Behaviour
Teamwork
Teamwork is what happens when children stop playing next to each other and start playing with each other: sharing a job, taking turns, making a plan that needs more than one pair of hands. For young children this is hard work, because it means holding on to your own idea while making room for someone else's. A calm, well-made series can show that process slowly enough to follow, with characters who disagree, sort it out and keep liking each other afterwards.
For 2-year-olds
At two, children mostly play side by side rather than together. Handing something over, waiting a moment, or carrying a basket with a grown-up is already teamwork at this age. Look for a series with one simple shared task per story, plenty of time on each step, and friendly characters who notice each other. Sharing that ends well, without a long argument first, gives a two-year-old a picture of cooperation that matches what she can actually manage.
Numberblocks
Another One
recommended age
Unlock
co-watching from 2
One, a small red block, wakes up in a sunny landscape and tries to play tennis but realises there is only one of him. After trying to run between both sides of the court, he discovers a magic mirror that lets another One appear. The two combine into Two, an orange block, and the story ends with the pair playing tennis together while the math '1 + 1 = 2' is reinforced through dialogue and on-screen text. The episode closes with end credits.
Guess How Much I Love You
The Nest
recommended age
Unlock
co-watching from 2
In a spring meadow, Little Nutbrown Hare and Little Field Mouse decide to build their own nest to play in. They gather twigs, leaves and grass and keep fixing it as it turns out too weak, too prickly and then too tight for them both. When it no longer suits them, they offer it to a squirrel, a fox and Big Nutbrown Hare before it finally becomes a home for a bird. They end the day playing with friends, deciding the whole meadow is their own great big nest.
Miffy and Friends
Miffy's Musical Day
recommended age
Unlock
co-watching from 2
Miffy is practising her recorder at home and her mother says the tune needs more players. Miffy invites her friend Aggie, who arrives with an accordion, and mother bunny phones Poppy Pig, who walks up the hill with her double bass and her little niece Grunty. Because there is no real piano for Grunty, Miffy offers her own toy piano. The four of them then play a piece together as a quartet, after which the video ends with a short teaser of the next episode and an end screen.
Bing
Smoothie
recommended age
Unlock
co-watching from 2
Bing is a young rabbit having a snack at home with his carer Flop. When the only banana left is too mushy to eat, Flop suggests blending it into a smoothie, and Bing helps add the milk and run the blender. Bing's carrot accidentally falls in and cannot be taken back out, which disappoints him until he tastes the result and finds the carrot smoothie delicious. He ends the day by happily telling a friend all about it.
Donkey Hodie
Yodel Bird Sitting
recommended age
Unlock
co-watching from 2
Donkey Hodie is babysitting a baby yodel bird in the puppet world of Someplace Else. When it is time for the baby's nap, he refuses to settle, so Donkey Hodie and her friends Purple Panda and Duck Duck each try the tricks that helped them sleep as little ones: quiet peekaboo, a slow nap dance and a nap book. Nothing works until they decide to think about what the baby himself needs, soothing him with rocking, a gentle breeze and a yodel lullaby. The baby finally falls asleep, and the tired friends admit they feel like napping too.
Silly Sundays
Forever Castle
recommended age
Unlock
co-watching from 2
On a sunny beach, two children named Sonia and their sibling build what they call the biggest sandcastle they have ever made, only for the waves to keep washing it away. They try one idea after another, digging a moat, raising a wall, even asking their dad to lie down as a barrier, and finally the whole family helps move the castle. When a wave takes it anyway, their grandmother reminds them that as long as there is sand they can always build a new one. The episode closes with the family planning an even bigger castle and an upbeat adventure song.
Donkey Hodie
The Potato Stand
recommended age
Unlock
co-watching from 2
Donkey Hodie and Purple Panda set up a potato stand in the puppet world of Someplace Else to share Donkey's home-grown potatoes with the neighbours. They try a potato call, a song and a disco dance, but every neighbour already has potatoes and complains about the long job of washing, drying and sorting them. The friends change their plan and use Grampy's potato washer-dryer-sorter-dumper machine to do that chore for everyone instead. The neighbours are grateful, and Donkey ends the day feeling potato proud, just like Grampy.
Donkey Hodie
The Royal Sandcastle Builders
recommended age
Unlock
co-watching from 2
At a sunny beach, King Friday sets out to build a royal sandcastle but keeps getting frustrated when it does not work. Donkey Hodie and Purple Panda join him as the Royal Sandcastle Builders and discover that each of them calms down a different way, by running in small circles, by playing the bongos, or by doing a slow stretch. Once they have managed their frustration, they work out that adding water makes the sand hold together. They finish a castle that looks just like King Friday's real one.
