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Themes
Good vs evil
RecurringCommunity
Recurring
Helping others
Recurring
Responsibility
RecurringInvention
RecurringActivities
Emotions
Joy
Recurring
Excitement
Recurring
Determination
Recurring
Anxiety
Recurring
Frustration
Recurring
Empathy
RecurringAntagonist
Acrobrat appears throughout as a taunting thief who steals the balls and the blower for his own amusement.
Danger
Acrobrat launches giant balls at the statue and headquarters while a tornado threatens to pull the Unity Globe loose.
Chase scene
Extended pursuit sequences follow Acrobrat bouncing across rooftops and the heroes flying after him.
Fast pacing
The action stretches cut rapidly between flying, bouncing and rooftop shots with little pause between them.
Continuous stimulation
Music, effects and character movement run almost without break from the opening song to the closing dance.
Deception
Kiya tells Motsie the blower is 'totally safe' and invents a cover story about Acrobrat's gadget.
Property destruction
Bouncy balls slam into city buildings and a statue while Acrobrat counts points for the hits.
Teasing
Acrobrat repeatedly mocks the trio as 'Komodo Kumquats' and 'Komodo Zeros'.
Loud sounds
Sonic blasts, music blasters and the tornado sequence come with sharp, loud effects.
Taking without permission
Acrobrat keeps the blower with 'finders keepers' after taking MC Harmony's community balls.
Flashing lights
The transformation and power sequences include bright bursts, with a strong flash on the closing card.
Stereotypes
Flat villain
Acrobrat wants only fun and points, with no explained motive or moment of doubt across the episode.