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The Stink Monster!

Sufficient

Recommended age Unlock

Co-watching from age 4

Balanced

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Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky c...

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https://slowscreen.com/en/series/super-duper-bunny-league/s1/e13-the-stink-monster

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e13-the-stink-monster

Slowscreen

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky c...

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4
Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4

slowscreen.com

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4 - Slowscreen

Sufficient · Co-watching from age 4. On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky c...

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4
slowscreen.com

Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4 - Slowscreen

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Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4 - Slowscreen

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Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4
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Subject Super Duper Bunny League: The Stink Monster! | Sufficient, co-watching from age 4

Sufficient · Co-watching from age 4. On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky c...

https://slowscreen.com/en/series/super-duper-bunny-league/s1/e13-the-stink-monster

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This program is well-balanced. It remains mostly easy to follow and process. It is a good fit for the recommended age. The pacing is fast. Images follow each other quickly, leaving little time to pause and take in what is happening. The sound is soft and supportive. The visuals are calm and well-organized.
The story follows one clear thread: Stumpy refuses to wash his lucky cape, the cape becomes a stink monster, and the team figures out how to stop it. Events build in order with a recognizable beginning, middle, and end, and each step follows from the last, hiding the cape in the wrong fridge causes the monster, and cleaning it undoes it. New information arrives at an amount a six-year-old can follow. The small caveat is that the narrator hops between several places, downtown, the market square, and the lab, so the child has to keep a few locations in mind at once.
The mood swings between calm cleaning scenes and loud monster panic, with characters shouting that they feel sick and crowds fleeing, so the intensity climbs in places and the reassurance is not constant. What steadies it is that the tension is played for laughs rather than genuine fright, and the main worry is fully resolved: the monster is cleaned at the car wash, everyone is fine, and Stumpy is forgiven. Repeated mocking of the smell and a few abrupt mood switches keep the tone from feeling consistently safe. Support does win out at the close, when the team tells Stumpy 'it's okay' and credits him with saving the city.
Problem-solving is visible and comes from the characters themselves. Dr. Annabelle talks through what the monster is made of until she spots Stumpy's cape inside it, the team tries their powers, fails, and reasons that force cannot beat a smell, and Stumpy takes the initiative to clean the creature at the car wash. The steps hold together: the problem is named, attempted, it fails, they adjust, and they resolve it. It stops just short of a richer worked example, since the final fix arrives quickly once the cape is identified.
The language fits early school age well. Sentences are complete and clear, and the episode reaches for a few richer words like 'radioactive', 'absorb', and 'reasonable' that a child can pick up from context. Dialogue is used correctly and stays consistent, including a running joke built on invented words like 'stank' and 'stanked'. The caveat is a steady stream of expressive gross-out noises, 'P-U', 'ew', 'uh-oh', that carry feeling more than information.
Most of what happens on screen stays inside the superhero world, flying, powers, and a radioactive monster, so little of the action transfers directly to a child's own day. The real-world hook is the theme underneath it: washing clothes, keeping things clean, and owning up when you have not been honest. The social dynamics are recognizable, a team sharing chores, forgiving a friend, and valuing the truth over a cover-up. For this age the fantasy itself is fine and stays internally consistent, but the practical, do-it-yourself value is limited.

More information

This score shows how inclusively the series portrays diverse people, families and cultures. Scale: Limited → Varied → Rich → Inclusive.
This is a world of caped rabbits who guard one seaside city, with a lab scientist and a mix of team members sharing the action and a few varied townsfolk in the background. The characters are almost all the same species, and there are no families, elders, young children or clear cultural backgrounds on show, which keeps the overall picture of who appears fairly narrow. Within the team, though, tasks, leadership and feelings are spread evenly, and the largest, toughest character carries the emotional heart of the story. So the roles are handled in a balanced way inside a limited range of who is actually present.
This score shows whether the series stays close to everyday reality or leans into fantasy. Scale: Fantasy → Mixed reality → Realistic.
This episode sets a relatable core, a cleaning day, a smelly cape and a lesson about telling the truth, inside a fully invented world of caped rabbit superheroes and radioactive chemistry. Much of the running time follows the team chasing a menacing green monster through the city, a heroes-versus-threat setup that leans on fantasy more than everyday life. The invented logic stays consistent, with the monster fed by bad smells and undone by a wash, and the overall blend of action and humor fits a child of this age comfortably. The good-versus-monster framing is what holds the everyday-life side back.
This score shows how enjoyable the series is for parents watching along. Scale: Tedious → Tolerable → Pleasant → Enjoyable.
For the grown-up on the couch, this one is watchable without being a treat. The production is polished and the story genuinely holds together, with Stumpy's unwashed lucky cape escalating into a monster and an early joke about the car wash paying off at the finish. The comedy, though, is wall-to-wall smell and 'ewww' gags pitched squarely at kids, and the steady stream of loud disgust reactions and repeated chants can wear thin over a full sitting. There is enough craft and plot to keep half an eye on it, less to actually laugh along with.