Donkey Hodie
Superhero Squabble
recommended age
Unlock
co-watching from 2
Donkey Hodie and her best friend Panda play superheroes and invent a mission to protect a mailbox from a made-up 'mailbox snacker'. They disagree about whose pretend power is better, and the argument grows until they declare maybe they should not be friends anymore. Each one takes a deep breath to calm down, sings about whether their friendship is over, and works up the courage to apologize. They make up, agree that friends can argue and still be best friends, and team up to finish their superhero game.
Guess How Much I Love You
Rainy Days
recommended age
Unlock
co-watching from 2
On a spring day in the meadow, Little Nutbrown Hare and his friends are enjoying the colours and sunshine when rain arrives and interrupts their play. With help from his father, the group searches for fun and ends up digging holes that fill into ponds, adding ducks and trees, and holding a duck race with lily-petal boats. The rain stops and they return to their colour-naming game. The episode ends at home, where father and son go to bed and share how much they love each other.
For 3-year-olds
Three-year-olds want to play together but run into their own feelings first. A plan collapses, someone grabs the shovel, and the whole thing needs repairing. Helpful stories at this age keep the group small, often just two friends, and show the wobble as well as the fix: saying what you want, hearing no, finding another way. A warm adult nearby who puts words to the feeling instead of solving everything is worth looking for.
Sarah and Duck
Cheer Up Donkey
recommended age
Unlock
co-watching from 2
Sarah and Duck are looking after Donkey in the back garden while Scarf Lady is at the shops, and Donkey appears sad. Sarah tries a carrot, music on her tuber and a trip to the bread shop, but nothing changes his face. They visit the library, find a book about donkeys and learn that donkeys naturally look sad even when they are happy. After a walk in the park, Duck reveals he was upset because Sarah had buried his bread for him, and Scarf Lady returns to collect a contented Donkey.
Daniel Tiger's Neighborhood
Daniel's Picnic
recommended age
Unlock
co-watching from 2
Daniel Tiger and his friends Prince Wednesday and Miss Elaina meet at the castle, ride the trolley to the clock factory park, and start a picnic with Daniel's dad nearby. After an alphabet snack game, a make-believe ant picnic, and a ball game that ends with the ball getting squashed, a sudden rain forces them inside the clock factory. They notice clocks shaped like a castle and a tiger and decide to hold their picnic indoors. The episode closes with the friends thanking the viewer and a song about turning disappointment into something good.
Pocoyo
Keep Going, Pocoyo!
recommended age
Unlock
co-watching from 2
Pocoyo notices his friends Pato the duck and Ellie the elephant skipping with ropes and wants to join in. He borrows a rope from Ellie and tries again and again, tripping and tangling each time, until the narrator suggests he ask his friends for help. Ellie and Pato turn the rope while Pocoyo jumps, and he finally skips on his own. The episode closes on the idea that there is nothing wrong with asking for help, followed by credits and a short preview of another episode.
Phoebe & Jay
Fort Yaber
recommended age
Unlock
co-watching from 2
Phoebe and Jay are siblings who want to surprise their friend Manny by building a pillow fort while he is away doing chores. Using a diagram Manny drew, they gather blankets, pillows and couch cushions, but their first attempt collapses because they ignore the order of the steps. With encouragement from their dad, they realize the numbers on the diagram show the sequence, rebuild the fort correctly, and add their own touches to make it bigger. Manny returns to find the finished fort, and the family wraps up with a playful pretend gator chase.
Jessica's Big Little World
Jessica's Restaurant
recommended age
Unlock
co-watching from 2
Jessica visits Rosie's restaurant with her dad and tastes gumbo for the first time, discovering that trying new food can be fun. Back home, she and her friend Stanley set up their own pretend restaurant, drawing a menu and serving snacks to family and friends. When their last crackers break, Jessica invents a new dish from carrots, peanut butter and crumbs. Everyone tastes it and enjoys the surprise creation.
Paprika
The Tidy-Up
recommended age
Unlock
co-watching from 2
Twins Stan and Olivia realise their playroom is too messy to enjoy, so they set out to tidy it. They try one method, grouping toys by type, then a fussy method that mixes them up, before agreeing to sort every book, car and stuffed toy into red, blue and yellow teams. When their multicolored Leonardo toy fits no team, their friend Puff shares a piece of rainbow to make a multicolored team. The room ends clean and the twins go back to playing.
