bunny League

Bad Hair Day!

Balanced
recommended age Unlock co-watching from 4

A team of caped rabbit superheroes prepares for a parade in their honor while Dr. Fuzzle Glove plots to ruin it with a flying rain machine. Knowing only the flying hero Handsome Steve can reach him, the villain disguises himself as a barber and gives Steve a haircut so embarrassing that Steve hides away. When the attack begins and the team cannot reach the cloud, Annabelle realizes that hair grows back, and Steve rushes in to save the city. The villain is defeated and carried off, the parade goes ahead, and Steve's new haircut even becomes a trend.

Super Duper Bunny League
S01 E12

Super Duper Bunny League

Kanga-Wrecker!

Balanced
recommended age Unlock co-watching from 4

At the Super Duper Bunny League's headquarters, the rabbit Stumpy gives his friend Handsome Steve a homemade friendship bracelet. When a robot kangaroo starts wrecking Sandy Harbour in Australia, controlled by a lonely koala called Tango Ruiner, Steve flies ahead while his teammates are stuck on a long commercial flight. Instead of fighting to the finish, Steve wins the villain over with the bracelet after learning he has never had a friend, and the two team up to short-circuit the robot in the water. The villain apologises and promises to stop ruining things, just as the rest of the League finally arrives too late.

Super Duper Bunny League
S01 E13

Super Duper Bunny League

The Stink Monster!

Balanced
recommended age Unlock co-watching from 4

On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky cape and secretly hides it in Dr. Annabelle's chemical fridge. There it turns into a stink monster that grows by absorbing bad smells and rampages through Important City. When the team's powers prove useless, Stumpy admits he lied and takes the monster to the car wash to clean it, saving the city. He apologizes, the team forgives him, and Dr. Annabelle builds a cape dispenser so a fresh cape is always ready to wash.

Super Duper Bunny League
S01 E14

Super Duper Bunny League

Space Tacos!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit heroes, discovers that their friend Alberto is about to close his failing taco truck. They mount a helping montage that draws crowds, but one launched taco flies into space and attracts a shipful of green aliens who head for Earth. The bunnies mistake the visitors for attackers and try several failed ways to stop them. A translation finally reveals the aliens only want to buy tacos, and Alberto's truck ends up busier than ever.

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