Themes

Telling the truth

Central

Stumpy lies that he washed his cape, then confesses 'I should have told you the truth' after the cover-up causes the monster.

Making mistakes

Central

Hiding the cape in the chemical fridge is the mistake that sets off the whole crisis, and Stumpy says 'What have I done?'

Superheroes

Central

The caped rabbit team uses powers to defend Important City throughout the episode.

Hygiene

Recurring

The plot turns on washing a filthy cape and Super Duper Cleaning Day, laundry and dusting at headquarters.

Consequences

Recurring

Not washing the cape leads directly to a radioactive stink monster that endangers the city.

Rescue

Recurring

The team races to stop the monster before it reaches the dump and Stumpy saves the city at the car wash.

Learning to work together

Recurring

The bunnies split cleaning chores and then work together to chase and corner the monster.

Tidying up

Recurring

The episode opens on a cleaning day with dusting, vacuuming, trash duty, and laundry.

Emotions

Behaviour

Deception

Stumpy hides his cape and lies that he washed it, driving the plot before he confesses.

Danger

A growing radioactive stink monster threatens the whole city and the team's powers fail against it.

Flashing lights

Several flash effects occur, including a strong one at the very end of the episode.

Loud sounds

Chaotic monster scenes carry loud effects and panicked crowd shouting.

Mild violence

Superhero action and the monster knock things around downtown for comedy.

Attention hooks

The narrator signs off, 'we'll see you next time for a hopefully better smelling episode.'

On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky cape and secretly hides it in Dr. Annabelle's chemical fridge. There it turns into a stink monster that grows by absorbing bad smells and rampages through Important City. When the team's powers prove useless, Stumpy admits he lied and takes the monster to the car wash to clean it, saving the city. He apologizes, the team forgives him, and Dr. Annabelle builds a cape dispenser so a fresh cape is always ready to wash.

Season 1

14 episodes

Super Duper Bunny League
S01 E01

Super Duper Bunny League

Super Duper Bunnies!

Balanced
recommended age Unlock co-watching from 4

A team of bunny superheroes, the Super Duper Bunny League, patrols a cartoon city by the sea. When a giant green tentacled creature rises from the water and attacks the waterfront and beach, the bunnies team up to confront it, with comedic mishaps and a food-loving brown bunny along the way. After a series of action beats and one teammate getting grabbed, the heroes drive the creature off. The episode closes with the city safe and the characters relaxing on the beach.

Super Duper Bunny League
S01 E02

Super Duper Bunny League

Ye Olde Sourbreath!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of rabbit superheroes, defends its city when a wizard called Sourbreath attacks while riding a large dragon and unleashing clouds of foul green breath. The chase runs from city streets and a castle-themed mini-golf course to the wizard's swampy lair. The heroes fly, fight and dodge the dragon while townsfolk scramble for safety. By the end the heroes overcome the wizard and the city is safe again.

Super Duper Bunny League
S01 E03

Super Duper Bunny League

Lizard Lips!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of rabbits with superpowers called the Super Duper Bunny League faces Lizard Lips, an evil scientist who uses a time machine to bring a Tyrannosaurus Rex from the past. While the team tries to send the dinosaur back, a nervous rabbit named Stumpy is meant to throw the ceremonial first pitch at a big baseball game. In the end, Stumpy's perfect throw powers the time machine and sends the T-Rex home. The episode closes with a teaser for the next story, 'Space Pirates!'

Super Duper Bunny League
S01 E04

Super Duper Bunny League

Space Pirates!

Stimulating
recommended age Unlock co-watching from 4

In Important City, a team of superhero rabbits is secretly preparing a surprise birthday party for their friend Derek when space pirate Captain Stickybeard swoops in and steals all the city's cupcakes. The heroes chase her into space in a hastily built rocket, get captured, and escape by turning the pirate crew against their captain, who had lied that the cupcakes tasted bad. After the cupcakes are lost to a space whirlpool, Derek grows giant and rescues everyone, and they all make it home in time for his party. The city has already moved on from cupcakes to fancy donuts, which the pirates promptly set out to plunder next.

Super Duper Bunny League
S01 E05

Super Duper Bunny League

Chocolate Bunnies!

Balanced
recommended age Unlock co-watching from 4

On a spring day in Important City, the chocolatier Doc Choc lures the Super Duper Bunny League into his workshop and freezes them in chocolate, planning to grab every egg at the annual Easter egg hunt for himself. Dr. Annabelle, the brainy bunny he refused to sculpt, notices her friends are missing and sets out to rescue them. When her super suit is turned to chocolate, she outsmarts Doc Choc by offering him a giant basket with a hole cut in the bottom, so the eggs spill out for the waiting children. Doc Choc is carried off to 'Happy Camp,' Annabelle reverses the ray to free her friends, and the League celebrates back at headquarters.

Super Duper Bunny League
S01 E06

Super Duper Bunny League

Clock-a-Doodle-Doo!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of superhero rabbits who protect Important City. When their inventor Doc builds an alarm-clock robot to wake the always-tired Bex, she zaps it in frustration and it turns into a giant rooster that rampages through the city and drains her powers. Bex works out that making the robot crow drains its energy, so the team pretends to sleep until it powers down near the city power plant. In the end Bex apologizes, learns she needs to go to bed on time, and settles in for the sleep she needs to get her powers back.