Alma's Way
Star Ball
recommended age
Unlock
co-watching from 2
Alma has to skip her perfect freeze tag plans to tag along to her mom's meeting, where she finds her friends Andre and Rofia bored. Using the empty space, the three invent a floor board game they name Star Ball, with Andre drawing the board, Rofia supplying a spinner, and Alma adding rules. When Alma keeps changing the rules to her own advantage, Andre and Rofia get frustrated and want to quit. Alma thinks back over what happened, apologizes, and the friends agree on the rules together before happily replaying the game, which Andre wins.
Esme & Roy
Noisy Naptime
recommended age
Unlock
co-watching from 3
Esme, a young girl, and her monster best friend Roy work as monstersitters. In this episode they look after a small monster that cannot settle for naptime, and they try a series of quiet activities, including a puppet show, to help it rest. After several attempts the little monster finally falls asleep, and the characters celebrate together. The story takes place mostly inside a home in their monster neighbourhood.
Alma's Way
Alma the Artist
recommended age
Unlock
co-watching from 2
Alma notices the painted murals around her Bronx neighborhood and suggests decorating the blank gate on Mr. Huda's store. When her friends talk over each other with ideas about spaceships, cowboys, and basketball players, Alma stops to think and proposes that everyone sketch a design for Mr. Huda to choose. He picks Alma's view from her window, and as Andre keeps adding space chinchillas, polka dots, and hippos, Alma learns to speak up and ask him to check with her first. The finished mural includes all the friends, and a neighbor asks Andre to paint the next one.
Pat & Mat
Bees
recommended age
Unlock
co-watching from 2
Two neighbors are about to enjoy bread with honey when a swarm of bees appears in the garden. They take turns trying to chase the swarm away, first with a sheet, then with a butterfly net, then with makeshift beekeeper veils, getting stung in the process. After regrouping, they decide to build a proper wooden beehive from scratch, bait it with honey, and lure the bees inside. They retreat into the house and finally sit down together to eat their bread and honey.
For 4-year-olds
Around four, real cooperative play arrives. Children take on roles, assign each other jobs and care a great deal about what is fair. Series that suit this stage give the characters a goal that genuinely needs more than one person, so each contribution is visible. Watch for stories where a plan is adjusted because someone else had a better idea, and where the ending belongs to the group rather than to one clever character.
Tumble Leaf
Fig Finds A Shadow
recommended age
Unlock
co-watching from 2
Fig, a young blue fox, finds a flashlight and notices a shadow he does not understand. With a hedgehog friend he heads into a dark cave to explore, shining the light to make shadows grow, shrink, and change shape. They pass glowing crystals and try making different shadow figures along the way. By the end, Fig works out that the mysterious shape is simply his own shadow.
Tumble Leaf
Springy Surprise
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, lives in a colourful forest world of tall mossy trees and a beached blue ship. After finding a coiled spring in his finding tree, he spends the episode discovering how it bounces and stretches through playful experiments. He then uses what he learns to help his friends gather and carry their harvest of fruits and vegetables. The episode ends with a cheerful celebration among the forest friends.
Pinkalicious & Peterrific
Pink Lemonade
recommended age
Unlock
co-watching from 3
Pinkalicious and her younger brother Peter want to buy a paint set and a remote control blimp, so they open a lemonade stand in their Pinkville neighborhood to earn the money. When no one stops by, they try colorful signs, a lemon-person costume, a whole rainbow of fruit flavors, and finally a catchy jingle to draw customers in. The line eventually grows so long that their father and neighbors help mix more Rainbowade, and the children earn enough for both toys. A short closing segment shows real children using the same poster-and-song idea to organize a park cleanup.
Bluey
Shadowlands
recommended age
Unlock
co-watching from 2
Bluey and her friends Coco, Snickers and Indy invent a game in the park where the grass is dangerous and only the shadows are safe to walk on. Together they work out how to cross open sunny patches, helping each other along the way as they head towards the ice-cream van. The story stays inside one continuous game with no villain and no real danger. At the end, Bluey's mum arrives to collect them and the game ends with the children safely reaching their goal.
Bluey
Hotel
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their house into a pretend hotel and welcome their dad Bandit as the guest. Across the episode they check him in, deliver room service, play out a misbehaving hotel cat, and finally settle him into bed for the night. The story is set entirely inside the family home and is built around sibling cooperation and parent-child play. It ends quietly with the guest tucked in and the game winding down.