Super Duper Bunny League
S01 E07

Super Duper Bunny League

Auntie Freeze!

Stimulating
recommended age Unlock co-watching from 4

On the hottest day in Important City, a team of caped rabbit heroes heads to the public pool to cool off. A lab scientist named Louise transforms into the villain Auntie Freeze and tries to freeze all the water in the world so no one will ever have to swim. The bunnies work together, freezing and unfreezing each other along the way, to stop her before her formula reaches the ocean. They discover her real problem is a fear of water, defeat her plan, and offer her swimming lessons at a summer camp before finally jumping into the pool themselves.

Super Duper Bunny League
S01 E08

Super Duper Bunny League

Camping Trip!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit superheroes led by Dr. Annabelle, heads into a national forest to go camping. She uses 'power block' to temporarily remove the team's powers so they can camp the real way, but the bunnies complain, beg for tacos and get spooked by her Bigfoot campfire story. When she vanishes the next morning to fetch tacos, the powerless team searches the woods, gets lost, and tumbles off a cliff into a river headed for a waterfall. Dr. Annabelle rescues them with poncho parachutes, the water restores their powers, and everyone makes up over tacos, capped by a joke that Bigfoot may be real after all.

Super Duper Bunny League
S01 E09

Super Duper Bunny League

Awesome Dude!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League is a team of caped rabbit heroes who protect their city. When a boastful newcomer calling himself 'Awesome Guy' joins them, he takes credit, dodges real work, and slips away when a giant tentacled monster attacks downtown. The rabbits fight the monster off together, and afterward the stranger admits he is just 'regular old Guy' and apologises. The episode closes with the friends forgiving him in a group hug and the narrator's sign-off.

Super Duper Bunny League
S01 E10

Super Duper Bunny League

Cheese Zombies!

Balanced
recommended age Unlock co-watching from 4

The rabbit superheroes of the Bunny League protect Important City. After sending one villain to Happy Camp and picking cheese for lunch, they find living cheese zombies in the cheese district, created by Dr. Fuzzle Glove. He builds a giant cheese monster with his Fromagenator and briefly turns teammate Handsome Steve into cheese. Guided by Dr. Annabelle, the team unplugs the energy beam, frees Steve, beats the monster and ships Fuzzle Glove off to Happy Camp before heading home for grilled cheese sandwiches.

Super Duper Bunny League
S01 E11

Super Duper Bunny League

Bad Hair Day!

Balanced
recommended age Unlock co-watching from 4

A team of caped rabbit superheroes prepares for a parade in their honor while Dr. Fuzzle Glove plots to ruin it with a flying rain machine. Knowing only the flying hero Handsome Steve can reach him, the villain disguises himself as a barber and gives Steve a haircut so embarrassing that Steve hides away. When the attack begins and the team cannot reach the cloud, Annabelle realizes that hair grows back, and Steve rushes in to save the city. The villain is defeated and carried off, the parade goes ahead, and Steve's new haircut even becomes a trend.

Super Duper Bunny League
S01 E12

Super Duper Bunny League

Kanga-Wrecker!

Balanced
recommended age Unlock co-watching from 4

At the Super Duper Bunny League's headquarters, the rabbit Stumpy gives his friend Handsome Steve a homemade friendship bracelet. When a robot kangaroo starts wrecking Sandy Harbour in Australia, controlled by a lonely koala called Tango Ruiner, Steve flies ahead while his teammates are stuck on a long commercial flight. Instead of fighting to the finish, Steve wins the villain over with the bracelet after learning he has never had a friend, and the two team up to short-circuit the robot in the water. The villain apologises and promises to stop ruining things, just as the rest of the League finally arrives too late.

Super Duper Bunny League
S01 E13

Super Duper Bunny League

The Stink Monster!

Balanced
recommended age Unlock co-watching from 4

On Super Duper Cleaning Day, the caped rabbit team tidies their headquarters, but Stumpy refuses to wash his smelly lucky cape and secretly hides it in Dr. Annabelle's chemical fridge. There it turns into a stink monster that grows by absorbing bad smells and rampages through Important City. When the team's powers prove useless, Stumpy admits he lied and takes the monster to the car wash to clean it, saving the city. He apologizes, the team forgives him, and Dr. Annabelle builds a cape dispenser so a fresh cape is always ready to wash.

Super Duper Bunny League
S01 E14

Super Duper Bunny League

Space Tacos!

Balanced
recommended age Unlock co-watching from 4

The Super Duper Bunny League, a team of caped rabbit heroes, discovers that their friend Alberto is about to close his failing taco truck. They mount a helping montage that draws crowds, but one launched taco flies into space and attracts a shipful of green aliens who head for Earth. The bunnies mistake the visitors for attackers and try several failed ways to stop them. A translation finally reveals the aliens only want to buy tacos, and Alberto's truck ends up busier than ever.

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