Bluey
The Weekend
recommended age
Unlock
co-watching from 2
A weekend morning at the Heeler house unfolds, with Bingo drawing at the breakfast table while Bluey and Bandit launch into a cardboard-armour knight game across the kitchen and stairs. The family moves through several quiet domestic beats, including a longer stretch outdoors where Mum Chilli is shown on her own, looking thoughtful. The episode closes with Chilli on the bed beside Bluey and Bingo at bedtime, with a small doll in view. Closing credits roll over the final shot.
Tumble Leaf
Beat Of The Drumsticks
recommended age
Unlock
co-watching from 2
Fig, a small blue fox, discovers a pair of drumsticks at his home on a beached ship and sets out to find things to drum on. He travels through the garden and into the woods, tapping rocks, logs, pots and other objects to hear the different sounds they make. Friends join him along the way and add their own sounds to the mix. The episode ends with the group drumming out a beat together.
Bluey
Magic Xylophone
recommended age
Unlock
co-watching from 2
Bluey and Bingo discover a toy xylophone that, in their imagination, freezes their dad Bandit whenever a certain note is struck. They use it to direct him around the house and yard, with the rules expanding as the game goes on. The mallet changes hands several times, leading Bingo to end up frozen herself before the sisters figure out how to set each other free. The episode closes back at home with the family game still in full swing.
Doug Unplugs
It's the Bot that Counts
recommended age
Unlock
co-watching from 2
Doug, a robot boy, and his human friend Emma set out to cheer up Doug's grandmother Nana after she has to cancel her visit. Treating it like a secret-agent mission, they make a handmade card in four steps: turning old newspaper into fresh paper, writing a loving message, decorating it with a daisy and a painted starry sky, and travelling to the farm to deliver it. A goat grabs and chews the card along the way, but they bring it anyway. Nana is touched by the effort and tells them she feels loved and cared for.
Zerby Derby
Construction Chaos
recommended age
Unlock
co-watching from 3
Axle, Zack and the Construction Zerbies build a ramp that can launch Axle over both a tree branch and a mud puddle. Their first two tries fall short, one too low and one too steep, until they study both ramps and build one with a shape in between that works. In the second story, Zack and Rex try to be the first to solve Zerby Town's maze, get lost on the way out, and finally mark their path with a trail of rocks to find the exit. Both stories play out among toy cars in a real forest.
For 5-year-olds
Five-year-olds are working out friendship politics: who decides, who gets included, what happens when two good ideas collide. Teamwork now means compromise, not just cooperation. The strongest stories at this age let characters bring different strengths to the same problem, and let a disagreement sit long enough to be resolved properly. Being left out, and being welcomed back in, is a theme five-year-olds recognise immediately and think about afterwards.
Stillwater
Gift of Compassion
recommended age
Unlock
co-watching from 2
Addy is frustrated that her younger brother Carl will not share a new marble-maze game, so she calms herself with deep breathing and visits her neighbour Stillwater, a giant panda. He plays a Chinese flute, scoops leaves from his pond, and tells her the story of Master Chu, who keeps saving a scorpion from the river even after it stings her. Addy realises she should try a different approach with Carl, and instead of taking the game she offers to play it together with him. The two cooperate, steering the maze ball side by side, while Stillwater is heard trying something new of his own.
Molly of Denali
A Song for Lola
recommended age
Unlock
co-watching from 2
Molly helps her friend create a special song to honor her grandmother, Lola Miranda, who is returning to their Alaskan village from the Philippines. Following an Alaska Native tradition explained by Grandpa Nat, the children secretly gather family stories, then worry the funny ones are not serious enough for a gifted song. They learn that a song should match the person it honors, so a cheerful Lola deserves a cheerful song. At the welcome-back dinner they perform it, and Lola calls it the best gift she has ever received.
Molly of Denali
The Jökulhlaup Is on Us
recommended age
Unlock
co-watching from 2
Molly, an Alaska Native girl, learns that a glacial flood called a jokulhlaup could wash away Auntie Cecilia's old fishing cabin by Lake Kaya. Using Nina's 3D topographical map, Molly and her friends find higher ground out of the flood zone, then work out how to slide the cabin there on a bed of logs. The cabin is moved safely and Molly discovers the family doll she lost as a baby. The episode ends with the family settling the cabin into its new home.
Molly of Denali
The Great Qyah Cleanup
recommended age
Unlock
co-watching from 2
In the Alaska Native village of Qyah, Molly helps with the spring cleanup after winter. When Mr. Rowley's grill turns up broken and missing a part, Molly uses the instruction manual to reassemble it, then goes looking for litter with a friend and finds a mystery piece. After asking several neighbors what it is, she realizes it is the grill's missing regulator dial, which had fallen from her bag and been used as a scarecrow's face out at the dump. She retrieves it, the grill works, and the community cookout goes ahead.
Lyla in the Loop
3, 2, 1 Liftoff!
recommended age
Unlock
co-watching from 2
Lyla, a girl who solves problems step by step with her blue companion Stu, joins a classroom project to build model spaceships with a partner. She teams up with Joey, a new boy, on a water-powered rocket, but Joey keeps going quiet and slipping away whenever the group gets big. Over two days Lyla realizes Joey feels shy in crowds, and she finds ways to include him one person at a time while they work out why their rocket won't fly. The episode ends at the park, where they seal a leak in the bottle and launch their spaceship together with the whole class.
Molly of Denali
Tusk, Tusk, and More Tusk
recommended age
Unlock
co-watching from 2
Molly and her friends Tooey and Trini discover a large tusk buried in the mud near the river in their Alaska village. Grandpa Nat and an archaeologist named Olin Benedict identify it as a woolly mammoth tusk and explain the Ice Age, permafrost, and how the warming climate erodes the riverbank. The children help free the tusk through trial and error, measure it, photograph it, and give it the Gwich'in name 'Trilzok', meaning gentle. The episode ends with a separate live-action segment where children visit a museum to learn whether dinosaurs once lived in Alaska.
Lyla in the Loop
Lyla's Snackateria
recommended age
Unlock
co-watching from 2
Lyla runs a pretend snack restaurant and invents a stacked cracker snack for her brother Luke, layering cheese, jelly, and strawberry. When a big order comes in, she teaches Luke and her companion Stu to make it step by step, and after the jelly runs out Luke swaps in honey barbecue sauce. Customers end up preferring Luke's version, which upsets Lyla until she tastes it herself. She apologizes and the two agree to become snack-invention partners.
Molly of Denali
The Qyah Ice Classic
recommended age
Unlock
co-watching from 2
In a small Alaskan village, Molly and her friends start their own Ice Classic, setting up a tripod on the frozen river and guessing when the spring ice will break and topple it. Each child uses a different method, looking up past dates, measuring the ice, watching for signs of spring, and building a model, while their friend Oscar helps everyone without entering himself. In the end Oscar wins by combining all the information his friends gathered, and they share the ice cream prize together. A closing live-action segment shows real children in Nenana explaining the real Ice Classic tradition.
Bluey
Bob Bilby
recommended age
Unlock
co-watching from 2
Bingo is chosen to bring the daycare class puppet, Bob Bilby, home for the day. To impress him, the Heeler family agrees to spend the day without any screens and instead cooks, shops, gardens and plays pretend together. Bingo carries the puppet everywhere, showing him family photos and tucking him in at night. The next morning she hands Bob Bilby to another classmate at daycare.
Lyla in the Loop
Da Get Pep Band
recommended age
Unlock
co-watching from 2
Lyla's mother comes home celebrating a win with her sports team's cheering group, the Get Pep Band, and Lyla's dad and three children decide to try out. The younger children, Mila and Ev, can play the notes of Hot Cross Buns but cannot hold each one for the right number of beats, so they grow frustrated and nearly give up. Lyla refuses to quit and invents a new way to learn: the children hop across giant notes drawn on the ground while singing, feeling the length of each beat with their bodies. It works, and all three join the band for a final celebration.
For 6-year-olds
At six, children can hold a shared project across time: rules, roles, a plan with several steps. They also feel the pull of competition and of wanting to lead. Look for longer stories where a group has to divide real work, where someone's mistake affects everyone, and where the friendship is repaired rather than glossed over. Characters who admit they were wrong, and teammates who let them back in, model something six-year-olds are ready to practise.
Paris & Pups
Merry Mixup
recommended age
Unlock
co-watching from 3
The Fabulux Hotel has promised its guests holiday cookies, but the kitchen is out of them and the chef is sick, so Star and her pups take the job on. They gather ingredients and bake a batch, until Muggsy grabs salt instead of sugar and the cookies come out hard and inedible. With no time to start over, they tie ribbons and glitter on the ruined star-shaped cookies and turn them into tree ornaments. The hotel manager is pleased, Star gives Muggsy the credit, and every guest goes home with an ornament.
Bluey
Hospital
recommended age
Unlock
co-watching from 2
Bluey and Bingo turn their playroom into a hospital and ask their dad Bandit to be the patient. Across a series of pretend treatments they listen to his heart, take his temperature, scan him with a toy tablet, bandage a leg, deliver a 'baby' and even throw in a birthday celebration. Bandit goes along with every twist, reacting with mock pain and surprise. The game wraps up with the family still together in the same room as the credits roll.
Sid the Science Kid
The Rolie Polie
recommended age
Unlock
co-watching from 3
Sid wants to know how his tiny pet roly-polies move, so he brings them to school to investigate with his friends. Teacher Susie introduces the magnifying glass as a science tool, and the class uses it to look closely at skin, crayons, and the bugs themselves. Sid discovers that roly-polies walk on fourteen little legs and records his findings in a journal. He reports back to his dad during a backyard bug hunt and ends the day imagining a hat full of magnifying glasses.
Helpsters
Astronaut Amrita
recommended age
Unlock
co-watching from 3
The Helpsters, a team of puppets who run a problem-solving help shop, are asked by astronaut Amrita to deliver a birthday present to her friend Pete before she launches to the moon. They make a plan with four jobs, find out that Pete lives in a red house near the park, read a map, and give step-by-step directions to reach his door. Along the way they travel through a real city and ask neighbours for help. When they arrive, Pete opens the box to find a party, and the group celebrates completing their plan.
Pinecone & Pony
The Harvest Spirit
recommended age
Unlock
co-watching from 4
During a Harvest Festival dinner in the town of Sturdy Stone, Pinecone questions why everyone hides indoors from a Harvest Spirit no one has ever seen. She, her unicorn Pony and their friend Hawthorn set out on a nighttime quest, following an eerie moaning sound through the streets and into the swamp. They discover the sound comes from jilly-toads driven out of their flooded home by the town's heavy festival float. The town moves the float, frees the toads and celebrates together, agreeing to keep the tradition without harming the swamp.
Llama Llama
Last Day of Summer
recommended age
Unlock
co-watching from 2
On the last day of summer vacation, a young llama plans to fly kites in the park with his friends Nellie, Luna and Euclid. When his kite rips he repairs it, and when rain arrives the group invents indoor summer with an indoor beach, indoor kite flying and a homemade sunset. Mama helps Llama Llama see that a changed plan can still be a good day. The sun returns, and everyone flies kites and watches the real sunset together from Grandpa and Graham's boat.
Puffin Rock
The First Snow
recommended age
Unlock
co-watching from 4
On a snowy morning on Puffin Rock, young puffin Una and her baby brother Baba see snow for the first time and play with their animal friends. When a snowstorm blows in, Baba grows cold and is briefly lost, so the animals band together and follow Mossy to shelter. They all make it back to the warm burrow, where Baba finally gets his breakfast. A narrator guides the story from the family waking to the cozy reunion at home.
Helpsters
Wayne of Wonder
recommended age
Unlock
co-watching from 3
Wayne, a window washer, decides he wants to become a magician but does not know a single trick. The helpsters, a group of problem-solving monsters, make a three-step plan: find a magician, watch a trick, and learn to do it. They meet Dazzling Deandra at a laundromat, who teaches them about patterns and performs the Tube of Wonder before disappearing. By working out the hidden steps together, Wayne performs the trick himself and is invited to join Deandra's show.
Doozers
Project Radish-A-Pult
recommended age
Unlock
co-watching from 3
In Doozer Creek, a gust of wind knocks a heavy branch onto the only bridge, blocking the delivery of radishes needed to keep building a wind turbine. The Pod Squad, Spike, Molly, Daisy Wheel and Flex, ask Professor Gimbal and Doozer Dad for advice and decide to build a machine that flings radishes across the ravine. Their first launch sends the radishes too far, so they set up a large pillow on the other side to catch them. With the radishes delivered, construction continues and the squad recaps how they solved it before the closing song.
Pocoyo
Double Bubble
recommended age
Unlock
co-watching from 2
In this episode Pocoyo, the pink elephant Elly and the orange dog Loula play with soap bubbles on a plain cream background. When the bubbles run out, Pocoyo is left holding the juice and Elly the wand, so neither can make more on their own. A narrator asks the watching child what they should do, and the answer is to share. Pocoyo and Elly combine their items, make bubbles together for Loula, and the episode ends with the three celebrating.